Army of Two The Devils Cartel - Exclusive Action Blockbuster Trailer
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Shortly after being recruited into T.W.O. (Tactical Worldwide Operations), Alpha and Bravo join T.W.O. and complete a training session. T.W.O. founders Tyson Rios and Elliot Salem give them their masks and bring the two new recruits on a rescue operation to save multiple hostages in a cartel compound. During the operation, Estaban Bautista and his henchman leave as Rios, Salem, Alpha, and Bravo raid the compound. Only one hostage is found alive, a girl named Fiona. Salem attempts to persuade the group to leave, not wanting to risk their lives to save Fiona who is not part of their mission objective. Rios insists that she's innocent and that he won't leave her behind, Alpha and Bravo agree, Salem then decides to go alone and leave. During Salem's escape, a thug destroys Salem's vehicle, leaving Rios, Alpha, and Bravo attempting to rescue him, but Rios injures his right leg in the process. Alpha and Bravo save the girl from cartel forces and evacuate with Rios, lamenting the loss of Salem.
Five years later, T.W.O. is hired by Mayor Cordova, a Mexican politician seeking to bring down La Guadaña and kill its leader, Bautista. The T.W.O. operatives believe nothing will go wrong until the convoy's movement is interrupted by La Guadaña's forces. Alpha and Bravo survive constant waves as Cordova escapes. Alpha and Bravo push their way to the Cartel's forces to City Hall for extraction. T.W.O. operative Mason drives them out of the city but is killed when the Cartel ambushes them on the road at a gas station. Alpha and Bravo meet Mason's contact, Fiona who aids the team in bringing down La Guadaña and killing Bautista. Fiona gives Alpha and Bravo intelligence that Cordova fled to a local church that is serving as a La Guadaña compound.
Alpha and Bravo fight through a hotel resort to encounter El Diablo, La Guadaña's top Lieutenant, learning that El Diablo killed a large number of T.W.O. operatives and captured Cordova. El Diablo sets charges off in the hotel resort, blowing it in half to make his escape leaving Alpha, Bravo & Fiona trapped inside. Alpha, Bravo, and Fiona survive El Diablo's counterattack, and the trio goes to the Church, listening in on Bautista's interrogation with Cordova. El Diablo alerts them as the duo fight their way to Fiona. Surviving a train disaster, Alpha, Bravo, and Fiona temporarily rescue Cordova while surviving T.W.O. operatives die protecting the mayor. Alpha, Bravo, and Cordova navigate through a Mexican ghetto & are captured after trying to rescue T.W.O. operative Bradley, but to no avail.
Alpha, Bravo, and Cordova are tortured by the cartel in a room. El Diablo reveals his true identity as Salem, who survived the explosion and was forced to face the Cartel by himself. Surviving, he joined forces with Bautista and feels betrayed by Rios and the duo for not "checking" to see if he was alive. Salem kills Cordova for calling him a "monster" and leaves. Alpha and Bravo escape and regroup with T.W.O. operatives Anthony "Baker" Barnes and Charles "Chuy" Rendall, requesting for extraction. Rios is among to hear of Salem's betrayal and orders him to be kept alive and brought to him.
Fiona tells the team that Salem and Bautista are hiding at a hacienda. Alpha, Bravo, Baker, and Chuy lead a T.W.O. strike force with assistance from Mexican Special Forces to raid the hacienda. During the raid, Bautista kills Chuy and Baker. Fiona pursues him but is captured and relocated to a quarry. Alpha and Bravo are extracted by Rios via helicopter to rescue Fiona.
The trio crash as Alpha and Bravo save Rios, who tells them to get Fiona as he will catch up. Alpha and Bravo successfully regroup with Fiona, who kills Bautista for taking her. However, Salem reveals that killing him was part of his plan and holds Fiona at gunpoint. Salem tells of the times he risked his life for Rios (especially to "save Hong Kong" and took a bullet for Rios, implied of the previous installment), and kills Fiona. Rios charges at Salem, Salem shoots Rios in the abdomen and flips him off of a two-story balcony before escaping.
Alpha and Bravo regroup with Rios, who orders them to kill Salem, changing his mind on saving him. Alpha and Bravo corner Salem, who attacks them with an armored vehicle. Destroying the vehicle, Bravo is given the command to kill Salem, but instead, allows the Mexican Special Forces to take him into custody. Rios, Alpha, and Bravo think ahead of what to do next. They promise to oversee Fiona's burial, carry out an extended vacation, and then sign on for the next mission. Meanwhile, Salem etches the name Alice on his prison cell wall. In the post-credits epilogue, Salem is seen smiling when an armored guard and an unidentified visitor approach him.
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Army of Two Devil's Cartel GC 2012 Player Swap Demo Gameplay
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Shortly after being recruited into T.W.O. (Tactical Worldwide Operations), Alpha and Bravo join T.W.O. and complete a training session. T.W.O. founders Tyson Rios and Elliot Salem give them their masks and bring the two new recruits on a rescue operation to save multiple hostages in a cartel compound. During the operation, Estaban Bautista and his henchman leave as Rios, Salem, Alpha, and Bravo raid the compound. Only one hostage is found alive, a girl named Fiona. Salem attempts to persuade the group to leave, not wanting to risk their lives to save Fiona who is not part of their mission objective. Rios insists that she's innocent and that he won't leave her behind, Alpha and Bravo agree, Salem then decides to go alone and leave. During Salem's escape, a thug destroys Salem's vehicle, leaving Rios, Alpha, and Bravo attempting to rescue him, but Rios injures his right leg in the process. Alpha and Bravo save the girl from cartel forces and evacuate with Rios, lamenting the loss of Salem.
Five years later, T.W.O. is hired by Mayor Cordova, a Mexican politician seeking to bring down La Guadaña and kill its leader, Bautista. The T.W.O. operatives believe nothing will go wrong until the convoy's movement is interrupted by La Guadaña's forces. Alpha and Bravo survive constant waves as Cordova escapes. Alpha and Bravo push their way to the Cartel's forces to City Hall for extraction. T.W.O. operative Mason drives them out of the city but is killed when the Cartel ambushes them on the road at a gas station. Alpha and Bravo meet Mason's contact, Fiona who aids the team in bringing down La Guadaña and killing Bautista. Fiona gives Alpha and Bravo intelligence that Cordova fled to a local church that is serving as a La Guadaña compound.
Alpha and Bravo fight through a hotel resort to encounter El Diablo, La Guadaña's top Lieutenant, learning that El Diablo killed a large number of T.W.O. operatives and captured Cordova. El Diablo sets charges off in the hotel resort, blowing it in half to make his escape leaving Alpha, Bravo & Fiona trapped inside. Alpha, Bravo, and Fiona survive El Diablo's counterattack, and the trio goes to the Church, listening in on Bautista's interrogation with Cordova. El Diablo alerts them as the duo fight their way to Fiona. Surviving a train disaster, Alpha, Bravo, and Fiona temporarily rescue Cordova while surviving T.W.O. operatives die protecting the mayor. Alpha, Bravo, and Cordova navigate through a Mexican ghetto & are captured after trying to rescue T.W.O. operative Bradley, but to no avail.
Alpha, Bravo, and Cordova are tortured by the cartel in a room. El Diablo reveals his true identity as Salem, who survived the explosion and was forced to face the Cartel by himself. Surviving, he joined forces with Bautista and feels betrayed by Rios and the duo for not "checking" to see if he was alive. Salem kills Cordova for calling him a "monster" and leaves. Alpha and Bravo escape and regroup with T.W.O. operatives Anthony "Baker" Barnes and Charles "Chuy" Rendall, requesting for extraction. Rios is among to hear of Salem's betrayal and orders him to be kept alive and brought to him.
Fiona tells the team that Salem and Bautista are hiding at a hacienda. Alpha, Bravo, Baker, and Chuy lead a T.W.O. strike force with assistance from Mexican Special Forces to raid the hacienda. During the raid, Bautista kills Chuy and Baker. Fiona pursues him but is captured and relocated to a quarry. Alpha and Bravo are extracted by Rios via helicopter to rescue Fiona.
The trio crash as Alpha and Bravo save Rios, who tells them to get Fiona as he will catch up. Alpha and Bravo successfully regroup with Fiona, who kills Bautista for taking her. However, Salem reveals that killing him was part of his plan and holds Fiona at gunpoint. Salem tells of the times he risked his life for Rios (especially to "save Hong Kong" and took a bullet for Rios, implied of the previous installment), and kills Fiona. Rios charges at Salem, Salem shoots Rios in the abdomen and flips him off of a two-story balcony before escaping.
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Army of Two Devil's Cartel GC 2012 Debut Trailer
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Army of Two Devil's Cartel GC 2012 Debut Trailer Description
The game was heavily criticized for the removal of the co-op interactions, only being able to play as the Alpha character, and the game's story.
Daniel Krupa of IGN gave the game a 5 out of 10, criticizing the enemy AI as moronic, insipid environments, cover mechanics being frustrating, the gameplay being monotonous, but praised the ally AI for being reliable. In the Verdict, Krupa said: "Devil's Cartel feels like a hollowed-out version of the previous Army of Two games. The distinctive edges have been sanded down, creating something that's not just generic but unrelated to what went before. The humor has been drained and long-time fans might feel aggrieved by the decision to sideline Salem and Rios in favor of these lame characters. If you absolutely must experience the mediocrity first hand, Army of Two: Devil's Cartel is still probably best played with a friend... but friends don't let friends play tedious mediocre games".
Richard Grisham of GamesRadar found The Devil's Cartel to be fun and awarded it four in a half stars. Grisham stated at the end of his review: "Army of Two: Devil's Cartel seems to accomplish exactly what it set out to do, offering an intense, impressive two-player co-op experience that's heavily customizable and replayable. While it won't likely scratch the itch of those looking for a more traditional shooter game--namely, competitive online multiplayer--it's an original concept set inside familiar trappings".
On more negative side, Kevin VanOrd gave the game 5 out of 10, criticizing all of the series' best aspects being removed or toned down, the gunplay being forgettable, forgettable story and characters, the cooperation between players being very little, and problems with the AI but praised the some fun set pieces, the more open levels give you room to maneuver, and cover system encourages fluid movement. VanOrd said in the verdict: "Previous Army of Two games stood apart in their own ways, not always excelling, but still willing to hew their own paths. Engaging the opposition in a Shanghai zoo, escaping across a collapsed skyscraper, saving civilians from menacing threats--these are small but meaningful moments that might be etched on your psyche from the series' past. There's nothing here to make a mark: no creativity on display, no clever competitive modes, no sense of accomplishment. There's only a seven-hour campaign, optional missions in which you try to keep the overkill meter consistently replenished, and the knowledge that in a month, you won't remember having played Army of Two: The Devil's Cartel".
Dan Whitehead of Eurogamer.net scored the game with a 5 out of 10. Whitehead said at the end of his review of the game: "The Devil's Cartel is functional and fuss-free, a game that delivers the expected genre tropes with as little imagination and as much bluster as possible. It's not a bad game, but nor does it have anything beyond basic mechanical competence to mark it out as "good" - and even that competence wobbles more than it should. In a few years' time, I'll probably look back over my Xbox Live profile and be surprised to see that not only did they make a third Army of Two game, but that I apparently played and completed it".
Responding to the negative response, Visceral Games executive producer Julian Beak said that "The Devil's Cartel suffered "low morale".
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Army of Two Devil's Cartel GC 2012 Co-Op Picture-in-Picture Demo
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Shortly after being recruited into T.W.O. (Tactical Worldwide Operations), Alpha and Bravo join T.W.O. and complete a training session. T.W.O. founders Tyson Rios and Elliot Salem give them their masks and bring the two new recruits on a rescue operation to save multiple hostages in a cartel compound. During the operation, Estaban Bautista and his henchman leave as Rios, Salem, Alpha, and Bravo raid the compound. Only one hostage is found alive, a girl named Fiona. Salem attempts to persuade the group to leave, not wanting to risk their lives to save Fiona who is not part of their mission objective. Rios insists that she's innocent and that he won't leave her behind, Alpha and Bravo agree, Salem then decides to go alone and leave. During Salem's escape, a thug destroys Salem's vehicle, leaving Rios, Alpha, and Bravo attempting to rescue him, but Rios injures his right leg in the process. Alpha and Bravo save the girl from cartel forces and evacuate with Rios, lamenting the loss of Salem.
Five years later, T.W.O. is hired by Mayor Cordova, a Mexican politician seeking to bring down La Guadaña and kill its leader, Bautista. The T.W.O. operatives believe nothing will go wrong until the convoy's movement is interrupted by La Guadaña's forces. Alpha and Bravo survive constant waves as Cordova escapes. Alpha and Bravo push their way to the Cartel's forces to City Hall for extraction. T.W.O. operative Mason drives them out of the city but is killed when the Cartel ambushes them on the road at a gas station. Alpha and Bravo meet Mason's contact, Fiona who aids the team in bringing down La Guadaña and killing Bautista. Fiona gives Alpha and Bravo intelligence that Cordova fled to a local church that is serving as a La Guadaña compound.
Alpha and Bravo fight through a hotel resort to encounter El Diablo, La Guadaña's top Lieutenant, learning that El Diablo killed a large number of T.W.O. operatives and captured Cordova. El Diablo sets charges off in the hotel resort, blowing it in half to make his escape leaving Alpha, Bravo & Fiona trapped inside. Alpha, Bravo, and Fiona survive El Diablo's counterattack, and the trio goes to the Church, listening in on Bautista's interrogation with Cordova. El Diablo alerts them as the duo fight their way to Fiona. Surviving a train disaster, Alpha, Bravo, and Fiona temporarily rescue Cordova while surviving T.W.O. operatives die protecting the mayor. Alpha, Bravo, and Cordova navigate through a Mexican ghetto & are captured after trying to rescue T.W.O. operative Bradley, but to no avail.
Alpha, Bravo, and Cordova are tortured by the cartel in a room. El Diablo reveals his true identity as Salem, who survived the explosion and was forced to face the Cartel by himself. Surviving, he joined forces with Bautista and feels betrayed by Rios and the duo for not "checking" to see if he was alive. Salem kills Cordova for calling him a "monster" and leaves. Alpha and Bravo escape and regroup with T.W.O. operatives Anthony "Baker" Barnes and Charles "Chuy" Rendall, requesting for extraction. Rios is among to hear of Salem's betrayal and orders him to be kept alive and brought to him.
Fiona tells the team that Salem and Bautista are hiding at a hacienda. Alpha, Bravo, Baker, and Chuy lead a T.W.O. strike force with assistance from Mexican Special Forces to raid the hacienda. During the raid, Bautista kills Chuy and Baker. Fiona pursues him but is captured and relocated to a quarry. Alpha and Bravo are extracted by Rios via helicopter to rescue Fiona.
The trio crash as Alpha and Bravo save Rios, who tells them to get Fiona as he will catch up. Alpha and Bravo successfully regroup with Fiona, who kills Bautista for taking her. However, Salem reveals that killing him was part of his plan and holds Fiona at gunpoint. Salem tells of the times he risked his life for Rios (especially to "save Hong Kong" and took a bullet for Rios, implied of the previous installment), and kills Fiona. Rios charges at Salem, Salem shoots Rios in the abdomen and flips him off of a two-story balcony before escaping.
Alpha and Bravo regroup with Rios, who orders them to kill Salem, changing his mind on saving him. Alpha and Bravo corner Salem, who attacks them with an armored vehicle. Destroying the vehicle, Bravo is given the command to kill Salem, but instead, allows the Mexican Special Forces to take him into custody. Rios, Alpha, and Bravo think ahead of what to do next. They promise to oversee Fiona's burial, carry out an extended vacation, and then sign on for the next mission. Meanwhile, Salem etches the name Alice on his prison cell wall. In the post-credits epilogue, Salem is seen smiling when an armored guard and an unidentified visitor approach him.
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Xbox Series X - World Premiere - Trailer
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The Xbox Series X and the Xbox Series S (collectively, the Xbox Series X/S) are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation of the Xbox console family, succeeding the Xbox One family. Along with Sony's PlayStation 5, also released in November 2020, the Xbox Series X and Series S are part of the ninth generation of video game consoles.
Rumors regarding the consoles first emerged in early 2019, with the line as a whole codenamed "Scarlett", and consisting of high-end and lower-end models codenamed "Anaconda" and "Lockhart" respectively. Internally, Microsoft had been satisfied with the two-console approach for the Xbox One, and planned a similar approach for the fourth generation Xbox, with the target for the high-end model to at least double the performance of the Xbox One X. The high-end model was first teased during E3 2019 under the title "Project Scarlett", while its name and design as Xbox Series X was unveiled during The Game Awards later in December. In September 2020, Microsoft unveiled the lower-end model as the Xbox Series S.
The Xbox Series X has higher-end hardware, and supports higher display resolutions (up to 8K resolution) along with higher frame rates and real-time ray tracing; it also has a high-speed solid-state drive to reduce loading times. The less expensive Xbox Series S uses the same CPU, but has a less powerful GPU, has less memory and internal storage, and lacks an optical drive. Both consoles are backwards compatible with many previous generation Xbox games, controllers, and accessories. As part of a program Microsoft calls "Smart Delivery", many previous-generation games feature upgraded graphics on the Series X/S at no additional charge. The consoles are also compatible with the gaming subscription service Xbox Game Pass, as well as the cloud game-streaming platform Xbox Game Pass cloud gaming.
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Assassin's Creed III The Tyranny of King Washigton - VGA 2012 World Premier Trailer
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Video Description
Assassin's Creed III Is A 2012 Action-Adventure Video Game Developed By Ubisoft Montreal And Published By Ubisoft For Playstation 3, Xbox 360, Wii U, And Microsoft Windows. It Is The Fifth Major Installment In The Assassin's Creed Series, And A Direct Sequel To 2011's Assassin's Creed: Revelations. The Game Was Released Worldwide For Playstation 3 And Xbox 360, Beginning In North America On October 30, 2012, With A Wii U And Microsoft Windows Release In November 2012. A Remastered Version Of The Game Was Released In 2019 For PC, Playstation 4, Xbox One And Nintendo Switch
The Plot Is Set In A Fictional History Of Real-World Events And Follows The Centuries-Old Struggle Between The Assassins, Who Fight For Peace With Free Will, And The Templars, Who Desire Peace Through Control. The Framing Story Is Set In The 21st Century And Features Series Protagonist Desmond Miles Who, With The Aid Of A Machine Known As The Animus, Relives The Memories Of His Ancestors To Find A Way To Avert The 2012 Apocalypse. The Story Is Set In The 18th Century, Before, During And After The American Revolution From 1754 To 1783, And Follows Desmond's Half-English, Half-Mohawk Ancestor, Ratonhnhaké:Ton, Also Known As Connor, As He Fights The Templars' Attempts To Gain Control In The Colonies.
Assassin's Creed III Is Set In An Open World And Presented From The Third-Person Perspective With A Primary Focus On Using Desmond And Connor's Combat And Stealth Abilities To Eliminate Targets And Explore The Environment. Connor Is Able To Freely Explore 18th-Century Boston, New York City, And The American Frontier To Complete Side Missions Away From The Primary Storyline. The Game Also Features A Multiplayer Component, Allowing Players To Compete Online To Complete Solo And Team-Based Objectives Including Assassinations And Evading Pursuers. Ubisoft Developed A New Game Engine, Anvil Next, For The Game.
The Game Received Positive Reviews From Critics, Who Praised It For Its Gameplay, Narrative, Setting, And Ambitious Scale, While Criticism Was Directed At The Unevenly Developed Gameplay Mechanics, Mission Design, And Pacing. It Was A Commercial Success, Selling More Than 12 Million Copies Worldwide. Its Sequel, Assassin's Creed IV: Black Flag, Was Released In October 2013, And Follows Ratonhnhaké:Ton's Grandfather – Edward Kenway – A Pirate And Assassin Operating In The Caribbean During The Golden Age Of Piracy.
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Assassin's Creed III Liberation - Story Trailer
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Video Description
Assassin's Creed III: Liberation is a 2012 action-adventure video game developed and published by Ubisoft, and released on October 30, 2012 in North America, with a worldwide launch the following day, on PlayStation Vita. It is the fourth spin-off installment in the Assassin's Creed series, and takes place alongside the events of Assassin's Creed III.
The plot is set within a fictional history of real-world events and follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The game is set between 1765 and 1777, and focuses on the life of African-French Assassin Aveline de Grandpré, the series' first female protagonist, as she attempts to stop the Templars gaining control over 18th century New Orleans towards the end of the French and Indian War, which culminates in her seeking out and eliminating the mysterious leader of the group in their operations. The game takes place within an open world and is presented from the third-person perspective with a primary focus on using combat and stealth abilities to complete missions and optional tasks. Liberation received mixed reviews following its release.
Although originally an exclusive title for Vita, it was fully remade in 2014 as Assassin's Creed: Liberation HD for the PlayStation 3, Xbox 360 and Microsoft Windows via the PlayStation Network, Xbox Live Arcade and Steam. In March 2019, the game was re-released as part of Assassin's Creed III Remastered for Xbox One, PlayStation 4, and Microsoft Windows, in which it was redesigned to operate with 4K HDR/enhanced visuals, and included several improvements such as an entirely new graphics engine using physics-based lighting, brand new character models, and heavily revamped game mechanics; this remaster was released for the Nintendo Switch in May 2019.
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Assassin's Creed III Liberation - Developer Diary Aveline
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Video Description
Assassin's Creed III: Liberation is a 2012 action-adventure video game developed and published by Ubisoft, and released on October 30, 2012 in North America, with a worldwide launch the following day, on PlayStation Vita. It is the fourth spin-off installment in the Assassin's Creed series, and takes place alongside the events of Assassin's Creed III.
The plot is set within a fictional history of real-world events and follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The game is set between 1765 and 1777, and focuses on the life of African-French Assassin Aveline de Grandpré, the series' first female protagonist, as she attempts to stop the Templars gaining control over 18th century New Orleans towards the end of the French and Indian War, which culminates in her seeking out and eliminating the mysterious leader of the group in their operations. The game takes place within an open world and is presented from the third-person perspective with a primary focus on using combat and stealth abilities to complete missions and optional tasks. Liberation received mixed reviews following its release.
Although originally an exclusive title for Vita, it was fully remade in 2014 as Assassin's Creed: Liberation HD for the PlayStation 3, Xbox 360 and Microsoft Windows via the PlayStation Network, Xbox Live Arcade and Steam. In March 2019, the game was re-released as part of Assassin's Creed III Remastered for Xbox One, PlayStation 4, and Microsoft Windows, in which it was redesigned to operate with 4K HDR/enhanced visuals, and included several improvements such as an entirely new graphics engine using physics-based lighting, brand new character models, and heavily revamped game mechanics; this remaster was released for the Nintendo Switch in May 2019.
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Assassin's Creed III GC 2012 Naval Warfare Trailer
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Video Description
Assassin's Creed III Is A 2012 Action-Adventure Video Game Developed By Ubisoft Montreal And Published By Ubisoft For Playstation 3, Xbox 360, Wii U, And Microsoft Windows. It Is The Fifth Major Installment In The Assassin's Creed Series, And A Direct Sequel To 2011's Assassin's Creed: Revelations. The Game Was Released Worldwide For Playstation 3 And Xbox 360, Beginning In North America On October 30, 2012, With A Wii U And Microsoft Windows Release In November 2012. A Remastered Version Of The Game Was Released In 2019 For PC, Playstation 4, Xbox One And Nintendo Switch
The Plot Is Set In A Fictional History Of Real-World Events And Follows The Centuries-Old Struggle Between The Assassins, Who Fight For Peace With Free Will, And The Templars, Who Desire Peace Through Control. The Framing Story Is Set In The 21st Century And Features Series Protagonist Desmond Miles Who, With The Aid Of A Machine Known As The Animus, Relives The Memories Of His Ancestors To Find A Way To Avert The 2012 Apocalypse. The Story Is Set In The 18th Century, Before, During And After The American Revolution From 1754 To 1783, And Follows Desmond's Half-English, Half-Mohawk Ancestor, Ratonhnhaké:Ton, Also Known As Connor, As He Fights The Templars' Attempts To Gain Control In The Colonies.
Assassin's Creed III Is Set In An Open World And Presented From The Third-Person Perspective With A Primary Focus On Using Desmond And Connor's Combat And Stealth Abilities To Eliminate Targets And Explore The Environment. Connor Is Able To Freely Explore 18th-Century Boston, New York City, And The American Frontier To Complete Side Missions Away From The Primary Storyline. The Game Also Features A Multiplayer Component, Allowing Players To Compete Online To Complete Solo And Team-Based Objectives Including Assassinations And Evading Pursuers. Ubisoft Developed A New Game Engine, Anvil Next, For The Game.
The Game Received Positive Reviews From Critics, Who Praised It For Its Gameplay, Narrative, Setting, And Ambitious Scale, While Criticism Was Directed At The Unevenly Developed Gameplay Mechanics, Mission Design, And Pacing. It Was A Commercial Success, Selling More Than 12 Million Copies Worldwide. Its Sequel, Assassin's Creed IV: Black Flag, Was Released In October 2013, And Follows Ratonhnhaké:Ton's Grandfather – Edward Kenway – A Pirate And Assassin Operating In The Caribbean During The Golden Age Of Piracy.
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Assassins Creed III - Wii U Preview Interview
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Video Description
Assassin's Creed III Is A 2012 Action-Adventure Video Game Developed By Ubisoft Montreal And Published By Ubisoft For Playstation 3, Xbox 360, Wii U, And Microsoft Windows. It Is The Fifth Major Installment In The Assassin's Creed Series, And A Direct Sequel To 2011's Assassin's Creed: Revelations. The Game Was Released Worldwide For Playstation 3 And Xbox 360, Beginning In North America On October 30, 2012, With A Wii U And Microsoft Windows Release In November 2012. A Remastered Version Of The Game Was Released In 2019 For PC, Playstation 4, Xbox One And Nintendo Switch
The Plot Is Set In A Fictional History Of Real-World Events And Follows The Centuries-Old Struggle Between The Assassins, Who Fight For Peace With Free Will, And The Templars, Who Desire Peace Through Control. The Framing Story Is Set In The 21st Century And Features Series Protagonist Desmond Miles Who, With The Aid Of A Machine Known As The Animus, Relives The Memories Of His Ancestors To Find A Way To Avert The 2012 Apocalypse. The Story Is Set In The 18th Century, Before, During And After The American Revolution From 1754 To 1783, And Follows Desmond's Half-English, Half-Mohawk Ancestor, Ratonhnhaké:Ton, Also Known As Connor, As He Fights The Templars' Attempts To Gain Control In The Colonies.
Assassin's Creed III Is Set In An Open World And Presented From The Third-Person Perspective With A Primary Focus On Using Desmond And Connor's Combat And Stealth Abilities To Eliminate Targets And Explore The Environment. Connor Is Able To Freely Explore 18th-Century Boston, New York City, And The American Frontier To Complete Side Missions Away From The Primary Storyline. The Game Also Features A Multiplayer Component, Allowing Players To Compete Online To Complete Solo And Team-Based Objectives Including Assassinations And Evading Pursuers. Ubisoft Developed A New Game Engine, Anvil Next, For The Game.
The Game Received Positive Reviews From Critics, Who Praised It For Its Gameplay, Narrative, Setting, And Ambitious Scale, While Criticism Was Directed At The Unevenly Developed Gameplay Mechanics, Mission Design, And Pacing. It Was A Commercial Success, Selling More Than 12 Million Copies Worldwide. Its Sequel, Assassin's Creed IV: Black Flag, Was Released In October 2013, And Follows Ratonhnhaké:Ton's Grandfather – Edward Kenway – A Pirate And Assassin Operating In The Caribbean During The Golden Age Of Piracy.
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Assassin's Creed III GC 2012 Naval Warfare Trailer HD
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Video Description
Assassin's Creed III Is A 2012 Action-Adventure Video Game Developed By Ubisoft Montreal And Published By Ubisoft For Playstation 3, Xbox 360, Wii U, And Microsoft Windows. It Is The Fifth Major Installment In The Assassin's Creed Series, And A Direct Sequel To 2011's Assassin's Creed: Revelations. The Game Was Released Worldwide For Playstation 3 And Xbox 360, Beginning In North America On October 30, 2012, With A Wii U And Microsoft Windows Release In November 2012. A Remastered Version Of The Game Was Released In 2019 For PC, Playstation 4, Xbox One And Nintendo Switch
The Plot Is Set In A Fictional History Of Real-World Events And Follows The Centuries-Old Struggle Between The Assassins, Who Fight For Peace With Free Will, And The Templars, Who Desire Peace Through Control. The Framing Story Is Set In The 21st Century And Features Series Protagonist Desmond Miles Who, With The Aid Of A Machine Known As The Animus, Relives The Memories Of His Ancestors To Find A Way To Avert The 2012 Apocalypse. The Story Is Set In The 18th Century, Before, During And After The American Revolution From 1754 To 1783, And Follows Desmond's Half-English, Half-Mohawk Ancestor, Ratonhnhaké:Ton, Also Known As Connor, As He Fights The Templars' Attempts To Gain Control In The Colonies.
Assassin's Creed III Is Set In An Open World And Presented From The Third-Person Perspective With A Primary Focus On Using Desmond And Connor's Combat And Stealth Abilities To Eliminate Targets And Explore The Environment. Connor Is Able To Freely Explore 18th-Century Boston, New York City, And The American Frontier To Complete Side Missions Away From The Primary Storyline. The Game Also Features A Multiplayer Component, Allowing Players To Compete Online To Complete Solo And Team-Based Objectives Including Assassinations And Evading Pursuers. Ubisoft Developed A New Game Engine, Anvil Next, For The Game.
The Game Received Positive Reviews From Critics, Who Praised It For Its Gameplay, Narrative, Setting, And Ambitious Scale, While Criticism Was Directed At The Unevenly Developed Gameplay Mechanics, Mission Design, And Pacing. It Was A Commercial Success, Selling More Than 12 Million Copies Worldwide. Its Sequel, Assassin's Creed IV: Black Flag, Was Released In October 2013, And Follows Ratonhnhaké:Ton's Grandfather – Edward Kenway – A Pirate And Assassin Operating In The Caribbean During The Golden Age Of Piracy.
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Assassin's Creed III - Naval Warfare Walkthrough
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Video Description
Assassin's Creed III Is A 2012 Action-Adventure Video Game Developed By Ubisoft Montreal And Published By Ubisoft For Playstation 3, Xbox 360, Wii U, And Microsoft Windows. It Is The Fifth Major Installment In The Assassin's Creed Series, And A Direct Sequel To 2011's Assassin's Creed: Revelations. The Game Was Released Worldwide For Playstation 3 And Xbox 360, Beginning In North America On October 30, 2012, With A Wii U And Microsoft Windows Release In November 2012. A Remastered Version Of The Game Was Released In 2019 For PC, Playstation 4, Xbox One And Nintendo Switch
The Plot Is Set In A Fictional History Of Real-World Events And Follows The Centuries-Old Struggle Between The Assassins, Who Fight For Peace With Free Will, And The Templars, Who Desire Peace Through Control. The Framing Story Is Set In The 21st Century And Features Series Protagonist Desmond Miles Who, With The Aid Of A Machine Known As The Animus, Relives The Memories Of His Ancestors To Find A Way To Avert The 2012 Apocalypse. The Story Is Set In The 18th Century, Before, During And After The American Revolution From 1754 To 1783, And Follows Desmond's Half-English, Half-Mohawk Ancestor, Ratonhnhaké:Ton, Also Known As Connor, As He Fights The Templars' Attempts To Gain Control In The Colonies.
Assassin's Creed III Is Set In An Open World And Presented From The Third-Person Perspective With A Primary Focus On Using Desmond And Connor's Combat And Stealth Abilities To Eliminate Targets And Explore The Environment. Connor Is Able To Freely Explore 18th-Century Boston, New York City, And The American Frontier To Complete Side Missions Away From The Primary Storyline. The Game Also Features A Multiplayer Component, Allowing Players To Compete Online To Complete Solo And Team-Based Objectives Including Assassinations And Evading Pursuers. Ubisoft Developed A New Game Engine, Anvil Next, For The Game.
The Game Received Positive Reviews From Critics, Who Praised It For Its Gameplay, Narrative, Setting, And Ambitious Scale, While Criticism Was Directed At The Unevenly Developed Gameplay Mechanics, Mission Design, And Pacing. It Was A Commercial Success, Selling More Than 12 Million Copies Worldwide. Its Sequel, Assassin's Creed IV: Black Flag, Was Released In October 2013, And Follows Ratonhnhaké:Ton's Grandfather – Edward Kenway – A Pirate And Assassin Operating In The Caribbean During The Golden Age Of Piracy.
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Assassin's Creed III - Multiplayer Modes Trailer
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Video Description
Assassin's Creed III Is A 2012 Action-Adventure Video Game Developed By Ubisoft Montreal And Published By Ubisoft For Playstation 3, Xbox 360, Wii U, And Microsoft Windows. It Is The Fifth Major Installment In The Assassin's Creed Series, And A Direct Sequel To 2011's Assassin's Creed: Revelations. The Game Was Released Worldwide For Playstation 3 And Xbox 360, Beginning In North America On October 30, 2012, With A Wii U And Microsoft Windows Release In November 2012. A Remastered Version Of The Game Was Released In 2019 For PC, Playstation 4, Xbox One And Nintendo Switch
The Plot Is Set In A Fictional History Of Real-World Events And Follows The Centuries-Old Struggle Between The Assassins, Who Fight For Peace With Free Will, And The Templars, Who Desire Peace Through Control. The Framing Story Is Set In The 21st Century And Features Series Protagonist Desmond Miles Who, With The Aid Of A Machine Known As The Animus, Relives The Memories Of His Ancestors To Find A Way To Avert The 2012 Apocalypse. The Story Is Set In The 18th Century, Before, During And After The American Revolution From 1754 To 1783, And Follows Desmond's Half-English, Half-Mohawk Ancestor, Ratonhnhaké:Ton, Also Known As Connor, As He Fights The Templars' Attempts To Gain Control In The Colonies.
Assassin's Creed III Is Set In An Open World And Presented From The Third-Person Perspective With A Primary Focus On Using Desmond And Connor's Combat And Stealth Abilities To Eliminate Targets And Explore The Environment. Connor Is Able To Freely Explore 18th-Century Boston, New York City, And The American Frontier To Complete Side Missions Away From The Primary Storyline. The Game Also Features A Multiplayer Component, Allowing Players To Compete Online To Complete Solo And Team-Based Objectives Including Assassinations And Evading Pursuers. Ubisoft Developed A New Game Engine, Anvil Next, For The Game.
The Game Received Positive Reviews From Critics, Who Praised It For Its Gameplay, Narrative, Setting, And Ambitious Scale, While Criticism Was Directed At The Unevenly Developed Gameplay Mechanics, Mission Design, And Pacing. It Was A Commercial Success, Selling More Than 12 Million Copies Worldwide. Its Sequel, Assassin's Creed IV: Black Flag, Was Released In October 2013, And Follows Ratonhnhaké:Ton's Grandfather – Edward Kenway – A Pirate And Assassin Operating In The Caribbean During The Golden Age Of Piracy.
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Assassin's Creed III - Inside Assassin's Creed III
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Video Description
Assassin's Creed III Is A 2012 Action-Adventure Video Game Developed By Ubisoft Montreal And Published By Ubisoft For Playstation 3, Xbox 360, Wii U, And Microsoft Windows. It Is The Fifth Major Installment In The Assassin's Creed Series, And A Direct Sequel To 2011's Assassin's Creed: Revelations. The Game Was Released Worldwide For Playstation 3 And Xbox 360, Beginning In North America On October 30, 2012, With A Wii U And Microsoft Windows Release In November 2012. A Remastered Version Of The Game Was Released In 2019 For PC, Playstation 4, Xbox One And Nintendo Switch
The Plot Is Set In A Fictional History Of Real-World Events And Follows The Centuries-Old Struggle Between The Assassins, Who Fight For Peace With Free Will, And The Templars, Who Desire Peace Through Control. The Framing Story Is Set In The 21st Century And Features Series Protagonist Desmond Miles Who, With The Aid Of A Machine Known As The Animus, Relives The Memories Of His Ancestors To Find A Way To Avert The 2012 Apocalypse. The Story Is Set In The 18th Century, Before, During And After The American Revolution From 1754 To 1783, And Follows Desmond's Half-English, Half-Mohawk Ancestor, Ratonhnhaké:Ton, Also Known As Connor, As He Fights The Templars' Attempts To Gain Control In The Colonies.
Assassin's Creed III Is Set In An Open World And Presented From The Third-Person Perspective With A Primary Focus On Using Desmond And Connor's Combat And Stealth Abilities To Eliminate Targets And Explore The Environment. Connor Is Able To Freely Explore 18th-Century Boston, New York City, And The American Frontier To Complete Side Missions Away From The Primary Storyline. The Game Also Features A Multiplayer Component, Allowing Players To Compete Online To Complete Solo And Team-Based Objectives Including Assassinations And Evading Pursuers. Ubisoft Developed A New Game Engine, Anvil Next, For The Game.
The Game Received Positive Reviews From Critics, Who Praised It For Its Gameplay, Narrative, Setting, And Ambitious Scale, While Criticism Was Directed At The Unevenly Developed Gameplay Mechanics, Mission Design, And Pacing. It Was A Commercial Success, Selling More Than 12 Million Copies Worldwide. Its Sequel, Assassin's Creed IV: Black Flag, Was Released In October 2013, And Follows Ratonhnhaké:Ton's Grandfather – Edward Kenway – A Pirate And Assassin Operating In The Caribbean During The Golden Age Of Piracy.
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How good people Treat Dog
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Desription
In 1758, the Swedish botanist and zoologist Carl Linnaeus published in his Systema Naturae the two-word naming of species (binomial nomenclature). Canis is the Latin word meaning "dog," and under this genus, he listed the domestic dog, the grey wolf, and the golden jackal. He classified the domestic dog as Canis familiaris and, on the next page, classified the grey wolf as Canis lupus. Linnaeus considered the dog to be a separate species from the wolf because of its upturning tail (cauda recurvata), which is not found in any other canid.
In 1999, a study of mitochondrial DNA (mtDNA) indicated that the domestic dog may have originated from the grey wolf, with the dingo and New Guinea singing dog breeds having developed at a time when human communities were more isolated from each other. In the third edition of Mammal Species of the World published in 2005, the mammalogist W. Christopher Wozencraft listed under the wolf Canis lupus its wild subspecies and proposed two additional subspecies which formed the domestic dog clade: familiaris as named by Linneaus in 1758 and dingo named by Meyer in 1793. Wozencraft included hallstromi (the New Guinea singing dog) as another name (junior synonym) for the dingo. Wozencraft referred to the mtDNA study as one of the guides informing his decision. Mammalogists have debated the inclusion of familiaris and dingo together under the "domestic dog" clade.
In 2019, a workshop hosted by the IUCN/Species Survival Comm
17
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A Game of Dwarves - Developer Diary Why Dwarves
A Game of Dwarves is a dwarf-themed real-time strategy dungeon management game developed by Zeal Game Studio and published by Paradox Interactive on October 23, 2012. A PlayStation 3 version was in development but was cancelled before release.
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Assassin's Creed III - Weapons Trailer
Assassin's Creed III is a 2012 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Wii U, and Microsoft Windows. It is the fifth major installment in the Assassin's Creed series, and a direct sequel to 2011's Assassin's Creed: Revelations. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release in November 2012. A remastered version of the game was released in 2019 for PC, PlayStation 4, Xbox One and Nintendo Switch
The plot is set in a fictional history of real-world events and follows the centuries-old struggle between the Assassins, who fight for peace with free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features series protagonist Desmond Miles who, with the aid of a machine known as the Animus, relives the memories of his ancestors to find a way to avert the 2012 apocalypse. The story is set in the 18th century, before, during and after the American Revolution from 1754 to 1783, and follows Desmond's half-English, half-Mohawk ancestor, Ratonhnhaké:ton, also known as Connor, as he fights the Templars' attempts to gain control in the colonies.
Assassin's Creed III is set in an open world and presented from the third-person perspective with a primary focus on using Desmond and Connor's combat and stealth abilities to eliminate targets and explore the environment. Connor is able to freely explore 18th-century Boston, New York City, and the American frontier to complete side missions away from the primary storyline. The game also features a multiplayer component, allowing players to compete online to complete solo and team-based objectives including assassinations and evading pursuers. Ubisoft developed a new game engine, Anvil Next, for the game.
The game received positive reviews from critics, who praised it for its gameplay, narrative, setting, and ambitious scale, while criticism was directed at the unevenly developed gameplay mechanics, mission design, and pacing. It was a commercial success, selling more than 12 million copies worldwide. Its sequel, Assassin's Creed IV: Black Flag, was released in October 2013, and follows Ratonhnhaké:ton's grandfather – Edward Kenway – a pirate and Assassin operating in the Caribbean during the Golden Age of Piracy.
5
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Apex Legends - Official Loba Character Trailer
Apex Legends - Official Loba Character Trailer - Apex Legends is a free-to-play hero battle royale game developed by Respawn Entertainment and published by Electronic Arts. It was released for Microsoft Windows, PlayStation 4, and Xbox One in February 2019, and for Nintendo Switch in March 2021. The game supports cross-platform play. A mobile version of the game specially designed for touchscreens appropriately titled Apex Legends Mobile has also been announced which is scheduled to be fully released by 2022 on Android and iOS. The mobile version will not support cross-play.
In Apex Legends, up to 20 three-person squads or 30 two-person duos land on an island and search for weapons and supplies before attempting to defeat all other players in combat. The available play area on the island shrinks over time, forcing players to keep moving or else find themselves outside the play area which can be fatal. The final team alive wins the round. The game is set in the same science fiction universe as Respawn Entertainment's Titanfall and Titanfall 2.
Work on the game began around late 2016, though the project remained a secret right up until its launch. The game's release in 2019 came as a surprise, as until that point it had been assumed that Respawn Entertainment was working on a third installment to the Titanfall franchise, the studio's previous major game. Apex Legends received positive reviews from critics, who praised its gameplay, progression system, and fusion of elements from various genres. Some considered it a worthy competitor to other battle royale games. Apex Legends surpassed over 25 million players by the end of its first week, and 50 million within its first month. By April 2021, it had approximately 100 million players.
5
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Antichamber - Review
In Antichamber, the player controls the unnamed protagonist from a first-person perspective as they wander through levels. Regarding typical notions of Euclidean space, Bruce has stated that "breaking down all those expectations and then remaking them is essentially the core mechanic of the game".
The player starts in an antechamber that contains four walls. One is a diegetic menu to set the various game options as well as a countdown timer starting at ninety minutes. A second wall provides a map of the game's space that will fill in as the player visits specific rooms, highlighting passages the player has yet to explore, and allows the player, upon return to this room, to jump to any room they've visited before. A third wall shows a series of cartoonish iconographs and obfuscated hint text that are added as the player finds these on walls of the puzzle space. The fourth wall is a window, showing the ultimate goal, the exit from the space, which the player must figure out how to get to.
Puzzle elements in various chambers involve manoeuvring themselves around the spaces, where level elements can change after passing certain points, or even based on which direction the player is facing when traversing the level. Laser beams are used as mechanisms to control various doors; these may either require the beams to be blocked or unblocked, and many doors require multiple beams to be in their proper state to open. Initially, the player can trigger these themself. Later, the player gains access to a series of coloured "guns", each which helps the player access more of the space. Initially, the gun can pick up any number of small cubes, storing them, and then place them on surfaces; these can be used to block the aforementioned laser beams, or used as platforms for the player to get over obstacles. Other guns can be used to "grow" new blocks by placing blocks out in specific patterns, to direct a connected series of blocks towards an objective point, and to create en masse and fill an area with blocks; later guns retain the abilities of the earlier ones. Certain areas in the space are dead zones that remove any blocks stored in the gun or prevent blocks from moving through them. After most puzzles are signs with the aforementioned iconographs which can be activated to give a hint about the completed puzzle. At any point, the player can jump back to the first room, and use the map to navigate to other areas; this resets any progress made on specific puzzles though the player retains the guns they have obtained.
Upon completing a core set of puzzles, the player can then access the exit door, upon which they start to chase down a black cloud-like shape, using all the solving techniques they have learnt before. Eventually they are able to capture the cloud as a black cube within their gun, and enter a final, more expansive area, where they return the shape to a waiting shell. The shell creates a structure around it – similar to the game's logo – and then sucks everything around it into its centre, sending the screen to black and ending the game.
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Anna Extended Edition - Live Action Trailer
Anna Extended Edition - Live Action Trailer - The storyline of Anna concerns an amnesiac man who dreams of a sawmill in the mountains near his town. He decides to go there to find out its connection to his missing memories and a woman named "Anna" who seems to be calling out for him, and enters the house by solving puzzles in the garden. He becomes aware that the house is haunted after seeing several strange phenomena.
As the protagonist explores, he begins to hear voices belonging to himself and the eponymous Anna, among others. Through these voices and texts found throughout the sawmill, he discovers that he has had an obsessive history with an ancient deity named Anna that he had since forgotten. However, the plot is ambiguous from this point; one interpretation holds that in times of yore, Anna would lure men into worship, causing them to murder those close to them or starve themselves at the feet of her statue, and after she seduced the protagonist, he murdered his own wife and children for threatening his relationship with Anna. The other interpretation paints the protagonist as the villain, meeting a human avatar of Anna in the forest and falling in love with her. However, after she left because of his obsession with her and abusive personality, he sacrificed children to summon her again.
The game has three main endings; in an inversion of the norm, the more effort that is put into achieving an ending, the less optimistic the conclusion will be. In the first scenario, the protagonist concludes that Anna was burnt as a witch centuries ago and leaves the house, vowing never to return. In the second ending, the protagonist reminisces about Anna, realizes that he cannot live without her, and opens himself up to possession by her, joining the multitude of mannequins that are found throughout the house. In the third ending, the protagonist remembers killing his real wife after she defiled Anna's statue, and finds the statue, along with dolls of his children, in a small chamber. As the tunnel to the chamber caves in, he realizes that he will stay in the chamber forever, but he does not care because he has "Anna" with him.
The plot is ambiguous due to the uncertainty of the protagonist as to whether or not the sawmill is real or merely a dream, as well as the strange phenomena that occur throughout the story and the vague and unconnected nature of the voices.
5
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Angry Birds Star Wars - Cloud City Teaser
Angry Birds Star Wars - Cloud City Teaser - Angry Birds Star Wars was a puzzle video game, a crossover between the Star Wars franchise and the Angry Birds series of video games, launched on November 8, 2012, first for Windows, iOS, and Android devices, later also to Mac and BlackBerry. The game is the sixth Angry Birds game in the series. The characters are copyrighted from George Lucas's double-trilogy. On July 18, 2013, Rovio announced that Angry Birds Star Wars would be heading for the PlayStation 3, PlayStation Vita, Xbox 360, Wii, Wii U, and the Nintendo 3DS on October 29, 2013, in conjunction with Activision. As of August 2013, the game has been downloaded over 100 million times on its various platforms. The game is a launch title for the PlayStation 4 and Xbox One.
On July 15, 2013, Rovio announced a sequel, entitled Angry Birds Star Wars II. It is based on the Star Wars prequel trilogy and the television show Star Wars Rebels. Angry Birds Star Wars II was released on September 19, 2013. Angry Birds Star Wars was discontinued on February 3, 2020 along with Angry Birds Star Wars II and Angry Birds Rio.
5
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Anaracy Reigns - Alrin Trailer
Anaracy Reigns - Alrin Trailer - The story takes place in a post-apocalyptic future in the fictional city of Altambra. Following sightings of former Bureau of Public Safety agent Maximillian Caxton, who was arrested for the murder of his wife three months prior before staging a jailbreak, the BPS’s Strike One Unit, Max’s former team is dispatched to Altambra to track him down and kill him, with agent Leonhardt Victorion splitting off from the group to search on his own. Leo remains unconvinced that his former mentor could have turned into a violent killer, despite Max’s wife Ondine being found dead three months prior with wounds matching Max’s Cybrid Arts, and is determined to bring him back alive. At the same time, Chaser Guild member Jack Cayman is also searching for Max requested by his daughter Jeannie Caxton, while a series of robot drones pursue and attempt to kill him. Following an encounter with fellow bounty hunters the Blacker Baron and Mathilda, Jack is reminded of the incident in which his adoptive daughter, Stela was killed by friendly fire during a rescue mission. It is while visiting her grave that Jack is first contacted by Jeannie, who reveals that Max was the officer who shot Stela, after which he fell into self-destructive habits such as drugs and alcohol before disappearing, and that the BPS plans to kill Max. Jack begrudgingly agrees to find Max at Jeannie's request. Meanwhile, Leo begins following a trail of cyborg corpses with wounds identical to those of Ondine. Evidence suggests that Max’s cyborg body is damaged and Strike One determines he will head to Port Valenda to scavenge for parts.
Upon arriving in Port Valenda, Leo runs into Jack, who fights him to try and draw Max out. The plan works, with Max briefly appearing before quickly leaving again, and Jack and Leo give chase. They track him to Hong Long, where they split up. Leo runs into Max, who suffers from varying degrees of memory loss and attacks Leo, not recognizing him, but fellow agent Sasha Ivanoff and team leader Nikolai Bulygin arrive to help. After fighting Max, Nikolai prepares to execute him, but Leo intervenes, demanding a fair trial for Max. While Nikolai and Leo argue, Max runs off, and Strike One begins tracking him. Later, Jack briefly teams up with the Baron, as the two find and fight Max, whose mental state is rapidly deteriorating due to the influence of his addictions. Jack nearly kills Max in revenge, but is barely stopped by the Baron, allowing Max to escape. The group follows him to Bari Shur, where they encounter Sasha. The Baron and Mathilda distract her, while Jack continues looking for Max. At the same time, Leo and Nikolai continue to argue over whether Max should be returned dead or alive, culminating in a battle between the two. Leo defeats Nikolai, and he and a sympathetic Sasha resume the search on their own. Jack finally catches up to Max, who admits that he did not kill Stela, though he still expresses remorse. Jack defeats him in battle just as Leo arrives.
Leo continues to insist that Max should be taken home to get a fair trial, but Jack would rather see Max dead. The two fight one another until the Baron, Mathilda, and Sasha stop them. Another squadron of drones appears, revealing Nikolai as the one behind them. Nikolai, implied to be the real murderer of Ondine, orders the drones to kill the other fighters and nearly executes Leo before he is saved by Jack. The two team up to defeat Nikolai, with Jack delivering the final blow using his chainsaw to slice Nikolai in half. The group take Max home to Jeannie and prepare to have Nikolai put on trial for his abuse of power.
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Anarachy Reigns - Rin Rin Trailer
Anarachy Reigns - Rin Rin Trailer - Richard Mitchell of Joystiq praised the Xbox 360 version's good vocal performances, well-designed characters and well-performed story, but criticized the limited combat, irritating matchmaking problem and lack of competitiveness in the multiplayer modes. Mark Walton of GameSpot praised the same console version's satisfying combat, but criticized the story, repetitive single-player missions, lack of fluidity in combat, disappointing visuals, repeated textures and environment, as well as generic character design as he described most characters as "muscular video game guys, or overtly sexualised females". Chris Carter of Destructoid praised the soundtrack as well as the huge variety of playable characters, allowing players to play in every playstyle possible. However, he criticized the lack of split-screen capabilities. He also stated that the combat would be nuanced, and a bit complicated for starters, but brawler fans should find everything they're looking for with Anarchy Reigns. Mitch Dyer of IGN praised the concept of the multiplayer, but criticized the frustrating mission design which leads to repetition, disappointing and weak story, inconsistent tone, empty world, as well as numerous technical issues, such as framerate problems and fuzzy visuals. Rich Stanton of Eurogamer praised the satisfying gameplay and the multiplayer, but criticized the camera and the fighting styles that despite being various share the same visual foundations. Bradly Halestorm of Hardcore Gamer praised the PlayStation 3 version's presentation and soundtrack, stating, "Hip hop inspired tracks play between missions in the open-world where you beat up random baddies to increase an overall score value used to unlock the next story or free mission." In Japan, Famitsu gave it a score of all four nines for a total of 36 out of 40.
Roger Hargreaves of Metro gave the PS3 version a score of nine out of ten and called it "An inspired reinvention of multiplayer brawling, that carves out a whole new action genre for itself and those brave enough to learn its ins and outs." Sean Bell of The Daily Telegraph gave the same console version four stars out of five and called it "an inventive, compelling online brawler, the likes of which you won't have experienced before. It is technical and spectacular enough that it accommodates both skilled players and those who just want to mash some buttons and watch the sparks fly." Todd Ciolek of Anime News Network gave the game a B and said, "If the best side of Anarchy Reigns may be short-lived, that's all the more reason to embrace it now. The mediocre single-player experience lacks the impact of Platinum's [sic] better works, but it's just a long and simple by-product of the richer multi-character clashes that await online. And when Anarchy Reigns hits that frenzied stride, few modern brawlers can compete." Mike Splechta of GameZone gave the Xbox 360 version 7.5 out of 10 and said it was "fun, frantic and filled with ridiculous characters and some awesomely bad dialogue, but this 'spiritual successor' to MadWorld comes up short when compared to other Platinum Games' hits like Bayonetta. Though for the asking price of $29.99, it might just hold you over until the next big rush of triple A games."
Luciano Howard of The Digital Fix gave the PS3 version a score of seven out of ten and said, "The single-player game is entertaining enough and full of replayability but the structure and narrative suggest it was an afterthought when the idea of a multiplayer only title, or the challenge of learning the game in an online arena, was deigned unreasonable." Paul Goodman of The Escapist gave the same console version three-and-a-half stars out of five and said that it "may not have an incredibly in-depth story and also has some nagging flaws that detract from its otherwise entertaining gameplay, but it's enjoyable enough to warrant a playthrough." However, Mark Langshaw of Digital Spy gave it three stars out of five, saying, "Developing a multiplayer-centric title is all well and good, but Anarchy Reigns could have been something more. Playing solo is a necessity for honing your skills and unlocking new options before you take the fight online, but those tight controls and enjoyable combat feel wasted during the hollow and repetitive single-player campaign."
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Anarachy Reigns - Fei Rin Trailer
Anarachy Reigns - Fei Rin Trailer - The story takes place in a post-apocalyptic future in the fictional city of Altambra. Following sightings of former Bureau of Public Safety agent Maximillian Caxton, who was arrested for the murder of his wife three months prior before staging a jailbreak, the BPS’s Strike One Unit, Max’s former team is dispatched to Altambra to track him down and kill him, with agent Leonhardt Victorion splitting off from the group to search on his own. Leo remains unconvinced that his former mentor could have turned into a violent killer, despite Max’s wife Ondine being found dead three months prior with wounds matching Max’s Cybrid Arts, and is determined to bring him back alive. At the same time, Chaser Guild member Jack Cayman is also searching for Max requested by his daughter Jeannie Caxton, while a series of robot drones pursue and attempt to kill him. Following an encounter with fellow bounty hunters the Blacker Baron and Mathilda, Jack is reminded of the incident in which his adoptive daughter, Stela was killed by friendly fire during a rescue mission. It is while visiting her grave that Jack is first contacted by Jeannie, who reveals that Max was the officer who shot Stela, after which he fell into self-destructive habits such as drugs and alcohol before disappearing, and that the BPS plans to kill Max. Jack begrudgingly agrees to find Max at Jeannie's request. Meanwhile, Leo begins following a trail of cyborg corpses with wounds identical to those of Ondine. Evidence suggests that Max’s cyborg body is damaged and Strike One determines he will head to Port Valenda to scavenge for parts.
Upon arriving in Port Valenda, Leo runs into Jack, who fights him to try and draw Max out. The plan works, with Max briefly appearing before quickly leaving again, and Jack and Leo give chase. They track him to Hong Long, where they split up. Leo runs into Max, who suffers from varying degrees of memory loss and attacks Leo, not recognizing him, but fellow agent Sasha Ivanoff and team leader Nikolai Bulygin arrive to help. After fighting Max, Nikolai prepares to execute him, but Leo intervenes, demanding a fair trial for Max. While Nikolai and Leo argue, Max runs off, and Strike One begins tracking him. Later, Jack briefly teams up with the Baron, as the two find and fight Max, whose mental state is rapidly deteriorating due to the influence of his addictions. Jack nearly kills Max in revenge, but is barely stopped by the Baron, allowing Max to escape. The group follows him to Bari Shur, where they encounter Sasha. The Baron and Mathilda distract her, while Jack continues looking for Max. At the same time, Leo and Nikolai continue to argue over whether Max should be returned dead or alive, culminating in a battle between the two. Leo defeats Nikolai, and he and a sympathetic Sasha resume the search on their own. Jack finally catches up to Max, who admits that he did not kill Stela, though he still expresses remorse. Jack defeats him in battle just as Leo arrives.
Leo continues to insist that Max should be taken home to get a fair trial, but Jack would rather see Max dead. The two fight one another until the Baron, Mathilda, and Sasha stop them. Another squadron of drones appears, revealing Nikolai as the one behind them. Nikolai, implied to be the real murderer of Ondine, orders the drones to kill the other fighters and nearly executes Leo before he is saved by Jack. The two team up to defeat Nikolai, with Jack delivering the final blow using his chainsaw to slice Nikolai in half. The group take Max home to Jeannie and prepare to have Nikolai put on trial for his abuse of power.
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Aliens Colonial Marines - Review
Aliens Colonial Marines - Review - Aliens: Colonial Marines is a first-person shooter based on the Alien science fiction horror film series. The game's campaign mode, which can be played by a single player or cooperatively by up to four players, features 11 missions that involve players moving from one checkpoint to another while fighting opponents controlled by the game's artificial intelligence. Opponents consist of either Alien creatures, also known as Xenomorphs, or hostile human mercenaries. Xenomorphs are fast and primarily attack with their claws or by spitting acid, while mercenaries are slower and use firearms.
As the fictional Colonial Marines military unit depicted in James Cameron's 1986 film Aliens, players have access to weapons such as pistols, shotguns, grenades, pulse rifles, flamethrowers, robotic sentry turrets, and smartguns, which automatically track and target opponents. They may also use welding torches to seal doors and motion trackers to detect unseen enemies. Ammunition can be found on defeated mercenaries or from certain locations in the mission area. The Colonial Marines are protected by a health bar that is divided into segments. If a segment is partially depleted, it will automatically regenerate over time. Med-Packs throughout the missions may be acquired to restore lost health segments. Players may also collect pieces of armor that protect the health bar with a secondary meter that does not automatically regenerate. Players have a limited time to revive a player whose health has been fully depleted. If they fail to do so, the downed player cannot return to the game until the surviving players reach the next checkpoint.
In addition to the campaign mode, Colonial Marines features a competitive multiplayer mode where two teams of up to five players face each other in four different scenarios. Each scenario involves one team playing as Colonial Marines and the other as Aliens. After a time limit has been reached, players switch roles and play once more on the same map. Scenarios include Team Deathmatch, where both teams must kill as many opposing players as possible; Extermination, where Colonial Marines must detonate bombs in egg-infested areas protected by Aliens; Escape, which involves Colonial Marines completing objectives to reach a destination while being assaulted by Aliens; and Survivor, where Colonial Marines must survive attacks from Aliens with limited health and ammunition resources for as long as possible. Unlike Colonial Marines, Alien players play from a third-person perspective and cannot use firearms, but have the ability to climb walls, run on ceilings, deliver attacks with their claws, and unleash streams of acid.
Players earn experience points by overcoming opponents, completing challenges, and finding collectibles—Audio Logs, Dog Tags, and Legendary Weapons, all of which related to characters who appear in the film series. Challenges range from killing opponents in a particular way to winning multiplayer matches and completing campaign missions under a difficulty setting. Players have two ranks, one for their Colonial Marine character and another for their Alien character. When a sufficient amount of experience has been obtained, their characters rank up. Colonial Marine ranks unlock weapon upgrades for use in both the campaign and the competitive multiplayer modes. These include alternate fire attachments, telescopic sights, and larger capacity magazines. In contrast, Alien ranks unlock new combat abilities for Alien characters. Completing challenges also unlock appearance options for both Colonial Marine and Alien characters, and new attributes that are exclusive to Colonial Marines in the competitive multiplayer mode.
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