However, this requires a ver
However, this requires a very strong understanding of the team, which is almost impossible to achieve in a road game.
Choosing to attack separately is like waiting for the defender who is stuck in position. This is why ZERO HOUR is more suited to 5 players playing together and to be honest ZERO HOUR is not nearly as entertaining as R6. The reason why R6 doesn't continue to improve the realism of the game is because it is currently just the right amount of hardcore for R6.
23
views
Secondly, there is an imbalance be
the strengths and weaknesses of the attacking and defending sides
A single "blackout" mechanism that changes the lighting situation can give the defending team a significant advantage. Firstly, the attacking team is in motion and the torch will reveal their position, secondly, the defending team has a night vision camera and although they will be able to switch between attacking and defending, whether they attack first or defending will have a big impact on the overall game. So with limited lighting conditions, the best thing for the attacking side is to have a 5 man synchronised attack, as we see in film and television, with 5 man squads watching different areas.
21
views
But this is difficult to achieve in ZERO HOUR
The first is the equipment sharing mechanism, the attacker can only have two people with the same gun at a time, so it requires a reasonable distribution of resources, once it comes to the distribution of resources, there will be a situation of "favoring one over the other", if it is a black team, it is fine, but if it is a passerby situation is quite unstable.
21
views
Zero Hour is still being updated, wit
ew maps, new weapons and a lot of other new content just released on 24 August.
However, the game also has some problems, such as the lack of Chinese, not many accessories, sometimes not being able to match people, and the lack of experience in single player play. For those who are interest
21
views
the pre-battle deployment phase of
players can plan routes and set up path points, and the defending side can place traps
The game also has a resource management mechanism, which requires the proper allocation of weapons and equipment. The hostages under the care of the defender also have their own behavioural patterns and may take advantage of the opportunity to escape.
20
views
The game has a 5v5 team versus
e, as well as a co-op mode that can be challenged by 1 to 5 players
The co-op mode doesn't necessarily involve eliminating all enemies, but also capturing them in specific scenarios. The game's complex AI enemy mechanics, which randomly plan patrol routes each game, interact with the environment (e.g. hiding under beds, in cupboards) and take hostages as meat shields, provide a high level of challenge. In certain situations, individual enemies will also surrender their guns.
22
views
e word that appears most often is Rain
Six: Siege. For many FPS gamers, the best CQB tactical game is currently Rainbow Six: Siege, and ZERO HOUR can be used by players to compare with Rainbow Six: Siege, so there must be something to it.
21
views
the FPS shooter called ZERO
As an FPS player, I have heard about the game from many of my friends and got to know it.
In the comments below the ZERO HOUR steam
22
views
skills of each R6 cadre are not quite the same and many
Zero Hour is a tactical FPS game that will be available in August 2020 as a "sneak preview" for single player or team play, and has been described by some players as a "hardcore version of Color Six Siege".
The game has tens of thousands of reviews on Steam, w
21
views
after the health action.
We all know that R6 has never been an amenable game, mainly because it's very unfriendly to newcomers, with complex terrain causing newcomers to be shot down before they even see the enemy, or to be "stolen to death" before they can even enter the door. Basically, it is difficult for newcomers to R6 to have a good experience before level 30, and with the different skills and tactics of each R6 officer, it takes a long time for newcomers to get used to the game. However, sinc
20
views
ZERO HOUR feels to me like a new installment in the
ZERO HOUR feels to me like a new installment in the Swat series, knowing that Swat is the originator of the tactical FPS, combining FPS, tactics and realism back in the 90s. The realism of Swat, however, is reflected in the fact that there are many non-lethal weapons and "bloodlessness" is the main gameplay of Swat, while ZERO HOUR replaces this part with combat. Even so, ZERO HOUR's combat experience is not comparable to R6's, and not just because of bugs, modelling, feel and other details. Because for ZERO
14.3K
views
With "three-dimensional maps
With "three-dimensional maps" like ZERO HOUR and R6, the tactical complexity is much higher.
Especially when ZERO HOUR adds more detail to the game, the time spent in the game is inevitably lengthened considerably and taken up by a lot of tactical time. And while tactics are the charm of the game for FPS games
21
views
The long tactical planning
time greatly reduces the entertainment of Armed Assault 3, and the tactical planning and execution requires the player to act in unison
This limits the player's autonomy, again cutting into the experience and making Armed Assault 3 a niche game. It is important to note that the maps in Armed Assault 3 are large but relatively flat, so the player is mostly engaged in marching missions.
21
views
High intensity tactics
CQB games simulate realistic indoor close quarters combat, so the game maps are relatively not particularly large and are more three-dimensional rather than flat. For example, the maps in the R6 games are dominated by buildings, and the complexity of the terrain highlights the importance of tactics, so both ZERO HOUR and R6 are tactics-based FPS games. In FPS games, tactical time and combat time make up the entire gameplay experience of the player. So long tactical times inevitably lead t
21
views
If it's an FPS with large maps
Battlefield, Call of Duty: Warzone etc., the game length does not affect the gameplay too much, but for CQB games the game time is also an important factor in the gameplay.
21
views
And with these highly realisti
elements comes more complex gameplay, and complex gameplay takes a long time to get up to speed
These details also require more play time. This is why a game of ZERO HOUR must take longer than R6, which may seem like more fun the longer it is played, but it is not.
22
views
But for FPS games,
ism. Once you install these modules, you'll find that using a sniper rifle requires adjusting the closeness based on distance, and is required to calculate wind and humidity based on a ballistic solver. I'm not sure how many players will use these game designs correctly, but I'm afraid it's hard enough just to understand the terminology. The damage system in Escape from Tarkov, for example, has different effects on different parts of the body, and hand injuries on the left and right arms have
21
views
Apart from the lights, the
ZERO HOUR are shared by the whole team
The camera cannot mark the location of enemies, and opening doors requires two steps, the first being half-open and the second being fully open. These details make ZERO HOUR more realistic than R6, but perhaps less so in terms of gameplay. In the current gaming world, the realism of the game seems to
21
views
ZERO HOUR has more detail
his detail means that lighting is a very important factor in ZERO HOUR's gameplay. Because the light can be altered, this leads to a range of gameplay elements, such as night vision cameras for the defending side and tactical torches for the attacking side, and perhaps the inclusion of equipment such as night vision devices in the future.
22
views
Intricate gameplay details
The most common of all player reviews of ZERO HOUR is to rate it as the most realistic tactical counter-terrorism game, with the main comparison being R6.
21
views