Best Intro movie and Shepard's Reconstruction - Mass Effect 2 Legendary Edition [PC 1080p HD]
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Mass Effect 2 has the best opening of any game in Mass Effect Trilogy.
This is how amazing the opening to ME2 is. What other story involves destroying an iconic theme (the Normandy) and killing off the main character in the first 5 minutes? It gives me chills!
Prologue: Save Joker
The Normandy has suffered critical damage, but Joker refuses to abandon ship.
You acquire this mission immediately after importing a character or upon generating a new character. You do not get the opportunity to make any changes to your character (e.g.: adding your first name, background and mentality if you are creating a new character, or changing your classes and/or selecting a bonus power if you are importing a character) until after this prologue and a 10-minute cutscene.
This mission, the first one in the game, does not involve much interaction. It is mainly intended to present you with the events that lead to Commander Shepard's disappearance, taking place roughly two years before the events of Mass Effect 2.
and
Prologue: Awakening
After the destruction of the Normandy SR-1 and death of Commander Shephard two years previous, Shepard's body was recovered by Cerberus, who spent the time rebuilding Shepard into a cybernetically-enhanced symbol of humanity. After the opening credits, which show Shepard literally being rebuilt by the Lazarus Project, Shepard awakens on an operating table at the Lazarus Research Station to alarm bells ringing, as the station's personnel come under attack from their own security mechs. Although alone and under-equipped, Shepard is guided by the station's commanding officer Miranda Lawson via the loudspeaker to safety.
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Best Heavy Pistol in ME3 - Legendary Edition - plus gameplay using it [PC 1080p HD]
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The Executioner Pistol is a heavy pistol in Mass Effect 3.
Invented by Blood Pack weapons experts, the first Executioner was improvised using spare parts and scrap metal during an Omega territory dispute. The result was a handheld cannon able to fire high-impact, armor-piercing slugs, although only one at a time due to its limited heat sink. Many Blood Pack mercs carry an Executioner as backup in case they get pinned down, but some enthusiasts prefer it as their primary gun, sticking to the one-shot-one-kill approach.
In Legendary Edition it is available from the Elkoss Combine Arsenal Supplies terminal in the Presidium Commons for a base amount of 10,000 credits.
- The Executioner has latent penetration of 50 centimeters—enough to pierce Guardians' shields. This penetration does not grant additional damage on armored targets.
- Due to the Executioner's single-shot magazine, shots should be taken with care. Either equip a Pistol Scope or stay in cover while shooting to avoid wasting shots.
- Coupled with the Pistol Ultralight Materials mod and a Pistol Scope, the Executioner can fill the role of a high-powered sniper rifle at a fraction of the weight. It is an excellent companion weapon to the heavy N7 Typhoon.
- On lower difficulties, the Executioner Pistol is capable of killing most enemies in one shot.
- As with certain other slow-reloading pistols, do NOT use this weapon for killing Dr. Eva on Priority: Mars. One shot is insufficient to kill her.
- The Executioner is a great weapon for squadmates. It provides high damage, accuracy, and armor-piercing potential, and squadmates are not affected by its recoil and low ammo capacity, and the single shot clip is not as much as a drawback for them as it is for Shepard, because squadmates will often pop up to fire in small bursts before ducking anyway.
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Best Shotgun in Mass Effect 3 - Legendary Edition - plus gameplay using it [PC 1080p HD]
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The Reegar Carbine is a shotgun in Mass Effect 3 (and Mass Effect: Andromeda).
This electrical weapon improves upon the arc pistol's design by generating a sustained current on its target. This weapon is named for the quarian Reegar family, whose marines have served valiantly against the geth.
In Legendary Edition it is available from the Elkoss Combine Arsenal Supplies terminal in the Presidium Commons for a base amount of 10,000 credits, so is very cheap and can be purchased from the beginning of the game.
- The Reegar Carbine is a short range automatic close quarters combat weapon that fires a constant stream of electricity; despite being called a carbine, the weapon's function is comparable to the M-451 Firestorm. Powers can be used at the same time this weapon is firing.
- Despite not shooting bullets, this weapon has a headshot multiplier and can headshot enemies.
- While very counterintuitive, the electric current generated by the Reegar Carbine is equivalent to a steam of bullets. This means that all weapon mods and powers that change the properties of bullets work with the Reegar Carbine. Normally, non-bullet type weapons (like the M-37 Falcon or Venom Shotgun) are unable to use/increase the penetration properties of the weapon. Ammo powers and mods will increase the penetration properties of the Reegar Carbine.
- The Reegar can fry Cerberus Guardians through their handheld shields even without the use of any penetration enhancing mods or powers. The same is NOT true of CAT6 Heavies, penetration aids are needed.
- The Reegar Carbine can dispose of most enemies within seconds at close range, but getting in range can be problematic on higher difficulties because of how quickly enemies can damage the player. Other shotguns with longer ranges may be preferable.
- Do not give this weapon to squadmates, as they do not properly gauge its range and will routinely miss. An exception to this is Urdnot Wrex during the missions of Mass Effect 3: Citadel where his tendency to attack enemies in melee range makes this not a concern.
- With its extremely limited range, this weapon tends to favor a more "up close and personal" approach to enemies. With such a mentality already in place, most conventional Vanguards should find this weapon to be a natural fit.
- Infiltrators may also find the Reegar Carbine useful, since they have powers that can keep them safe while they close to effective range.
- The Reegar Carbine does 200% damage against shields and barriers but only 50% damage against armor. This may make it a good choice for classes that have no shield-stripping abilities.[1]
- The Reegar Carbine has immense overall power and is capable of killing targets in range in a short amount of time. When first impacting a regular size target it tends to partially stagger them for a brief second. To compensate for its power, the Reegar Carbine burns through its already low ammunition count at an alarming rate. As such, it is highly advised to bring along a high-capacity sidearm. Be aware that the Reegar Carbine has a slow reload speed too.
- Banshees, Geth Primes and Brutes on Normal difficulty can be taken down from full barriers/shields and armor in less than five seconds of sustained fire.
- Because this weapon has a set pattern for the stream it shoots, it receives no benefit whatsoever from the Shotgun Smart Choke mod. It is therefore better to use the Shotgun Shredder Mod for increased effectiveness against enemy armor and/or the Shotgun Spare Thermal Clip mod to increase how long it can be used before needing to find ammo.
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Best SMG in Mass Effect 3 - Legendary Edition - plus gameplay using it [PC 1080p HD]
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The Blood Pack Punisher is the best submachine gun in Mass Effect 3 and one of the best weapons in game.
The Punisher features a secondary barrel that fires one armor-piercing round per main-barrel burst. It was developed by Blood Pack gunsmiths who found that their vorcha recruits frequently forgot to optimize ammo loads in the heat of combat. This configuration makes the process automatic and highly effective at penetrating armor.
In Legendary Edition it is available from the Elkoss Combine Arsenal Supplies terminal in the Presidium Commons for a base amount of 10,000 credits. Huge advantage is that the players can purchase it early, at the beginning of the game, after a couple of missions (after Priority: Palavan).
In Singleplayer:
- Sustained shooting will trigger the armor-piercing round to fire every 8 rounds. The special round is represented by a backfire effect and a sudden jolt in the weapon's recoil. This heavy recoil effect will not happen if the trigger is not held for a full 8-round 'burst'.
- As submachine guns go, the Punisher is rather heavy, so for power-dependent classes it is best used on its own or with the SMG Ultralight Materials mod if the player equips a second weapon.
While it has decent damage and a good rate of fire, the Punisher is inaccurate at long ranges. When using it, it is recommended to fire either up close to the enemy, or from cover where the crosshairs will reduce in size.
- For Infiltrators, the Punisher serves as a solid backup for close range. The damage and rate of fire are comparable to an assault rifle, but with half the weight. This allows the player to equip a sniper rifle, Punisher, and even a heavy pistol, all while maintaining a bonus to their power recharge speed. Further, combined with Disruptor Ammo, it's more efficient to shred heavy targets such as Geth Primes or Cerberus Atlases with a Punisher than to use a M-92 Mantis at distance, especially in tight quarters where the slower reload time of a rifle gives the enemy the opportunity to close in. The same can be true using Warp Ammo or Armor-Piercing Ammo for Brutes and especially Banshees.
- For those who wish to use the gun at longer ranges or want to shoot more accurately, the SMG Scope is recommended. While looking through the SMG Scope, the gun does have a high vertical climb but this can be controlled by moving the reticule down while shooting or burst firing. Shooting from cover will also help reduce vertical climb.
- The vertical climb problem can be largely eliminated by using the SMG Recoil System mod, which can be found in the Mass Effect 3: Leviathan DLC.
- Adding the SMG High-Velocity Barrel from Mass Effect 3: Leviathan allows the Punisher to literally be a power-based class's only weapon, melting through even Atlases with ease.
- The Punisher is highly effective with Marksman when the power is evolved for firing rate and duration. Marksman greatly increases the already impressive damage potential of the Punisher while also making it viable at mid to long ranges, however equipping the SMG Recoil System may be needed to compensate for muzzle climb.
- When combined with damage boosts from multiple sources such as Warp, Cryo Blast, Cryo Ammo and Proximity Mine, the Punisher can eat through armored targets at close range with frightening speed even on Insanity.
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Shepard have insane courage - "I'm going in!" - Mass Effect 3 Legendary Edition [PC 1080p HD]
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How EDI is born, from fire and smoke!
While investigating Prothean technology on Mars, Shepard's team recovers a Cerberus synthetic infiltration unit masquerading as "Dr. Eva Coré". EDI assists in extracting vital data from the unit, and in the process, she seizes control of the body. In EDI's words, "it was not a seamless transition", as the Normandy malfunctions and EDI herself goes offline from the rest of the ship during the takeover.
Regardless, EDI claims to exist primarily within the ship even with the new body. Although she recommends the platform to be within Normandy's broadcast or tightbeam range for optimal control, she suggests the body can provide limited-fire ground support and can reach areas the ship can't.
Shepard can ask EDI about her new body's capabilities and advantages. EDI initially starts comparing the new body to the Normandy, though Shepard reminds her to compare it against organic bodies. Her body is resistant to modern small-arms fire and temperature extremes in addition to having excellent balance and agility. She adapts the body's existing software for hand-held firearms rather than downloading one from a security firm. When Shepard questions this, she says she wishes to experiment with the body to perform improvements on her own.
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Best and most fun Sniper Rifle in ME3 - Legendary Edition - plus gameplay using it [PC 1080p HD]
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The M-90 Indra is a sniper rifle in Mass Effect 3 (and Mass Effect: Andromeda). I consider it the best Sniper Rifle in game and one of the best weapons in ME3, because:
- using it is very engaging and fun,
- can be used from the beginning of the game
- is very cheap and easy to be upgraded to V (five).
- is a very comfortable to use weapon,
- is extremely versatile, etc
Maybe Black Widow Sniper Rifle is more powerful, but The Black Widow can be purchased from the Spectre Requisitions terminal in the Citadel Embassies for a base amount of 125,000 credits in Mass Effect Legendary Edition. There is no way to use Black Widow from the beginning of the game, and is very hard to buy and upgrade it.
The Indra's low-powered scope leaves it most effective at medium range, but many soldiers believe this limitation is offset by the gun's rapid rate of fire. The Indra is the first military-grade, fully automatic sniper rifle. It has an extremely efficient heat-sink system that allows a surprisingly large number of shots to be fired before the weapon ejects its thermal clip.
In Legendary Edition it is available from the Kassa Fabrication terminal in the Presidium Commons for a base amount of 10,000 credits.
-The Indra is the only fully automatic sniper rifle in the game.
-The Indra has very low damage-per-shot for its class. This makes it nearly impossible to get one-shot kills especially at higher difficulties, which is one of the key advantages of many sniper rifles. On the other hand, low damage means that the Indra can be used against any enemy without being overkill. It is also less punished by the shield-gate mechanic especially on higher difficulties.
-An Infiltrator can get up anywhere from seven to twelve shots off while cloaked, depending on power evolution ranks chosen.
-An Infiltrator with the bonus power Marksman is incredibly effective with the Indra. With Marksman evolved for Accuracy and Headshots, and Tactical Cloak evolved for Sniper Rifle Damage, the Indra is capable of causing massive damage to any enemy, even on Insanity. To take full effect of this setup, the Indra should be equipped with a Sniper Rifle Concentration Mod and Cryo Ammo.
-When not zoomed in, the weapon behaves more like an assault rifle with little recoil. However, similarly to most other sniper rifles, the Indra suffers a heavy damage penalty when fired from the hip, making it very ineffective outside of zoom.
-Like any fully automatic weapon, it requires the player to compensate for recoil by lowering the aim. This can make getting multiple headshots on target difficult. An alternative approach that works with some weapons (such as the M-29 Incisor) is to aim for the chest first, and allow the rifle's recoil to bring the sights up to the target's head.
-The Indra also has the largest ammo capacity of any sniper rifle available at 180 rounds without upgrades.
-With its minimal recoil and fast rate of fire, combined with a sniper rifle's increased chance of triggering ammo effects (Cryo, Incendiary), it is a good fit for Soldiers and Infiltrators looking to take down unshielded enemies or large enemies in short order.
-A level V Indra is one of the lighter sniper rifles in the game, making it quite versatile for power user classes like Adept, Engineer, and Vanguard.
-Vanguards sporting a level V Indra and a level V Disciple can be quite versatile and devastating even on insanity difficulty as it gives them unparalleled battlefield control, e.g. Pull+sniper rifle for long range engagements and Charge+Nova+shotgun for short range engagements while keeping power cool-down delay to a minimum.
-Although the bullet impacts may look like explosions, this weapon has no area of effect damage.
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Mass Effect Legendary Edition - Is Gen Oleg Petrovsky better than Aria? ME3 Omega DLC [PC 1080p HD]
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Oleg Petrovsky (Russian: Олег Петровский) is a Cerberus general. He is an experienced and formidable military strategist, as well as a classical scholar with a deep knowledge of military history. Viewing the path that humanity is taking and the looming danger of the Reapers in that context, Petrovsky is concerned about humanity's future and strongly supportive of Cerberus' plans.
-----Spoiler----
Mass Effect 3: Omega
Aria returns to reclaim her station, using a captured Cerberus cruiser to infiltrate the Cerberus blockade. Petrovsky realizes Aria's attack instantly as her ships come through the relay. He hails Aria's ship and advises her to turn back, revealing to having upgraded Omega's defenses. This proves to be true as the defense cannons easily cut through the Silaris armor of Aria's ship. However, Aria and Commander Shepard are able to board the station and disable its defenses.
Petrovsky spies on Aria's movements through security cameras during the initial stages of Aria's assault, determining that she is going to her bunker. He sends troops there to prevent them from getting in, but they are unable to stop her.
The general anticipates Aria's plan of attack: she'll try to disable the field blockades his forces put up across the station by getting to the reactor that powers them. To that end he lets Shepard, Aria, and Nyreen Kandros fight through Omega's Adjutant-infested mines to reach the reactor, parceling out his troops so as not to arouse much suspicion. Petrovsky later appears via hologram when they reach their destination, trapping them in an enclosed force-field and smugly declares that he has beaten them. However, Aria and Nyreen manage to use their biotics to briefly open a hole in the force-field for Shepard to get to the reactor controls. Upon reaching the controls, the Cerberus general informs the Commander that shutting down the reactors to deactivate the force fields would endanger Omega's civilians.
As Shepard grapples between cutting the power and rerouting it - which will take time and endanger Aria and Nyreen, Petrovsky questions the Commander's resolve to helping Aria, pointing out that she would sacrifice anything and anyone for her own selfishness. However, if Shepard is an Engineer, the Commander can use their omni-tool to reroute power quickly, which surprises him. Either way, the force-fields are deactivated and the trio survive. As Omega goes into a riot with civilians attacking their Cerberus oppressors, Petrovsky readies himself for the final battle.
Petrovsky has set up his command post at Afterlife and among the numerous modifications made to the structure he also threw Aria's couch out. Outside, Nyreen sacrifices herself to destroy the last Adjutants outside Cerberus control, enraging Aria. She charges inside, but she runs right into a stasis trap set up by Petrovsky, who takes the time to lament how Kandros had to die for Aria's petty ambitions. The general then unleashes a horde of perfected Adjutants along with a number of Cerberus soldiers upon Shepard. Shepard manages to free Aria from the trap and the two of them then proceed to massacre all remaining hostiles. Without his last line of defense, Petrovsky surrenders and orders his remaining forces to stand down.
Aria and Shepard then confront Petrovsky. Though he offers to provide the Alliance with intelligence on the Illusive Man in exchange for amnesty, and reveals that he let Aria escape Omega in the initial Cerberus assault, a vengeful Aria assaults Petrovsky and starts strangling him.
Depending on Shepard's actions during the mission, she may relent at the last moment and hand him over to the Commander. Alternatively, Shepard can intervene and get Aria to spare him. Shepard can decide to spare the General, handing him over to the Alliance, or leave Petrovsky to Aria who kills him on the spot, delivering a slow, painful death as revenge for taking Omega. Shepard can also choose to execute Petrovsky by shooting him in the head.
If Petrovsky is spared, he contributes to the war effort. He is taken to an undisclosed location where the Alliance interrogates him for information about Cerberus's activities. He is cooperative, providing the location of a Cerberus base that the Alliance destroys, and Alliance officials are likely to grant him asylum.
If Petrovsky is killed, his corpse is unceremoniously disposed of by Aria's lieutenant Bray. The Alliance still gains Cerberus intelligence stored in the general's former headquarters thanks to Aria's top technicians.
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Mass Effect Legendary Edition - Adas Anti-Synthetic Rifle - Best Assault Rifle in ME3 [PC 1080p HD]
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Adas Anti-Synthetic Rifle is in top 3 Assault Rifles in Mass effect 3, but personally I consider it the best assault rifle. Can be purchased from beginning of the game, after 2-3 missions to have credits for upgrades, and is very cheap. This weapon is very easy to use and powerful and I use it on squad members too.
Gameplay - full walkthrough of Grissom Academy Mission using Adas Anti-Synthetic Rifle. No dialogue choices spoiler!
Named in memory of the quarians killed in the Morning War on the planet Adas, this weapon's electrical attack has been optimized for medium- to long-range firefights. Alliance marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into human languages.
Acquisition: In Legendary Edition it is available from the Elkoss Combine Arsenal Supplies terminal in the Presidium Commons for a base amount of 10,000 credits.
In Singleplayer:
-The Adas Anti-Synthetic Rifle is a powerful weapon that fires rounds that inflict splash damage against enemies, making it useful for crowd control. Whole squads can be suppressed due to the knock-back effect. The rounds also have a slight target-tracking capability, allowing for easier aiming.
-The Adas deals 200% damage to shields and barriers.
-Due to the electrical nature of its munitions, Weapon Mods or ammo bonuses that increase penetration are useless here.
-The Adas does not benefit from bonus headshot damage. Due to the electrical nature of the projectiles, headshots are not possible with this weapon. There is no benefit gained from or for using powers with this assault rifle that increase headshot damage.
-As its name implies, the Adas Rifle is devastating against synthetic enemies like the geth, Turrets, and Atlas mechs. It is also effective against Cerberus and Reaper enemies, especially Ravagers because its splash damage can knock out Swarmers as they spawn.
-The Adas does have muzzle climb but so minor it's barely noticeable.
-The Adas is a poor choice for sniping due to its homing ability, which often results in shots hitting cover instead of the enemy when aiming for exposed points. This can work the other way as well; aiming in the correct place will allow the user to shoot around/over cover.
-The only other significant drawback to this weapon is its ammunition consumption. The rapid fire and full-auto capability cause the Adas to burn through thermal clips quickly.
-The Adas's extra damage against synthetics makes Disruptor Ammo somewhat redundant.
-Since squad members have no ammo count restrictions, consider equipping them with the Adas rifle in missions that have multiple encounters with enemies like Brutes, Banshees, or even normal Husks; the Adas truly shines against enemies that do not make use of cover or attempt to overwhelm with strength in numbers.
-One downside to giving this weapon to squad members is that when they fire close to you or at enemies in close proximity, the explosive effect can cause screen shake. While this is only a visual effect which does not directly impact weapon accuracy, it nonetheless can make it difficult to aim.
-With Cryo Ammo, the Adas is capable of freezing multiple enemies with a single shot, and any enemies that are not frozen are still staggered, further enhancing its already considerable crowd control capabilities.
-The Adas's ability to stagger enemies makes it effective at interrupting enemy sync kills mid-animation such as a Banshee's impale attack.
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Mass Effect Legendary Edition - ME1 Gameplay [PC 1080p HD] (preview - intro)
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The Mass Effect™ Legendary Edition includes single-player base content and over 40 DLC from the highly acclaimed Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors, and packs — remastered and optimized for 4K Ultra HD.
ABOUT THIS GAME
One person is all that stands between humanity and the greatest threat it’s ever faced. Relive the legend of Commander Shepard in the highly acclaimed Mass Effect trilogy with the Mass Effect™ Legendary Edition. Includes single-player base content and over 40 DLC from Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors and packs — remastered and optimized for 4K Ultra HD.
Experience an amazingly rich and detailed universe where your decisions have profound consequences on the action and the outcome.
Relive the Cinematic Saga
Heart-pounding action meets gripping interactive storytelling, where you decide how your unique story unfolds.
Three Games, One Launcher: Play through the single-player base content and over 40 DLC from all three games, including promo weapons, armors, and packs.
Remastered for a New Generation: Experience the trilogy in 4K Ultra HD with enhanced performance, visuals, and graphics, all available in HDR.
Visual Improvements on All 3 Games: Updates include enhanced models, shaders, FX, lighting and depth of field, plus full-resolution audio.
Experience the Legend of Shepard
Create and customize your own character — from appearance and skills to a personalized arsenal — then lead your elite recon squad across a galaxy in turmoil.
New Shepard Customizations: With improved hair, makeup, eye color and skin tones you can create your Shepard in a unified character creator with all options available across the full trilogy, or choose to play as the iconic Femshep from Mass Effect 3 now available in all titles.
Gameplay Enhancements for the First Mass Effect Game: Enjoy improved aiming and weapons balance, SFX, better Mako controls, input/controls, squad behavior, cover behavior and gameplay cameras.
Reflect on Your Choices
Your choices seamlessly travel from one game to the next. Each decision you make will control the outcome of every mission, every relationship, every battle — and even the fate of the galaxy itself.
Visual Enhancements for the First Mass Effect Game: The game's been given a full world-building pass including environmental art, VFX and level relighting.
PC Updates: Enjoy a modernized PC experience across all three games with native controller and 21:9 widescreen support, user interface navigation improvements, and DirectX 11 compatibility.
Included Content
Mass Effect Legendary Edition includes single-player base content for all 3 titles (Mass Effect, Mass Effect 2 and Mass Effect 3), your favorite single-player story DLC, promo weapons, armors and packs:
DLC: Bring Down the Sky, Genesis, Zaeed — The Price of Revenge, Kasumi — Stolen Memory, Lair of the Shadow Broker, Firewalker Pack, Overlord, Normandy Crash Site, Arrival, Genesis 2, From Ashes, Mass Effect 3: Extended Cut, Leviathan, Omega and Citadel.
Weapons and Armor: Cerberus Weapons and Armor, Arc Projector, Collector's Weapon and Armor, Terminus Weapon and Armor, M-21 Incisor, Blood Dragon Armor, Inferno Armor, Recon Hood, Sentry Interface, Umbra Visor, N7 Warfare Gear, AT-12 Raider, Chakram Launcher, M-55 Argus, M-90 Indra and Reckoner Knight Armor.
Packs: Equalizer Pack, Aegis Pack, Firepower Pack, Groundside Resistance Pack, Recon Operations Pack, Firefight Pack, ME2 Alternate Appearance Pack 1, ME2 Alternate Appearance Pack 2, ME3 Alternate Appearance Pack 1, and N7 Collector's Edition Pack.
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Necromunda: Hired Gun - First mission - Gameplay [PC 1080p HD]
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Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
Navigate an ocean of crime and corruption to balance the bloody ecosystem of Necromunda as a merciless hired gun. The money’s good, the dog’s loyal, and the gun’s reliable – but can you survive the hunt? Necromunda: Hired Gun is an indie fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
For the right price, eliminate the most notorious gangers and mutants. Your armory is a sprawling arsenal. Your body is enhanced with a dozen customizable augments to run on walls and leap over chasms. Your cyber-mastiff will sniff out and kill enemies for you, while your grappling hook allows quick, agile traversal of the massive environments.
An indie fast-paced FPS in the Warhammer 40,000 universe
Upgrade and fight alongside your loyal cyber-mastiff
Endless weapon and augment customisation
Upgrade, advance, and level up as you collect bounties
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Necromunda: Hired Gun - Intro - Gameplay [PC 1080p HD]
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Navigate an ocean of crime and corruption to balance the bloody ecosystem of Necromunda as a merciless hired gun. The money’s good, the dog’s loyal, and the gun’s reliable – but can you survive the hunt? Necromunda: Hired Gun is an indie fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
For the right price, eliminate the most notorious gangers and mutants. Your armory is a sprawling arsenal. Your body is enhanced with a dozen customizable augments to run on walls and leap over chasms. Your cyber-mastiff will sniff out and kill enemies for you, while your grappling hook allows quick, agile traversal of the massive environments.
An indie fast-paced FPS in the Warhammer 40,000 universe
Upgrade and fight alongside your loyal cyber-mastiff
Endless weapon and augment customisation
Upgrade, advance, and level up as you collect bounties
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L.S.D. Prologue to Lasting Spiritual Derangement - Gameplay [PC 1080p HD]
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L.S.D. is a first person experience set during a hallucinogen trip.In the prologue of this dream-like, surreal experience, you will explore mysterious open worlds, find weapons and fight against dangerous enemies.Will you be able to break the loop and get back to reality?
What you'll find in this game:
-Giant open worlds;
-Creatures that try to kill you;
-A psychotic narration;
-Magic swords;
-Very loud rifles;
-Very loud handguns;
-More creatures that try to kill you;
-Things that blow up for no reason:
-Even UFOs! Maybe. I'm not supposed to talk about it.
The game also features original music by Salvatore Palermo.
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MechWarrior 5 Mercenaries - Heroes of the Inner Sphere - Tutorial - Gameplay [PC 1080p HD]
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The year is 3015. Humanity has colonized thousands of systems across a vast region of space splintered by centuries of conflict. The battlefields of the future are dominated by MechWarriors, elite pilots of hulking machines of war known as BattleMechs. It is a lucrative time to be a mercenary.
A World of Destruction – Level entire cities and decimate armies of enemy forces while piloting hundreds of unique BattleMech variants.
Seek The Truth – Follow a path of interstellar intrigue in a quest for glory and revenge as the leader of a mercenary company reborn in the flames of near destruction.
The Merc Life – Manage the intricacies of running an expanding mercenary company, from the maintenance and acquisition of BattleMechs to the hiring of fellow MechWarriors.
In Heroes of the Inner Sphere DLC we've opened up the Mercenary experience with the new Career mode and packed the Inner Sphere with new content to discover.
Whether you start a career from scratch or import your progress from the original Campaign you can establish your Mercenary Company as you please while exploring the completely rebalanced Inner Sphere.
Follow your chosen career path from War Dog to Treasure Hunter in the new Career Mode.
Explore new warzones, new quests, new missions that span the full breadth of the Inner Sphere.
Hunt the Heroes - special Hero quests tell the story of 7 new heroes and their lostech mechs.
Find new mech chassis and variants, new weapons, new equipment, as well as blueprints to quirk your beloved mechs.
…and much more.
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War Thunder Guide - How to make silver playing end tier realistic ground battles [PC 1080p HD]
IMPORTANT: Don't tell about this video to players who fly helicopters!!! They have no clue what's going on :)))
In this video you can see how I make silver lions at end game, not using premium accounts or premium tanks.
Watch the video and read the description to see exactly how my method works!
High tier ground battles (above 9.7 up to 10.7) can be very costly in 2021 because of high repair cost of some tanks and low silver lions gain. Here is my guide how to make a lot of silver lions and end most of the matches with profit.
This is what I do:
First of all I put on my bar a very low BR airplane. Perfect airplanes for this method must:
- be airplanes under BR 3.0 (tier II or III),
- have very low repair costs, because usually you lose these planes,
- have a good speed and ok maneuverability and
- have good fire power, 12.5 mgs (4x or 6x) or one or two 20 mm cannons.
With first tank you enter in battle try to make some XP (capture a point or make at least a kill or some assists).
After (if) you lose the tank enter with your low BR plane and go to enemy's closest heliport. Try to flay as low as possible and avoiding to be above the ground battlefield.
(You can see in my video how I fly my planes trying to keep me as safe as possible.)
If you find an enemy helicopter already spawned, shoot it down and get the "God Mode!" award!
If you don't find one to shoot, just fly in that area until one helicopter is spawn, usually every game have at least one helicopter spawned.
"God Mode" award is received when you destroy a vehicle 5 or more BR ranks higher (this is why you need a plane under 3.0, to have a guaranteed "God Mode" award), and this award gives you 20k silver lions, usually more than enough to cover your loses with tanks.
After you get the award you can crash your airplane and return to tanks or stay there for eventually more helicopters kills.
Please watch the entire video to see how easy is this method to farm silver if you do it right!
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Warhammer 40,000: Dakka Squadron - Flyboyz Edition - How the game looks and plays - [PC 1080p HD]
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Warhammer 40,000: Dakka Squadron - Flyboyz Edition. Blazing, Ork aerial combat waged across 41st millennium battlefields. Dakka Squadron is a fast-paced, aerial shooter where you are an Ork Flyboy, taking to the skies to do what Orks do best - fight!
Blazing, Ork aerial combat waged across 41st millennium battlefields.
Dakka Squadron is a fast-paced, aerial shooter where you are an Ork Flyboy, taking to the skies to do what Orks do best - fight!
Fly across alien worlds, against insane odds, blasting away with your Supa-Shootas to destroy enemy air forces and ground targets, while unlocking new weapons and upgrading your plane to be the most “dead killy” Flyboy in the sky.
Choose an Ork Clan and customize your jet to augment your play style.
Fly Dakkajets, Burna-Bommas, and Blitza-Bommas, equip them with an array of guns, bombs, and missiles, learn special maneuvers, and unleash your dakka and test your mettle against your fellow Flyboys in a deathmatch multiplayer mode, and against deadly enemies in the campaign.
Features:
Orky Campaign:
Fly your way through the campaign where the Orks squabble over who will lead them on a new Waaagh!
Explore incredible environments across multiple planets in the single-player campaign.
Fantastic voice acting and dialog unveil a plot that captures the grim humour of the Warhammer 40,000 universe
Burn da Skies:
Master dog fighting, dive bombing, and carpet bombing and use different playstyles to complete varied air to air, and air to ground missions.
Use barrel rolls, snap turns, and boosts to avoid any incoming fire or to turn da tables on yer enemies!
Blast other players and AI to zog, in the deathmatch multiplayer mode. Bring your jets from your campaign loaded for war!
Complete missions and amass teef to unlock powerful Orky weapons and receive gubbinz upgrades.
Game pad support.
The first video game built from the ground up by Orks for Orks.
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RAGE 2 - Let's see how the game looks and plays in 2021 - First Look Gameplay [PC 1080p HD]
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RAGE 2 brings together two studio powerhouses – Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter – to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
Dive headfirst into a dystopian world devoid of society, law, and order. RAGE 2 brings together two studio powerhouses–Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter –to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
An asteroid has annihilated 80% of the earth’s population, and humanity’s numbers are dwindling. Ruthless and bloodthirsty gangs roam the open roads and the tyrannical Authority seek to rule with an iron fist. As Walker, the last Ranger of the wasteland and a threat to their power, you have been robbed of your home and left for dead. Now you’ll have to rage for justice and freedom. With ludicrous vehicle combat, super-powered first-person mayhem, and an open world full of emergent madness, you will tear across an unforgiving wasteland battling sadistic gangs to find the tools and tech needed to crush the oppressive rule of The Authority once and for all.
The developers describe the content like this:
Contains, Blood and Gore, Intense Violence, Strong Language, Suggestive Themes
RAGE 2 is a first-person shooter in an open-world, post-apocalyptic setting.
Players assume the role of Walker, one of the last survivors of an attack on the secluded enclave known as Vineland. Players have control over some of Walker's characteristics such as their gender, skills and attire.
Walker wields various firearms and tools to fight against enemies, including traditional guns like a shotgun and pistol, the boomerang-like Wingstick and sci-fi weapons like the Grav-Dart Launcher. Over the course of the game, players will acquire new skills and abilities, like Overdrive, which significantly increases the power and effectiveness of their attacks, Shatter, which pushes back enemies, and Slam, which propels Walker in the air before slamming down onto enemies, dealing damage and throwing them back.
Enemies in RAGE 2 consist of different types of human bandits, human-sized mutants, cyborg mutants and enormous super mutants.
RAGE 2 also features vehicular combat and racing, with the player being able to drive any vehicle in the game world.
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Wolcen Lords of Mayhem - Gameplay - Walkthrough part 15
Wolcen Lords of Mayhem - Mage Gameplay - Walkthrough part 15
I changed the build a little and main spell. Now I use Thunderstrike instead of Annihilation and is much better.
No need to aim and huge aoe is a very comfortable way to play a character in Wolcen. :)
Please don't forget to like the video and subscribe to channel for more!
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Warhammer Chaosbane Slayer Edition - Soldier First Boss - The Great Unclean One [1080p HD]
I've made five videos, with Mage, Soldier, Slayer, Scout and Engineer fighting against the first chapter boss "The Great Unclean One". You can see every class played in this fight, at low level.
The fight difficulty is set on "easy", unanimous recommended difficulty for leveling (same xp as harder difficulties, but more comfortable gameplay and less time consuming).
I hope these videos help you to find what class is best class for you!
Here are links to videos:
Soldier: https://youtu.be/IdoFd7VN6zc
Slayer: https://youtu.be/ZRaknpoJxLw
Scout: https://youtu.be/NvD4LlblHrY
Mage: https://youtu.be/99sKWtTuNz8
Engineer: https://youtu.be/S10j8Tr9p0c
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Warhammer: Chaosbane it's great for casual players of ARPG's who just want to relax and maybe do some co-op on a Saturday night. The engine runs smooth, the multiplayer rarely has lag, the characters are diverse.
Warhammer Chaosbane Slayer Edition is the latest, most complete edition of the popular Old World action RPG to date. It’s Diablo but in Warhammer Fantasy with a lot of attention paid to combat. And the Slayer’s Edition includes all 12 DLC packs, as well as a lot of other stuff.
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Warhammer Chaosbane Slayer Edition - Scout First Boss - The Great Unclean One [1080p HD]
I've made five videos, with Mage, Soldier, Slayer, Scout and Engineer fighting against the first chapter boss "The Great Unclean One". You can see every class played in this fight, at low level.
Here are links to videos:
Soldier: https://youtu.be/IdoFd7VN6zc
Slayer: https://youtu.be/ZRaknpoJxLw
Scout: https://youtu.be/NvD4LlblHrY
Mage: https://youtu.be/99sKWtTuNz8
Engineer: https://youtu.be/S10j8Tr9p0c
Thank you for watching my videos!
If you enjoy my videos please click the "Like" and "Subscribe"!
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War Thunder Realistic Ground Battles - Are US tanks good in 2021? - M1 Abrams Gameplay [PC 1080p HD]
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The Tank, Combat, Full Tracked, 105-mm Gun M1, or just M1 Abrams, is a rank VI American medium tank with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update 1.77 "Advancing Storm".
In-game, the M1 Abrams is a fairly quick main battle tank. It accelerates quickly, and will hold a speed of 32 miles an hour (52 km/h) over rough terrain. On city maps or paved surfaces, an M1 Abrams can easily reach its top speed of 45 miles an hour (72 km/h), thanks to its monstrously powerful turbine engine. With three speeds in reverse, it is also capable of an impressive 25 miles an hour (40 km/h) to back away from troublesome situations.
As powerful as the motor may be, the M1 Abrams has a slow to respond, and relatively slow traverse rate for its neutral steering. In some circumstances, it may be more beneficial to back away before turning around, as waiting for the neutral steering to turn 180 degrees is lengthy.
The M1 Abrams also suffers from a raised engine deck. As such, its capacity for "over the shoulder" shots and shots directly over the rear is very limited, because the engine deck prevents lowering the cannon.
The Abrams main strength its its extreme mobility, even by MBT standards, and the very good ballistics of the dart rounds. However, the price comes in protection; the Abrams is quite vulnerable, and struggles to deflect incoming shells with anything: even its turret cheeks are very vulnerable to any top tier round excluding HEATFS. Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a front line brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat at Rank III, though unlike the Hellcat it is not impossible for your armour to help you occasionally.
A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely one shot kill them. It is recommended to use APFSDS as the main loadout, as the HEAT-FS ammunition starts coming against tanks with armour types specifically designed to resist it.
In terms of threats:
Most tanks at its Battle rating, due to the relatively poor armour
Type 90 and AMX-40, as their incredibly powerful shots can penetrate you anywhere, at any angle, at almost any distance
The T-80B, because of its strong armament and very strong armour; it can be penetrated through its lower front plate, the drivers viewport below the gun, and just to the side or below the gun; if a T80B shows any of its side, you can penetrate it there
Pros:
-Very good mobility for its weight
-Good chemical protection from composite armour
-Turret also has composite armour on the side
-Turns very fast, even in neutral steering
-Internal armour plating helps with increasing the crew survivability
-Very accurate main gun with very good gun stabilizers and good rate of fire
-Great forward and reverse speed
-Very good acceleration
-Blowout panels protect the crew from ammo-racks detonation
-Although composite armour is absent on the upper glacis plate, the extreme sloping makes shells bounce every time
Cons:
-Large target
-The three shells under the gun do NOT have blowout panels, if detonated you will die
-No composite armour on the upper glacis plate and in the rear of the turret, so remaining on level terrain is priority
-Low APFSDS penetration compared to Challenger 1 and T-64B
-Inadequate stock ammo loadout; Both the M735 and M456 shells are no longer effective at top rank
-Weakest composite armour compared to Challenger and T-64B
-Losing some crew members will prevent you from firing some of your smoke grenades
-The armour's chemical resistance against HEAT and such is not relevant against contemporary enemies usually equipped with APFSDS
-NVD are a tier III modification
-M774 is a tier IV modification and it is still a pretty weak round for 10.0
-The turret ring is a massive weak spot since any shell at 10.0 can penetrate it
-Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.
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Mass Effect 3 - All DLCs - Gameplay 2020 - walkthrough part 8
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Playing Mass Effect 3 - Ultimate Collectors Edition - in 2020, before the remastered game to come out.
Mass Effect 3 is an action role-playing video game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy.
Mass Effect 3 is set within the Milky Way Galaxy in 2186, where galactic civilization is invaded by a highly advanced machine race of synthetic-organic starships known as Reapers. It concludes the story of Commander Shepard, an elite human soldier who is tasked with forging alliances between species for the war.
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Borderlands 3 Walkthrough, Amara Gameplay 2020, part 5
Borderlands 3 is an action role-playing first-person shooter video game developed by Gearbox Software and published by 2K Games. It is a sequel to 2012's Borderlands 2, and the fourth entry in the main Borderlands series.
Amara is the playable Siren class in Borderlands 3.
A crimefighting hero born in the abysmal slums of Partali, Amara is most at home on the battlefield or in a brawl. She quickly became a local hero when she was young, once showing off by punching holes in a concrete truck.
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Mass Effect Andromeda (v1.10) - Drack loyalty mission - Gameplay 2020 [1080p HD]
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Nakmor Drack is an aged and grizzled veteran, even by krogan standards. He has spent over 1,400 years causing a ruckus in the Milky Way, wearing the title of soldier, mercenary, and at times, pirate. When the loyal, but stubborn, veteran was given the chance to join his clan on a voyage to Andromeda, he had no choice but to sign up. Doing so would present him with a whole new galaxy of stuff to shoot.
Drack is the grandfather of Nexus Superintendent Nakmor Kesh. He also has extensive prosthetics, and synthetic organ replacements as a result of catastrophic incidents he endured during his centuries-long life.
LOYALTY mission:
Drack asks Ryder to help him recover a stolen krogan transport containing the krogan seed vault. Krogan babies require the nutrients from the transport's plants in order to avoid health complications, making the transport irreplaceable. Drack and Ryder track the missing transport and fight the outlaw thieves.
After discovering that Aroane is involved, the Pathfinder team concludes that the outlaws are conspiring with William Spender. On the way, they rescue Vorn, the krogan botanist who also happens to be integral to their agricultural development. Aroane, the leader of the outlaws, is eventually apprehended and Ryder can choose to let Drack drop him to his death or incarcerate him in order to use him against Spender.
Back at the Nexus, Drack and Ryder use their gathered evidence to bring Spender to justice. With evidence revealing Spender's schemes to dupe the Nexus, krogan, and the exiles, Foster Addison is finally convinced to make things right and advocate for the krogan in their negotiations with Director Jarun Tann. Spender is ultimately punished, either by exile or jail.
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Terminator Resistance, 2020 PC Gameplay, 1080p HD, walkthrough part 1
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Terminator: Resistance is a 2019 first-person shooter video game developed by Teyon and published by Reef Entertainment for PlayStation 4, Xbox One, and Microsoft Windows.
It is based on the Terminator franchise, set during the original future war depicted in the films The Terminator and Terminator 2: Judgment Day, while disregarding the film Terminator Salvation.
The game was released in Europe and Australia on November 15, 2019. In the United States, the Windows version was released a day earlier through Steam, while the other versions released on January 7, 2020.
Features:
* Choose what kind of action hero you want to be! Equip an epic arsenal of weaponry to run and gun or sneak and snipe through sprawling environments! The world isn't as forgiving as it used to be, so you'll need to find resources to help you out. If you can't find what you're looking for, then you better make it yourself.
* Change the fate of mankind! Protect a motley crew of survivors, each with their own motivations and backstories. The actions you take throughout the game will impact their survival and change the ending you get.
* Resist against the machines! Fight against a selection of iconic enemies from the films, including the T-800, as well as a host of enemies that are brand new to the Terminator universe!
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Mass Effect Andromeda (v1.10) - Jaal loyalty mission - Gameplay 2020 [1080p HD]
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Jaal Ama Darav is a native of the Andromeda galaxy. Shortly after the arrival of the Andromeda Initiative in their corner of the universe, Jaal joins forces with the human Pathfinder Ryder and their team.
Jaal is a potential romantic interest for a Ryder of either gender.
Jaal comes from a famous angara family and is a high-ranking member of the angara resistance against the kett. He joins Ryder's team as an observer for the Resistance because the angara are wary of the intentions of new species after the kett invaded the Heleus Cluster.
Jaal's biological mother is named Sahuna. His father was a technician at a mine who went to work one day and never returned, presumed victim of the kett.
During his time with the Resistance, Jaal once participated in assaulting a kett base on Voeld. It was a desperate battle that they barely won.
LOYALTY:
Jaal brings up the Roekaar to the Pathfinder and describes how they were founded. Knowing that the Roekaar would have to be dealt with sooner or later, Jaal suggests making contact with the Roekaar leader, Akksul, through a friend of the latter's, Thaldyr. When they arrive on Havarl, they find Thaldyr's sanctuary besieged by kett. After clearing out the hostiles, they find that Thaldyr had committed self-inflicted injuries to herself in order to avoid capture by the kett. After she dies, Jaal laments that Akksul used her devotion to him to spread xenophobia. Reluctantly, Jaal reaches out to the Moshae to secure a meeting between Ryder and Akksul.
The Roekaar later attack Prodromos, only to be repelled by Ryder and the team. Akksul sends a message afterward to the Tempest, labeling Jaal a fool for siding with aliens ahead of his own people. Jaal notes that Akksul sought to provoke them into reacting recklessly and advises against obliging him.
Three of Jaal's siblings, Teviint, Lathoul and Baranjj have run off to join the Roekaar. Jaal's mothers ask that he brings them back. Traveling to the Forge, the ancestral birthplace of the angara on Havarl, Jaal is puzzled to discover that the Roekaar had forced the civilian scientists out. Eventually, they run into his siblings, who open fire on the squad, before Jaal called to them to cease fire. After punching Baranjj twice in the face before hugging him, Jaal tried to convince his siblings to abandon the Roekaar, introducing them to Ryder to prove that Akksul was wrong. Lathoul saw reason and revealed that Akksul planned to destroy the Forge with explosive stolen from the Initiative to further demonize aliens, before being shot in the back by Teviint, though not fatally.
After disarming the bombs, Teviint came running to Jaal, believing she had killed Lathoul before being told otherwise, before speaking her desire to leave the Roekaar. Akksul then showed up and attempted a grandstanding speech before his followers. Jaal countered his views, citing how Ryder made their worlds habitable and how the human rescued their beloved Moshae. Akksul then raised a gun to his face, labeling him a traitor. If Ryder shoots Akksul first, it will only embolden the Roekaar. Otherwise, Akksul will scar Jaal's right cheek, causing his followers to disband.
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