No Man's Sky: Fugitive Outlaw Challenge (No Starter Ship) Ep. 6
In the fugitive run you start a new game and try to get to the center of the galaxy without being caught. This means we are avoiding the majority of locations in No Man's Sky and really depending on luck and hard work to get there.
The Rules For Fugitive Outlaw Run:
Custom Game Mode: Permadeath on Extreme Difficulty (All Sliders set to max)
Disable Tutorial - Only way to obtain certain Blue-prints like Warp Drive
No Cheating: No Duping, Glitching or Save Scumming
Use of Starter Ship: The Starter ship is tracible and thus can not be used at all, even tech upgrades. To avoid having the Starter ship in your ship list for the whole run, you can exchange it with a crashed ship you find. This prevents you gaining resources from it as well as any other benefits.
No story lines: No Story can be followed, cannot obtain resources or blueprints from story lines
No Teleporters
No Space Anomaly: Ariadne's Imposter reports back to Galactic Authorities
Avoid the Galactic Network meaning you cannot land or interact with:
-Space Stations
-Trading Posts
-Planetary Archives
-Inhabited Buildings (outposts, observatories, shelters, transmission towers,
facilities, etc)
-Galactic trade terminals
-Freighters (Cannot own one either).
Allowed interactions:
-Outlaw trading: Pilots who land nearby or contact me mid-flight.
-Outlaw Stations: Can visit 1 time per station.
-Abandoned buildings: Can enter and use, but only when all eggs are removed.
Allowed to keep and use larval cores.
-Abandoned System Stations: Can land in and use them, but have to leave the
System immediately after exiting the Station
-Planetary Portal: Can use it to travel only after collected minimum 5 of the 16
Glyphs
-Base Building: Only in Pirate, Empty and Abandoned Systems and must be in a
Cave
-Uploading Discoveries: NMS Servers are not considered part of the Galactic
Network, all discoveries allowed to be uploaded
Additional Rules:
Outlaw and Abandoned Stations can only be Visited Once (1x)
After Attacking Freighters and surrounding cargo pods, you need to leave the System Immediately.
The only way to travel through the Galaxy center is by Interceptor ship
Breaking a Rule:
(Even if it is a mistake): You must scrap your current ship and everything in it, and also scrap the items you receive from scrapping it.
Once the ship is scrapped you must engage sentinels and destroy a Sentinel Dreadnaught to escape from the system.
149
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No Man's Sky: Fugitive Outlaw Challenge (No Starter Ship) Ep. 5
In the fugitive run you start a new game and try to get to the center of the galaxy without being caught. This means we are avoiding the majority of locations in No Man's Sky and really depending on luck and hard work to get there.
The Rules For Fugitive Outlaw Run:
Custom Game Mode: Permadeath on Extreme Difficulty (All Sliders set to max)
Disable Tutorial - Only way to obtain certain Blue-prints like Warp Drive
No Cheating: No Duping, Glitching or Save Scumming
Use of Starter Ship: The Starter ship is tracible and thus can not be used at all, even tech upgrades. To avoid having the Starter ship in your ship list for the whole run, you can exchange it with a crashed ship you find. This prevents you gaining resources from it as well as any other benefits.
No story lines: No Story can be followed, cannot obtain resources or blueprints from story lines
No Teleporters
No Space Anomaly: Ariadne's Imposter reports back to Galactic Authorities
Avoid the Galactic Network meaning you cannot land or interact with:
-Space Stations
-Trading Posts
-Planetary Archives
-Inhabited Buildings (outposts, observatories, shelters, transmission towers,
facilities, etc)
-Galactic trade terminals
-Freighters (Cannot own one either).
Allowed interactions:
-Outlaw trading: Pilots who land nearby or contact me mid-flight.
-Outlaw Stations: Can visit 1 time per station.
-Abandoned buildings: Can enter and use, but only when all eggs are removed.
Allowed to keep and use larval cores.
-Abandoned System Stations: Can land in and use them, but have to leave the
System immediately after exiting the Station
-Planetary Portal: Can use it to travel only after collected minimum 5 of the 16
Glyphs
-Base Building: Only in Pirate, Empty and Abandoned Systems and must be in a
Cave
-Uploading Discoveries: NMS Servers are not considered part of the Galactic
Network, all discoveries allowed to be uploaded
Additional Rules:
Outlaw and Abandoned Stations can only be Visited Once (1x)
After Attacking Freighters and surrounding cargo pods, you need to leave the System Immediately.
The only way to travel through the Galaxy center is by Interceptor ship
Breaking a Rule:
(Even if it is a mistake): You must scrap your current ship and everything in it, and also scrap the items you receive from scrapping it.
Once the ship is scrapped you must engage sentinels and destroy a Sentinel Dreadnaught to escape from the system.
91
views
No Man's Sky: Fugitive Outlaw Challenge (No Starter Ship) Ep. 4
In the fugitive run you start a new game and try to get to the center of the galaxy without being caught. This means we are avoiding the majority of locations in No Man's Sky and really depending on luck and hard work to get there.
The Rules For Fugitive Outlaw Run:
Custom Game Mode: Permadeath on Extreme Difficulty (All Sliders set to max)
Disable Tutorial - Only way to obtain certain Blue-prints like Warp Drive
No Cheating: No Duping, Glitching or Save Scumming
Use of Starter Ship: The Starter ship is tracible and thus can not be used at all, even tech upgrades. To avoid having the Starter ship in your ship list for the whole run, you can exchange it with a crashed ship you find. This prevents you gaining resources from it as well as any other benefits.
No story lines: No Story can be followed, cannot obtain resources or blueprints from story lines
No Teleporters
No Space Anomaly: Ariadne's Imposter reports back to Galactic Authorities
Avoid the Galactic Network meaning you cannot land or interact with:
-Space Stations
-Trading Posts
-Planetary Archives
-Inhabited Buildings (outposts, observatories, shelters, transmission towers,
facilities, etc)
-Galactic trade terminals
-Freighters (Cannot own one either).
Allowed interactions:
-Outlaw trading: Pilots who land nearby or contact me mid-flight.
-Outlaw Stations: Can visit 1 time per station.
-Abandoned buildings: Can enter and use, but only when all eggs are removed.
Allowed to keep and use larval cores.
-Abandoned System Stations: Can land in and use them, but have to leave the
System immediately after exiting the Station
-Planetary Portal: Can use it to travel only after collected minimum 5 of the 16
Glyphs
-Base Building: Only in Pirate, Empty and Abandoned Systems and must be in a
Cave
-Uploading Discoveries: NMS Servers are not considered part of the Galactic
Network, all discoveries allowed to be uploaded
Additional Rules:
Outlaw and Abandoned Stations can only be Visited Once (1x)
After Attacking Freighters and surrounding cargo pods, you need to leave the System Immediately.
The only way to travel through the Galaxy center is by Interceptor ship
Breaking a Rule:
(Even if it is a mistake): You must scrap your current ship and everything in it, and also scrap the items you receive from scrapping it.
Once the ship is scrapped you must engage sentinels and destroy a Sentinel Dreadnaught to escape from the system.
227
views
No Man's Sky: Fugitive Outlaw Challenge (No Starter Ship) Ep. 3
In the fugitive run you start a new game and try to get to the center of the galaxy without being caught. This means we are avoiding the majority of locations in No Man's Sky and really depending on luck and hard work to get there.
The Rules For Fugitive Outlaw Run:
Custom Game Mode: Permadeath on Extreme Difficulty (All Sliders set to max)
Disable Tutorial - Only way to obtain certain Blue-prints like Warp Drive
No Cheating: No Duping, Glitching or Save Scumming
Use of Starter Ship: The Starter ship is tracible and thus can not be used at all, even tech upgrades. To avoid having the Starter ship in your ship list for the whole run, you can exchange it with a crashed ship you find. This prevents you gaining resources from it as well as any other benefits.
No story lines: No Story can be followed, cannot obtain resources or blueprints from story lines
No Teleporters
No Space Anomaly: Ariadne's Imposter reports back to Galactic Authorities
Avoid the Galactic Network meaning you cannot land or interact with:
-Space Stations
-Trading Posts
-Planetary Archives
-Inhabited Buildings (outposts, observatories, shelters, transmission towers,
facilities, etc)
-Galactic trade terminals
-Freighters (Cannot own one either).
Allowed interactions:
-Outlaw trading: Pilots who land nearby or contact me mid-flight.
-Outlaw Stations: Can visit 1 time per station.
-Abandoned buildings: Can enter and use, but only when all eggs are removed.
Allowed to keep and use larval cores.
-Abandoned System Stations: Can land in and use them, but have to leave the
System immediately after exiting the Station
-Planetary Portal: Can use it to travel only after collected minimum 5 of the 16
Glyphs
-Base Building: Only in Pirate, Empty and Abandoned Systems and must be in a
Cave
-Uploading Discoveries: NMS Servers are not considered part of the Galactic
Network, all discoveries allowed to be uploaded
Additional Rules:
Outlaw and Abandoned Stations can only be Visited Once (1x)
After Attacking Freighters and surrounding cargo pods, you need to leave the System Immediately.
The only way to travel through the Galaxy center is by Interceptor ship
Breaking a Rule:
(Even if it is a mistake): You must scrap your current ship and everything in it, and also scrap the items you receive from scrapping it.
Once the ship is scrapped you must engage sentinels and destroy a Sentinel Dreadnaught to escape from the system.
92
views
No Man's Sky: Fugitive Outlaw Challenge (No Starter Ship: Ep. 2)
In the fugitive run you start a new game and try to get to the center of the galaxy without being caught. This means we are avoiding the majority of locations in No Man's Sky and really depending on luck and hard work to get there.
The Rules For Fugitive Outlaw Run:
Custom Game Mode: Permadeath on Extreme Difficulty (All Sliders set to max)
Disable Tutorial - Only way to obtain certain Blue-prints like Warp Drive
No Cheating: No Duping, Glitching or Save Scumming
Use of Starter Ship: The Starter ship is tracible and thus can not be used at all, even tech upgrades. To avoid having the Starter ship in your ship list for the whole run, you can exchange it with a crashed ship you find. This prevents you gaining resources from it as well as any other benefits.
No story lines: No Story can be followed, cannot obtain resources or blueprints from story lines
No Teleporters
No Space Anomaly: Ariadne's Imposter reports back to Galactic Authorities
Avoid the Galactic Network meaning you cannot land or interact with:
-Space Stations
-Trading Posts
-Planetary Archives
-Inhabited Buildings (outposts, observatories, shelters, transmission towers,
facilities, etc)
-Galactic trade terminals
-Freighters (Cannot own one either).
Allowed interactions:
-Outlaw trading: Pilots who land nearby or contact me mid-flight.
-Outlaw Stations: Can visit 1 time per station.
-Abandoned buildings: Can enter and use, but only when all eggs are removed.
Allowed to keep and use larval cores.
-Abandoned System Stations: Can land in and use them, but have to leave the
System immediately after exiting the Station
-Planetary Portal: Can use it to travel only after collected minimum 5 of the 16
Glyphs
-Base Building: Only in Pirate, Empty and Abandoned Systems and must be in a
Cave
-Uploading Discoveries: NMS Servers are not considered part of the Galactic
Network, all discoveries allowed to be uploaded
Additional Rules:
Outlaw and Abandoned Stations can only be Visited Once (1x)
After Attacking Freighters and surrounding cargo pods, you need to leave the System Immediately.
The only way to travel through the Galaxy center is by Interceptor ship
Breaking a Rule:
(Even if it is a mistake): You must scrap your current ship and everything in it, and also scrap the items you receive from scrapping it.
Once the ship is scrapped you must engage sentinels and destroy a Sentinel Dreadnaught to escape from the system.
169
views
No Man's Sky: Fugitive Outlaw Challenge (No Starter Ship)
In the fugitive run you start a new game and try to get to the center of the galaxy without being caught. This means we are avoiding the majority of locations in No Man's Sky and really depending on luck and hard work to get there.
The Rules For Fugitive Outlaw Run:
Custom Game Mode: Permadeath on Extreme Difficulty (All Sliders set to max)
Disable Tutorial - Only way to obtain certain Blue-prints like Warp Drive
No Cheating: No Duping, Glitching or Save Scumming
Use of Starter Ship: The Starter ship is tracible and thus can not be used at all, even tech upgrades. To avoid having the Starter ship in your ship list for the whole run, you can exchange it with a crashed ship you find. This prevents you gaining resources from it as well as any other benefits.
No story lines: No Story can be followed, cannot obtain resources or blueprints from story lines
No Teleporters
No Space Anomaly: Ariadne's Imposter reports back to Galactic Authorities
Avoid the Galactic Network meaning you cannot land or interact with:
-Space Stations
-Trading Posts
-Planetary Archives
-Inhabited Buildings (outposts, observatories, shelters, transmission towers,
facilities, etc)
-Galactic trade terminals
-Freighters (Cannot own one either).
Allowed interactions:
-Outlaw trading: Pilots who land nearby or contact me mid-flight.
-Outlaw Stations: Can visit 1 time per station.
-Abandoned buildings: Can enter and use, but only when all eggs are removed.
Allowed to keep and use larval cores.
-Abandoned System Stations: Can land in and use them, but have to leave the
System immediately after exiting the Station
-Planetary Portal: Can use it to travel only after collected minimum 5 of the 16
Glyphs
-Base Building: Only in Pirate, Empty and Abandoned Systems and must be in a
Cave
-Uploading Discoveries: NMS Servers are not considered part of the Galactic
Network, all discoveries allowed to be uploaded
Additional Rules:
Outlaw and Abandoned Stations can only be Visited Once (1x)
After Attacking Freighters and surrounding cargo pods, you need to leave the System Immediately.
The only way to travel through the Galaxy center is by Interceptor ship
Breaking a Rule:
(Even if it is a mistake): You must scrap your current ship and everything in it, and also scrap the items you receive from scrapping it.
Once the ship is scrapped you must engage sentinels and destroy a Sentinel Dreadnaught to escape from the system.
171
views
3
comments
No Man's Sky: Voyager Expedition (Last night to complete)
Last night to complete the Expedition.
106
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No Man's Sky: Voyager Expedition (continues: The Finale)
Completing the Community Expedition, Voyager, in No Man's Sky.
Afterwards, I could try and do a speed run of the Expedition.
121
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No Man's Sky: Voyager Expedition (continues Ep. 4)
Continuing the Community Expedition, Voyager, in No Man's Sky.
80
views
1
comment
No Man's Sky: Voyager Expedition (continues Ep. 3)
Continuing the Community Expedition, Voyager, in No Man's Sky.
89
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No Man's Sky: Voyager Expedition...Trying to complete it in 2 hrs or less.
Trying to complete the Community Expedition in 2 hours or less.
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Sunkenland Ep. 13 - UPDATE v0.140
Episode 13 of Sunkenland. Patch Notes below, copied from Steam.
Update v0.140
Saving-Loading Fixes, Respawnable Loot, Key Binding, Claiming of Island.
In this update we have addressed a few important issues and requests, such as a few Saving/Loading related bugs (Fish spawner and same key 500000), added complete keybinding, loot respawning and the claiming islands feature. Here is the full changelog:
New Features and Content:
• Added complete keybinding (you can almost bind every key, on a normal keyboard).
• Added loot respawning feature (15% for all locations every 10 days).
• Added claiming island feature (by placing a Marking Flag on an island, needs to kill all the enemy first).
• Added a manual save button (accessible through the ESC menu).
• Added 3 new guns (1 pistol, 1 SMG, 1 assault rifle).
• Added 3 new locations (2 low-level raft-type settlements and 1 large empty island).
• Added a feature that allows you to hold the left mouse button to swing melee weapons continuously.
• Added red dot scope for hunting rifle and stun SMG.
• Added Hide UI option in the ESC menu.
• Added Global UI for sleeping.
• Easier Fishing.
• Increased scrap metal stack size to 15.
Bug Fixes:
• Fixed several saving/loading related bugs, such as the Same Key already exist 500000 and the fish spawner exception.
• Crafting stations no longer keep working while in the ESC menu.
• Removed the Wrong Tool message when hitting a bush with a spear.
• Many chests have had their interaction points increased.
• Cannot plant cabbage issue has been fixed.
• Stove won't return empty bottles issue has been resolved.
• Health bar now correctly shows the max health amount (by its length).
• Fixed an issue where you could still open the stove UI while it was already working.
• Sometimes, you cannot exit the connecting wire mode, but this has been fixed.
• Sometimes, you will see players who are driving the boat just standing there.
• Sharks can now hit the player as intended.
• After loading the game, you will no longer sometimes get stuck underground (requires a fresh save).
• Enemy walking on water issue has been fixed.
• Falling damage and poison damage will not damage the armor.
• Fixed the bug where Vsync doesn't work.
And next, we will look into some rare but also important issues such as the Black Water bug, and the Timeout bugs (Unstable network). Note that any networking related issues are time consuming to fix and are something we constantly need to optimize and improve. And once the game becomes more stable, we will work to bring bigger content updates. Stay tuned.
If you have any questions or concerns, please always reach out to us via the Steam Forums or Discord.
56
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Sunkenland Ep. 10
Episode 10 of a new play-thru of Sunkenland. Managed to die a couple of times in this Episode...lol.
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