Almost There (XDefiant)
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Gears of War 2 Maps That Should Return In Gears 6
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My Team Won't Help Me (Gears 5 Competitive Control) EP. 1
In this video you'll see me playing as the Locust Zealot in a competitive Control game, hope you enjoy.
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Gears of War Main Menu Theme
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Found The Love Again (XDefiant)
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MP7 Just Different (XDefiant)
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GOW2 Main Menu Theme
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All Gears of War Main Menu Themes
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That Shield Though (XDefiant)
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Swarm Imago Introduction (Gears of War 4)
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XDefiant Feels Like Old COD
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ACR Feels GOOD (XDefiant)
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"Dom.... NO!!!" (Gears of War 3 Nostalgia)
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MP5 In XDefiant
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"Ohh... Bacon" (Gears of War 3 Nostalgia)
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Gnasher Shotgun Evolution (Gears of War)
The Gnasher Shotgun was a short-barreled, stockless, lever-action military shotgun that was commonly deployed by the Coalition of Ordered Governments' Gears. It was relatively small and easy to aim, making it exceptionally useful for close quarters combat, and was a reliable and rugged weapon.
As the COG's standard-issue shotgun, the Gnasher fired 12-gauge buckshot rounds, spraying nine pellets of shot per shell in a cone. Because of its wide spread and high power, the Gnasher was not particularly difficult to aim and was often capable of taking down man-sized targets in a single shot. The Gnasher also has decent range for a shotgun, capable of inflicting (albeit minimal) harm to targets up to 8 meters away.
Despite the Gnasher's origins in the COG, like most weapons it was eventually taken into the hands of the Locust Horde, specifically the Grenadier class of Drone. Grenadiers often used the Gnasher to lethal effect against the COG.
As long as eighteen months after the Sinking of Jacinto, Gears, Locust, Lambent, and Stranded gangs alike utilized the Gnasher in combat against one another.
The Gnasher's execution involved grabbing the shotgun by the barrel and smashing the downed enemy's head with the butt of the shotgun, much like a golf club. This execution was introduced in Gears of War 2 and remained in Gears of War 3 and Judgment. It was changed slightly in Gears of War 4, where the execution involved stomping on the downed enemy's right leg, causing them to flinch upright, and then smashing their head with the butt of the shotgun.
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"We Gonna Whoop Yo Mamma's A**" (Gears of War 3 Nostalgia)
Private Augustus "Cole Train" Cole or Gus was once a successful Thrashball player known for his hard-hitting and flamboyant style. After Emergence Day, Cole joined the military as a Gear soldier, and brought that same "grit and intensity" to the battlefield, which saved his life more than once. Cole has spent most of his military career alongside his friend and foil, Damon Baird, as the two begin a new chapter in their lives. Throughout his career as a Gear, he has rejected every military promotion that has been offered under the grounds that having rank is not going to affect how many Locust he can kill. As part of Delta-One, Cole became part of the most reliable squad of Gears available to the COG, fighting on the frontlines of every major operation near the end of the Locust War. He struck up a friendship with Bernadette Mataki, and continued fighting for the COG as part of Delta after the relocation to Vectes, fighting Stranded Insurgents, the new threat of the Lambent Pandemic and the rise of the Swarm.
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M4 Feels Good (XDefiant)
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I Suck (XDefiant)
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Getting Max Level In Gears of War 3 for 800 Subscriber Milestone
Gears of War 3 is a third-person shooter video game developed by Epic Games and published by Microsoft Studios for the Xbox 360. It is the third installment of the Gears of War series, and final game in the original trilogy. Originally due for release on April 8, 2011, the game was delayed and eventually released on September 20, 2011. The story was written by science fiction author Karen Traviss.
Like its predecessors, Gears of War 3 received widespread critical acclaim from critics. Critics praised its story, voice acting, visuals, and music, but criticized its lack of innovation. Gears of War 3 sold over 3 million copies and was the second best selling game in the U.S. A sequel titled Gears of War 4, not developed by Epic Games, was released in 2016.
Like its predecessors, Gears of War 3 is a third-person shooter that emphasizes the use of cover and squad tactics in order to survive combat situations. The player's character can carry four weapons: one pistol, one set of grenades, and two primary weapons. Firearms can be swapped with other weapons dropped by fallen foes or at stockpiles throughout the game, along with ammunition. When the player reloads a weapons ammunition, they have an opportunity for an "active reload", shown by a small cursor moving over a line with a marked section on the player's heads-up display (HUD). If the player hits a control button when the cursor is in the marked section, they will reload faster with the resulting reload being slightly more powerful than normal bullets, causing more damage to opponents as well as allowing for more "knockback" meaning that enemies running directly at you will be slowed on shot. If they press the button outside this section, this temporarily jams the weapon, leaving the player vulnerable and taking longer to reload. Alternatively, the player can opt to not try for the active reload, reloading the weapon at normal speed, but with no added damage.
When in combat, the player can take some damage from enemy fire, filling a blood-colored "crimson omen" on the HUD as a measure of the player's health, unlike the traditional health bar in other shooters. By staying out of the line of fire, this will dissipate over time, but by taking too much damage, the player will become downed or killed, and must be "revived" by an ally within a short "bleed-out" period, or else the player will die, unless playing the game on Insane difficulty in which case a player will die immediately after taking too much damage without the bleed-out. The player can also be killed during the bleed-out by the use of the game's signature execution moves by the enemy. Some types of damage, such as explosives or head shots, can kill the player immediately without the bleed-out period. Similarly, the player can also cause enemies to fall into bleed-out in the same manner. The player and their allies and enemies can use nearly any structure as cover, firing blind from behind it or leaning out to take aimed shots while usually exposing their head more. Players can quickly switch between nearby covering walls or jump over lower cover to rush forward. Within Gears of War 3, some cover can be destroyed after taking some amount of damage, which can be used to a tactical advantage to draw out enemies from cover.
New to Gears of War 3 is the ability to tag enemy opponents; computer-controlled allies will then concentrate fire on these marked enemies, while human allies will be alerted to their location on their HUD. Players can now also swap weapons and ammunition (and money during Horde Mode) with other allies in the course of battle.
The player maintains an experience level that persists across all game modes. The player earns experience through kills, performing special types of kills and executions, reviving and aiding teammates, and through general process of the campaign or competitive modes. Players can also gain experience points by winning medals and ribbons, which are awarded for defeating enemies with certain weapons or winning several matches. Earning levels unlocks the use of special characters and weapon skins within the game's multiplayer mode.
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Keeping Getting Ganked (XDefiant)
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Gears of War 3 Maps That Should Return In Gears 6
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One of the Coolest Gears of War Scenes (GOW: UE)
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Do I Just Suck? (XDefiant)
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The Lancer Evolution (Gears of War)
The Mark 1 Lancer Assault Rifle, the original model of the Coalition of Ordered Governments' famous rifle used primarily during the Pendulum Wars. Also called the Retro Lancer.
The Police Lancer Assault Rifle, a Lancer variant used by police forces around COG nations.
The Mark 2 Lancer Assault Rifle, the gun best known for its Chainsaw Bayonet attachment and used during the Locust War and Lambent Pandemic.
The Custom Lancer, a customized and upgraded version of the Mark 2 created by Marcus Fenix.
The Mark 3 Lancer Assault Rifle, the most recent iteration of the Lancer created by the COG for the Swarm War.
The Lancer GL Assault Rifle, a tactical variant of the Mark 3 with a grenade launcher in place of the Chainsaw Bayonet.
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