True Final Millennium Tower Hero, 3 Devil Rockers Strategy Last Job

2 years ago
9

This is the last job left to run the tower with. This officially concludes my journey and experiment running the True Final Millennium Tower with every single job.

Throughout all of these runs, Ive learned that for the most part none of these
jobs are particularly terrible (Execpt for barmaid and detective), they all are useful in their own way. The one job that I would consider not ideal for having 3 people in your party run is Musician, not because its bad because its not, its because that goes against its playstyle which is primarily support. It was not at all worth running with 3 musicians in the party for the damage increase to the album drop skill which does more damage the more musicians you have in the party. Did it deal more damage than normal, yes, but it wasnt anything really mind blowing due to it being a medium power skill. I actually found foreman to be a better job for offense and a little support than musician as foreman has the healthy routine skill which reduces the chances of being afflicted with status aliments which proved to be a life saver in the Amon fight. If I ever do decide to keep running the tower, Ill keep a foreman in reserve for the amon fight priamirly because of that skill. It also does very high blunt damage thanks to its maxed out weapon which boosts the damage of blunt skills. Despite it not having an element tied to it.

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