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Super Castlevania IV No-Death Playthrough (Actual SNES Capture)
This is a capture of me playing through Super Castlevania IV for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Super Castlevania IV cartridge.
Continuing my 60 fps uploads of Castlevania games, here's Super Castlevania IV. As before, this is a no-death run. I had some close calls in this one and accidentally picked up the butter knife (I prefer the Cross), but overall it went well.
I first played this game in the early '90s at someone's house (I don't remember whose), but as I recall, I only got to try the first stage. Back then I was only into Castlevania II: Simon's Quest since it allowed to freely roam the Transylvania countryside without dying all the time, so I didn't give Castlevania IV much thought even after I played it.
Around the late '90s I started getting into the Castlevania series as a whole and began picking up the various games released on Nintendo systems. Although I picked up used copies of NES Castlevania trilogy from FuncoLand (now GameStop), I managed to buy a brand new copy of Super Castlevania IV from Toys R Us around 1999. The store was selling off its excess stock of SNES games and so it had a bunch of Konami games like Castlevania IV and Contra III on sale in a bin for something like $17 each. I couldn't pass that up, so I picked up a brand new copy of an excellent SNES game that I had basically missed out on years earlier.
When I got home and finally played through the entire game, I found it was incredibly well designed and balanced. As far as the 2D games go, it one of the best in the series. The level design and music are incredible, and the multi-directional whip is an excellent addition.
Although this game has no alternate paths or hidden stages, I'm perfectly fine with that since the game flows incredibly well. It's fun just tearing through enemies and levels without having to worry about routes or completion rates. Sometimes it's nice to not have to think and to simply react.
This game is fairly well balanced, but toward the end it can get really difficult. I hope you enjoy the new footage.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using an Asciipad turbo controller.
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