HALO INFINITE Test Flight PC BENCHMARK | ULTRA SETTINGS | RTX 2070 SUPER + RYZEN 1700x

3 years ago

DISCLAIMER: This benchmark is from day 3 of the OLD bot-muiltiplayer flight. Your experience may vary from mine.

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Chapters:
00:00 - Opening
00:19 - Settings
00:50 - Gameplay Benchmark
8:10 - Minimum FPS enabled

#haloinfinite
#RTX2070
#HALOPC
#HaloInfinite

This game overall runs 'OK' on the ultra preset when in the multiplayer. When I started up the game for the first time, the default settings were horrific: The min and max fps were set to 28, fox was set to 70. But worse of all, the voice chat setting was set to open mic, so everything I have been saying was heard by everyone without my knowing. 343 Please fix this.
My favorite thing about this game was the viewmodel sliders, YAY. The one downside is that I can't see an example of the viewmodel as I change the sliders, so I would have to go into the settings, change my slider, go back in game; and if I didn't like it, I would have to back and repeat the same process. It got tiring after a while. I prefer the csgo viewmodel method by doing it in the console and you can the changes in real time.
In the gameplay, the major thing that is noticed is that there are no longer team paint jobs. Teams are defined by a HUD outline effect, love it or hate it. Also this team outline could also be customized.

Overall, I'm pleased with game.

Constant Settings:
resolution = 1920x1080
Borderless = true
FOV= 90
Max FPS = Unlimited
VSYNC = Disabled

What settings do I prefer to use?

I would max everything out and set the minimum fps to 72.
Then I would go into the UI tab and disable chromatic aberration to clean up the Hud.
And I would tweak the viewmodel to something I enjoy looking at.

System Specs:
GPU - EVGA RTX 2070 SUPER XC GAMING
CPU - AMD RYZEN 1700x | 3.5 GHZ (Sometimes OC 3.8 GHZ)
RAM - Corsair LPX 64GB | XMP 3.0 GHZ
Monitor - ASUS VG248 144hz
SSD - 1tb Samsung 970 EVO

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