GURPS Game Aid v0.11.6

2 years ago
13

Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED

"Yes, I will document the /anim and /sound commands someday ;-)"

Release 0.11.6 - 7/22/2021

- Fixed bug when trying to roll skill that contained [ ] in the name

Release 0.11.5 - 7/21/2021

- Fixed mook parsing issue (for mooks with no Traits)
- Update tooltip mods to include "-1 due to deceptive attack"
- Added 'Quick Sheet' system setting
- Added quick roll for damage /dmg-formula or .dmg-formula
- Fixed compendium import for ROF field
- Fixed import DRs like "0 + 8" and correctly handles "Arms" to "Left Arm/Right Arm" mapping again.
- Added system setting for UTF-8 import encoding
- Mouse wheel over Modifier Bucket adds modifier
- Added /sound chat command
- Reskinned the Fright Check UI, added clickable margins of success/failure
- Added the ability for Trusted players or GM to roll physical dice and enter the results into the game aid.
- Shorten Foundry name so that it doesn't wrap on Game Settings tab
- Support for JB2A "Scanlan" release
- Don't display Item icon if it is the default "icons/svg/item-bag.svg"
- Added Dodge and Move to Combat tab of tabbed sheet
- Fixed /light command now accepts decimals /light 2.9 0.7
- Fixed /show skill where skill name contains a single quote
- Fixed drag and drop EQT in tabbed view

Release 0.11.4 - 7/01/2021

- Fixed Fright Check /fc table roll
- Added "move" to centered animations, scale affect targeted Y, c:xp,yp set offset
- System setting to automatically save QTY/count on equipment
- Fixed "Level" column in melee/ranged weapons goes blank or NaN after using resource tracker
- Support for JB2A "Raishan" release (which includes new bullet and snipe animations)
- Fixed speaker token for dice rolls, so that modules that are expecting a token can use it, i.e. Cautious Gamemaster's Pack
- Integrated LegendSmith's NPC CI sheet and Survivable guns Special (4) Armor Divisor

Release 0.11.3 - 6/25/2021

- Added "trigger" input fields for features (melee, ranged, etc.) in Item editor
- Reworked targeted animation math

Release 0.11.2 - 6/25/2021

- Fixed error when /light animation type is provided "/li 6 2 torch"

Release 0.11.1 - 6/25/2021

- Fixed error that could occur during import "TypeError: rng.match is not a function"

https://github.com/sponsors/crnormand

https://ko-fi.com/crnormand

Loading comments...