Possum Blitz - timelapse development
Time-lapse development video for the game Possum Blitz, which was created for the Ludum Dare 50 game jam.
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Dijkstra's Algorithm - Knox Game Design, January 2022
Explanation of Dijkstra's algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra's algorithm in Unity and C#.
https://www.knoxgamedesign.org/1774/dijkstras-algorithm-knox-game-design-january-2022/
704
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Stencyl - Knox Game Design, November 2021
Overview of the Stencyl game development environment for making 2D games. Explanation of scenes, actors, behaviors, events, and visual coding. Examples of a number guessing game and simple space shooter.
https://www.knoxgamedesign.org/1727/stencyl-knox-game-design-november-2021/
http://www.knoxgamedesign.org/1727/stencyl-knox-game-design-november-2021/
693
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Curves - Knox Game Design, July 2022
Overview of four types of curves that can be used in game development. Basic parabola for moving objects in an arc. Sine function for moving objects in a wave motion. Physics using velocity and acceleration for simulating actions such as jumping and falling. Bezier curve for moving objects along a curved path. Examples of functions for each curve type and how to calculate coordinates in a spreadsheet. Demonstration of how to implement each curve type in Monogame with C# and review of source code.
https://www.knoxgamedesign.org/2105/curves-knox-game-design-july-2022/
Correction - Acceleration units is meters per seconds squared m/(s^2)
656
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Enemy Behaviors - Knox Game Design, May 2022
This month's Knox Game Design presentation topic is Enemy Behaviors.
This is a look at various enemy behavior types:
- Back and forth (timer / collision based)
- Alert and chase, using distance / timer for stop chasing
- Move random direction and wait
- Orbital children, with varying radius length and orbit speed
- Behavior combination (orbital children and move)
This presentation looks at a demo project using Monogame and C# and analysis of demo code for each behavior.
http://www.knoxgamedesign.org/2086/enemy-behaviors-knox-game-design-may-2022/
673
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Particle Systems in Unity - Knox Game Design, December 2021
Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime.
https://www.knoxgamedesign.org/1767/particle-systems-in-unity-knox-game-design-december-2021/
613
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Spring '22 game jam Entries - Knox Game Design, April 2022
Games created by Knox area developers for Spring '22. Theme was "delay the inevitable".
http://www.knoxgamedesign.org/1816/game-jam-entries-ludum-dare-50-knox-game-design-april-2022/
660
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Reading Text Files - Knox Game Design, September 2022
Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL.
https://www.knoxgamedesign.org/2146/reading-text-files-knox-game-design-september-2022/
590
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Logo - Knox Game Design, August 2022
Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using "turtle graphics" to draw various shapes.
https://www.knoxgamedesign.org/2128/logo-knox-game-design-august-2022/
627
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Knox Game Jam Fall '22 - Knox Game Design, October 2022
https://www.knoxgamedesign.org/2157/knox-game-jam-fall-22-knox-game-design-october-2022/
577
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2D Collision - Knox Game Design, February 2022
Explanation of 2D collisions for points, lines, rectangles, and circles. Overview of each collision type along with examples and code. Explanations are general in nature so that they can be implemented in any game engine or programming language. Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review of code functionality.
https://www.knoxgamedesign.org/1782/2d-collision-knox-game-design-february-2022/
578
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I-Frames and Stun Lock - Knox Game Design, June 2022
Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time.
https://www.knoxgamedesign.org/2099/i-frames-and-stun-lock-knox-game-design-june-2022/
579
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QBasic IO and Graphics, Knox Game Design, December 2022
A look at various approaches for keyboard input and graphics display in QBasic.
https://www.knoxgamedesign.org/2170/qbasic-io-and-graphics-knox-game-design-december-2022/
620
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Character Encoding - Knox Game Design, August 2023
Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters.
https://www.knoxgamedesign.org/2328/character-encoding-knox-game-design-august-2023/
815
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Javascript and HTML Canvas - Knox Game Design, January 2023
How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag.
https://www.knoxgamedesign.org/2257/javascript-and-html-canvas-knox-game-design-january-2023/
583
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Chester Servesalot Waiter Extraordinaire - Game Development Timelapse
Play online - https://levidsmith.com/games/waiter-extraordinaire/
Help Chester Servesalot deliver drink glasses to all of the customers at the tables. He is an expert at balancing glasses on his serving tray, but his greatest fear is mice. Bumping into a mouse will cause him to lose balance and drop all glasses on his tray. At any time, he can return to the orange glass table on the left side of the room to refill his tray with glasses.
582
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Spring '23 Game Jam - Knox Game Design, May 2023
Games created by the Knox Game Design group for the Spring '23 game jam.
https://www.knoxgamedesign.org/2305/spring-23-game-jam-knox-game-design-may-2023/
553
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Parallax - Knox Game Design, July 2023
Overview of how parallax is used and implemented in 2D video games.
https://www.knoxgamedesign.org/2321/parallax-knox-game-design-july-2023/
691
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Basic 3D Collision - Knox Game Design, March 2022
Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres.
https://www.knoxgamedesign.org/1794/basic-3d-collision-knox-game-design-march-2022/
572
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Number Systems - Knox Game Design, November 2022
Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems.
Explanation of addition and subtraction in binary.
https://www.knoxgamedesign.org/2166/number-systems-knox-game-design-november-2022/
530
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Grid Based Games - Knox Game Design, June 2023
Overview of grid based games and demo implementation of checkers in MonoGame/C#.
https://www.knoxgamedesign.org/2310/grid-based-games-knox-game-design-june-2023/
608
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Object Oriented GameMaker - Knox Game Design, October 2023
Presentation on how to apply object oriented principles to GameMaker to expand variety of enemies and items in games. Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects.
https://www.knoxgamedesign.org/2410/object-oriented-gamemaker-knox-game-design-october-2023/
530
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1
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OpCodes - Knox Game Design, September 2023
Overview of OpCodes and how those relate to video game consoles.
https://www.knoxgamedesign.org/2393/opcodes-knox-game-design-september-2023/
581
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Falling Blocks - Knox Game Design, April 2023
Walkthrough on how to create a basic falling block line clearing game using MonoGame.
https://www.knoxgamedesign.org/2281/falling-blocks-knox-game-design-april-2023/
517
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SVG Scalable Vector Graphics - Knox Game Design, February 2023
How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape.
https://www.knoxgamedesign.org/2263/svg-scalable-vector-graphics-knox-game-design-february-2023/
511
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