In addition to lighting
The camera can not mark the location of the enemy, and the door needs two steps, the first is half open state, two is fully open. These details make "ZERO HOUR" exceed R6 in terms of game fidelity, but in terms of gameplay may be greatly reduced. In the current game field, the game's fidelity seems to be the most concerned element, in fact, this requirement is very normal for players, after all, the higher the fidelity the stronger the sense of immersion.
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Real or game
The most common of the player reviews of ZERO HOUR is to rate it as the most realistic tactical counter-terrorism game, with R6 being the main comparison.
ZERO HOUR has more details compared to R6, for example, every map has an electric switch
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Intricate game details
This detail determines that the lighting is a very important factor in the game of ZERO HOUR. Because the light can be changed, this brings a series of game content, such as the defensive side can use the night vision camera, the offensive side will use the tactical flashlight, and perhaps in the future to join the night vision device and other equipment.
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the degree of fidelity in the game is proportional to the degree of hardcore
If it is a large map, large battlefield, multi-person FPS game
Battlefield", "Call of Duty: Warzone" and other games, the game length does not have much impact on gameplay, but for CQB games, the game time is also an important factor affecting gameplay.
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Organisational InfluencersOrganisational structures:
ProjectManagerCustomer/UserPerformingOrganisationProjectTeamMem
bersProjectManagementTeamFunders Sponsor) Influencers
(Influencers) Project Management Office (PMO)
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