High intensity tactics
CQB games simulate realistic indoor close quarters combat, so the game maps are relatively not particularly large and are more three-dimensional rather than flat. For example, the maps in the R6 games are dominated by buildings, and the complexity of the terrain highlights the importance of tactics, so both ZERO HOUR and R6 are tactics-based FPS games. In FPS games, tactical time and combat time make up the entire gameplay experience of the player. So long tactical times inevitably lead to shorter combat times, as in Armed Assault 3 where it is often half an hour of tactical planning and execution and ten minutes of shooting and fighting.
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Intricate gameplay details
The most common of all player reviews of ZERO HOUR is to rate it as the most realistic tactical counter-terrorism game, with the main comparison being R6.
ZERO HOUR has more details compared to R6, such as electric switches on every map
This detail means that lighting is a very important factor in ZERO HOUR's gameplay. Because the light can be altered, this leads to a range of gameplay elements, such as night vision cameras for the defending side and tactical torches for the attacking side, and perhaps the inclusion of equipment such as night vision devices in the future.
Apart from the lights, the props in ZERO HOUR are shared by the whole team
The camera cannot mark the location of enemies, and opening doors requires two steps, the first being half-open and the second being fully open. These details make ZERO HOUR more realistic than R6, but perhaps less so in terms of gameplay. In the current gaming world, the realism of the game seems to be the most important element for gamers.
But for FPS games, realism is directly proportional to the hardcore level of the game
In the case of Armed Assault 3, there are a number of modules that are made to enhance the realism of the game in order to achieve a higher level of realism. Once you install these modules, you'll find that using a sniper rifle requires adjusting the closeness based on distance, and is required to calculate wind and humidity based on a ballistic solver. I'm not sure how many players will use these game designs correctly, but I'm afraid it's hard enough just to understand the terminology. The damage system in Escape from Tarkov, for example, has different effects on different parts of the body, and hand injuries on the left and right arms have different effects.
And with these highly realistic elements comes more complex gameplay, and complex gameplay takes a long time to get up to speed
These details also require more play time. This is why a game of ZERO HOUR must take longer than R6, which may seem like more fun the longer it is played, but it is not.
If it's an FPS with large maps and large battlefields with many players
Battlefield, Call of Duty: Warzone etc., the game length does not affect the gameplay too much, but for CQB games the game time is also an important factor in the gameplay.
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Battlefield 1942 Naval Battles
Battlefield 1942 is the first title in the Battlefield series, released for PC in 2002 and for Mac in 2004.
Battlefield 1942 recreates the battlefields of World War II with a wide range of land and air vehicles and the most extensive naval vehicle in the Battlefield series. The game is based on DICE's newly developed Refractor 2 engine, which has outstanding graphics for its time. The game supports up to 64 players online. The game was an instant hit on release and became one of the most popular online games of its time. The game sold over 3 million copies.
Battlefield 1942 vehicles
The most distinctive feature of Battlefield 1942 is the vehicle system, which is available for each of the participating camps.
*** Translated with www.DeepL.com/Translator (free version) ***
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Battlefield Veterans
Battlefield Veteran is a system designed by EA DICE to encourage loyal Battlefield players to support the Battlefield franchise. By signing up for a Battlefield Veteran account, players will be able to light up the icon for the corresponding product under their account and increase their Veteran rank by one level for every licensed Battlefield game they purchase. The free Battlefield: Heroes and some trial versions of the game also have corresponding icons, but lighting them up does not increase the rank. In games in the Battlefield series after Battlefield: Renegade Company, Battlefield veteran ranks can be reflected within the game's player account, and higher ranking veterans can also receive some of the game's special unlockable equipment.
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Battlefield Melodies
The Battlefield games have a distinctive musical melody. [6] This melody was featured in the theme song of Battlefield 1942 and has since become synonymous with the music of the Battlefield series. In the trailers for the Battlefield games, this melody plays whenever the game's logo appears in the credits. The melodies vary slightly in terms of instrumentation and elevation, but Battlefield players can quickly recognise them when they are played. The Battlefield Melody is also the main theme tune of every Battlefield game, but different instruments are used to create different styles depending on the theme of the game or the context of the war. The melody can generally be found in the MODS folder and extracted. This familiar melody can be heard in every production.
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Teamwork
In a battlefield with so many vehicles, fighting alone can only lead to a melee, so every game in the Battlefield series has a strong focus on teamwork.
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After the U.S. Department of Defense conducted an analysis
To accommodate the variety of vehicles, maps in the Battlefield series can typically be tens of hectares in size, with scenarios set in open areas with small towns and military bases. In some third-party modules, maps can even be several square kilometres in size. Some Battlefield games also offer scaled-down versions of the maps, which are suitable for skirmishes with low numbers of players. The maps are not bounded by obstacles, but a map representation indicates the range in which players can move, and players who do not return within a certain time frame will be cut down to the point of death.
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Early Battlefield 1942 had a wealth of maritime vehicles
including landing craft, submarines, battleships, destroyers and more. However, battles between sea vehicles slowed down the pace of the game, so the post-Battlefield 1942 games in the series have drastically reduced the size of their sea vehicles, with Battlefield 2 and Battlefield: Renegade Company leaving only one water vehicle, and Battlefield 2042 not having any water vehicles. Most vehicles are allowed to carry more than two occupants, and some have occupants who can control special weapons. In theory, there are enough vehicles for more than half the players on each map. Vehicles are destroyed and respawned at the stronghold, so the battle of the vehicles can continue from the beginning to the end of the game. Battlefield: Renegade Force 2 includes a vehicle customisation system that allows players to choose different attachments for their vehicles.
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