RESCUE | Far Cry 6 #farcry #farcry6 #shorts
Ongoing Playthrough on Channel
Far Cry 6 is a 2021 first-person shooter game developed by Ubisoft Toronto and published by Ubisoft. It is the sixth main installment in the Far Cry series and the successor to 2018's Far Cry 5. The game is set on the fictional Caribbean island of Yara, ruled as a dictatorship by "El Presidente" Antón Castillo (portrayed by Giancarlo Esposito) who is raising his son Diego (Anthony Gonzalez) to follow in his rule. Players take on the role of guerilla fighter Dani Rojas (voiced by either Nisa Gunduz or Sean Rey), attempting to topple Castillo and his regime. Gameplay focuses on combat and exploration; players fight enemy soldiers and dangerous wildlife using a wide array of weapons and gadgets. The game features many elements found in role-playing games, such as a leveling up system and side quests. It also features a cooperative multiplayer mode.
Development of Far Cry 6 began around 2016 and was extensive. The team studied several revolutions of recent history for the game's narrative, primarily the Cuban Revolution of 1953–1959. The game was designed to be 'political', covering themes such as the rise of fascism in a nation, the costs of imperialism, and the need for free-and-fair elections, in response to the controversy generated by Far Cry 5. The development team also sought to bring back several elements from earlier Far Cry titles such as a tropical setting and a fully voiced protagonist. The game was first teased by Esposito in July 2020, and officially announced later that month, at the Ubisoft Forward online event.
Far Cry 6 was released worldwide for PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One, Xbox Series X/S, and Amazon Luna on October 7, 2021. It received mixed to positive reviews from critics, who praised the small improvements brought to the series' gameplay formula, but criticized its story and lack of innovation. Several releases of downloadable content were subsequently published, including three expansion packs centered around antagonists from past Far Cry games.
@Rellings
#farcry #farcry6 #fc6 #gaming #gameplay #walkthrough #playthrough #playstation #playstation4 #ps4 #openworld #ubisoft #rellings #short #shorts #youtubeshorts
125
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THE FATE OF CLASS ZERO | Final Fantasy Type-0 HD #finalfantasy #shorts
Ongoing Playthrough on Channel
Final Fantasy Type-0 HD (Japanese: ファイナルファンタジー零式 HD, Hepburn: Fainaru Fantajī Reishiki HD) is an action role-playing game developed by Square Enix and HexaDrive, and published by Square Enix for PlayStation 4 and Xbox One, and later for Windows via Steam. It was released worldwide in March 2015, while the Steam port was released in August. Type-0 HD is a high-definition remaster of the Japan-exclusive PlayStation Portable game Final Fantasy Type-0, a spin-off from the main Final Fantasy series and part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos. The story focuses on Class Zero, a group of fourteen students from the Dominion of Rubrum who must fight the neighboring Militesi Empire when they launch an assault on the other Crystal States of Orience. In doing so, the group become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals.
After Type-0 received a 2011 Japan-only release on PSP, Type-0 HD began development in mid-2012 as part of a move to promote the next generation of gaming consoles, and gave the opportunity for multiple changes to refine the experience for players. Outside of updated graphics and an expanded color palette, Type-0 HD is largely identical to the original PSP version, although the original's multiplayer functionality was dropped, and additional difficulty levels were implemented. Type-0 HD reached high positions in international sales charts, and has sold over one million copies worldwide as of October 2015. It received praise for its story and battle system, while criticisms have focused on its HD upgrade and localization.
Final Fantasy Type-0 HD is an action role-playing video game that utilizes a real-time battle system similar to Crisis Core: Final Fantasy VII. The player controls Class Zero, an elite fighting force of fourteen students from Rubrum's Akademeia. Outside mission environments and Akademeia (Class Zero's home base), Class Zero navigates Orience through a scaled-down world map. The world can be navigated on foot, using chocobos (recurring galliform birds in the Final Fantasy series) or via an airship. Type-0 HD is split into missions with free periods in between. During these free periods between missions, players can explore Akademeia, breed chocobos for personal use, and complete side quests for characters in Akademeia and liberated towns.
During missions, three members of Class Zero can be selected for missions while the others are kept in reserve in case a player character dies. The lead character can be swapped at any time, with the other two being controlled by the game's artificial intelligence. During certain story missions, players take part in real-time strategy battles on the world map. During combat missions, players gain experience points and increase their experience level as they defeat enemies, as well as obtaining Phantoma from defeated enemies, used to upgrade the characters' magic skills. Each character has access to summoned monsters called Eidolons (War Gods (軍神, Gunshin) in the original Japanese), which are summoned for limited periods at the cost of a character's total health.
While the core gameplay remains the same, multiple adjustments were made to existing systems. The HD version features four difficulty levels as opposed to the original's three, including an "easy" option. The original game's multiplayer elements were removed during optimization for consoles, and types of magic and accessories previously only available in multiplayer were incorporated into the single-player campaign. A feature unique to Type-0 HD is the support personnel (SP) system: when activated, AI-controlled support characters take the place of normal party members. SP points earned in battle can be used to purchase special items. Additional character costumes made included through the original's demos and downloadable content were included in Type-0 HD as unlockables, along with costumes unique to the HD version.
@Rellings
#finalfantasy #ff #finalfantasytype0 #finalfantasytype0hd #remaster #gaming #gameplay #playthrough #walkthrough #playstation #playstation4 #ps4 #rellings #squareenix #short #shorts #youtubeshorts
105
views
THE BATTLE OF JUDECCA | Final Fantasy Type-0 HD #finalfantasy #shorts
Ongoing Playthrough on Channel
Final Fantasy Type-0 HD (Japanese: ファイナルファンタジー零式 HD, Hepburn: Fainaru Fantajī Reishiki HD) is an action role-playing game developed by Square Enix and HexaDrive, and published by Square Enix for PlayStation 4 and Xbox One, and later for Windows via Steam. It was released worldwide in March 2015, while the Steam port was released in August. Type-0 HD is a high-definition remaster of the Japan-exclusive PlayStation Portable game Final Fantasy Type-0, a spin-off from the main Final Fantasy series and part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos. The story focuses on Class Zero, a group of fourteen students from the Dominion of Rubrum who must fight the neighboring Militesi Empire when they launch an assault on the other Crystal States of Orience. In doing so, the group become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals.
After Type-0 received a 2011 Japan-only release on PSP, Type-0 HD began development in mid-2012 as part of a move to promote the next generation of gaming consoles, and gave the opportunity for multiple changes to refine the experience for players. Outside of updated graphics and an expanded color palette, Type-0 HD is largely identical to the original PSP version, although the original's multiplayer functionality was dropped, and additional difficulty levels were implemented. Type-0 HD reached high positions in international sales charts, and has sold over one million copies worldwide as of October 2015. It received praise for its story and battle system, while criticisms have focused on its HD upgrade and localization.
Final Fantasy Type-0 HD is an action role-playing video game that utilizes a real-time battle system similar to Crisis Core: Final Fantasy VII. The player controls Class Zero, an elite fighting force of fourteen students from Rubrum's Akademeia. Outside mission environments and Akademeia (Class Zero's home base), Class Zero navigates Orience through a scaled-down world map. The world can be navigated on foot, using chocobos (recurring galliform birds in the Final Fantasy series) or via an airship. Type-0 HD is split into missions with free periods in between. During these free periods between missions, players can explore Akademeia, breed chocobos for personal use, and complete side quests for characters in Akademeia and liberated towns.
During missions, three members of Class Zero can be selected for missions while the others are kept in reserve in case a player character dies. The lead character can be swapped at any time, with the other two being controlled by the game's artificial intelligence. During certain story missions, players take part in real-time strategy battles on the world map. During combat missions, players gain experience points and increase their experience level as they defeat enemies, as well as obtaining Phantoma from defeated enemies, used to upgrade the characters' magic skills. Each character has access to summoned monsters called Eidolons (War Gods (軍神, Gunshin) in the original Japanese), which are summoned for limited periods at the cost of a character's total health.
While the core gameplay remains the same, multiple adjustments were made to existing systems. The HD version features four difficulty levels as opposed to the original's three, including an "easy" option. The original game's multiplayer elements were removed during optimization for consoles, and types of magic and accessories previously only available in multiplayer were incorporated into the single-player campaign. A feature unique to Type-0 HD is the support personnel (SP) system: when activated, AI-controlled support characters take the place of normal party members. SP points earned in battle can be used to purchase special items. Additional character costumes made included through the original's demos and downloadable content were included in Type-0 HD as unlockables, along with costumes unique to the HD version.
@Rellings
#finalfantasy #ff #finalfantasytype0 #finalfantasytype0hd #remaster #gaming #gameplay #playthrough #walkthrough #playstation #playstation4 #ps4 #rellings #squareenix #short #shorts #youtubeshorts
136
views
DEATH OF A SOLDIER | Final Fantasy Type-0 HD #finalfantasy #shorts
Ongoing Playthrough on Channel
Final Fantasy Type-0 HD (Japanese: ファイナルファンタジー零式 HD, Hepburn: Fainaru Fantajī Reishiki HD) is an action role-playing game developed by Square Enix and HexaDrive, and published by Square Enix for PlayStation 4 and Xbox One, and later for Windows via Steam. It was released worldwide in March 2015, while the Steam port was released in August. Type-0 HD is a high-definition remaster of the Japan-exclusive PlayStation Portable game Final Fantasy Type-0, a spin-off from the main Final Fantasy series and part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos. The story focuses on Class Zero, a group of fourteen students from the Dominion of Rubrum who must fight the neighboring Militesi Empire when they launch an assault on the other Crystal States of Orience. In doing so, the group become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals.
After Type-0 received a 2011 Japan-only release on PSP, Type-0 HD began development in mid-2012 as part of a move to promote the next generation of gaming consoles, and gave the opportunity for multiple changes to refine the experience for players. Outside of updated graphics and an expanded color palette, Type-0 HD is largely identical to the original PSP version, although the original's multiplayer functionality was dropped, and additional difficulty levels were implemented. Type-0 HD reached high positions in international sales charts, and has sold over one million copies worldwide as of October 2015. It received praise for its story and battle system, while criticisms have focused on its HD upgrade and localization.
Final Fantasy Type-0 HD is an action role-playing video game that utilizes a real-time battle system similar to Crisis Core: Final Fantasy VII. The player controls Class Zero, an elite fighting force of fourteen students from Rubrum's Akademeia. Outside mission environments and Akademeia (Class Zero's home base), Class Zero navigates Orience through a scaled-down world map. The world can be navigated on foot, using chocobos (recurring galliform birds in the Final Fantasy series) or via an airship. Type-0 HD is split into missions with free periods in between. During these free periods between missions, players can explore Akademeia, breed chocobos for personal use, and complete side quests for characters in Akademeia and liberated towns.
During missions, three members of Class Zero can be selected for missions while the others are kept in reserve in case a player character dies. The lead character can be swapped at any time, with the other two being controlled by the game's artificial intelligence. During certain story missions, players take part in real-time strategy battles on the world map. During combat missions, players gain experience points and increase their experience level as they defeat enemies, as well as obtaining Phantoma from defeated enemies, used to upgrade the characters' magic skills. Each character has access to summoned monsters called Eidolons (War Gods (軍神, Gunshin) in the original Japanese), which are summoned for limited periods at the cost of a character's total health.
While the core gameplay remains the same, multiple adjustments were made to existing systems. The HD version features four difficulty levels as opposed to the original's three, including an "easy" option. The original game's multiplayer elements were removed during optimization for consoles, and types of magic and accessories previously only available in multiplayer were incorporated into the single-player campaign. A feature unique to Type-0 HD is the support personnel (SP) system: when activated, AI-controlled support characters take the place of normal party members. SP points earned in battle can be used to purchase special items. Additional character costumes made included through the original's demos and downloadable content were included in Type-0 HD as unlockables, along with costumes unique to the HD version.
@Rellings
#finalfantasy #ff #finalfantasytype0 #finalfantasytype0hd #remaster #gaming #gameplay #playthrough #walkthrough #playstation #playstation4 #ps4 #rellings #squareenix #short #shorts #youtubeshorts
101
views
THE MESSENGER BOSS FIGHT | PHANTOM #themessenger #bossfight #shorts
Ongoing Playthrough on Channel
The Messenger is a 2018 action-platform game developed by Sabotage Studio and published by Devolver Digital for Windows, Nintendo Switch, PlayStation 4, and Xbox One. The story follows a Ninja from a village that foretells a "Western Hero" who will save them from the Demon King. Upon the fulfillment of the prophecy, the Western Hero appoints the Ninja as the Messenger, and is tasked to take a scroll to the mountain. The game incorporates elements such as time travel, with the visuals changing from 8-bit to 16-bit to represent the Messenger traveling to the future.
The game began as a personal project by the lead designer and programmer Thierry Boulanger, who took inspiration from games such as Ninja Gaiden and Chrono Trigger. The soundtrack was created by Eric W. Brown, who created each song individually in the 8-bit and 16-bit styles. The game was well-received by critics, who praised the gameplay, music, and graphical style shifts.
The Messenger is a side-scrolling action-platformer inspired by the Ninja Gaiden series. Players control a ninja known as "The Messenger" as he goes on a quest to deliver a scroll on behalf of a great hero. The Messenger can run, jump, attack with his sword, and perform a technique called "Cloudstepping", which allows him to perform an extra jump in mid-air after attacking an enemy or object.
As the game progresses, the Messenger gains new abilities such as climbing walls, and a "rope dart" used to propel himself through obstacles and enemies. By collecting Time Shards earned by defeating enemies or exploring, the player can purchase additional upgrades such as being able to destroy projectiles. If the player dies, a demon named Quarble will appear and revive them at the last checkpoint that they reached. Afterwards, Quarble will follow the player around for a short amount of time, automatically taking any Time Shards the player collects as payment.
The game initially presents itself as a linear level-based adventure split across two eras; the past, which is presented with 8-bit graphics and audio, and the future, which uses a 16-bit presentation. Later on, The Messenger becomes a Metroidvania-style game, in which the player revisits both eras in any order and direction in order to find key items. In this section, the player can use special warps to move between the past and present, changing the layout of each level and allowing them to access new areas. In addition to the main story, green medallions are hidden inside the levels as optional objectives, and players gain a reward by collecting all 45.
@Rellings
#themessenger #sidescroller #platformer #sabotagestudio #devolverdigital #playthrough #walkthrough #gaming #gameplay #playstation #playstation4 #ps4 #rellings #metroidvania
62
views
THE MESSENGER BOSS FIGHT | ABOMINATION #themessenger #bossfight #shorts
Ongoing Playthrough on Channel
The Messenger is a 2018 action-platform game developed by Sabotage Studio and published by Devolver Digital for Windows, Nintendo Switch, PlayStation 4, and Xbox One. The story follows a Ninja from a village that foretells a "Western Hero" who will save them from the Demon King. Upon the fulfillment of the prophecy, the Western Hero appoints the Ninja as the Messenger, and is tasked to take a scroll to the mountain. The game incorporates elements such as time travel, with the visuals changing from 8-bit to 16-bit to represent the Messenger traveling to the future.
The game began as a personal project by the lead designer and programmer Thierry Boulanger, who took inspiration from games such as Ninja Gaiden and Chrono Trigger. The soundtrack was created by Eric W. Brown, who created each song individually in the 8-bit and 16-bit styles. The game was well-received by critics, who praised the gameplay, music, and graphical style shifts.
The Messenger is a side-scrolling action-platformer inspired by the Ninja Gaiden series. Players control a ninja known as "The Messenger" as he goes on a quest to deliver a scroll on behalf of a great hero. The Messenger can run, jump, attack with his sword, and perform a technique called "Cloudstepping", which allows him to perform an extra jump in mid-air after attacking an enemy or object.
As the game progresses, the Messenger gains new abilities such as climbing walls, and a "rope dart" used to propel himself through obstacles and enemies. By collecting Time Shards earned by defeating enemies or exploring, the player can purchase additional upgrades such as being able to destroy projectiles. If the player dies, a demon named Quarble will appear and revive them at the last checkpoint that they reached. Afterwards, Quarble will follow the player around for a short amount of time, automatically taking any Time Shards the player collects as payment.
The game initially presents itself as a linear level-based adventure split across two eras; the past, which is presented with 8-bit graphics and audio, and the future, which uses a 16-bit presentation. Later on, The Messenger becomes a Metroidvania-style game, in which the player revisits both eras in any order and direction in order to find key items. In this section, the player can use special warps to move between the past and present, changing the layout of each level and allowing them to access new areas. In addition to the main story, green medallions are hidden inside the levels as optional objectives, and players gain a reward by collecting all 45.
@Rellings
#themessenger #sidescroller #platformer #sabotagestudio #devolverdigital #playthrough #walkthrough #gaming #gameplay #playstation #playstation4 #ps4 #rellings #metroidvania
104
views
THE MESSENGER BOSS FIGHT | BUTTERFLY MATRIARCH #themessenger #bossfight #shorts
Ongoing Playthrough on Channel
The Messenger is a 2018 action-platform game developed by Sabotage Studio and published by Devolver Digital for Windows, Nintendo Switch, PlayStation 4, and Xbox One. The story follows a Ninja from a village that foretells a "Western Hero" who will save them from the Demon King. Upon the fulfillment of the prophecy, the Western Hero appoints the Ninja as the Messenger, and is tasked to take a scroll to the mountain. The game incorporates elements such as time travel, with the visuals changing from 8-bit to 16-bit to represent the Messenger traveling to the future.
The game began as a personal project by the lead designer and programmer Thierry Boulanger, who took inspiration from games such as Ninja Gaiden and Chrono Trigger. The soundtrack was created by Eric W. Brown, who created each song individually in the 8-bit and 16-bit styles. The game was well-received by critics, who praised the gameplay, music, and graphical style shifts.
The Messenger is a side-scrolling action-platformer inspired by the Ninja Gaiden series. Players control a ninja known as "The Messenger" as he goes on a quest to deliver a scroll on behalf of a great hero. The Messenger can run, jump, attack with his sword, and perform a technique called "Cloudstepping", which allows him to perform an extra jump in mid-air after attacking an enemy or object.
As the game progresses, the Messenger gains new abilities such as climbing walls, and a "rope dart" used to propel himself through obstacles and enemies. By collecting Time Shards earned by defeating enemies or exploring, the player can purchase additional upgrades such as being able to destroy projectiles. If the player dies, a demon named Quarble will appear and revive them at the last checkpoint that they reached. Afterwards, Quarble will follow the player around for a short amount of time, automatically taking any Time Shards the player collects as payment.
The game initially presents itself as a linear level-based adventure split across two eras; the past, which is presented with 8-bit graphics and audio, and the future, which uses a 16-bit presentation. Later on, The Messenger becomes a Metroidvania-style game, in which the player revisits both eras in any order and direction in order to find key items. In this section, the player can use special warps to move between the past and present, changing the layout of each level and allowing them to access new areas. In addition to the main story, green medallions are hidden inside the levels as optional objectives, and players gain a reward by collecting all 45.
@Rellings
#themessenger #sidescroller #platformer #sabotagestudio #devolverdigital #playthrough #walkthrough #gaming #gameplay #playstation #playstation4 #ps4 #rellings #metroidvania
66
views
THE END FOR MR. SCRATCH | Alan Wake's American Nightmare #alanwake #americannightmare #shorts
Full Playthrough on Channel.
Alan Wake's American Nightmare is an action-adventure video game developed by Remedy Entertainment and published by Microsoft Studios. The game is a downloadable follow-up and spin-off to its predecessor, Alan Wake. The game is an Xbox 360 title and was released on 22 February 2012 worldwide. A Microsoft Windows version was released on 22 May 2012 in North America, 29 June 2012 in Europe and 15 November 2012 in Australia.
Alan Wake's American Nightmare makes use of the same combat mechanics found in the original Alan Wake: Alan has a flashlight, which must be focused on enemies before firing weapons at them. American Nightmare is more battle-focused, containing more ammunition and a wider variety of weapons, including a machine gun, a nail gun, a crossbow, and combat shotguns, among others. Some weapons are unlocked via cases found throughout the maps, which each require a certain number of acquired manuscript pages to open. Collectible pages were also featured in the original Alan Wake, though they had only served to provide an additional story element.
The game also features an arcade mode, where Alan is set against increasingly difficult waves of enemies. New arcade maps are unlocked as they are successfully beaten, while available weapons are determined by the number of pages that have been recovered in story mode.
@Rellings
#alanwake #alanwakesamericannightmare #americannightmare #longplay #playthrough #walkthrough #gameplay #gaming #pc #pcgaming #remedy #samlake #rellings #short #shorts #youtubeshorts
41
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MR. SCRATCH | Alan Wake's American Nightmare #alanwake #americannightmare #shorts
Full Playthrough on Channel.
Alan Wake's American Nightmare is an action-adventure video game developed by Remedy Entertainment and published by Microsoft Studios. The game is a downloadable follow-up and spin-off to its predecessor, Alan Wake. The game is an Xbox 360 title and was released on 22 February 2012 worldwide. A Microsoft Windows version was released on 22 May 2012 in North America, 29 June 2012 in Europe and 15 November 2012 in Australia.
Alan Wake's American Nightmare makes use of the same combat mechanics found in the original Alan Wake: Alan has a flashlight, which must be focused on enemies before firing weapons at them. American Nightmare is more battle-focused, containing more ammunition and a wider variety of weapons, including a machine gun, a nail gun, a crossbow, and combat shotguns, among others. Some weapons are unlocked via cases found throughout the maps, which each require a certain number of acquired manuscript pages to open. Collectible pages were also featured in the original Alan Wake, though they had only served to provide an additional story element.
The game also features an arcade mode, where Alan is set against increasingly difficult waves of enemies. New arcade maps are unlocked as they are successfully beaten, while available weapons are determined by the number of pages that have been recovered in story mode.
@Rellings
#alanwake #alanwakesamericannightmare #americannightmare #longplay #playthrough #walkthrough #gameplay #gaming #pc #pcgaming #remedy #samlake #rellings #short #shorts #youtubeshorts
32
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SEVASTOPOL'S DESTRUCTION | Alien: Isolation #alien #alienisolation #shorts
Ongoing Playthrough on Channel.
Alien: Isolation is a 2014 survival horror game developed by Creative Assembly and published by Sega for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. Based on the Alien film series, the game is set 15 years after the events of the original 1979 film, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother aboard the space station Sevastopol. Once inside, Amanda discovers that the station has fallen into disarray due to an Alien creature on the loose and must find a way to escape. The game emphasizes stealth and survival horror gameplay, requiring the player to avoid, outsmart, and fight enemies with tools such as a motion tracker and flamethrower.
Alien: Isolation was designed to resemble the original Alien film rather than its more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future could look like. It runs on an engine built to accommodate the Alien's behaviour and technical aspects such as atmospheric and lighting effects. Creative Assembly intended to make Alien: Isolation a third-person game, but used first-person to create a more intense experience. Several downloadable content packs were released, some of which relive scenes from the original film.
@Rellings
#alien #alienisolation #survivalhorror #gaming #gameplay #ongoing #playstation #playstation4 #ps4 #playthrough #walkthrough #creativeassembly #sega #rellings #short #shorts #youtubeshorts
28
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ESCAPE POD | Alien: Isolation #alien #alienisolation #shorts
Ongoing Playthrough on Channel.
Alien: Isolation is a 2014 survival horror game developed by Creative Assembly and published by Sega for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. Based on the Alien film series, the game is set 15 years after the events of the original 1979 film, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother aboard the space station Sevastopol. Once inside, Amanda discovers that the station has fallen into disarray due to an Alien creature on the loose and must find a way to escape. The game emphasizes stealth and survival horror gameplay, requiring the player to avoid, outsmart, and fight enemies with tools such as a motion tracker and flamethrower.
Alien: Isolation was designed to resemble the original Alien film rather than its more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future could look like. It runs on an engine built to accommodate the Alien's behaviour and technical aspects such as atmospheric and lighting effects. Creative Assembly intended to make Alien: Isolation a third-person game, but used first-person to create a more intense experience. Several downloadable content packs were released, some of which relive scenes from the original film.
@Rellings
#alien #alienisolation #survivalhorror #gaming #gameplay #ongoing #playstation #playstation4 #ps4 #playthrough #walkthrough #creativeassembly #sega #rellings #short #shorts #youtubeshorts
24
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RETURN | DELUSIONS | Alan Wake: The Writer #alanwake #alanwakeremastered #shorts
Full Playthrough on Channel.
The Writer is the eighth and final episode in the game, Alan Wake. The DLC was released October 12th 2010 at the cost of $6.99 on the Xbox 360, though it is included within the base PC version as well as all versions of Alan Wake Remastered. The episode continues from the previous episode, with Alan Wake trying to reach the insane version of himself.
@Rellings
#alanwake #alanwakeremastered #alanwakethewriter #thewriter #remedy #samlake #playstation #playstation4 #ps4 #gameplay #gaming #walkthrough #longplay #playthrough #rellings #short #shorts #youtubeshorts
16
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DELUSIONS | Alan Wake: The Signal #alanwake #alanwakeremastered #shorts
Full Playthrough on Channel
The Signal is an additional Alan Wake episode released via DLC. The DLC was free to all those who bought a new copy of the Xbox 360 version of Alan Wake, but for those who rented or bought a pre-owned copy, the price of the DLC was $6.99. However it is included within the base PC version as well as all versions of Alan Wake Remastered.
It was released on 27th July 2010.
@Rellings
#alanwake #alanwakeremastered #alanwakethesignal #thesignal #remedy #samlake #playstation #playstation4 #ps4 #gameplay #gaming #walkthrough #longplay #playthrough #rellings #short #shorts #youtubeshorts
17
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Alan Wake: The Signal (PS4) Full Playthrough (No Commentary)
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Full Playthrough of Alan Wake Remastered DLC "The Signal" on PlayStation 4.
The Signal is an additional Alan Wake episode released via DLC. The DLC was free to all those who bought a new copy of the Xbox 360 version of Alan Wake, but for those who rented or bought a pre-owned copy, the price of the DLC was $6.99. However it is included within the base PC version as well as all versions of Alan Wake Remastered.
It was released on 27th July 2010.
@Rellings
#alanwake #alanwakeremastered #alanwakethesignal #thesignal #remedy #samlake #playstation #playstation4 #ps4 #gameplay #gaming #walkthrough #longplay #playthrough #rellings
17
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TRAPPED IN A NIGHTMARE | Alan Wake Remastered #alanwake #alanwakeremastered #shorts
Full Playthrough on Channel
Alan Wake is an action-adventure game developed by Remedy Entertainment and published by Microsoft Game Studios. The game was released in May 2010 for the Xbox 360, with a Windows version following in February 2012 and a remastered version released for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows in October 2021, as well as a Nintendo Switch version in October 2022. The story follows bestselling thriller novelist Alan Wake as he tries to uncover the mystery behind his wife's disappearance during a vacation in the small fictional town of Bright Falls, Washington, all while experiencing events from the plot in his latest novel, which he cannot remember writing, coming to life.
In its pacing and structure, Alan Wake is similar to a thriller television series, with episodes that contain plot twists and cliffhangers. The game itself consists of six episodes, and the storyline is continued by two special episodes, The Signal and The Writer, that were made available as downloadable content (DLC) within the same year of the game's release. Additionally, a six-episode live-action web series called Bright Falls acts as a prequel to the game, and a number of related books also expand upon the Alan Wake story.
Chiefly written by Sam Lake, Alan Wake took over five years to create. The game was originally developed as an open-world survival game as an anti-thesis to Remedy's prior linear Max Payne games, but struggled over three years in merging the gameplay with the action-thriller story they wanted to tell. After an intense two-month period, the team reworked the game to be a more traditional linear game broken into an episodic approach but which better supported the planned narrative structure and capable of reusing much of the open world assets already built.
The game received positive reviews from critics, has garnered a cult following, and is often praised for its visuals, sound, narrative, pacing and atmosphere. Alan Wake was awarded the first spot in Time magazine's list of the top 10 video games of 2010. Alan Wake's American Nightmare, a stand-alone spin-off, was released in February 2012 on the Xbox Live Arcade service.
One cancelled sequel became the foundation and inspiration of Remedy's next title, Quantum Break. Later, Remedy released Control in 2019, which takes place in a shared universe with Alan Wake. A sequel, Alan Wake II, was announced at The Game Awards 2021 in December 2021 and is scheduled for release in October 2023.
@Rellings
#alanwake #alanwakeremastered #remaster #remedy #gaming #gameplay #walkthrough #playthrough #longplay #fullplaythrough #playstation #ps4 #playstation4 #rellings #samlake #shorts #short #youtubeshorts
17
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KNIGHTFALL | Batman: Arkham Knight #batman #arkhamknight #short
Ongoing Playthrough on Channel.
Batman: Arkham Knight is a 2015 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the successor to the 2013 video game Batman: Arkham Origins, a direct sequel to Batman: Arkham City (2011) and the fourth main installment in the Batman: Arkham series. Written by Sefton Hill, Ian Ball and Martin Lancaster, Arkham Knight is inspired by the long-running comic book mythos. Set nine months after the events of Arkham City, the game's main storyline follows Batman as he confronts Scarecrow, who has launched an attack on Gotham City and caused a citywide evacuation. Scarecrow, with the help of the mysterious Arkham Knight, plots to unite all of Gotham's criminals in an attempt to finally destroy Batman.
The game is presented from a third-person perspective, with a primary focus on Batman's melee combat, stealth abilities, detective skills, and gadgets. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies. Arkham Knight introduces the Batmobile as a playable vehicle, which is used for transportation, puzzle solving and combat.
Development on Arkham Knight began in 2011 after completion of Arkham City and took place over four years. Rocksteady opted to use its own writers for the main story with collaboration by comic book writer Geoff Johns, choosing to replace Paul Dini who had worked on Arkham Asylum and Arkham City. The introduction of the Batmobile required a change in the team's design methodology, as the previous games' city designs were too narrow and confined to allow smooth travel for the vehicle.
@Rellings
#batman #arkham #batmanarkhamknight #arkhamknight #rocksteady #gameplay #gaming #playthrough #walkthrough #playstation #playstation4 #ps4 #rellings #dc #dccomics #short #shorts #youtubeshorts
27
views
RA'S AL GHUL | Batman: Arkham Knight #batman #arkhamknight #short
Ongoing Playthrough on Channel.
Batman: Arkham Knight is a 2015 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the successor to the 2013 video game Batman: Arkham Origins, a direct sequel to Batman: Arkham City (2011) and the fourth main installment in the Batman: Arkham series. Written by Sefton Hill, Ian Ball and Martin Lancaster, Arkham Knight is inspired by the long-running comic book mythos. Set nine months after the events of Arkham City, the game's main storyline follows Batman as he confronts Scarecrow, who has launched an attack on Gotham City and caused a citywide evacuation. Scarecrow, with the help of the mysterious Arkham Knight, plots to unite all of Gotham's criminals in an attempt to finally destroy Batman.
The game is presented from a third-person perspective, with a primary focus on Batman's melee combat, stealth abilities, detective skills, and gadgets. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies. Arkham Knight introduces the Batmobile as a playable vehicle, which is used for transportation, puzzle solving and combat.
Development on Arkham Knight began in 2011 after completion of Arkham City and took place over four years. Rocksteady opted to use its own writers for the main story with collaboration by comic book writer Geoff Johns, choosing to replace Paul Dini who had worked on Arkham Asylum and Arkham City. The introduction of the Batmobile required a change in the team's design methodology, as the previous games' city designs were too narrow and confined to allow smooth travel for the vehicle.
@Rellings
#batman #arkham #batmanarkhamknight #arkhamknight #rocksteady #gameplay #gaming #playthrough #walkthrough #playstation #playstation4 #ps4 #rellings #dc #dccomics #short #shorts #youtubeshorts
30
views
MR. FREEZE | Batman: Arkham Knight #batman #arkhamknight #short
Ongoing Playthrough on Channel.
Batman: Arkham Knight is a 2015 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the successor to the 2013 video game Batman: Arkham Origins, a direct sequel to Batman: Arkham City (2011) and the fourth main installment in the Batman: Arkham series. Written by Sefton Hill, Ian Ball and Martin Lancaster, Arkham Knight is inspired by the long-running comic book mythos. Set nine months after the events of Arkham City, the game's main storyline follows Batman as he confronts Scarecrow, who has launched an attack on Gotham City and caused a citywide evacuation. Scarecrow, with the help of the mysterious Arkham Knight, plots to unite all of Gotham's criminals in an attempt to finally destroy Batman.
The game is presented from a third-person perspective, with a primary focus on Batman's melee combat, stealth abilities, detective skills, and gadgets. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies. Arkham Knight introduces the Batmobile as a playable vehicle, which is used for transportation, puzzle solving and combat.
Development on Arkham Knight began in 2011 after completion of Arkham City and took place over four years. Rocksteady opted to use its own writers for the main story with collaboration by comic book writer Geoff Johns, choosing to replace Paul Dini who had worked on Arkham Asylum and Arkham City. The introduction of the Batmobile required a change in the team's design methodology, as the previous games' city designs were too narrow and confined to allow smooth travel for the vehicle.
@Rellings
#batman #arkham #batmanarkhamknight #arkhamknight #rocksteady #gameplay #gaming #playthrough #walkthrough #playstation #playstation4 #ps4 #rellings #dc #dccomics #short #shorts #youtubeshorts
77
views
Batman: Arkham Knight (PS4) Playthrough | Part 6 (No Commentary)
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Part 6 of my Ongoing Playthrough of Batman: Arkham Knight on PlayStation 4.
Batman: Arkham Knight is a 2015 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the successor to the 2013 video game Batman: Arkham Origins, a direct sequel to Batman: Arkham City (2011) and the fourth main installment in the Batman: Arkham series. Written by Sefton Hill, Ian Ball and Martin Lancaster, Arkham Knight is inspired by the long-running comic book mythos. Set nine months after the events of Arkham City, the game's main storyline follows Batman as he confronts Scarecrow, who has launched an attack on Gotham City and caused a citywide evacuation. Scarecrow, with the help of the mysterious Arkham Knight, plots to unite all of Gotham's criminals in an attempt to finally destroy Batman.
The game is presented from a third-person perspective, with a primary focus on Batman's melee combat, stealth abilities, detective skills, and gadgets. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies. Arkham Knight introduces the Batmobile as a playable vehicle, which is used for transportation, puzzle solving and combat.
Development on Arkham Knight began in 2011 after completion of Arkham City and took place over four years. Rocksteady opted to use its own writers for the main story with collaboration by comic book writer Geoff Johns, choosing to replace Paul Dini who had worked on Arkham Asylum and Arkham City. The introduction of the Batmobile required a change in the team's design methodology, as the previous games' city designs were too narrow and confined to allow smooth travel for the vehicle.
@Rellings
#batman #arkham #batmanarkhamknight #arkhamknight #rocksteady #gameplay #gaming #playthrough #walkthrough #playstation #playstation4 #ps4 #rellings #dc #dccomics
23
views
KRATOS KILL ALECTO | God of War: Ascension #godofwarascension #godofwar #shorts
Full Playthrough on Channel
God of War: Ascension is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). The game was first released on March 12, 2013, for the PlayStation 3 (PS3) console. It is the seventh installment in the God of War series and a prequel to the entire series. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist, Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper, Orkos, Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon, the Blades of Chaos, and other weapons acquired by the game's World Weapons mechanic. It continues the use of quick time events from previous entries but also utilizes a promptless free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. The game also features a redesigned combat system, gameplay mechanics not available in previous installments, and downloadable content. Notably, Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes. Ascension was the last game in the series (production-wise; chronologically it was God of War III) to be based on Greek mythology and also the last one to feature Terrence C. Carson as the voice of Kratos as the franchise shifted to Norse mythology with 2018's God of War and Christopher Judge took over the role of Kratos.
God of War: Ascension received generally favorable reviews from critics, who praised its fundamental gameplay and spectacle as true to the series, although the story was deemed to be less compelling than in previous installments. The game's multiplayer element received mixed responses: although reviewers found that the gameplay translated well into the multiplayer setting, they criticized the balance and depth of combat. Ascension sold less well than its predecessor, with only 3 million copies sold and received no awards, but it did however, receive several nominations, including "Outstanding Achievement in Videogame Writing" at the Writers Guild of America Videogame Awards and the Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Sound Design".
@Rellings
#godofwar #godofwarascension #godofwarps3 #ascension #gaming #gameplay #longplay #walkthrough #playthrough #playstation #playstation3 #ps3 #santamonicastudio #kratos #rellings #short #shorts #youtubeshorts
22
views
KRATOS KILLS CHARBYDIS | God of War: Ascension #godofwarascension #godofwar #shorts
Full Playthrough on Channel
God of War: Ascension is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). The game was first released on March 12, 2013, for the PlayStation 3 (PS3) console. It is the seventh installment in the God of War series and a prequel to the entire series. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist, Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper, Orkos, Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon, the Blades of Chaos, and other weapons acquired by the game's World Weapons mechanic. It continues the use of quick time events from previous entries but also utilizes a promptless free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. The game also features a redesigned combat system, gameplay mechanics not available in previous installments, and downloadable content. Notably, Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes. Ascension was the last game in the series (production-wise; chronologically it was God of War III) to be based on Greek mythology and also the last one to feature Terrence C. Carson as the voice of Kratos as the franchise shifted to Norse mythology with 2018's God of War and Christopher Judge took over the role of Kratos.
God of War: Ascension received generally favorable reviews from critics, who praised its fundamental gameplay and spectacle as true to the series, although the story was deemed to be less compelling than in previous installments. The game's multiplayer element received mixed responses: although reviewers found that the gameplay translated well into the multiplayer setting, they criticized the balance and depth of combat. Ascension sold less well than its predecessor, with only 3 million copies sold and received no awards, but it did however, receive several nominations, including "Outstanding Achievement in Videogame Writing" at the Writers Guild of America Videogame Awards and the Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Sound Design".
@Rellings
#godofwar #godofwarascension #godofwarps3 #ascension #gaming #gameplay #longplay #walkthrough #playthrough #playstation #playstation3 #ps3 #santamonicastudio #kratos #rellings #short #shorts #youtubeshorts
21
views
KRATOS KILLS POLLUX & CASTOR | God of War: Ascension #godofwarascension #godofwar #shorts
Full Playthrough on Channel
God of War: Ascension is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). The game was first released on March 12, 2013, for the PlayStation 3 (PS3) console. It is the seventh installment in the God of War series and a prequel to the entire series. Loosely based on Greek mythology, it is set in ancient Greece with vengeance as its central motif. The player controls the protagonist, Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper, Orkos, Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon, the Blades of Chaos, and other weapons acquired by the game's World Weapons mechanic. It continues the use of quick time events from previous entries but also utilizes a promptless free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. The game also features a redesigned combat system, gameplay mechanics not available in previous installments, and downloadable content. Notably, Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes. Ascension was the last game in the series (production-wise; chronologically it was God of War III) to be based on Greek mythology and also the last one to feature Terrence C. Carson as the voice of Kratos as the franchise shifted to Norse mythology with 2018's God of War and Christopher Judge took over the role of Kratos.
God of War: Ascension received generally favorable reviews from critics, who praised its fundamental gameplay and spectacle as true to the series, although the story was deemed to be less compelling than in previous installments. The game's multiplayer element received mixed responses: although reviewers found that the gameplay translated well into the multiplayer setting, they criticized the balance and depth of combat. Ascension sold less well than its predecessor, with only 3 million copies sold and received no awards, but it did however, receive several nominations, including "Outstanding Achievement in Videogame Writing" at the Writers Guild of America Videogame Awards and the Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Sound Design".
@Rellings
#godofwar #godofwarascension #godofwarps3 #ascension #gaming #gameplay #longplay #walkthrough #playthrough #playstation #playstation3 #ps3 #santamonicastudio #kratos #rellings #short #shorts #youtubeshorts
21
views
BATMAN GETS A NEW SUIT | Batman: Arkham Knight #batman #arkhamknight #short
Ongoing Playthrough on Channel.
Batman: Arkham Knight is a 2015 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the successor to the 2013 video game Batman: Arkham Origins, a direct sequel to Batman: Arkham City (2011) and the fourth main installment in the Batman: Arkham series. Written by Sefton Hill, Ian Ball and Martin Lancaster, Arkham Knight is inspired by the long-running comic book mythos. Set nine months after the events of Arkham City, the game's main storyline follows Batman as he confronts Scarecrow, who has launched an attack on Gotham City and caused a citywide evacuation. Scarecrow, with the help of the mysterious Arkham Knight, plots to unite all of Gotham's criminals in an attempt to finally destroy Batman.
The game is presented from a third-person perspective, with a primary focus on Batman's melee combat, stealth abilities, detective skills, and gadgets. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies. Arkham Knight introduces the Batmobile as a playable vehicle, which is used for transportation, puzzle solving and combat.
Development on Arkham Knight began in 2011 after completion of Arkham City and took place over four years. Rocksteady opted to use its own writers for the main story with collaboration by comic book writer Geoff Johns, choosing to replace Paul Dini who had worked on Arkham Asylum and Arkham City. The introduction of the Batmobile required a change in the team's design methodology, as the previous games' city designs were too narrow and confined to allow smooth travel for the vehicle.
@Rellings
#batman #arkham #batmanarkhamknight #arkhamknight #rocksteady #gameplay #gaming #playthrough #walkthrough #playstation #playstation4 #ps4 #rellings #dc #dccomics #short #shorts #youtubeshorts
24
views
Batman: Arkham Knight (PS4) Playthrough | Part 1 (No Commentary)
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Part 1 of my Ongoing Playthrough of Batman: Arkham Knight on PlayStation 4.
Batman: Arkham Knight is a 2015 action-adventure game developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman, it is the successor to the 2013 video game Batman: Arkham Origins, a direct sequel to Batman: Arkham City (2011) and the fourth main installment in the Batman: Arkham series. Written by Sefton Hill, Ian Ball and Martin Lancaster, Arkham Knight is inspired by the long-running comic book mythos. Set nine months after the events of Arkham City, the game's main storyline follows Batman as he confronts Scarecrow, who has launched an attack on Gotham City and caused a citywide evacuation. Scarecrow, with the help of the mysterious Arkham Knight, plots to unite all of Gotham's criminals in an attempt to finally destroy Batman.
The game is presented from a third-person perspective, with a primary focus on Batman's melee combat, stealth abilities, detective skills, and gadgets. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions, and unlocking new areas by progressing through the main story or obtaining new equipment. The player is able to complete side missions away from the main story to unlock additional content and collectible items. Combat focuses on chaining attacks together against numerous foes while avoiding damage, while stealth allows Batman to conceal himself around an area, using gadgets and the environment to silently eliminate enemies. Arkham Knight introduces the Batmobile as a playable vehicle, which is used for transportation, puzzle solving and combat.
Development on Arkham Knight began in 2011 after completion of Arkham City and took place over four years. Rocksteady opted to use its own writers for the main story with collaboration by comic book writer Geoff Johns, choosing to replace Paul Dini who had worked on Arkham Asylum and Arkham City. The introduction of the Batmobile required a change in the team's design methodology, as the previous games' city designs were too narrow and confined to allow smooth travel for the vehicle.
@Rellings
#batman #arkham #batmanarkhamknight #arkhamknight #rocksteady #gameplay #gaming #playthrough #walkthrough #playstation #playstation4 #ps4 #rellings #dc #dccomics
18
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