Spring '22 game jam Entries - Knox Game Design, April 2022
Games created by Knox area developers for Spring '22. Theme was "delay the inevitable".
http://www.knoxgamedesign.org/1816/game-jam-entries-ludum-dare-50-knox-game-design-april-2022/
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Possum Blitz - timelapse development
Time-lapse development video for the game Possum Blitz, which was created for the Ludum Dare 50 game jam.
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Basic 3D Collision - Knox Game Design, March 2022
Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres.
http://www.knoxgamedesign.org/1794/basic-3d-collision-knox-game-design-march-2022/
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2D Collision - Knox Game Design, February 2022
Explanation of 2D collisions for points, lines, rectangles, and circles. Overview of each collision type along with examples and code. Explanations are general in nature so that they can be implemented in any game engine or programming language. Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review of code functionality.
http://www.knoxgamedesign.org/1782/2d-collision-knox-game-design-february-2022/
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Dijkstra's Algorithm - Knox Game Design, January 2022
Explanation of Dijkstra's algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra's algorithm in Unity and C#.
http://www.knoxgamedesign.org/1774/dijkstras-algorithm-knox-game-design-january-2022/
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VR Putt - Virtual Reality mini golf project in Unity
Status update for VR Putt, a virtual reality mini golf game that I am developing in Unity.
https://levidsmith.com
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Particle Systems in Unity - Knox Game Design, December 2021
Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime.
http://www.knoxgamedesign.org/1767/particle-systems-in-unity-knox-game-design-december-2021/
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Stencyl - Knox Game Design, November 2021
Overview of the Stencyl game development environment for making 2D games. Explanation of scenes, actors, behoviors, events, and visual coding. Examples of a number guessing game and simple space shooter.
Slides and links - http://www.knoxgamedesign.org/1727/stencyl-knox-game-design-november-2021/
http://www.knoxgamedesign.org/1727/stencyl-knox-game-design-november-2021/
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Chester Servesalot Waiter Extraordinaire - Game Development Timelapse
Play online - https://levidsmith.com/games/waiter-extraordinaire/
Help Chester Servesalot deliver drink glasses to all of the customers at the tables. He is an expert at balancing glasses on his serving tray, but his greatest fear is mice. Bumping into a mouse will cause him to lose balance and drop all glasses on his tray. At any time, he can return to the orange glass table on the left side of the room to refill his tray with glasses.
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Pico-8 - Knox Game Design, July 2019
http://www.knoxgamedesign.org/1166/pico-8-knoxville-game-design-july-2019/
1:09 - News
7:52 - Levi update (Unity Build Tool, Yatzy Dice Game, Monster Hotel, clock simulation)
18:24 - Pico-8 (feature presentation)
An overview of using the Pico-8 fantasy console to develop games using the Lua programming language. We look at the steps and code for building a number guessing game and a simple space shooter.
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Calling Web Services from Unity – Knox Game Design, June 2019
This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at how to call the service in Unity, including how to show a “working” indicator and handle errors.
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Spring '19 Game Jam Entries - Knox Game Design, May 2019
For show notes and more see http://www.knoxgamedesign.org/1099/ludum-dare-44-entries-knoxville-game-design-may-2019/
0:40 - News
10:41 - Strategame by Drew
25:52 - Ludum Dare 44 entries
26:32 - Yen Master by Levi
34:01 - Primordial by Jacob
This month we show off the games created by Knoxville developers for Ludum Dare 44. Drew also tells us about his new site for designing board games called Startegame.
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Music for Game Developers - Knox Game Design, April 2019
http://www.knoxgamedesign.org/1080/music-for-game-developers-knoxville-game-design-april-2019/
This month will be a discussion on music for game developers. Learn the math and science behind music theory. We will cover tools that can be used for music composition, and how to apply the music resources in game engines.
Hosts
Dylan Wolf - https://www.dylanwolf.com/ - @DylanWolf - https://dylanwolf.itch.io
Levi D. Smith - https://levidsmith.com - @GaTechGrad - https://gatechgrad.itch.io
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Math for Game Developers - Knox Game Design, March 2019
http://www.knoxgamedesign.org/1069/math-for-game-developers-knoxville-game-design-march-2019/
This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples.
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QBasic - Knox Game Design, February 2019
http://www.knoxgamedesign.org/1056/qbasic-and-gm48-entries-knoxville-game-design-february-2019/
This month’s topic is game development history featuring QBasic. We discuss how we got started with game development and the first tools and languages that we used. Levi D. Smith shows how to setup QBasic using DOSBox and a brief overview of the language. We also show the Knoxville GameMaker games created for GM48 last month.
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Unity for Beginners - Knox Game Design, January 2019
http://www.knoxgamedesign.org/1045/unity-for-beginners-knoxville-game-design-january-2019/
This month Dylan presents an intro to Unity demo (space shooter), which can be beneficial for those new to Unity and want to know more about the Unity game engine.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
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Winter '18 Game Jam Entries - Knox Game Design, December 2018
http://www.knoxgamedesign.org/1035/ludum-dare-43-entries-knoxville-game-design-december-2018/
This month Jacob and Levi cover the three games that were created by Knoxville game developers for Ludum Dare 43.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
Hosts
Jacob - https://gamejolt.com/@Big_Ol_Tom
Levi D. Smith - https://levidsmith.com - @GaTechGrad - https://gatechgrad.itch.io
Show Notes
Ludum Dare 43 – https://ldjam.com/events/ludum-dare/43
Theme music – Ride by Pocketmaster
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GameMaker Tips - Knox Game Design, November 2018
http://www.knoxgamedesign.org/1012/gamemaker-tips/
5:20 - Joe shows off Geom Rancher
10:30 - Levi shows off Zekkou no Tomodachi
16:04 - GameMaker Tips (feature presentation)
This month’s topic is GameMaker Tips. This will be an open discussion on everything GameMaker related. We will also show off the two games made in Knoxville for GM48.
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Artificial Intelligence - Knox Game Design, October 2018
Hosts
Joe Miller http://doublesquarellc.com
Levi D. Smith https://levidsmith.com
This month’s topic is Artificial Intelligence (AI). Levi D. Smith covers various topics in the AI field such as identifying and evaluating alternatives, data structures and algorithms for decision making, computation time, conditioning, and expert systems. These topics are presented with a focus on how they can be applied to game design.
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Knoxville Gaming Convention Recap - Knox Game Design, September 2018
We take a look back at our booth at the Knoxville gaming convention. We also go over our Ludum Dare 42 entries.
Hosts: Jacob, Dylan, Levi, Joe
http://www.knoxgamedesign.org
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Summer '18 Game Jam Kickoff - Knox Game Design, August 2018
http://www.knoxgamedesign.org/981/ludum-dare-42-kickoff-at-token-game-tavern-knoxville-game-design-august-2018/
The monthly meeting for August 2018 was held at Token Game Tavern in Knoxville, Tennessee. We give our thoughts on the Ludum Dare theme announcement. Also highlights from Retro Game Night at McKay Books was included.
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Unreal Engine Tips - Knox Game Design, July 2018
This month's topic is Unreal Engine
This discussion will be for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith will be covering the things that he "wish he had known" before starting with the Unreal Editor.
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Unity UI Text - Knox Game Design, June 2018
http://www.knoxgamedesign.org/899/june-2018-unity-ui-text-knoxville-game-design/
This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
Host Web Social Games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Zachary Johnson
Show Notes
Khufu’s Delivery Service on Steam – https://store.steampowered.com/app/652310/Khufus_Delivery_Service
Knoxville Gaming Convention – https://www.knoxvillegamingconvention.com/
Microsoft buys GitHub – https://news.microsoft.com/2018/06/04/microsoft-to-acquire-github-for-7-5-billion/
Golf scores web app by Wally McClure – https://golfeventscores.azurewebsites.net/PublicScores/Default
Theme music – Ride by Pocketmaster
Unity UI Text presentation as a downloadable ZIP file – https://drive.google.com/file/d/1PjeguR7WMcamFavbK-JLyqLT1DTpWs_M/view
Unity UI Text blog post on Dylan’s site – https://www.dylanwolf.com/2018/05/04/four-ways-to-handle-ui-text-in-unity/
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Human Computer Interaction - Knox Game Design, April 2018
http://www.knoxgamedesign.org/848/april-2018-human-computer-interaction-knoxville-game-design/
An overview of Human Computer Interaction topics and how those concepts can be applied to games. Topics include short term memory, long term memory, reaction times, input methods, and feedback methods. Comparison of human languages and computer langues, along with lexical scanning and grammars.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
Hosts
Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Dylan Wolf http://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Note - The cardinality symbols on the 10th slide in the video are backwards. This has been fixed uploaded presentation slides.
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Saving and Loading Game Data in Unity - Knox Game Design, March 2018
http://www.knoxgamedesign.org/838/march-2018-saving-and-loading-game-data-in-unity-knoxville-game-design/
Dylan Wolf (www.dylanwolf.com) presents “Saving and Loading Game Data in Unity”
This month we discuss two cross-platform methods for saving and loading game data (such as preferences, high scores, progress, etc.) in Unity.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
Hosts
Dylan Wolf
http://www.dylanwolf.com/
@DylanWolf
https://dylanwolf.itch.io
Levi D. Smith
http://levidsmith.com
@GaTechGrad
https://gatechgrad.itch.io
Jacob
http://ldjam.com/users/jacobturn/games
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