Murder in Adalwulf | D&D Homebrew Murder Mystery Ep4

2 years ago
6

Today, we adventure into my homebrew world, currently known as Akastria. This is the team's 6th official game, and I estimate this game will go about 14 sessions in length.

Our band of heroes are working to solve the murder in the trade town of Adalwulf, a town on the boarder of the country of Akastria, and is the main supply route in the south. The murder takes place about a week prior to the game starting, at night on the night of the full moon. In the recent months prior, there were property damage and the slaying of livestock, also under the full moon. If these are to be connected, how? Who committed these crimes?

Lord of Castle Lupinfang, a dutchy in the south which contains Adalwulf, declared that this murder was not done by animal, and insists it was a humanoid. This person will be brought to justice, and is offering 10,000 GP as reward to anyone to bring this person, alive, to the Duke. Lord Lupinfang says that, in one months time under the next full moon, there will be a party thrown for all citizens in the dutchy at the castle in celebration, and to stand defiant against any criminals who try to sully his name.

Video Title: Murder in Adalwulf | D&D Homebrew Murder Mystery Ep4

#dnd #5e #murdermystery

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