Poor physical attack skills before DP, and this is still the case after DP
The wild electric shock didn't give a million blows, but it gave a poison that was not normally used. Feiyue won't consider it because of its particularity. The flaming horse continues to draw circles in the corner... However, the flaming horse can directly recall the baton and hypnosis, which is quite good as a relay pet. I won't talk about the feature selection, and I won't explain the ignition.
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Earthquake + rock seal + sacrifice collision + big explosion
Character: obstinate character: Stone brain works hard to attack and is durable. The double edition of earthquake + rock seal has a good striking surface (the blind spot of this work is the bamboo hat mushroom, the earth platform turtle and the bronze bell). It is also comfortable to use it with the stone brain. It is almost a big explosion to drag the opponent into the water. Even if it is not killed, you can let your teammates play without injury. No.078 flame horse race value: 65 / 100 / 70 / 80 / 80 / 105
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In physics, there is the awakening power of sword dance seed bomb
I'm very poor. In particular, I have grown up. The sun's rays and poison bombs are relatively good. 1. Hypnotic powder + sword dance + seed bomb + photosynthesis character: stubborn character: chlorophyll is limited by the sunny day team, and hard endurance attacks. Tongmiao frog, even if the speed is not increased at all in the sunny day (LV100 no effort and no correction, the speed of individual 31 is 176, and the speed is 352 after correction in the sunny day), it can be faster than NPC non chlorophyll sprites
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Personality: conservative characteristics: synchronization rate
In exchange for a more powerful melee with counter injuries, there are also three punches that can supplement the striking surface. Melee / cross cutting / revenge + rock slide / rock seal + freezing fist + fire fist character: stubborn character: root hard endurance attack, the speed of 55 is no longer important (I think the speed of full attack is OK, 229 can pass the favor of many NPCs, so it will be more convenient for customs clearance).
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In terms of skills, the strange force has lost its famous pop fist
Try to speed up the special attack and try to prevent the abnormality by taking the lead. Although there is a synchronization rate, the effect of paralysis on Hu Di is far greater than that of the other side. In addition, you can also grasp the opportunity to strengthen the opponent and meditate after clapping. You can also use a trick to exchange your favorite headband for the opponent to lock the move, and you can also get the opportunity to strengthen the security.
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Output depends on the Department's ability + shadow ball
Although there are many blind spots, it is still very painful to hit people after meditation. No.068 monster force race value: 90 / 130 / 80 / 65 / 85 / 55, characteristics: since the fourth generation of the root force, the root force should be extinct. The stone blade of the defenseless burst fist is really beautiful. Unfortunately, this work only has the root force. The advantage of rooting is that it can withstand the enemy's ghost fire. The 1.5 times power of 130 physical attacks combined with rooting is quite terrible.
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As a pet from the first generation to the fourth generation
There is no doubt about the ability of the violent carp dragon. The endurance of 95 / 79 / 100 and the slightly improved material resistance of intimidation, the speed of 125 and 81, and the strengthening of dragon dance. Although Shuifei has a deadly four times weak current, it also brings up to six resistances to the violent carp dragon, so that the violent carp dragon has many opportunities to play without injury or slight injury. At least, I feel that it is much better than the so-called water dragon
In terms of skills, because of the DP of this work
In those years, the brilliance of the three fists in the world became history. Later, the Qi He bomb energy ball signal light added in the work was not added to it. As a result, the attack skills of Hu Di in this work were somewhat poor. However, it is convenient to learn clapping and stand in as a compensation. Double / clap / trick + meditation + mental disturbance + shadow ball
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If you don't want to use double blades, you can consider the ghost / strange light interference.
The sum of the race values is also as high as 540, and the same damage resistance. Well, what's your relationship with the electric shock Warcraft... In terms of skills, besides the fire of its own family, the Yanlong duck bill is one of the few fire families that can learn 100000 volts, which makes it easier to deal with water systems. However, due to the bug of the awakening power, the problem of the strike surface of the single blade came out
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The total race value is as high as 540, and the distribution is good
It's just that the material is hard to bear. When you see the strong tie, you can directly change your teammates. Otherwise, the other party will go without losing the second. In terms of skills, I have three fists, cross cutting, seismic rock sealing and other practical skills. It's a pity that I didn't give the new wild electric shock to this work, but it has little impact. This is a poor move in the special attack of electric shock Warcraft. It is recommended to use a single knife.
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Captain Price throws a handgun
After cutting off Zakayev and the two men beside him, he gets help from his Russian teammates, and Price seems to have stopped breathing. Chapter 3 - All is Lost EpilogueHigh Altitude Excitement* Complete the campaign by entering after making the list. There are different time limits depending on the difficulty. Plot: Find the civilian in the plane and take him away.
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Location: South of Okinawa
The protagonist is now Corporal Locke of the 54th Squadron, fighting as a crew member of a PBY Katrina seaplane.
The aircraft is armed with a .30 CAL machine gun, two .50 CAL machine guns, and a twin .30 CAL and a twin 20 MM cannon. First work with another friendly aircraft to destroy the 3 Japanese transports, of course the Japanese will not let us get away with this easily, there will be several Japanese torpedo boats escorting them, after taking out the torpedo boats first you can take out the transports. After taking out the transports, we returned to base with the friendly forces. On the way back to base, we were attacked by dozens of Japanese Zeros and friendly planes were destroyed in a fierce battle. Taking out the encircling Zeros! We then saw the attacking Okinawa fleet come under siege by Japanese kamikaze suicide planes, and with many of our sailors adrift at sea and their lives in danger, the crew decided to go into the water and fight directly against the besieging Japanese! Eliminate as many torpedo boats as possible to save friendly sailors. We then fought the Japanese Zeros with all our might and ran out of ammunition, yet the Zeros kept coming, and it was at this crisis that the friendly fighters finally came and took out the enemy. We were able to return to base and the mission was complete!
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