Quake (1996) - The Elder World (episode 4)
Quake (1996) is a classic first-person shooter (FPS) video game developed by id Software. It's known for its significant impact on the FPS genre and the use of a groundbreaking 3D game engine.
Here's an overview:
Gameplay:
- Quake is a fast-paced FPS where players navigate through 3D environments filled with enemies.
- The game features a single-player campaign with interconnected levels, and players can also engage in multiplayer deathmatch modes.
- The arsenal includes various weapons like the shotgun, nailgun, and rocket launcher.
Technology:
- Quake marked a shift from the 2.5D engine used in Doom to a true 3D engine, featuring full 3D models and environments.
- It introduced the concept of client-server online multiplayer, which was groundbreaking for its time.
Cultural Impact:
- Quake had a significant impact on the gaming industry, influencing subsequent FPS games.
- The modding community for Quake was vibrant, leading to the creation of numerous custom maps and total conversions.
Legacy:
- The Quake franchise has seen several sequels and spin-offs, showcasing advancements in graphics and gameplay mechanics.
- The Quake engine became the basis for other successful games, including Half-Life.
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Quake (1996) - Shub-Niggurath's Pit (final level)
Quake (1996) is a classic first-person shooter (FPS) video game developed by id Software. It's known for its significant impact on the FPS genre and the use of a groundbreaking 3D game engine.
Here's an overview:
Gameplay:
- Quake is a fast-paced FPS where players navigate through 3D environments filled with enemies.
- The game features a single-player campaign with interconnected levels, and players can also engage in multiplayer deathmatch modes.
- The arsenal includes various weapons like the shotgun, nailgun, and rocket launcher.
Technology:
- Quake marked a shift from the 2.5D engine used in Doom to a true 3D engine, featuring full 3D models and environments.
- It introduced the concept of client-server online multiplayer, which was groundbreaking for its time.
Cultural Impact:
- Quake had a significant impact on the gaming industry, influencing subsequent FPS games.
- The modding community for Quake was vibrant, leading to the creation of numerous custom maps and total conversions.
Legacy:
- The Quake franchise has seen several sequels and spin-offs, showcasing advancements in graphics and gameplay mechanics.
- The Quake engine became the basis for other successful games, including Half-Life.
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Quake (1996) - The Netherworld (episode 3)
Quake (1996) is a classic first-person shooter (FPS) video game developed by id Software. It's known for its significant impact on the FPS genre and the use of a groundbreaking 3D game engine.
Here's an overview:
Gameplay:
- Quake is a fast-paced FPS where players navigate through 3D environments filled with enemies.
- The game features a single-player campaign with interconnected levels, and players can also engage in multiplayer deathmatch modes.
- The arsenal includes various weapons like the shotgun, nailgun, and rocket launcher.
Technology:
- Quake marked a shift from the 2.5D engine used in Doom to a true 3D engine, featuring full 3D models and environments.
- It introduced the concept of client-server online multiplayer, which was groundbreaking for its time.
Cultural Impact:
- Quake had a significant impact on the gaming industry, influencing subsequent FPS games.
- The modding community for Quake was vibrant, leading to the creation of numerous custom maps and total conversions.
Legacy:
- The Quake franchise has seen several sequels and spin-offs, showcasing advancements in graphics and gameplay mechanics.
- The Quake engine became the basis for other successful games, including Half-Life.
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Quake (1996) - The Realm of Black Magic (episode 2)
Quake (1996) is a classic first-person shooter (FPS) video game developed by id Software. It's known for its significant impact on the FPS genre and the use of a groundbreaking 3D game engine.
Here's an overview:
Gameplay:
- Quake is a fast-paced FPS where players navigate through 3D environments filled with enemies.
- The game features a single-player campaign with interconnected levels, and players can also engage in multiplayer deathmatch modes.
- The arsenal includes various weapons like the shotgun, nailgun, and rocket launcher.
Technology:
- Quake marked a shift from the 2.5D engine used in Doom to a true 3D engine, featuring full 3D models and environments.
- It introduced the concept of client-server online multiplayer, which was groundbreaking for its time.
Cultural Impact:
- Quake had a significant impact on the gaming industry, influencing subsequent FPS games.
- The modding community for Quake was vibrant, leading to the creation of numerous custom maps and total conversions.
Legacy:
- The Quake franchise has seen several sequels and spin-offs, showcasing advancements in graphics and gameplay mechanics.
- The Quake engine became the basis for other successful games, including Half-Life.
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Déjà Vu, a point-and-click adventure for the Nintendo Entertainment System (NES)
Déjà Vu came out in 1985. Point-and-click adventures weren't the most popular genre back in the day, but many people still liked them.
I haven't played this since I was a child and I didn't read a guide beforehand. I read how long it takes the average person to complete and I was about within the range. I spend a lot of time going in circles not sure what to do.
For one thing, if ever you are out of coins, you need to examine the far-right slot machine and you will always find a quarter, then play the slot machine until you win, then repeat every time you need more coins.
I was always sure to have at least 3 coins remaining after going anywhere so I could return to Peoria and win more coins. You have to pay the cabbie 75 cents every time. If you attempt you leave without paying or try to kill him, you're arrested and the game is over.
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Quake (1996) - Dimension of the Doomed (episode 1)
Quake (1996) is a classic first-person shooter (FPS) video game developed by id Software. It's known for its significant impact on the FPS genre and the use of a groundbreaking 3D game engine.
Here's an overview:
Gameplay:
- Quake is a fast-paced FPS where players navigate through 3D environments filled with enemies.
- The game features a single-player campaign with interconnected levels, and players can also engage in multiplayer deathmatch modes.
- The arsenal includes various weapons like the shotgun, nailgun, and rocket launcher.
Technology:
- Quake marked a shift from the 2.5D engine used in Doom to a true 3D engine, featuring full 3D models and environments.
- It introduced the concept of client-server online multiplayer, which was groundbreaking for its time.
Cultural Impact:
- Quake had a significant impact on the gaming industry, influencing subsequent FPS games.
- The modding community for Quake was vibrant, leading to the creation of numerous custom maps and total conversions.
Legacy:
- The Quake franchise has seen several sequels and spin-offs, showcasing advancements in graphics and gameplay mechanics.
- The Quake engine became the basis for other successful games, including Half-Life.
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Othello for the Nintendo Entertainment System (NES)
Note: I played four games here and lost each one.
Othello was released in 1986.
“A minute to learn, a lifetime to master.”
Othello for the NES is a video game adaptation of the classic board game Othello, also known as Reversi. The game was released for the Nintendo Entertainment System and follows the same rules as the traditional Othello game.
Here's a brief description:
Gameplay:
Othello is a two-player strategy board game played on an 8x8 grid. The game pieces are discs that are black on one side and white on the other. The goal is to have the majority of one's colored discs showing at the end of the game.
Rules:
Players take turns placing discs on the board with their assigned color facing up. When a player places a disc, they capture any opponent discs that are sandwiched between the new disc and any of their own discs already on the board. The captured discs then flip to the current player's color.
Victory:
The game ends when the board is full or when neither player can make a legal move. The player with the most discs of their color on the board at the end of the game is declared the winner.
Othello for the NES brings the classic Othello gameplay to the gaming console, allowing players to enjoy the strategic and competitive nature of the board game in a digital format.
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FreeDOOM phase 2 full playthrough (Doom II mod)
This playthrough is FreeDOOM - Phase 2 (v0.12.1).
I did phase 1, which was just Doom II but with the FreeDOOM assets. This is phase 2, which is its own game. It is very impressive. It is clear that much more time and effort was put into making this than the original Doom II game and that's saying a lot. It took me just under 7 hours to complete it. It's much harder than Doom II.
Here is my walkthrough of phase 1:
https://rumble.com/v3zh7m8-doom-ii-full-play-through-with-the-freedoom-mod.html
From the wiki:
"The project was started and originally maintained by Simon Howard and Jon Dowland in 2001."
https://doom.fandom.com/wiki/Freedoom#:~:text=One%20is%20to%20create%20a,and%20Jon%20Dowland%20in%202001
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Doom II full play through with the FreeDOOM mod
This playthrough is Freedoom - Phase 1 (v0.12.1).
FreeDOOM is the 1-player version. There are two phases, including this one, which is regular Doom II but with the mod and there is the second phase, which is their own maps. There is also FreeDM, which is without NPC's and meant for 1v1 combat with other player.
From the wiki:
"The project was started and originally maintained by Simon Howard and Jon Dowland in 2001."
https://doom.fandom.com/wiki/Freedoom#:~:text=One%20is%20to%20create%20a,and%20Jon%20Dowland%20in%202001.
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Q*bert for the Super Nintendo Entertainment System (SNES)
Q*bert is a classic arcade game that was later adapted for various gaming platforms, including the NES and SNES. The game features a character named Q*bert, an orange creature with a large snout and legs. The objective is to change the color of each cube in a pyramid by hopping on them while avoiding enemies.
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Q*bert for the Nintendo Game Boy, released in 1992
This version of Qbert for the Game Boy aimed to bring the classic arcade gameplay to the portable platform. Players controlled Qbert, navigating isometric levels and hopping on cubes to change their colors while avoiding enemies. The Game Boy adaptation retained the essence of the original Q*bert experience but adapted it to fit the handheld console.
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Q*bert for the Nintendo Entertainment System (NES)
Q*bert for the NES is an adaptation of the classic arcade game Q*bert. In this puzzle video game, players control Q*bert, a character tasked with changing the color of each cube in a pyramid by hopping on them, while avoiding various enemies and obstacles.
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Space Invaders (Java desktop game w/source code)
I provide the source code to create this game, but it does not include the assets (graphics and sounds) as those may be copyrighted. You can get the source code for free at the second link, but it does not come with instructions for replacing those assets. The first link is a file of the source code along with detailed instructions how to create the needed assets.
Keep in mind this was made in an older version of Java desktop in Eclipse IDE. There may be some integration issues if you try to run it in a new version.
https://sweets6.gumroad.com/l/yfrrq
https://ericsweeten.wordpress.com/2022/03/07/space-invaders-java-desktop-app-w-source-code/
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Funny Flash game Cat-a-Pult
Cat-a-Pult is a Flash game made by Miniclip. You can play it here:
https://www.miniplay.com/game/cat-a-pult
Adobe Flash has been discontinued, but you can still play Flash games. Well after being discontinued, Adobe provided a debugger download of Flash, which could be used to play games, but I see they no longer do that. Despite that, I did find another reputable site (lo4d.com) hosting the application.
https://adobe-flash-player-debugger.en.lo4d.com/download
I love cats very much and always have. I have a few of my own. I think this game was meant to be funny and not to be taken seriously.
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Doom II full play through with the Ultimate Simpsons Doom mod
The mod was created by Myk Friedman & Walter Stabosz and released in 1998. It is entirely a graphics and sound mod. Here, I play the entire Doom II game with the mod. It was a lot of fun.
You play Homer as the main character. You see his face in the status bar below rather than Doom guy's face. At the very end of the game, when it shows you all the characters, I noticed the Doom guy's main sprite sheet remained the original and was not changed into Homer. That makes sense since this is a first-person shooter and you never really see your own character.
You can see all the characters in a row starting at 2:51:35.
I started this walk through on 11/20/2023 and finished on 11/21. I tried my best to edit out any saving and loading, along with one time I died and reloaded from the save point.
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Wheel of Fortunate, released for MS-DOS in August, 1987
According to a quick search, this was also released for Commodore 64. I looked up that version and it's a little different. This is the MS-DOS version. I remember playing this as a kid. It's a game you can play against CPU or human players.
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Klax for the Nintendo Entertainment System (NES)
Klax is a puzzle video game that emerged during the late 1980s arcade era and found its way to various gaming platforms, including the NES. Here's an overview:
Gameplay:
- Klax introduces a unique puzzle challenge where players must catch and arrange colored tiles as they descend on a conveyor belt.
- The goal is to create "klaxes" by arranging three or more tiles of the same color horizontally, vertically, or diagonally.
- Players can catch and hold multiple tiles, strategizing to create elaborate combinations for higher scores.
- The game becomes progressively challenging as the conveyor belt speeds up and additional complexities, such as diagonal catches, are introduced.
Features:
- Klax is known for its straightforward yet addictive gameplay, offering a twist on the falling block puzzle genre.
- The NES version, released in 1990, brings the arcade experience to the home console, adapting the game's graphics and controls for the platform.
- Klax's visual and auditory elements contribute to its appeal, with vibrant colors and a distinctive "klaxing" sound effect accompanying successful combinations.
- The game's scoring system encourages players to aim for complex patterns, adding a layer of strategy to the puzzle-solving experience.
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