Blockchain for Game Development - Knox Game Design, August 2024
Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items. In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box. The block chain is pulled into Unity through C# networking code. Regular expressions are used to parse the blockchain to return the user's game currency and items purchased.
https://www.knoxgamedesign.org/2531/blockchain-for-game-development-knox-game-design-august-2024/
138
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Jumping - Knox Game Design, June 2024
Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game.
https://www.knoxgamedesign.org/2511/jumping-knox-game-design-june-2024/
297
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Flood Fill Recursion - Knox Game Design, May 2024
Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code.
https://www.knoxgamedesign.org/2502/flood-fill-recursion-knox-game-design-may-2024/
319
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Knox Game Jam 2024 - Knox Game Design, April 2024
Thanks to everyone who came out to the Knox Game Jam 2024 kickoff! Seven great games were created by the group for the game jam. Great job everyone!
https://www.knoxgamedesign.org/2475/knox-game-jam-2024-recap-knox-game-design-april-2024/
201
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UML with Dia - Knox Game Design, March 2024
Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams.
https://www.knoxgamedesign.org/2461/uml-with-dia-knox-game-design-march-2024/
306
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Texture Mapping - Knox Game Design, February 2024
Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL. Then how to create that same texture mapped the box in Blender to export into FBX format. The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal Engine.
https://www.knoxgamedesign.org/2454/texture-mapping-knox-game-design-february-2024/
404
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OpenGL - Knox Game Design, January 2024
Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo.
https://www.knoxgamedesign.org/2444/opengl-knox-game-design-january-2024/
418
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Doom Modding - Knox Game Design, December 2023
Overview of modding Doom with customized levels and graphics.
https://www.knoxgamedesign.org/2422/doom-modding-knox-game-design-december-2023/
398
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Memory Card Game - Knox Game Design, November 2023
Explanation of design and implementation of card memory matching game in MonoGame.
https://www.knoxgamedesign.org/2417/memory-card-game-knox-game-design-november-2023/
405
views
Object Oriented GameMaker - Knox Game Design, October 2023
Presentation on how to apply object oriented principles to GameMaker to expand variety of enemies and items in games. Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects.
https://www.knoxgamedesign.org/2410/object-oriented-gamemaker-knox-game-design-october-2023/
530
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OpCodes - Knox Game Design, September 2023
Overview of OpCodes and how those relate to video game consoles.
https://www.knoxgamedesign.org/2393/opcodes-knox-game-design-september-2023/
580
views
Character Encoding - Knox Game Design, August 2023
Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters.
https://www.knoxgamedesign.org/2328/character-encoding-knox-game-design-august-2023/
815
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Grid Based Games - Knox Game Design, June 2023
Overview of grid based games and demo implementation of checkers in MonoGame/C#.
https://www.knoxgamedesign.org/2310/grid-based-games-knox-game-design-june-2023/
608
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Falling Blocks - Knox Game Design, April 2023
Walkthrough on how to create a basic falling block line clearing game using MonoGame.
https://www.knoxgamedesign.org/2281/falling-blocks-knox-game-design-april-2023/
517
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Javascript and HTML Canvas - Knox Game Design, January 2023
How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag.
https://www.knoxgamedesign.org/2257/javascript-and-html-canvas-knox-game-design-january-2023/
583
views
QBasic IO and Graphics, Knox Game Design, December 2022
A look at various approaches for keyboard input and graphics display in QBasic.
https://www.knoxgamedesign.org/2170/qbasic-io-and-graphics-knox-game-design-december-2022/
620
views
Number Systems - Knox Game Design, November 2022
Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems.
Explanation of addition and subtraction in binary.
https://www.knoxgamedesign.org/2166/number-systems-knox-game-design-november-2022/
529
views
Reading Text Files - Knox Game Design, September 2022
Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL.
https://www.knoxgamedesign.org/2146/reading-text-files-knox-game-design-september-2022/
589
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Logo - Knox Game Design, August 2022
Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using "turtle graphics" to draw various shapes.
https://www.knoxgamedesign.org/2128/logo-knox-game-design-august-2022/
626
views
Curves - Knox Game Design, July 2022
Overview of four types of curves that can be used in game development. Basic parabola for moving objects in an arc. Sine function for moving objects in a wave motion. Physics using velocity and acceleration for simulating actions such as jumping and falling. Bezier curve for moving objects along a curved path. Examples of functions for each curve type and how to calculate coordinates in a spreadsheet. Demonstration of how to implement each curve type in Monogame with C# and review of source code.
https://www.knoxgamedesign.org/2105/curves-knox-game-design-july-2022/
Correction - Acceleration units is meters per seconds squared m/(s^2)
655
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I-Frames and Stun Lock - Knox Game Design, June 2022
Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time.
https://www.knoxgamedesign.org/2099/i-frames-and-stun-lock-knox-game-design-june-2022/
578
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Enemy Behaviors - Knox Game Design, May 2022
This month's Knox Game Design presentation topic is Enemy Behaviors.
This is a look at various enemy behavior types:
- Back and forth (timer / collision based)
- Alert and chase, using distance / timer for stop chasing
- Move random direction and wait
- Orbital children, with varying radius length and orbit speed
- Behavior combination (orbital children and move)
This presentation looks at a demo project using Monogame and C# and analysis of demo code for each behavior.
http://www.knoxgamedesign.org/2086/enemy-behaviors-knox-game-design-may-2022/
673
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Basic 3D Collision - Knox Game Design, March 2022
Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres.
https://www.knoxgamedesign.org/1794/basic-3d-collision-knox-game-design-march-2022/
572
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2D Collision - Knox Game Design, February 2022
Explanation of 2D collisions for points, lines, rectangles, and circles. Overview of each collision type along with examples and code. Explanations are general in nature so that they can be implemented in any game engine or programming language. Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review of code functionality.
https://www.knoxgamedesign.org/1782/2d-collision-knox-game-design-february-2022/
578
views
Dijkstra's Algorithm - Knox Game Design, January 2022
Explanation of Dijkstra's algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra's algorithm in Unity and C#.
https://www.knoxgamedesign.org/1774/dijkstras-algorithm-knox-game-design-january-2022/
704
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