Mushroom spore + seed bomb + cross scissors + sword dance
Character: stubborn character: spores work hard to attack durable mushroom spores are a bright spot and can output sword dance after hypnosis. However due to the speed of paramount itself it is generally impossible to hypnotize first. In addition due to its many weaknesses it is easy to be killed by the other party before being urged. Therefore if you see a threat you should go ahead. No.049 moth entry
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The advantage is that it is easy for the other party to hit you with contact skills
However once the other party is paralyzed or poisoned by spores he will be embarrassed. It's OK to be paralyzed. At least he can take the lead when the other party slows down (well he can spell RP). If he is poisoned. In terms of skills mushroom spores + blade back attack are good for catching pets. Unfortunately blade back attack needs to be inherited and spores are definitely a negative characteristic for catching pets.
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See the high-power double book after hypnosis that can move
and replace the person after hypnosis that cannot move
The amount of blood returned by photosynthesis on sunny days is quite satisfactory and aromatic therapy benefits the whole team. It depends on your needs. No.047 palast race value: 60 / 95 / 80 / 60 / 80 / 30 characteristic: the attribute of spore grass + insect brings two 4-fold resistance and two fatal 4-fold weakness to palast. Ignore the speed of 30. Characteristic spores have advantages and disadvantages
Characteristics: the chlorophyll and chlorophyll wonderful frog
and the aromatic treatment is a highlight in terms of skills. The characteristic chlorophyll and the speed of only 50 indicate that it depends on nine tail mixing. Hypnotic powder + aromatherapy / photosynthesis + sunlight + toxic explosive character: conservative characteristics: chlorophyll is limited by the sunny day team. The special attack effort is full. The speed effort should be divided. Otherwise the doubling will not pass several high-speed pets. The rest is durable.
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No.065 Hudi race value: 65 / 50 / 45 / 135 / 85 / 120
features: synchronization rate / mental strength. The race value is fine tuned. HP adds 10135 special attack and 120 speed which is still gorgeous.
Race value: 75 / 80 / 85 / 100 / 90 / 50
Hypnosis + abdominal drum + waterfall climbing + gratitude
Personality: stubborn / cheerful characteristics: water storage efforts to attack speed after hypnosis abdominal drum is successful you can rely on the output of shuiben waterfall climbing to repay kindness and supplement blind spots. The reason why you don't choose this system is that the only tile cutting system with full hits and no side effects has only 112 bonus and the blind spot is much more than the reward of power 102. In addition it should be noted that both shuipu and Shuidou have serious blind spots in impounding jellyfish. If you see it you can change your teammates directly.
No.62 race value of fast swimming Frog: 90 / 85 / 95 / 70 / 90 / 70
Characteristics: water storage / humidity 90 / 95 / 90 is durable. Even if the speed of 70 is extremely fast it can not surpass the high-speed pet of some NPC without effort. However the general pet has no problem. If it can be relayed to the speed hypnosis + abdominal drum will be quite powerful. Each of the two features has its own advantages. The former is recommended for customs clearance. It can be used to block water and recover blood.
The recommended feature of wild electric shock is used to ignite.
The props are selected as the favorite scarf to increase the output. The ignition can help the chlorophyll members in the sunny day team to block the fire. After the success the power of the ignition + the special head + the fire pushing of the Department is quite amazing
Choose Chaoyang's recommended features to intimidate
On a sunny day the power of the water system is reduced by half. In addition the rock and ground attributes are basically all physical attack output. Combined with intimidation the endurance of the wind dog can be greatly improved. In addition on a sunny day it can recover 2 / 3 of the blood which can make the wind dog more capable of sustained combat.
If you use this matching move to beat ordinary NPCs to pass the customs
There are two options for biting and smashing. It is good to use the magic speed to repair the blade. However there will be blind spots of Shuidu brothers and sisters and Ghost Dragons. If you use biting and smashing you can ensure no blind spot attack. Each has its own advantages. 2. Fire drive + melee + bite + sunrise / wild electric shock character: stubborn / cheerful character: intimidating / igniting efforts to attack speed. It is recommended to use it in sunny teams.
It's a pity to waste 100 special attacks
However the wind speed dog in this work is obviously easier to use. No special circumstances are recommended in terms of features. 1. Fire drive + wild electric shock + melee + speed / biting character: stubborn / cheerful character: intimidate hard work and attack speed. It is recommended to wear a dedicated headband for props. After hitting you can change people to give full play to your dedicated head. Fire drive + wild electric shock + melee are all high-power anti damage skills
Because of the applause
The hot monkey can also use its features to block hypnosis powder / hypnosis / mushroom spores / sing and then lock the move with applause for safety enhancement. It is also good to start the game with applause to the weather or enhancement. No.059 race value of wind speed dog: 90 / 110 / 80 / 100 / 80 / 95 characteristics: DP of intimidating / igniting skills and the introduction of later generation skills wind speed dog is no longer a synonym for poor moves (look at the Yan Emperor who is still devastated)
But this special defense is really too
... Although I can learn sword dance I don't have brute force cane whip in this work
The meeting didn't give any of the earthquake rocks and rock avalanches so you can only look forward to unstable seed machine guns and awakening fire / electricity that is hard to get by the non modification party. So for this work I still recommend special attack (though not much better). 1. Hypnotic powder + parasitic seeds + sunlight + original power / poison bomb character: conservative
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After customs clearance
you can consider changing the bite into fire fist / freezing fist to 4 times the number of people.
Or take advantage of the opportunity of the opponent's object attacker to go on the court and force the sword dance to open the second. Unfortunately there is no rock cut in this work otherwise the heavy storm will be much easier to use. No.114 giant vine race value: 100 / 100 / 125 / 110 / 50 / 50 characteristics: chlorophyll is used as the giant vine to replace the vine monster. The first four abilities look very beautiful and the speed 50 can also be compensated by chlorophyll
First it is inconvenient to operate. Second we can take drugs
No.112 Tyrannosaurus Rex race value: 115 / 140 / 130 / 55 / 55 / 40 characteristics: the lightning rod directly replaces Tyrannosaurus Rex with the four generations of Tyrannosaurus Rex. Although the attack and defense of 115 HP and 140 / 130 are impeccable the special defense of 55 is four times weaker than grass water and 40 speed which makes this cargo pass rarely used by people. However it is better than its compatriot longlongyan if it is really used. In terms of characteristics we have no stone brain. We have given the lightning rod. Please don't give it a chance to learn to sacrifice yourself. Earthquake + rock slide / rock seal + million big horns + bite / Sword Dance character: stubborn character: the lightning rod is hard to attack and durable and can directly love the four attacks of the headband. After the bite power is strengthened the price performance is good
Ghost fire + 100000 volts / lightning + flame radiation
/ big character fire + poison bomb / big explosion / fellow travelers / farewell gifts
Character: calm characteristics: the floating hard attack is durable and the attacker can fight against the opponent's objects. After the ghost fire the electric fire can be output calmly (note that it will not burn to the root). When you pass the customs you can choose to use the poison bomb of your own department. When you fight a hard battle you can change it into a big explosion / fellow traveler / farewell gift. In short you can't drag your teammates into the water and let them enter the arena safely. It is not recommended to divide pain equally for a single machine
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No.110 dual bomb gas race value: 65 / 90 / 120 / 85 / 70 / 60
Characteristics: one of the representative pets of the floating rocket team. The floating characteristics make it immune to the earth system with the greatest threat. The only weakness is that it does not carry the super energy. The excellent resistance of its own poison system makes the double bomb gas a good shield. In terms of skills it is convenient to recall that ghost fire and pain are equally divided. In addition to the toxic explosive bombs of the Department there are also electric fire to supplement the striking surface and shadow ball to restrict the superpowers (this is really not recommended. It is better to replace the superpowers when you see them).
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When fighting a hard battle replace it with a big explosion
After the sword dance the Big Bang is equivalent to v587. For the remaining two moves you can choose the combination of earthquake + fire fist to supplement the striking surface. 2. Frozen light / Blizzard + flame radiation / big character fire + 100000 volts / lightning + big explosion personality: calm characteristics: self-centered hard working durable thermal power ice has a wide range of impact and can be taken away by big explosion when encountering happy egg kabi
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two hundred and fifty×one point five×The power of "2" is quite magnificent
It is possible to send the NPC's unremitting and uncorrected Troll away without reinforcement. In terms of characteristics I still recommend choosing self-centered because I stay with hippos. 1. Sword dance + suppression / gratitude / big explosion + earthquake + fire fist character: stubborn character: self-centered hard work durable attack high endurance can make the big tongue lick the more leisurely sword dance. The suppression expectation is 30% paralysis effect and those who pursue power can use gratitude
It's a pity in terms of characteristics.
Iron fist can't be realized for the time being. Sharp eyes are really chicken ribs.
Giant + lift fist / melee / fly knee kick + rock slide / rock seal + fire fist / frozen fist character: stubborn / cheerful characteristics: sharp eyes strive for material attack speed fly knee kick needs inheritance those who feel that melee counter injury is too bad can use lift fist to make do with it and the power of 100 is acceptable. Rock slide / rock seal and fire fist / freezing fist supplement the strike surface and maximize the strength.
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No.107 abilang race value: 50 / 105 / 79 / 35 / 110 / 76
Characteristics: the sharp vision race value is the same as that of its own brother. The weakening of material work and speed results in the improvement of material defense. After the DP transformation this product can be regarded as a beneficiary. The skills are more abundant. The three fists of electric fire and ice have become the judgment of physical attack. It is finally not a decoration for abilang. In addition it has good assistance such as gigantization and high-speed movement.
Flying knee kick + rock slide / rock seal
+ earthquake + gigantization
Character: obstinate / cheerful characteristics: soft and hard work attack speed. Since the melee work is a reverse injury effect its practicality is not as good as the flying knee kick under SL rock seal / rock slide and earthquake supplementary attack surface. This work should have no blind spots. The maximization can make up for the fragile physical defense of shawarang and strengthen the output. But don't be greedy. After all 50% of HP is there.
rendezvous with friendly forces at the
intersection in front of the bank
After receiving new instructions to go around to the side of the bank, wait for two
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Eight hours earlier, the protagonist Blake (the official translation is Blake
but it doesn't quite work) is taken to an interrogation room and questioned about the upcoming terrorist attack in New York.
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then the enemy uses smoke
to the wreckage of the helicopter to man the minigun to cover our teammates, follow instructions to retreat again to a room and set off the four Mine's detonate (F use the switch, left click to detonate
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