Warhammer 40k Imperial Guard Campaign Part 1
Titanium wars is a mod for Dark Crusade, which I find extremely fun. It changes units, adds new ones, and overall makes the stronghold maps much more challenging. While I may try to play the Spacemarines, orks or even Necrons, my first love is the Imperial Guard. While I may dabble in those and try to make some videos, this may be the only complete one.
This is a long video series, showing all the battles. I hope you enjoy.
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Warhammer 40k Imperial Guard Campaign Part 3
Titanium wars is a mod for Dark Crusade, which I find extremely fun. It changes units, adds new ones, and overall makes the stronghold maps much more challenging. While I may try to play the Spacemarines, orks or even Necrons, my first love is the Imperial Guard. While I may dabble in those and try to make some videos, this may be the only complete one.
This is a long video series, showing all the battles. I hope you enjoy.
Warhammer 40k Imperial Guard Campaign Part 2
Titanium wars is a mod for Dark Crusade, which I find extremely fun. It changes units, adds new ones, and overall makes the stronghold maps much more challenging. While I may try to play the Spacemarines, orks or even Necrons, my first love is the Imperial Guard. While I may dabble in those and try to make some videos, this may be the only complete one.
This is a long video series, showing all the battles. I hope you enjoy.
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view
Pugdy Plays Ogre Battle MOTBQ (Lap of the Gods Mod) Part 11 Valley Kastro
Multiple restarts. The very first unit was basically unkillable without figuring out a strategy to whittle it down gradually. Several other units were difficult, but we were eventually able to complete the map and get Rauny.
Even with our dark princess unit, the boss required several tarot cards and a Fool card (remove all enemies but boss) to take out.
I have worries about the maps coming up. If this one is an indication, it will be very difficult going forward.
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Pugdy Plays Ogre Battle MOTBQ (Lap of the Gods Mod) Part 10 Diaspola
First map with some serious difficulty as far as units. One in particular with 2 Dragoners in the back row had to be taken on by half my units to mitigate their massive damage and survivability.
We get Norn though, and turn her into a dragoner. Though I wonder about it's efficacy as a Monk with two titans works very well.
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Pugdy Plays Ogre Battle MOTBQ (Lap of the Gods Mod) Part 10.5 Planning Session
Just organizing units more and putting people together.
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Pugdy Plays Ogre Battle MOTBQ (Lap of the Gods Mod) Part 9 Kastolian Sea
Units get progressively harder, though we can still handle them. Boss is insane though, and without tarot cards we would never be able to bet him.
Aisha becomes our second princess unit though.
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Pugdy Plays Ogre Battle MOTBQ (Lap of the Gods Mod) Part 8 Island of Avalon
We get Aisha finally for our first princess unit. And the units are more challenging. Still able to handle them, but only because of good unit balance, and well designed groups like Lyon, Warren and Gilbert.
I had planned for durable units to soften up more difficult enemies, then pick at them with our weaker units. Which we did this time. But it will get harder.
Gares is a beast. High agility and dodges magic regularly. Without world cards and fool cards, there is no way we'd be able to defeat him soley from our own units.
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Pugdy Plays Ogre Battle MOTBQ (Lap of the Gods Mod) Part 7.5 Pogrom Farming and Tweaking
Finish tweaking some evil units, and levels. Create a dragon unit, and find more BLOOD items. I don't want more vampires lol... need undead rings and staffs.
Balance out a few units, and organize new mermaid/octopus unit for water supremacy.
Land and high sky are the best, but it's good to have a high damage and high sustain water unit just for fun.
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Pugdy Plays Ogre Battle MOTBQ (Lap of the Gods Mod) Part 7 Slums of Zenobia
First actually difficult map. Requires some unit saving items, and the boss battle is reasonably challenging.
Two new characters in Ashe and Lyon. I have units set up for them already.
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Pugdy Plays Ogre Battle MOTBQ (Lap of the Gods Mod) Part 6 Deneb's Garden
Battles are pretty easy on this map. Before farming Pogrom Forest, we had an average level of perhaps 5 or 6. Afterwards, we had an average level of 9 or 10. Denebs forces were around 8, so while we had some lower units, we had strong backups and good comps with Warren's golems and gilberts hounds.
Not much to comment on here. We will come back for Deneb after Diaspola.
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Pugdy Plays Ogre Battle MOTBQ (Lap of the Gods Mod) Part 5.555 Pontificating and planning
Farming is mostly done for now, though we will in all likelihood return here soon. Spend some time thinking about how my units will be organized in the future. Plan and strategize.
Try to decide if I should bank on having more liches and Sorcerers later, or try to use my vampires and devils.
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Pugdy Plays Ogre Battle MOTBQ (Lap of the Gods Mod) Part 5.55 Pogrom Farming
More of the same. Farming units up, finding items, tailoring to my tastes.
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Pugdy Plays Ogre Battle MOTBQ (Lap of the Gods Mod) Part 5.5 Pogrom Farming
The Pogrom forest is perhaps the most important stage in the game as far as early unit cohesion, item finding, alignment shaping for units, and prepping units for the rapidly increasing difficulty that will be coming soon.
We find tons of items, and begin tailoring our units.
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Pugdy Play's Ogre Battle MOTBQ (Lap of the Gods Mod) Part 5 Pogrom Forest
We fight a necromancer and undead, allowing us to improve alignment and win more reputation.
Perhaps the most important map in the game, as far as early development.
It allows for Alignment tweaking, easy and massive level ups and level standardization within units. Opportunity to find many items after game through neutral encounters
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Pugdy Play's Ogre Battle MOTBQ (Lap of the Gods Mod) Part 4.5
Don't really play much. Organize, theory craft, and plan out future units with certain hero's arriving eventually.
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Pugdy Play's Ogre Battle MOTBQ (Lap of the Gods Mod) Part 4 Lake Janneia
We fight a werewolf, continue to level up our units broadly, and find the Rune Axe which helps against undead and evil creatures.
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Pugdy Play's Ogre Battle MOTBQ (Lap of the Gods Mod) Part 3 Sharom District
Gilbert and Canopus join our ranks, enemies get progressively more difficult.
Complete Lans, Warren, Canopus and Gilbert's units. Prepping other units for eventual new heros coming up. (Ashe and Leon in a couple of levels)
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Pugdy Play's Ogre Battle MOTBQ (Lap of the Gods Mod) Part 2 Sharom Border
First map with real combat. Enemies are Stronger, but not terribly difficult as of yet.
I decide to prep Warren to be a dollmaster as there are no unique dollmaster characters. Begin organizing squads to prepare for unique characters.
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Pugdy Play's Ogre Battle MOTBQ (Lap of the Gods Mod) Part 1 Warren's Castle
Intro to the game, some army organization. Warren's castle has no enemies, just a tutorial of how to deploy, navigate, liberate, and find items.
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Pugdy Plays Rise of Legends Cuotl Campaign Part 4
Finally, the end of all things comes to pass. And we can start playing some multiplayer. Kind of.
Pugdy Plays Rise of Legends Cuotl Campaign Part 3
Finally get past that Shok Mission. After basically cheesing the game.
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Pugdy Plays Rise of Legends Cuotl Campaign Part 2
Cuotl Campaign. Serious trouble with one map in Particular. Multiple restarts
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Pugdy Plays Rise of Legends Alin Campaign Part 2
The grind begins. Trying to get all the tech upgrades.
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