SSV - Solo Gambit - 4 - 28
This is a single, solo match of Gambit, vs Hive, on Titan. It ended in a victory, and hilariously we were a team of 4 Titans. My build can be found here - https://dim.gg/6ncxgny/Gambit-Loreley-Splendor
It is not unique in its makeup, but it does provide good balance to all of your cooldowns, and allows to consistently know your timing for abilities.
https://the-sparkling-space-vikings.creator-spring.com/
188
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SSV - Team Iron Banner - 4 - 27
This is a single, team match of Iron Banner, Fortress, which is an extremely fun mode. It was on Midtown, and ended in a lost, which happens sometimes
I brought Disparity, Dark Decider, and my Void Subclass. I rock 100 Resilience and 100 Discipline, with other stats in the middle somewhere. Cesyl brought Mida Multi-Tool and his shotgun of choice for his Arc Hunter.
https://the-sparkling-space-vikings.creator-spring.com/
201
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SSV - Team Iron Banner 4 - 26
This is a single, team match of Iron Banner, Fortress, which is an extremely fun mode. I brought Disparity, Dark Decider, and my Void Subclass. I rock 100 Resilience and 100 Discipline, with other stats in the middle somewhere. Cesyl brought Mida Multi-Tool and his shotgun of choice for his Arc Hunter.
https://the-sparkling-space-vikings.creator-spring.com/
205
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SSV - Solo Iron Banner - 4 - 25
This is a single, solo match of Iron Banner, Fortress, which is an extremely fun mode. I brought Disparity, Dark Decider, and my Void Subclass. I rock 100 Resilience and 100 Discipline, with other stats in the middle somewhere.
https://the-sparkling-space-vikings.creator-spring.com/
203
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SSV - Spire of the Watcher - Complete
This is a two player completion of Spire of the Watcher (while in Season of the Seraph).
https://the-sparkling-space-vikings.creator-spring.com/
206
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SSV - Gambit - 4-24 Pt.1
This was a match of Gambit that ended in a victory, while playing as a Stasis Titan, with Heart of Inmost Light. It was a victory, but the entire time the build felt unbalanced, and that it was not contributing much. The build functioned, but it did not feel good to use.
https://the-sparkling-space-vikings.creator-spring.com/
207
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SSV - Strikes - 4- 23
This was several runs of Heroic Nightfalls just to grind up reputation prior to the Season ending (and Iron Banner starting next week).
https://the-sparkling-space-vikings.creator-spring.com/
205
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SSV - Gambit 4 - 21
This was a really close call, but a victory nonetheless. Another match as a Solar, Loreley Splendor Titan.
206
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SSV - Gambit - 4-20
One match for Gambit - This was a loss with some fairly competent invading and defense. Even with this game ending in a loss, was a satisfying match to play to completion.
210
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Let's Play: Destiny - Spire of the Watcher - Gravlift Encounter
This is a successful completion of the first encounter in Spire of the Watcher - the Gravlift. This encounter is lots of memorization and trial + error, and less strategy. You kill the things and you hit the nodes. With two players it is easily doable and with three it would be a breeze.
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Let's Play: Destiny - Spire of the Watcher
This is the beginning of a run-through for Spire of the Watch, Destiny's dungeon released during the Season of the Seraph. Its an interesting dungeon focused on Warmind tech falling into the hands of the Vex. Overall, it is not difficult nor has too crazy of mechanics (at least during its initial phases). There is no audio - copyrighted music was playing as I learned the beginning components of this dungeon.
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Let's Play: Darktide Pt.2
Continuing on as the Veteran Marksman, this time with a Chain Axe and Shotgun, overall not a bad mission: encountered a Beast of Nurgle, but nothing else exciting.
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Let's Play: Darktide Pt. 1
Darktide had been out as a "pre-release beta" for 2 weeks prior to "full release", the game is fun, if you enjoy Left4Dead style shooters, but it does have some rough edges. Here, we go again, playing with randos, this time as a Veteran Sharpshooter, with a Bolter and Power Sword for two missions that actually went fairly well.
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Let's Play: Back4Blood - Clean Sweep
Continuing the Recruit Playthrough as Heng: there are lots of specials, but not a whole lot of craziness to accompany that. We did decide to be stupid and use our door kit to open a resource room instead of the LOCKED objective door, that would have granted us the bonus objective.
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Let's Play: Back4Blood - The Crossing
Continuing the Recruit playthrough as Heng. This is always a unique and outrageous mission. Thankfully, it ended well, and only after a little bit of fenagling.
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Let's Play: Destiny - Gambit Pt.2
A few more games of Destiny Gambit, with Cesyl. There were just as many wins as losses this time around, but sometimes it does go that way.
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Let's Play: Back4Blood - Tunnel of Blood
Recruit playthrough - Mission 2 - Tunnel of Blood
A standard playthrough, with little out of the ordinary, and completed fairly smoothly.
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Let's Play: Back4Blood - Pain Train
Never bring a bow to a gun fight. Continuing the Recruit Playthrough as Heng; there was lots of damage taken this mission, and it ends with entrance into a Ridden Hive - Caustic Cesspool
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Let's Play: Destiny - Duality
Enter Duality, Destiny's most recent and most mechanic heavy dungeon. Duality suffers from its own complexity, and this clear of the dungeon showcases that: there was a wipe on the first boss because Alpharyus revived in place but broke the dimension switching mechanic (and was subsequently pushed to the beginning of the dungeon), and very nearly a wipe on the final boss as slightly too much damage was done to the final boss' switch mechanic as Cesyl died, leaving Al to fight, and die against, the boss alone, thankfully surviving long enough for Cesyl to revive. This dungeon is less fun and more demanding than Pit of Heresy and probably should be taught to new players instead of jumping in alone.
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Let's Play: Back4Blood - Resurgence
Recruit playthrough - Mission 1 - Resurgence
The most basic of basic missions, this is the start of a full recruit playthrough.
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Let's Play: Back4Blood - Campaign Act 1, Part 1
This is the start of a Recruit Playthrough with Cesyl from the SSV of the Back4Blood Campaign.
This run was began with the basic, pre-built Starter Deck, which eventually becomes a more Ranged Damage focused build.
Lots of Ridden Hives are entered during this run, so there are several levels that end early by entering a Ridden Hive.
The campaign missions covered go all the way up to Hell's Bells, ending with a Ridden Hive clear.
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Let's Play: Destiny - Gambit
No talking - All shooting. This is several games of Gambit, all played with my Arc Sub-Class equipped. Lots of emoting on people and even some getting emoted on in return, includes DRM free audio -
Music by Karl Casey @ White Bat Audio
17
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Let's Play: Back4Blood - Ridden Hive
When you abandon your job as a delivery man to go on big game safari, and the only thing that you get is some weird skull totem, and only one of them.
A Ridden Hive with randos
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Let's Play: Destiny - Pit of Heresy
Enter the Pit of Heresy, Destiny's Scarlet Keep Dungeon.
This attempt had one wipe and a couple of minutes of running around, in it.
Having this dungeon come up only once every 4 weeks makes it difficult to remember the entirety of the mechanics. But it is an engaging experience, worth playing every time rewards are available.
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Let's Play: Back4Blood - Special Delivery
It ain't easy being a delivery man, but doing it with randos makes it even worse: Playing Dark Before the Dawn.
But, sometimes you can get out early with a Ridden Hive, which we do here.
Cut out about 3 minutes of waiting for teammates to load in.
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