Quake 1 Shenanigans (Part 1)
An assortment of clips from my Quake 1 gameplay.
-The Netherworld
(Featured Levels: The Devil's Delight, Wind Tunnels and Chambers of Torment.)
Personal Worst 7 Games
This video is a personal listing of the seven worst video games that I've played. The previous top fifteen video game ranking explains the criteria I will follow for both videos. Once again, thank you for watching and/or reading my content!
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Personal Top 15 Games
A summary and ranking of my personal favorite fifteen video games, through the years. This list, along with my subsequent worst seven ranking will adhere to a specific set of criteria described in this video. Thank you for watching and/or reading!
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Master Hunter and Tracker (Part 1)
This is a warrior character build designed for a balanced and dominant approach to the battlefield. Depending on which race you choose, I would recommend developing Light Armor if there is a racial bonus for that and also focusing on dual-wielding one handed weapons. Except in the case of an Imperial or Nord. In which case you could effectively choose Heavy Armor and one handed dual-wielding, or Light Armor and two handed weapons respectively. This comes at the cost of developing Block, so attacking or evading at an ideal range and watching your surroundings closely are both critical to success.
-Race: Orc (recommended). Although any race with at least two corresponding skill bonuses would work fine. Like a Nord, Imperial, Wood Elf, Dark Elf or Redguard.
-Stat Allocation: 50% Health, 50% Stamina, 0% Magicka. Until Level 41, when you should have 300 Health and Stamina. At that point, focus entirely on increasing Health.
-Primary Skills: Smithing, Two Handed, Heavy Armor. All three of these skills should be fully developed at higher levels, but it's fine to specialize in one type of melee weapon to save perk points.
-Secondary Skill: Archery. It would be best to at least develop the right-side perks. Avoid Steady Hand and Bullseye as the slow motion and combat-based paralyze effects tend to glitch.
-Tertiary Skills: Alteration or Enchanting. When you've attained "effective mastery" in all four of your starting skills (meaning that a master trainer can't teach you any more), pick one of these two to develop next.
If you pick Alteration, you want to choose all of the perks, but the main reason you'll focus on this magic school is to develop the Atronach and Magic Resistance perks.
Alternately, choosing Enchanting allows for some versatility in making new gear for either yourself or your followers. In addition to gaining access to scores of effects that will aid in your magical defense. If you intend on developing this skill later, start learning Enchanting effects and hoard every filled soul gem you find, early in the game.
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Memorable NPCs: Jarl Balgruuf
Whiterun is arguably the most vibrant city in Skyrim. It also serves as the capital of the single largest Hold, in the land.
This city is home to many interesting characters. But for me, none are more memorable than the ruler of the Hold, himself.
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Discussion Series: The Forsworn
The Reach has always been an untamed land. Caught between conflicting cultures and serving as an overland crossroads between Skyrim and High Rock, not one, but two major political powers vie for control of the region.
Two more sub groups also grapple for supremacy in The Reach. One for control of their lands and resources, the other for their peoples' independence. Both have very specific ideas of which ethnic culture should rule.
In this video, I will be offering a detailed analysis of one of these sub groups: The Forsworn. Between them and the Silver-Blood family, this regional insurgency is the greater of two evils, but is there anything at all beneficial that they bring to this seemingly hopeless fray?
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Memorable NPCs: Legate Fasendil
Legate Fasendil can be found in command of an Imperial camp in The Rift. He is a somewhat unique NPC, in that he has specific dialogue detailing events that other Legion officers do not share knowledge or history of. In addition, at least as far as I'm aware, he is the only High Elven Legionnaire in the game.
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Master Illusionist (Part 1)
This is a Skyrim character build primarily focused on the Illusion and Destruction magic schools. It's intended to be a pure mage with an ocean of Magicka to draw upon, at the price of completely ignoring Stamina boosting. When fully developed, this mage will be able to effectively duel other magic casters very well. In addition to accumulating wealth over time and causing mayhem where required. My character blueprint is detailed, below:
-Race: Nord. Although choosing any other race with magical bonuses will make gameplay slightly easier.
-Stat Allocation: 80% Magicka, 20% Health, 0% Stamina.
-Primary Skills: Illusion, Destruction and Alteration. I maxed out Illusion before anything else, but there's nothing wrong with taking a more balanced approach to leveling. Choosing all of the perks in all three of these magical schools is crucial to fully developing this build.
-Secondary Skill: Speech. With a focus on bartering rather than speech-check bonuses. Just bring along a well-equipped follower when you can to help carry loot. Don't worry, this character can pay them well, but watch your area of effect attack spells!
-Tertiary Skills: Restoration (or) Sneak. Pick one of these skills and choose all of the perks once one of your Primary Skills is maxed out. Restoration is great for getting yourself or one of your followers out of a bind without needing to carry a whole pallet of potions, with you. And the perks offered from Restoration are outstanding for any mage. Alternately, Sneak isn't bad for reconnaissance and evasion. And even without using physical weapons, Destruction magic still has a modest critical modifier while sneaking. Combined with the Quiet Casting perk offered through Illusion, not many enemies will be able to track you easily with a high Sneak aptitude.
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Discussion Series: The Silver-Blood Family
Land barons, professional extortionists, slavers and profiteers of violent strife. The Silver-Blood family of Markarth are among the most deplorable organizations in Skyrim, and perhaps the wealthiest supporters of the Stormcloak cause. But are they truly the instigators of what has transpired over the last twenty-odd years, or is there more hinging on their influence than it seems?
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HarvestMoonHowl (Channel Introduction)
Have you ever wanted to read the descriptions of someone's thoughts or their commentary with a varying background of game footage?
Have you ever wanted to watch a let's play video without any voice audio from the player?
Have you ever wondered why the hippopotamus is the animal which mauls or kills the highest number of human beings, on the African continent?
Are you fully aware of, or have you actually operated a rotary or touch tone phone in your lifetime?
If you've answered yes to one or more of the above questions, you may have come across the right channel. I'm a random-thinking guy who specializes in creating basic readable gaming videos. If you would like to stay, please strap your seat belt and get ready for an interesting ride.
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