Frost Engine 2
At the Siggraph 2009 World Game Graphics Summit, DICE revealed plans for Frostbite 2. Frostbite Engine 2 introduces the DirectX 11 specification, which is backwards compatible with DirectX 10, but does not support PC computers that can only use DirectX 9, while inheriting the full map, full object destruction feature. Although Frost Engine 2 inherits the features of its predecessor engine, it operates much mo
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d debris with low system resources
. Large-scale games where all objects can be destroyed can be easily run with the Frost Engine.
Games in the Battlefield series that use the Frost Engine include Battlefield: Rebel Company, Battlefield 1943, and Battlefield: Rebel Company 2.
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Frost Engine
Main article: Frostbite Engine
The Frostbite Engine is a new generation of game engines developed by EA DICE since the mid-2000s, featuring the ability to run large, detailed game maps while rendering full destruction of ground, buildings, an
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The Refractor 2 en
gine was significantly improved with new technologies and effects, i.e. it became the engine for four games, Battlefield 2, Battlefield 2142, Battlefield: Heroes and Battlefield: Play4Free.
gine was significantly improved with new technologies and effects, i.e. it became the engine for four games, Battlefield 2, Battlefield 2142, Battlefield: Heroes and Battlefield: Play4Free.
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Refractor 2
The Refractor 2 engine is an improvement on Refraction's Refractor engine, which DICE used as the basis for developing the Refractor 2 engine for Battlefield 1942 and Battlefield: Vietnam.
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Using the engine
With the exception of Battlefield 2: Modern Warfare, which uses the RenderWare engine, all other Battlefield games use engines developed in-house by EA DICE.
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Operation Eagle's Refractor engine
It was upgraded with significant improvements to the Refractor 2 engine, which was used in several Battlefield games.
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shine and soon
acquired Refraction and, having learned a great deal from Operation Eagle, produced Battlefield 1942, which was ultimately a major success.
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The game features
a variety of vehicles, including tanks, motorbikes, aircraft, ships and even airships. The game was released with a large number of bugs and was criticised by many media for its lack of detail in the setting.
However DICE saw the game
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Operation Soaring Eagle
Main article: Operation Soaring Eagle
Operation Eagle (Codename Eagle) is a first-person shooter developed by Swedish company Refraction in 1999 and released for the PC in 2000.
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Other titles
There are a number of games that are not part of the Battlefield series, but are closely related to it.
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s (EA Digital Illusions
CE) and published by EA (ArtEco). It was released on October 23rd, 2021.
This game takes players back to the series' iconic Total War. Step into a near-future world disfigured by disorder and adapt to and conquer the ever-changing battlefield with the help of squad mates and cutting-edge weapons. [12]
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Battlefield 2042
Battlefield 2042
Battlefield 2042
Main article: Battlefield 2042
Battlefield 2042 is a first-person shooter developed and produced by EA DICE Studio
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Battlefield V
roper sequel to Battlefield 1, and the PC version of the multiplayer mode supports up to 64 players in online battles. [9]
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Battlefield 5
Battlefield V
Main article: Battlefield V
Battlefield 5 (English title: Battlefield 5) is a first-person shooter developed and produced by EA DICE Studios (EA Digital Illusions CE) and published by EA (ArtEco).
The game uses the Frost engine to showcase more powerful 3D detail effects, taking animation, environmental destruction, lighting, maps and sound to a new level. The game officially launches on November 20, 2018 on PC, Xbox One, and PS4.
Battlefield 5 is the p
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Battlefield 1942,
Battlefield 2, Battlefield 3, Battlefield 5 and Battlefield 2042 all support up to 64 players online at the same time.
In the late 2000s, titles such as Battlefield: Renegade Company, Battlefield 1943 and Battlefield: Heroes were limited by technology to support up to 24 or even fewer players, but accordingly, the pace of combat was sped up, thus increasing the thrill of the game. 2011 saw EA DICE reveal Battlefield 3, the official sequel to Battlefield 2, to the outside world, emphasising the importance of having a grand scale is an element of the Battlefield series.
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Large scale
To accommodate the variety of vehicles, maps in the Battlefield series can typically be tens of hectares in size, with scenarios set in open areas with small towns and military bases. In some third-party modules, maps can even be several square kilometres in size. Some Battlefield games also offer scaled-down versions of the maps, which are suitable for skirmishes with low numbers of players. The maps are not bounded by obstacles, but a map representation indicates the range in which players can move, and players who do not return within a certain time frame will be cut down to the point of death.
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Early Battlefield 19
post-Battlefield 1942 games in the Battlefield series have significantly reduced the size of their sea vehicles, with Battlefield 2 and Battlefield: Renegade Company leaving only one water vehicle, landing craft, and Battlefield 2042 not having any water vehicles. Most vehicles are allowed to carry more than two occupants, and some have occupants who can control special weapons. In theory, there are enough vehicles for more than half the players on each map. Vehicles are destroyed and respawned at the stronghold, so the battle of the vehicles can continue from the beginning of the game to the end. Battlefield: Renegade Force 2 includes a vehicle customisation system that allows players to choose different attachments for their vehicles.
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