Learn the game experience with me
1. to the gun to move at the same time the center of aim at the enemy's head, do not be people around the back, the critical moment worship Buddha can save your life, the critical moment open mirror can save your life
2. gun to anticipate the enemy's position so as to change their own position
3. Change the gun to the gun not to change the ammunition
4. near the lawn there is the sound of gunfire, did not find people that is lying down, even if there is no sound of gunfire after the lawn must pay attention to the lawn, look at the lawn, look behind the rocks, look behind the trees, aim always at the place where people may appear
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Game experience sharing
1. must be card perspective, every corner, every stairway, every place where people may appear to see clearly before the next action
2. knocked down do not chase the second to fill, do not chase to fill people behind the enemy's teammates counter-kill
3. see people mark point, see supplies mark point
4. you should never stop irregular movement, do not stay too much in an exposed place, near someone, never in an open space has been staring at an uncertain place, and do not be afraid in a place not moving, an instant burst of lightning you're gone
5. to the gun hit the head rather than the body
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Experience sharing, so you can quickly become a king
1. alone see the enemy no probability of 100% seconds do not shoot indiscriminately, exposing the location will be a team burst hammer
2. teammates down, the enemy is next to teammates, first hit people and then help people
3. pick up things to be fast, especially where there are many people, in all directions will be stolen, the eyes look more, ears listen well
4. steal a good observation before firing a shot, the focus on the open, a shot to kill is the best, otherwise there may be a counter-kill
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Insights into the game, sharing my experience
1. final circle don't run around
2. See the people in the grass, the grass people also see you, you do not lie down, quickly stand up around his circle to play, if you lie down reaction is slow and very passive, the other side suddenly run over jump up and hit you you do not react
3. Bring your brain, do not rush brainlessly for the sake of heads, bunker are not on the gun the first to die is you
4. pull the gun line, find cover, the use of anti-slope
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Want to play the game well, you have to learn
The "bridge blocking" is a section of the bridge to guard people, someone comes over to knock people down. Here we should pay attention to three points: a) to pay attention to the rear, to prevent blocking the bridge people are blocked by others; b) blocking the bridge has certain accuracy requirements, if you and your teammates are poor accuracy, can not hit the people in the car, and even sweep the car can not sweep the explosion, then do not block the bridge ...... c) to wait for the other side over to the center of the bridge, there is no cover and then shoot to hit each other.
(If the other party just on the bridge, you shoot, the other party may pick the head on the run. If the other side on the bridge to walk a distance, not over the bunker you shoot, the other side can hide behind the bunker and you pull the gun line, may also jump to the river, diving to swim behind you. (This both drags time and adds a certain amount of risk)
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The combination of experience and bodywork
outdoor many to one situation, do not rush. The other side on a pair of eyes, is not to see over a few of you, the longer you drag the more tired he is. Don't be like a huckleberry, one by one to send forward. To harvest heads, either use the last article of the charge + rack gun, or in the case of cover multi-directional simultaneous siege.
(For example, one goes around to the left and one goes around to the right and charges forward at the same time so that he has no way to deal with it at the same time. In this way, even if the teammate fell to the ground is not afraid, he also has no chance to fill the dead. (And help teammates, there are extra points ~)
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Insights on the game
1. When you combine "charge" and "gun racking", you should not mess around. The person who charges, should go in a straight line and charge along the gun line of the person who sets up the gun. For example, you and your teammate are both in the room area, and there is a rock in front of you and an enemy behind the rock. Your teammate wants to charge, and you want to help him set up his gun. Then you open your scope, stare at the rock, and as soon as the enemy reveals his body, you hit it and don't let him have a chance to hit your teammate. And the person charging, just follow a straight line between you and that rock, straight ahead. The reason why it is a straight line, rather than a diagonal charge. It's because if you charge in a straight line, the opposite side will definitely be exposed to your view if you want to hit your teammate, and you can hit the other side. But if it's a diagonal charge, then the other side can be outside your view, slanting his body and knocking your teammate down, and you won't be able to hit him at all. In which case, there is no point in racking the gun.
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Unique insights into the game
1. if you and your teammates don't snipe, but you see an AWM in the drop, you can pick up the Magnum bullets and find an isolated place to throw them away.
2. Remember to help your teammates rack their guns when they are helping people, replenishing blood, and charging. The so-called "racking guns", is holding a gun to help teammates look at the direction of the enemy may appear, to prevent enemy attacks, and thus protect teammates.
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Learn from my game experience
1.The gun that you pick up on the ground has bullets in it, and getting into the habit of snapping bullets can help you accumulate more bullets. But don't forget that your gun is to be reloaded after deducting bullets.
2. the last trick, also adapted to the same in the training ground. When practicing at the training range, you may need to to a lot of bullets, if you pick up 30 rounds of 30 rounds, it may take a long time to pick up. But if you just snap the bullets, it won't take more than a few seconds to get a few hundred rounds in your backpack.
(I have been scolded in training for this behavior ~ I'm really not messing around, I'm just snapping bullets ......)
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I share my understanding of the game
1. The picture quality on the lowest, to be able to let you see people more easily. You'll look at your far side and notice that the grass doesn't brush out. If someone is ambling, you'll feel like a wriggling caterpillar on the opposite side ......
2. Turn on as high a frame rate as you can (the so-called "frame rate" is how many pictures there are in a second). because the higher the frame rate, the faster your reaction time and, at the same time, the faster the system shoots.
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I do not know if my insights on this game are helpful to you
1. the first few circles do not hurt, the energy to play full can ensure that they do not lose blood (drop a little blood, immediately be able to recover), so the poison came without too much tension;.
2. the first few circles, in the poison run poison, if you encounter a blocked bridge, in front of the room someone and so on, steel over on, steel but can consider the reverse run poison, around a large circle is also a first aid kit or a bottle of drink thing;.
3. a pair of many cases, it is best to beat a change of position, the use of card perspective to kill the first hand, because the enemy may inform your position.
4. when guarding the building, guarding the stairs is an easy way to be cracked, the best way is to find a small room that can see the stairs, and then use the card perspective to play the advance gun;.
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Learn the game experience with me
1. Energy has four frames, the more energy the faster the blood return speed, and energy greater than 2 frames, can bring you a small amount of acceleration effect (let you run faster). So, you can play some energy when running poison, you can make yourself run faster and ensure your blood.
2. You can also play some energy before steel gun, which can bring you back the blood effect. After getting into this habit, you will find yourself often blood survival ~
3. the last few circles, if you are dying in the poison (for example, in the poison to be rescued up), remember to play a few bandages first and then play the first aid kit. Because the first aid kit to 6 seconds, medical kit to 8 seconds, you may be playing the fight is gone. Bandages, on the other hand, only take 4 seconds.
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Game experience sharing
1. lick the bag, search for supplies to appropriate, the body medicine enough, full of bullets, there is no need to waste time searching for supplies and lick the bag, the transfer when the transfer. Especially in the last few circles, licking the bag is very dangerous and easy to be watched by a third party.
2. pay attention to their own head armor, especially when just landing, no head no armor don't be too just, a little goose, because you don't know how many levels of armor underneath people's jackets.
3. painkillers restore 60 energy, accounting for 10 frames backpack. The drink restores 40, only 4 frames of backpack. And painkillers take 6 seconds to hit the drug, the drink only takes 4 seconds. So in the case of limited backpack space, it is recommended to drink the painkillers and bring more drinks.
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Experience sharing, on their own
1. "Enemy ahead" can report the location of the enemy, but also can be used to report the location and measure the distance. For example: "Let's go to that house", then press "enemy ahead", or see the car, mark the location, while looking at the distance from the car.
2. Throwing grenades in situ can only throw up to 56 meters, jumping in situ to throw up to 66 meters, running to throw up to 75 meters. Usually see the enemy, when the distance is not sure, you can use "enemy ahead" to measure the distance, and then choose the appropriate way to throw grenades.
3. open the map, a large frame is 1000 meters, a small frame is 100 meters. Remember this, combined with the Pythagorean theorem, can usually be used to visually estimate the distance of the jump and transfer.
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Learn from my experience
1. the first circle of airdrops, if close to the bold to take. Because the first circle of crowd density is relatively loose, and the first airdrop will probably not brush in a crowded place.
2. If you see footsteps on the map, the enemy is within 20 meters of you. If you hear the sound but no footsteps are shown on the map, it means that the distance between the other party and you is more than 20 meters.
3. The footsteps on the map are delayed, you may see footprints on the right side of the map, but in fact the person may already be behind you. So try to wear headphones and listen with your ears, rather than simply looking at the map.
4. when the airdrop falls on the roof, it can be blown down with a grenade.
A lot of newcomers to the game, the first reaction to being hit is "where are the people? Then slowly move the camera, look in the direction of the hit you, and then be killed ...... this is not right! The correct posture as soon as someone hits you, you immediately change position and find cover.
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My personal understanding of the game
1. machine aim, red dot, holographic are with the same set of sensitivity, but the basic mirror is a little magnification effect, so the pressure of the gun will be a little more difficult to press than the machine aim. This is why some people feel that AK machine aim is more stable and recoil is smaller. It's not that the recoil is smaller, but the field of view is different and the sensitivity is the same leading to the different difficulty of pressing the gun.
2. There are several rules for brushing circles: a. Generally brush in the direction of the airdrop; b. Pre-brushing circles are generally brushed in the steel gun point or the river; c. The last few circles used to brush the housing area in the circle.
3. frontal steel gun, you can play and play point a party, so that the opposite side will suddenly lose the target, you can take a few shots less .
4. if you move while hitting people, it is best to move to the right of the enemy (that is, your left). Because most people's buttons are concentrated on the right side of the screen, they slide to the right, it will be very inconvenient, and may not even be able to slide while shooting. This creates a greater possibility for you to kill the opposite side
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Share my insights with you
1. lying on the ground don't just change guns, change the gun, the muzzle will look quite obvious up;
2. voodoo throwing mines when you choose low throw, if high throw easy to let people count your position;
3. voodoo don't be afraid, you just have to stand a little higher you can see. Usually go to the mountain, hit the rainforest grass on a lot of rocks, you can climb up to observe around.
4. incendiary bottle of have even sex (unlike Ray to pinch), and the damage range is greater, in the attack on the building to fight Voldemort when there is a miraculous effect;
5. basic mirror can improve the speed of open mirror, and a little magnification effect, you can look ahead more clearly, but the left and right field of view will become narrower
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Happy
After the rain, the sun showed its smiling face, a brilliant rainbow, over the grassland, building a beautiful bridge.
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Game tips and advice
1. drive to the room area to remember to hide the car, someone to the same room area, will be relatively dropped. Also can prevent some people unloading tires, so that you can not run poison;
2. Multi-row time, the long-range people do not fight. You knocked down the other side, the opposite side can help up. You are hit, is a waste of helmet, bulletproof vest durability, and waste of medicine;
3. after a few circles encounter a high probability of people, do not fetish, remember to look at the map, if too far from the circle, can run to run.
4. more pick up smoke grenades, help people, lick the bag, into the final circle when used to;
5. final circle met a little, unless the other side to invade your territory (to your face, or to your building), otherwise do not The final circle is a little bit, unless the other party to invade your territory (to your face, or to your building, otherwise do not easily shoot. The gun will expose their position, so that others are more concerned about your direction.
Translated with www.DeepL.com/Translator (free version)
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Insights on the game
1. Do not stand in the window to look outside, through the card perspective + small eyes to observe;
2. ambush do not move, the game themselves and teammates sound will sound very small, but others listen to your voice will be very large;
3. no bunker do not hit people, easy to be set on fire, or to but higher damage gun;
4. reasonable steel gun way, is the card perspective to observe people, people come to change the shooting side to move out (this is called advance The gun). This can be a little ahead of time to hit people, in the steel gun time, this is the distance between life and death;
5. the speed of people running, empty-handed is about 380 meters per minute, carrying weapons running will be relatively slow. Don't search things for too long in the early stages, look at the time almost to run poison or find a car;.
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