LET'S PLAY THE EVIL WITHIN 2 WALKTHROUGH GAMEPLAY CHAPTER 10 - HIDDEN FROM THE START (NO COMMENTARY)
Three years after the events of the first game, Sebastian Castellanos (Marqus Bobesich / Hiroyuki Kinoshita) has left the Krimson City Police Department, haunted by his experiences at the Beacon Mental Hospital. His only child, Lily (Kiara Gamboa / Sakura Sakai), supposedly perished in their house fire, and his wife Myra (Elizabeth Saydah / Rika Fukami), unwilling to accept her daughter's death, abandoned him. This, coupled with his trauma, results in Sebastian descending into alcoholism. Drowning his sorrows in a bar, Sebastian is approached by former partner and Mobius agent Juli Kidman (Meg Saricks / Yūko Kaida), who reveals that Lily is still alive. Sebastian is brought to a secret Mobius facility against his will, where he meets the head of the facility named the Administrator (Richard Neil / Jin Yamanoi). The Administrator explains that Lily is being used as the Core for a new STEM system to simulate an idyllic American town called Union. However, Mobius lost contact with Lily and their agents inside Union, and they have lost control over the simulation. Sebastian reluctantly agrees to help and is plugged into STEM.
Upon entering Union, Sebastian discovers the town has turned into a nightmare realm where all of the inhabitants were either killed or mutated into monsters. In addition, Sebastian witnesses a mysterious photographer with supernatural powers hunting down and murdering Mobius operatives. He manages to find surviving Mobius personnel Liam O'Neal (Jesse LeNoir / Takuya Masumoto), Yukiko Hoffman (Ying Hsiao / Mayumi Sako), and Julian Sykes (Hari Williams / Tōru Sakurai), who help him in the search for Lily. As Sebastian follows her trail, he learns that she has been kidnapped by the photographer Stefano Valentini (Rafael Goldstein / Setsuji Satō), a serial killer obsessed with photographing people at the moment of their death who managed to infiltrate Union. Stefano reveals that he had originally kidnapped Lily under orders from another party, but decided to keep her for himself to exploit her powers as the Core. Sebastian fights and kills Stefano but before he can rescue Lily, Myra appears and takes Lily away. Sebastian finds himself transported to the interior of a mysterious stronghold-like area, where he is approached by Father Theodore Wallace (Ron Sewer / Tesshō Genda), who attempts to convince Sebastian to join him to seize Lily from Myra since Stefano betrayed him. Sebastian refuses and is banished to a forest outside Union where he meets with Mobius operative Esmeralda Torres (Crash Barrera / Tomo Muranaka). Upon reaching her safe house, Torres reveals that she, Kidman, Myra, and Theodore had conspired to break Lily out of STEM and destroy Mobius from within via their chip implants. However, the plan went awry when Theodore became mentally unstable and decided to kidnap Lily for himself.
Seeing Theodore as the most immediate threat, Sebastian goes to confront him, but is forced to kill a brainwashed Liam. Upon reaching Theodore, Sebastian is immediately incapacitated when Theodore uses Sebastian's own lingering guilt against him and he falls unconscious. Sebastian is visited by a vision of Myra, who assures him that what happened to Lily was not his fault and that he should focus on saving her. When he wakes up, he finds out that Esmeralda had sacrificed herself to get him to safety and that Theodore has erected his stronghold in the center of Union. Both Sebastian and Yukiko assault Theodore's stronghold, though Yukiko dies in the process. Sebastian is able to confront and defeat Theodore, only for Myra to arrive and kill Theodore herself while warning Sebastian to stay away from her and Lily.
Sebastian follows Myra, whose desire to protect Lily has made her insane and obsessed with keeping Lily locked in the STEM for her own "safety". Myra lashes out at him, forcing him to shoot her, triggering her transformation into a large being called 'The Matriarch', forcing Sebastian to reluctantly battle her. Sebastian defeats the monster, releasing Myra and knocking her back to her senses. He prepares to take Lily out of STEM, but Myra refuses to follow, explaining that as part of the plan to destroy Mobius, she must take Lily's place as the Core of STEM to transmit the implant-destroying signal. Meanwhile, in the real world, Kidman is ordered by the Administrator to eliminate Sebastian. She disobeys him and helps Sebastian and Lily escape the STEM while Myra enacts her plan, killing the Administrator and all Mobius operatives (except Kidman who has removed the microchip from her brain). Now free from Mobius, Sebastian, Lily, and Kidman leave the facility.
In a post-credits scene, Sebastian parts ways with Kidman and goes off to live a new life with Lily. Back at the now abandoned Mobius facility, the STEM system mysteriously reactivates itself.
334
views
LET'S PLAY THE EVIL WITHIN 2 WALKTHROUGH GAMEPLAY CHAPTER 9 - ANOTHER EVIL (NO COMMENTARY)
Three years after the events of the first game, Sebastian Castellanos (Marqus Bobesich / Hiroyuki Kinoshita) has left the Krimson City Police Department, haunted by his experiences at the Beacon Mental Hospital. His only child, Lily (Kiara Gamboa / Sakura Sakai), supposedly perished in their house fire, and his wife Myra (Elizabeth Saydah / Rika Fukami), unwilling to accept her daughter's death, abandoned him. This, coupled with his trauma, results in Sebastian descending into alcoholism. Drowning his sorrows in a bar, Sebastian is approached by former partner and Mobius agent Juli Kidman (Meg Saricks / Yūko Kaida), who reveals that Lily is still alive. Sebastian is brought to a secret Mobius facility against his will, where he meets the head of the facility named the Administrator (Richard Neil / Jin Yamanoi). The Administrator explains that Lily is being used as the Core for a new STEM system to simulate an idyllic American town called Union. However, Mobius lost contact with Lily and their agents inside Union, and they have lost control over the simulation. Sebastian reluctantly agrees to help and is plugged into STEM.
Upon entering Union, Sebastian discovers the town has turned into a nightmare realm where all of the inhabitants were either killed or mutated into monsters. In addition, Sebastian witnesses a mysterious photographer with supernatural powers hunting down and murdering Mobius operatives. He manages to find surviving Mobius personnel Liam O'Neal (Jesse LeNoir / Takuya Masumoto), Yukiko Hoffman (Ying Hsiao / Mayumi Sako), and Julian Sykes (Hari Williams / Tōru Sakurai), who help him in the search for Lily. As Sebastian follows her trail, he learns that she has been kidnapped by the photographer Stefano Valentini (Rafael Goldstein / Setsuji Satō), a serial killer obsessed with photographing people at the moment of their death who managed to infiltrate Union. Stefano reveals that he had originally kidnapped Lily under orders from another party, but decided to keep her for himself to exploit her powers as the Core. Sebastian fights and kills Stefano but before he can rescue Lily, Myra appears and takes Lily away. Sebastian finds himself transported to the interior of a mysterious stronghold-like area, where he is approached by Father Theodore Wallace (Ron Sewer / Tesshō Genda), who attempts to convince Sebastian to join him to seize Lily from Myra since Stefano betrayed him. Sebastian refuses and is banished to a forest outside Union where he meets with Mobius operative Esmeralda Torres (Crash Barrera / Tomo Muranaka). Upon reaching her safe house, Torres reveals that she, Kidman, Myra, and Theodore had conspired to break Lily out of STEM and destroy Mobius from within via their chip implants. However, the plan went awry when Theodore became mentally unstable and decided to kidnap Lily for himself.
Seeing Theodore as the most immediate threat, Sebastian goes to confront him, but is forced to kill a brainwashed Liam. Upon reaching Theodore, Sebastian is immediately incapacitated when Theodore uses Sebastian's own lingering guilt against him and he falls unconscious. Sebastian is visited by a vision of Myra, who assures him that what happened to Lily was not his fault and that he should focus on saving her. When he wakes up, he finds out that Esmeralda had sacrificed herself to get him to safety and that Theodore has erected his stronghold in the center of Union. Both Sebastian and Yukiko assault Theodore's stronghold, though Yukiko dies in the process. Sebastian is able to confront and defeat Theodore, only for Myra to arrive and kill Theodore herself while warning Sebastian to stay away from her and Lily.
Sebastian follows Myra, whose desire to protect Lily has made her insane and obsessed with keeping Lily locked in the STEM for her own "safety". Myra lashes out at him, forcing him to shoot her, triggering her transformation into a large being called 'The Matriarch', forcing Sebastian to reluctantly battle her. Sebastian defeats the monster, releasing Myra and knocking her back to her senses. He prepares to take Lily out of STEM, but Myra refuses to follow, explaining that as part of the plan to destroy Mobius, she must take Lily's place as the Core of STEM to transmit the implant-destroying signal. Meanwhile, in the real world, Kidman is ordered by the Administrator to eliminate Sebastian. She disobeys him and helps Sebastian and Lily escape the STEM while Myra enacts her plan, killing the Administrator and all Mobius operatives (except Kidman who has removed the microchip from her brain). Now free from Mobius, Sebastian, Lily, and Kidman leave the facility.
In a post-credits scene, Sebastian parts ways with Kidman and goes off to live a new life with Lily. Back at the now abandoned Mobius facility, the STEM system mysteriously reactivates itself.
318
views
LET'S PLAY THE EVIL WITHIN 2 WALKTHROUGH GAMEPLAY CHAPTER 8 - PREMIER (NO COMMENTARY)
Three years after the events of the first game, Sebastian Castellanos (Marqus Bobesich / Hiroyuki Kinoshita) has left the Krimson City Police Department, haunted by his experiences at the Beacon Mental Hospital. His only child, Lily (Kiara Gamboa / Sakura Sakai), supposedly perished in their house fire, and his wife Myra (Elizabeth Saydah / Rika Fukami), unwilling to accept her daughter's death, abandoned him. This, coupled with his trauma, results in Sebastian descending into alcoholism. Drowning his sorrows in a bar, Sebastian is approached by former partner and Mobius agent Juli Kidman (Meg Saricks / Yūko Kaida), who reveals that Lily is still alive. Sebastian is brought to a secret Mobius facility against his will, where he meets the head of the facility named the Administrator (Richard Neil / Jin Yamanoi). The Administrator explains that Lily is being used as the Core for a new STEM system to simulate an idyllic American town called Union. However, Mobius lost contact with Lily and their agents inside Union, and they have lost control over the simulation. Sebastian reluctantly agrees to help and is plugged into STEM.
Upon entering Union, Sebastian discovers the town has turned into a nightmare realm where all of the inhabitants were either killed or mutated into monsters. In addition, Sebastian witnesses a mysterious photographer with supernatural powers hunting down and murdering Mobius operatives. He manages to find surviving Mobius personnel Liam O'Neal (Jesse LeNoir / Takuya Masumoto), Yukiko Hoffman (Ying Hsiao / Mayumi Sako), and Julian Sykes (Hari Williams / Tōru Sakurai), who help him in the search for Lily. As Sebastian follows her trail, he learns that she has been kidnapped by the photographer Stefano Valentini (Rafael Goldstein / Setsuji Satō), a serial killer obsessed with photographing people at the moment of their death who managed to infiltrate Union. Stefano reveals that he had originally kidnapped Lily under orders from another party, but decided to keep her for himself to exploit her powers as the Core. Sebastian fights and kills Stefano but before he can rescue Lily, Myra appears and takes Lily away. Sebastian finds himself transported to the interior of a mysterious stronghold-like area, where he is approached by Father Theodore Wallace (Ron Sewer / Tesshō Genda), who attempts to convince Sebastian to join him to seize Lily from Myra since Stefano betrayed him. Sebastian refuses and is banished to a forest outside Union where he meets with Mobius operative Esmeralda Torres (Crash Barrera / Tomo Muranaka). Upon reaching her safe house, Torres reveals that she, Kidman, Myra, and Theodore had conspired to break Lily out of STEM and destroy Mobius from within via their chip implants. However, the plan went awry when Theodore became mentally unstable and decided to kidnap Lily for himself.
Seeing Theodore as the most immediate threat, Sebastian goes to confront him, but is forced to kill a brainwashed Liam. Upon reaching Theodore, Sebastian is immediately incapacitated when Theodore uses Sebastian's own lingering guilt against him and he falls unconscious. Sebastian is visited by a vision of Myra, who assures him that what happened to Lily was not his fault and that he should focus on saving her. When he wakes up, he finds out that Esmeralda had sacrificed herself to get him to safety and that Theodore has erected his stronghold in the center of Union. Both Sebastian and Yukiko assault Theodore's stronghold, though Yukiko dies in the process. Sebastian is able to confront and defeat Theodore, only for Myra to arrive and kill Theodore herself while warning Sebastian to stay away from her and Lily.
Sebastian follows Myra, whose desire to protect Lily has made her insane and obsessed with keeping Lily locked in the STEM for her own "safety". Myra lashes out at him, forcing him to shoot her, triggering her transformation into a large being called 'The Matriarch', forcing Sebastian to reluctantly battle her. Sebastian defeats the monster, releasing Myra and knocking her back to her senses. He prepares to take Lily out of STEM, but Myra refuses to follow, explaining that as part of the plan to destroy Mobius, she must take Lily's place as the Core of STEM to transmit the implant-destroying signal. Meanwhile, in the real world, Kidman is ordered by the Administrator to eliminate Sebastian. She disobeys him and helps Sebastian and Lily escape the STEM while Myra enacts her plan, killing the Administrator and all Mobius operatives (except Kidman who has removed the microchip from her brain). Now free from Mobius, Sebastian, Lily, and Kidman leave the facility.
In a post-credits scene, Sebastian parts ways with Kidman and goes off to live a new life with Lily. Back at the now abandoned Mobius facility, the STEM system mysteriously reactivates itself.
451
views
LET'S PLAY THE EVIL WITHIN 2 WALKTHROUGH GAMEPLAY CHAPTER 7 LUST FOR ART NO COMMENTARY
Three years after the events of the first game, Sebastian Castellanos (Marqus Bobesich / Hiroyuki Kinoshita) has left the Krimson City Police Department, haunted by his experiences at the Beacon Mental Hospital. His only child, Lily (Kiara Gamboa / Sakura Sakai), supposedly perished in their house fire, and his wife Myra (Elizabeth Saydah / Rika Fukami), unwilling to accept her daughter's death, abandoned him. This, coupled with his trauma, results in Sebastian descending into alcoholism. Drowning his sorrows in a bar, Sebastian is approached by former partner and Mobius agent Juli Kidman (Meg Saricks / Yūko Kaida), who reveals that Lily is still alive. Sebastian is brought to a secret Mobius facility against his will, where he meets the head of the facility named the Administrator (Richard Neil / Jin Yamanoi). The Administrator explains that Lily is being used as the Core for a new STEM system to simulate an idyllic American town called Union. However, Mobius lost contact with Lily and their agents inside Union, and they have lost control over the simulation. Sebastian reluctantly agrees to help and is plugged into STEM.
Upon entering Union, Sebastian discovers the town has turned into a nightmare realm where all of the inhabitants were either killed or mutated into monsters. In addition, Sebastian witnesses a mysterious photographer with supernatural powers hunting down and murdering Mobius operatives. He manages to find surviving Mobius personnel Liam O'Neal (Jesse LeNoir / Takuya Masumoto), Yukiko Hoffman (Ying Hsiao / Mayumi Sako), and Julian Sykes (Hari Williams / Tōru Sakurai), who help him in the search for Lily. As Sebastian follows her trail, he learns that she has been kidnapped by the photographer Stefano Valentini (Rafael Goldstein / Setsuji Satō), a serial killer obsessed with photographing people at the moment of their death who managed to infiltrate Union. Stefano reveals that he had originally kidnapped Lily under orders from another party, but decided to keep her for himself to exploit her powers as the Core. Sebastian fights and kills Stefano but before he can rescue Lily, Myra appears and takes Lily away. Sebastian finds himself transported to the interior of a mysterious stronghold-like area, where he is approached by Father Theodore Wallace (Ron Sewer / Tesshō Genda), who attempts to convince Sebastian to join him to seize Lily from Myra since Stefano betrayed him. Sebastian refuses and is banished to a forest outside Union where he meets with Mobius operative Esmeralda Torres (Crash Barrera / Tomo Muranaka). Upon reaching her safe house, Torres reveals that she, Kidman, Myra, and Theodore had conspired to break Lily out of STEM and destroy Mobius from within via their chip implants. However, the plan went awry when Theodore became mentally unstable and decided to kidnap Lily for himself.
Seeing Theodore as the most immediate threat, Sebastian goes to confront him, but is forced to kill a brainwashed Liam. Upon reaching Theodore, Sebastian is immediately incapacitated when Theodore uses Sebastian's own lingering guilt against him and he falls unconscious. Sebastian is visited by a vision of Myra, who assures him that what happened to Lily was not his fault and that he should focus on saving her. When he wakes up, he finds out that Esmeralda had sacrificed herself to get him to safety and that Theodore has erected his stronghold in the center of Union. Both Sebastian and Yukiko assault Theodore's stronghold, though Yukiko dies in the process. Sebastian is able to confront and defeat Theodore, only for Myra to arrive and kill Theodore herself while warning Sebastian to stay away from her and Lily.
Sebastian follows Myra, whose desire to protect Lily has made her insane and obsessed with keeping Lily locked in the STEM for her own "safety". Myra lashes out at him, forcing him to shoot her, triggering her transformation into a large being called 'The Matriarch', forcing Sebastian to reluctantly battle her. Sebastian defeats the monster, releasing Myra and knocking her back to her senses. He prepares to take Lily out of STEM, but Myra refuses to follow, explaining that as part of the plan to destroy Mobius, she must take Lily's place as the Core of STEM to transmit the implant-destroying signal. Meanwhile, in the real world, Kidman is ordered by the Administrator to eliminate Sebastian. She disobeys him and helps Sebastian and Lily escape the STEM while Myra enacts her plan, killing the Administrator and all Mobius operatives (except Kidman who has removed the microchip from her brain). Now free from Mobius, Sebastian, Lily, and Kidman leave the facility.
In a post-credits scene, Sebastian parts ways with Kidman and goes off to live a new life with Lily. Back at the now abandoned Mobius facility, the STEM system mysteriously reactivates itself.
397
views
LET'S PLAY THE EVIL WITHIN 2 WALKTHROUGH GAMEPLAY CHAPTER 6 - ON THE HUNT (NO COMMENTARY)
Three years after the events of the first game, Sebastian Castellanos (Marqus Bobesich / Hiroyuki Kinoshita) has left the Krimson City Police Department, haunted by his experiences at the Beacon Mental Hospital. His only child, Lily (Kiara Gamboa / Sakura Sakai), supposedly perished in their house fire, and his wife Myra (Elizabeth Saydah / Rika Fukami), unwilling to accept her daughter's death, abandoned him. This, coupled with his trauma, results in Sebastian descending into alcoholism. Drowning his sorrows in a bar, Sebastian is approached by former partner and Mobius agent Juli Kidman (Meg Saricks / Yūko Kaida), who reveals that Lily is still alive. Sebastian is brought to a secret Mobius facility against his will, where he meets the head of the facility named the Administrator (Richard Neil / Jin Yamanoi). The Administrator explains that Lily is being used as the Core for a new STEM system to simulate an idyllic American town called Union. However, Mobius lost contact with Lily and their agents inside Union, and they have lost control over the simulation. Sebastian reluctantly agrees to help and is plugged into STEM.
Upon entering Union, Sebastian discovers the town has turned into a nightmare realm where all of the inhabitants were either killed or mutated into monsters. In addition, Sebastian witnesses a mysterious photographer with supernatural powers hunting down and murdering Mobius operatives. He manages to find surviving Mobius personnel Liam O'Neal (Jesse LeNoir / Takuya Masumoto), Yukiko Hoffman (Ying Hsiao / Mayumi Sako), and Julian Sykes (Hari Williams / Tōru Sakurai), who help him in the search for Lily. As Sebastian follows her trail, he learns that she has been kidnapped by the photographer Stefano Valentini (Rafael Goldstein / Setsuji Satō), a serial killer obsessed with photographing people at the moment of their death who managed to infiltrate Union. Stefano reveals that he had originally kidnapped Lily under orders from another party, but decided to keep her for himself to exploit her powers as the Core. Sebastian fights and kills Stefano but before he can rescue Lily, Myra appears and takes Lily away. Sebastian finds himself transported to the interior of a mysterious stronghold-like area, where he is approached by Father Theodore Wallace (Ron Sewer / Tesshō Genda), who attempts to convince Sebastian to join him to seize Lily from Myra since Stefano betrayed him. Sebastian refuses and is banished to a forest outside Union where he meets with Mobius operative Esmeralda Torres (Crash Barrera / Tomo Muranaka). Upon reaching her safe house, Torres reveals that she, Kidman, Myra, and Theodore had conspired to break Lily out of STEM and destroy Mobius from within via their chip implants. However, the plan went awry when Theodore became mentally unstable and decided to kidnap Lily for himself.
Seeing Theodore as the most immediate threat, Sebastian goes to confront him, but is forced to kill a brainwashed Liam. Upon reaching Theodore, Sebastian is immediately incapacitated when Theodore uses Sebastian's own lingering guilt against him and he falls unconscious. Sebastian is visited by a vision of Myra, who assures him that what happened to Lily was not his fault and that he should focus on saving her. When he wakes up, he finds out that Esmeralda had sacrificed herself to get him to safety and that Theodore has erected his stronghold in the center of Union. Both Sebastian and Yukiko assault Theodore's stronghold, though Yukiko dies in the process. Sebastian is able to confront and defeat Theodore, only for Myra to arrive and kill Theodore herself while warning Sebastian to stay away from her and Lily.
Sebastian follows Myra, whose desire to protect Lily has made her insane and obsessed with keeping Lily locked in the STEM for her own "safety". Myra lashes out at him, forcing him to shoot her, triggering her transformation into a large being called 'The Matriarch', forcing Sebastian to reluctantly battle her. Sebastian defeats the monster, releasing Myra and knocking her back to her senses. He prepares to take Lily out of STEM, but Myra refuses to follow, explaining that as part of the plan to destroy Mobius, she must take Lily's place as the Core of STEM to transmit the implant-destroying signal. Meanwhile, in the real world, Kidman is ordered by the Administrator to eliminate Sebastian. She disobeys him and helps Sebastian and Lily escape the STEM while Myra enacts her plan, killing the Administrator and all Mobius operatives (except Kidman who has removed the microchip from her brain). Now free from Mobius, Sebastian, Lily, and Kidman leave the facility.
In a post-credits scene, Sebastian parts ways with Kidman and goes off to live a new life with Lily. Back at the now abandoned Mobius facility, the STEM system mysteriously reactivates itself.
521
views
LET'S PLAY THE EVIL WITHIN 2 WALKTHROUGH GAMEPLAY CHAPTER 5 - LYING AND WAIT (NO COMMENTARY)
Three years after the events of the first game, Sebastian Castellanos (Marqus Bobesich / Hiroyuki Kinoshita) has left the Krimson City Police Department, haunted by his experiences at the Beacon Mental Hospital. His only child, Lily (Kiara Gamboa / Sakura Sakai), supposedly perished in their house fire, and his wife Myra (Elizabeth Saydah / Rika Fukami), unwilling to accept her daughter's death, abandoned him. This, coupled with his trauma, results in Sebastian descending into alcoholism. Drowning his sorrows in a bar, Sebastian is approached by former partner and Mobius agent Juli Kidman (Meg Saricks / Yūko Kaida), who reveals that Lily is still alive. Sebastian is brought to a secret Mobius facility against his will, where he meets the head of the facility named the Administrator (Richard Neil / Jin Yamanoi). The Administrator explains that Lily is being used as the Core for a new STEM system to simulate an idyllic American town called Union. However, Mobius lost contact with Lily and their agents inside Union, and they have lost control over the simulation. Sebastian reluctantly agrees to help and is plugged into STEM.
Upon entering Union, Sebastian discovers the town has turned into a nightmare realm where all of the inhabitants were either killed or mutated into monsters. In addition, Sebastian witnesses a mysterious photographer with supernatural powers hunting down and murdering Mobius operatives. He manages to find surviving Mobius personnel Liam O'Neal (Jesse LeNoir / Takuya Masumoto), Yukiko Hoffman (Ying Hsiao / Mayumi Sako), and Julian Sykes (Hari Williams / Tōru Sakurai), who help him in the search for Lily. As Sebastian follows her trail, he learns that she has been kidnapped by the photographer Stefano Valentini (Rafael Goldstein / Setsuji Satō), a serial killer obsessed with photographing people at the moment of their death who managed to infiltrate Union. Stefano reveals that he had originally kidnapped Lily under orders from another party, but decided to keep her for himself to exploit her powers as the Core. Sebastian fights and kills Stefano but before he can rescue Lily, Myra appears and takes Lily away. Sebastian finds himself transported to the interior of a mysterious stronghold-like area, where he is approached by Father Theodore Wallace (Ron Sewer / Tesshō Genda), who attempts to convince Sebastian to join him to seize Lily from Myra since Stefano betrayed him. Sebastian refuses and is banished to a forest outside Union where he meets with Mobius operative Esmeralda Torres (Crash Barrera / Tomo Muranaka). Upon reaching her safe house, Torres reveals that she, Kidman, Myra, and Theodore had conspired to break Lily out of STEM and destroy Mobius from within via their chip implants. However, the plan went awry when Theodore became mentally unstable and decided to kidnap Lily for himself.
Seeing Theodore as the most immediate threat, Sebastian goes to confront him, but is forced to kill a brainwashed Liam. Upon reaching Theodore, Sebastian is immediately incapacitated when Theodore uses Sebastian's own lingering guilt against him and he falls unconscious. Sebastian is visited by a vision of Myra, who assures him that what happened to Lily was not his fault and that he should focus on saving her. When he wakes up, he finds out that Esmeralda had sacrificed herself to get him to safety and that Theodore has erected his stronghold in the center of Union. Both Sebastian and Yukiko assault Theodore's stronghold, though Yukiko dies in the process. Sebastian is able to confront and defeat Theodore, only for Myra to arrive and kill Theodore herself while warning Sebastian to stay away from her and Lily.
Sebastian follows Myra, whose desire to protect Lily has made her insane and obsessed with keeping Lily locked in the STEM for her own "safety". Myra lashes out at him, forcing him to shoot her, triggering her transformation into a large being called 'The Matriarch', forcing Sebastian to reluctantly battle her. Sebastian defeats the monster, releasing Myra and knocking her back to her senses. He prepares to take Lily out of STEM, but Myra refuses to follow, explaining that as part of the plan to destroy Mobius, she must take Lily's place as the Core of STEM to transmit the implant-destroying signal. Meanwhile, in the real world, Kidman is ordered by the Administrator to eliminate Sebastian. She disobeys him and helps Sebastian and Lily escape the STEM while Myra enacts her plan, killing the Administrator and all Mobius operatives (except Kidman who has removed the microchip from her brain). Now free from Mobius, Sebastian, Lily, and Kidman leave the facility.
In a post-credits scene, Sebastian parts ways with Kidman and goes off to live a new life with Lily. Back at the now abandoned Mobius facility, the STEM system mysteriously reactivates itself.
153
views
LET'S PLAY THE EVIL WITHIN 2 WALKTHROUGH GAMEPLAY CHAPTER 4 - BEHIND THE CURTAINS (NO COMMENTARY)
Three years after the events of the first game, Sebastian Castellanos (Marqus Bobesich / Hiroyuki Kinoshita) has left the Krimson City Police Department, haunted by his experiences at the Beacon Mental Hospital. His only child, Lily (Kiara Gamboa / Sakura Sakai), supposedly perished in their house fire, and his wife Myra (Elizabeth Saydah / Rika Fukami), unwilling to accept her daughter's death, abandoned him. This, coupled with his trauma, results in Sebastian descending into alcoholism. Drowning his sorrows in a bar, Sebastian is approached by former partner and Mobius agent Juli Kidman (Meg Saricks / Yūko Kaida), who reveals that Lily is still alive. Sebastian is brought to a secret Mobius facility against his will, where he meets the head of the facility named the Administrator (Richard Neil / Jin Yamanoi). The Administrator explains that Lily is being used as the Core for a new STEM system to simulate an idyllic American town called Union. However, Mobius lost contact with Lily and their agents inside Union, and they have lost control over the simulation. Sebastian reluctantly agrees to help and is plugged into STEM.
Upon entering Union, Sebastian discovers the town has turned into a nightmare realm where all of the inhabitants were either killed or mutated into monsters. In addition, Sebastian witnesses a mysterious photographer with supernatural powers hunting down and murdering Mobius operatives. He manages to find surviving Mobius personnel Liam O'Neal (Jesse LeNoir / Takuya Masumoto), Yukiko Hoffman (Ying Hsiao / Mayumi Sako), and Julian Sykes (Hari Williams / Tōru Sakurai), who help him in the search for Lily. As Sebastian follows her trail, he learns that she has been kidnapped by the photographer Stefano Valentini (Rafael Goldstein / Setsuji Satō), a serial killer obsessed with photographing people at the moment of their death who managed to infiltrate Union. Stefano reveals that he had originally kidnapped Lily under orders from another party, but decided to keep her for himself to exploit her powers as the Core. Sebastian fights and kills Stefano but before he can rescue Lily, Myra appears and takes Lily away. Sebastian finds himself transported to the interior of a mysterious stronghold-like area, where he is approached by Father Theodore Wallace (Ron Sewer / Tesshō Genda), who attempts to convince Sebastian to join him to seize Lily from Myra since Stefano betrayed him. Sebastian refuses and is banished to a forest outside Union where he meets with Mobius operative Esmeralda Torres (Crash Barrera / Tomo Muranaka). Upon reaching her safe house, Torres reveals that she, Kidman, Myra, and Theodore had conspired to break Lily out of STEM and destroy Mobius from within via their chip implants. However, the plan went awry when Theodore became mentally unstable and decided to kidnap Lily for himself.
Seeing Theodore as the most immediate threat, Sebastian goes to confront him, but is forced to kill a brainwashed Liam. Upon reaching Theodore, Sebastian is immediately incapacitated when Theodore uses Sebastian's own lingering guilt against him and he falls unconscious. Sebastian is visited by a vision of Myra, who assures him that what happened to Lily was not his fault and that he should focus on saving her. When he wakes up, he finds out that Esmeralda had sacrificed herself to get him to safety and that Theodore has erected his stronghold in the center of Union. Both Sebastian and Yukiko assault Theodore's stronghold, though Yukiko dies in the process. Sebastian is able to confront and defeat Theodore, only for Myra to arrive and kill Theodore herself while warning Sebastian to stay away from her and Lily.
Sebastian follows Myra, whose desire to protect Lily has made her insane and obsessed with keeping Lily locked in the STEM for her own "safety". Myra lashes out at him, forcing him to shoot her, triggering her transformation into a large being called 'The Matriarch', forcing Sebastian to reluctantly battle her. Sebastian defeats the monster, releasing Myra and knocking her back to her senses. He prepares to take Lily out of STEM, but Myra refuses to follow, explaining that as part of the plan to destroy Mobius, she must take Lily's place as the Core of STEM to transmit the implant-destroying signal. Meanwhile, in the real world, Kidman is ordered by the Administrator to eliminate Sebastian. She disobeys him and helps Sebastian and Lily escape the STEM while Myra enacts her plan, killing the Administrator and all Mobius operatives (except Kidman who has removed the microchip from her brain). Now free from Mobius, Sebastian, Lily, and Kidman leave the facility.
In a post-credits scene, Sebastian parts ways with Kidman and goes off to live a new life with Lily. Back at the now abandoned Mobius facility, the STEM system mysteriously reactivates itself.
150
views
LET'S PLAY MIRROR'S EDGE GAMEPLAY WALKTHROUGH CHAPTER 2 - JACKNIFE (NO COMMENTARY)
Mirror's Edge is an action-adventure platform game where the player must control the protagonist, Faith Connors, from a first-person perspective and navigate a city. To progress through the game and its storyline, the player needs to complete a series of levels that involve performing a linear sequence of acrobatic manoeuvres. These include jumping between rooftops, running across walls, climbing pipes, walking along ledges, sliding down zip lines, and getting past opponents controlled by the game's artificial intelligence. Faith's arms, legs, and torso are prominent and their visibility is used to convey her movement and interactions with the environment. Her momentum is an important aspect of the gameplay, as preserving it through multiple obstacles allows the player to run faster, jump farther and climb higher. To help players chain moves seamlessly, the game employs a navigation system, called Runner Vision, which turns certain objects in a bold red color as Faith approaches them, allowing the player to instantly recognize paths and escape routes.
Although the player can perform melee attacks and disarm opponents, using weapons is generally discouraged as they slow Faith down and hinder her acrobatic abilities. For example, carrying a weapon that is heavier than a pistol prevents the player from being able to jump and grab ledges. Weapons have a finite magazine and must be discarded when they run out of ammunition. If Faith has preserved enough momentum, the player may use an ability called Reaction Time, which temporarily slows the gameplay down and allows the player to time their next move. Faith has a certain amount of health which automatically regenerates when she does not take damage for a brief period. If Faith falls off a significantly high position or her health is fully depleted, the player must start the level again from the latest checkpoint. In each level, the player may also find and collect three hidden yellow bags. These encourage the player to explore the game and unlock achievements.
In addition to the game's story mode, Mirror's Edge features a time trial mode where the player must complete courses as fast as possible. Each course is divided into multiple sections and has three qualifying times to beat. Although the first courses are unlocked as the player progresses through the story mode, additional courses can be unlocked by beating qualifying times. Records can be uploaded to online leaderboards, where the player can compare their performance with others. The player may also download recordings of other players, called Ghosts, to show them the path they took through a course and help them improve their records. Additional achievements can be unlocked by reaching certain milestones.
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LET'S PLAY MIRROR'S EDGE GAMEPLAY WALKTHROUGH CHAPTER 1 - WEST ARLINGTON (NO COMMENTARY)
Mirror's Edge is an action-adventure platform game where the player must control the protagonist, Faith Connors, from a first-person perspective and navigate a city. To progress through the game and its storyline, the player needs to complete a series of levels that involve performing a linear sequence of acrobatic manoeuvres. These include jumping between rooftops, running across walls, climbing pipes, walking along ledges, sliding down zip lines, and getting past opponents controlled by the game's artificial intelligence. Faith's arms, legs, and torso are prominent and their visibility is used to convey her movement and interactions with the environment. Her momentum is an important aspect of the gameplay, as preserving it through multiple obstacles allows the player to run faster, jump farther and climb higher. To help players chain moves seamlessly, the game employs a navigation system, called Runner Vision, which turns certain objects in a bold red color as Faith approaches them, allowing the player to instantly recognize paths and escape routes.
Although the player can perform melee attacks and disarm opponents, using weapons is generally discouraged as they slow Faith down and hinder her acrobatic abilities. For example, carrying a weapon that is heavier than a pistol prevents the player from being able to jump and grab ledges. Weapons have a finite magazine and must be discarded when they run out of ammunition. If Faith has preserved enough momentum, the player may use an ability called Reaction Time, which temporarily slows the gameplay down and allows the player to time their next move. Faith has a certain amount of health which automatically regenerates when she does not take damage for a brief period. If Faith falls off a significantly high position or her health is fully depleted, the player must start the level again from the latest checkpoint. In each level, the player may also find and collect three hidden yellow bags. These encourage the player to explore the game and unlock achievements.
In addition to the game's story mode, Mirror's Edge features a time trial mode where the player must complete courses as fast as possible. Each course is divided into multiple sections and has three qualifying times to beat. Although the first courses are unlocked as the player progresses through the story mode, additional courses can be unlocked by beating qualifying times. Records can be uploaded to online leaderboards, where the player can compare their performance with others. The player may also download recordings of other players, called Ghosts, to show them the path they took through a course and help them improve their records. Additional achievements can be unlocked by reaching certain milestones.
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LET'S PLAY MIRROR'S EDGE GAMEPLAY WALKTHROUGH - PROLOGUE (NO COMMENTARY)
Mirror's Edge is an action-adventure platform game where the player must control the protagonist, Faith Connors, from a first-person perspective and navigate a city. To progress through the game and its storyline, the player needs to complete a series of levels that involve performing a linear sequence of acrobatic manoeuvres. These include jumping between rooftops, running across walls, climbing pipes, walking along ledges, sliding down zip lines, and getting past opponents controlled by the game's artificial intelligence. Faith's arms, legs, and torso are prominent and their visibility is used to convey her movement and interactions with the environment. Her momentum is an important aspect of the gameplay, as preserving it through multiple obstacles allows the player to run faster, jump farther and climb higher. To help players chain moves seamlessly, the game employs a navigation system, called Runner Vision, which turns certain objects in a bold red color as Faith approaches them, allowing the player to instantly recognize paths and escape routes.
Although the player can perform melee attacks and disarm opponents, using weapons is generally discouraged as they slow Faith down and hinder her acrobatic abilities. For example, carrying a weapon that is heavier than a pistol prevents the player from being able to jump and grab ledges. Weapons have a finite magazine and must be discarded when they run out of ammunition. If Faith has preserved enough momentum, the player may use an ability called Reaction Time, which temporarily slows the gameplay down and allows the player to time their next move. Faith has a certain amount of health which automatically regenerates when she does not take damage for a brief period. If Faith falls off a significantly high position or her health is fully depleted, the player must start the level again from the latest checkpoint. In each level, the player may also find and collect three hidden yellow bags. These encourage the player to explore the game and unlock achievements.
In addition to the game's story mode, Mirror's Edge features a time trial mode where the player must complete courses as fast as possible. Each course is divided into multiple sections and has three qualifying times to beat. Although the first courses are unlocked as the player progresses through the story mode, additional courses can be unlocked by beating qualifying times. Records can be uploaded to online leaderboards, where the player can compare their performance with others. The player may also download recordings of other players, called Ghosts, to show them the path they took through a course and help them improve their records. Additional achievements can be unlocked by reaching certain milestones.
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LET'S PLAY THE EVIL WITHIN 2 WALKTHROUGH GAMEPLAY CHAPTER 3 - RESONANCES (NO COMMENTARY)
Three years after the events of the first game, Sebastian Castellanos (Marqus Bobesich / Hiroyuki Kinoshita) has left the Krimson City Police Department, haunted by his experiences at the Beacon Mental Hospital. His only child, Lily (Kiara Gamboa / Sakura Sakai), supposedly perished in their house fire, and his wife Myra (Elizabeth Saydah / Rika Fukami), unwilling to accept her daughter's death, abandoned him. This, coupled with his trauma, results in Sebastian descending into alcoholism. Drowning his sorrows in a bar, Sebastian is approached by former partner and Mobius agent Juli Kidman (Meg Saricks / Yūko Kaida), who reveals that Lily is still alive. Sebastian is brought to a secret Mobius facility against his will, where he meets the head of the facility named the Administrator (Richard Neil / Jin Yamanoi). The Administrator explains that Lily is being used as the Core for a new STEM system to simulate an idyllic American town called Union. However, Mobius lost contact with Lily and their agents inside Union, and they have lost control over the simulation. Sebastian reluctantly agrees to help and is plugged into STEM.
Upon entering Union, Sebastian discovers the town has turned into a nightmare realm where all of the inhabitants were either killed or mutated into monsters. In addition, Sebastian witnesses a mysterious photographer with supernatural powers hunting down and murdering Mobius operatives. He manages to find surviving Mobius personnel Liam O'Neal (Jesse LeNoir / Takuya Masumoto), Yukiko Hoffman (Ying Hsiao / Mayumi Sako), and Julian Sykes (Hari Williams / Tōru Sakurai), who help him in the search for Lily. As Sebastian follows her trail, he learns that she has been kidnapped by the photographer Stefano Valentini (Rafael Goldstein / Setsuji Satō), a serial killer obsessed with photographing people at the moment of their death who managed to infiltrate Union. Stefano reveals that he had originally kidnapped Lily under orders from another party, but decided to keep her for himself to exploit her powers as the Core. Sebastian fights and kills Stefano but before he can rescue Lily, Myra appears and takes Lily away. Sebastian finds himself transported to the interior of a mysterious stronghold-like area, where he is approached by Father Theodore Wallace (Ron Sewer / Tesshō Genda), who attempts to convince Sebastian to join him to seize Lily from Myra since Stefano betrayed him. Sebastian refuses and is banished to a forest outside Union where he meets with Mobius operative Esmeralda Torres (Crash Barrera / Tomo Muranaka). Upon reaching her safe house, Torres reveals that she, Kidman, Myra, and Theodore had conspired to break Lily out of STEM and destroy Mobius from within via their chip implants. However, the plan went awry when Theodore became mentally unstable and decided to kidnap Lily for himself.
Seeing Theodore as the most immediate threat, Sebastian goes to confront him, but is forced to kill a brainwashed Liam. Upon reaching Theodore, Sebastian is immediately incapacitated when Theodore uses Sebastian's own lingering guilt against him and he falls unconscious. Sebastian is visited by a vision of Myra, who assures him that what happened to Lily was not his fault and that he should focus on saving her. When he wakes up, he finds out that Esmeralda had sacrificed herself to get him to safety and that Theodore has erected his stronghold in the center of Union. Both Sebastian and Yukiko assault Theodore's stronghold, though Yukiko dies in the process. Sebastian is able to confront and defeat Theodore, only for Myra to arrive and kill Theodore herself while warning Sebastian to stay away from her and Lily.
Sebastian follows Myra, whose desire to protect Lily has made her insane and obsessed with keeping Lily locked in the STEM for her own "safety". Myra lashes out at him, forcing him to shoot her, triggering her transformation into a large being called 'The Matriarch', forcing Sebastian to reluctantly battle her. Sebastian defeats the monster, releasing Myra and knocking her back to her senses. He prepares to take Lily out of STEM, but Myra refuses to follow, explaining that as part of the plan to destroy Mobius, she must take Lily's place as the Core of STEM to transmit the implant-destroying signal. Meanwhile, in the real world, Kidman is ordered by the Administrator to eliminate Sebastian. She disobeys him and helps Sebastian and Lily escape the STEM while Myra enacts her plan, killing the Administrator and all Mobius operatives (except Kidman who has removed the microchip from her brain). Now free from Mobius, Sebastian, Lily, and Kidman leave the facility.
In a post-credits scene, Sebastian parts ways with Kidman and goes off to live a new life with Lily. Back at the now abandoned Mobius facility, the STEM system mysteriously reactivates itself.
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Let's Play The Evil Within Walkthrough Gameplay Chapter 15 - An Evil Within (NO COMMENTARY)
The single-player story is arranged in 15 chapters, which players complete in order to progress through the story. The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving the dangers of the game. Such dangers include: bear traps, barbed wire traps, bombs, and spike traps; 'The Haunted', the game's most common enemy; 'Reborn Laura', a multi limbed, long haired, crawling creature; Ruvik, the game's main antagonist; 'The Keeper', a large humanoid with a safe as a head who wields a large meat tenderizer hammer; and 'Sadist', a large humanoid wearing a spiked metal mask on his face, wielding a chainsaw covered in blood.
Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas. Sebastian can find and use Syringes and Medical Kits to heal himself when injured. The Medical Kit expands Sebastian's health, but causes hallucinations to occur for a short time. Collecting vials of 'Green Gel' hidden throughout the game, players can upgrade Castellanos' abilities; more ammunition, extra stamina, and additional health are some of the upgrades.
Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding bright glowing mirrors. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house.
The player has access to various weapons such as a revolver, shotgun, sniper rifle, knife, grenades, and the 'Agony Crossbow', a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is very scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, are traps that react to the player's proximity or movement. Bombs can be stuck to walls or the floor, in chests, and in vending machines. The bombs can be disarmed via a minigame.[5] Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them.Enemies that are downed or incapacitated are capable of reviving; to avoid this, players may set fire to the downed enemy using a limited supply of matches to permanently defeat them.Certain items in the environment, such as bottles, can be thrown to stun or distract enemies.
There are seven different types of collectables in The Evil Within: 'Personal Documents'; Sebastian's personal log, detailing his life as a detective and his life with his wife and daughter. 'Documents'; the personal logs of other characters. 'Map Fragments'; pieces of the game's map; once collected, they are stored at the safe house. If the player collects all 28 map fragments, they will unlock the Burst Handgun and the High-Penetration Sniper Rifle. 'Newspapers'; newspapers detailing events concerning or involving Sebastian. 'Missing Persons Posters'; posters of characters Sebastian encounters throughout the game who have been reported missing. 'Audio Tapes'; tapes containing a recording that can be played which are recorded by characters through the game. Collectables can be found in levels themselves or in the safe house.
The player unlocks several bonuses for completing the game. Extra weapons, character models and bios, 'Nightmare' and 'AKUMU' difficulties (the game's hardest difficulty levels, AKUMU being the hardest), and New Game+ are some of the unlocks. If the player completes the game on AKUMU mode, they'll unlock the Brass Knuckles weapon.
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Let's Play The Evil Within Walkthrough Gameplay Chapter 13 - Casualties (NO COMMENTARY)
The single-player story is arranged in 15 chapters, which players complete in order to progress through the story. The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving the dangers of the game. Such dangers include: bear traps, barbed wire traps, bombs, and spike traps; 'The Haunted', the game's most common enemy; 'Reborn Laura', a multi limbed, long haired, crawling creature; Ruvik, the game's main antagonist; 'The Keeper', a large humanoid with a safe as a head who wields a large meat tenderizer hammer; and 'Sadist', a large humanoid wearing a spiked metal mask on his face, wielding a chainsaw covered in blood.
Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas. Sebastian can find and use Syringes and Medical Kits to heal himself when injured. The Medical Kit expands Sebastian's health, but causes hallucinations to occur for a short time. Collecting vials of 'Green Gel' hidden throughout the game, players can upgrade Castellanos' abilities; more ammunition, extra stamina, and additional health are some of the upgrades.
Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding bright glowing mirrors. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house.
The player has access to various weapons such as a revolver, shotgun, sniper rifle, knife, grenades, and the 'Agony Crossbow', a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is very scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, are traps that react to the player's proximity or movement. Bombs can be stuck to walls or the floor, in chests, and in vending machines. The bombs can be disarmed via a minigame.[5] Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them.Enemies that are downed or incapacitated are capable of reviving; to avoid this, players may set fire to the downed enemy using a limited supply of matches to permanently defeat them.Certain items in the environment, such as bottles, can be thrown to stun or distract enemies.
There are seven different types of collectables in The Evil Within: 'Personal Documents'; Sebastian's personal log, detailing his life as a detective and his life with his wife and daughter. 'Documents'; the personal logs of other characters. 'Map Fragments'; pieces of the game's map; once collected, they are stored at the safe house. If the player collects all 28 map fragments, they will unlock the Burst Handgun and the High-Penetration Sniper Rifle. 'Newspapers'; newspapers detailing events concerning or involving Sebastian. 'Missing Persons Posters'; posters of characters Sebastian encounters throughout the game who have been reported missing. 'Audio Tapes'; tapes containing a recording that can be played which are recorded by characters through the game. Collectables can be found in levels themselves or in the safe house.
The player unlocks several bonuses for completing the game. Extra weapons, character models and bios, 'Nightmare' and 'AKUMU' difficulties (the game's hardest difficulty levels, AKUMU being the hardest), and New Game+ are some of the unlocks. If the player completes the game on AKUMU mode, they'll unlock the Brass Knuckles weapon.
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Let's Play The Evil Within Walkthrough Gameplay Chapter 11 - Reunions (NO COMMENTARY)
The single-player story is arranged in 15 chapters, which players complete in order to progress through the story. The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving the dangers of the game. Such dangers include: bear traps, barbed wire traps, bombs, and spike traps; 'The Haunted', the game's most common enemy; 'Reborn Laura', a multi limbed, long haired, crawling creature; Ruvik, the game's main antagonist; 'The Keeper', a large humanoid with a safe as a head who wields a large meat tenderizer hammer; and 'Sadist', a large humanoid wearing a spiked metal mask on his face, wielding a chainsaw covered in blood.
Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas. Sebastian can find and use Syringes and Medical Kits to heal himself when injured. The Medical Kit expands Sebastian's health, but causes hallucinations to occur for a short time. Collecting vials of 'Green Gel' hidden throughout the game, players can upgrade Castellanos' abilities; more ammunition, extra stamina, and additional health are some of the upgrades.
Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding bright glowing mirrors. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house.
The player has access to various weapons such as a revolver, shotgun, sniper rifle, knife, grenades, and the 'Agony Crossbow', a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is very scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, are traps that react to the player's proximity or movement. Bombs can be stuck to walls or the floor, in chests, and in vending machines. The bombs can be disarmed via a minigame.[5] Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them.Enemies that are downed or incapacitated are capable of reviving; to avoid this, players may set fire to the downed enemy using a limited supply of matches to permanently defeat them.Certain items in the environment, such as bottles, can be thrown to stun or distract enemies.
There are seven different types of collectables in The Evil Within: 'Personal Documents'; Sebastian's personal log, detailing his life as a detective and his life with his wife and daughter. 'Documents'; the personal logs of other characters. 'Map Fragments'; pieces of the game's map; once collected, they are stored at the safe house. If the player collects all 28 map fragments, they will unlock the Burst Handgun and the High-Penetration Sniper Rifle. 'Newspapers'; newspapers detailing events concerning or involving Sebastian. 'Missing Persons Posters'; posters of characters Sebastian encounters throughout the game who have been reported missing. 'Audio Tapes'; tapes containing a recording that can be played which are recorded by characters through the game. Collectables can be found in levels themselves or in the safe house.
The player unlocks several bonuses for completing the game. Extra weapons, character models and bios, 'Nightmare' and 'AKUMU' difficulties (the game's hardest difficulty levels, AKUMU being the hardest), and New Game+ are some of the unlocks. If the player completes the game on AKUMU mode, they'll unlock the Brass Knuckles weapon.
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Let's Play The Evil Within Walkthrough Gameplay Chapter 10 - The Craftman's Tools (NO COMMENTARY)
The single-player story is arranged in 15 chapters, which players complete in order to progress through the story. The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving the dangers of the game. Such dangers include: bear traps, barbed wire traps, bombs, and spike traps; 'The Haunted', the game's most common enemy; 'Reborn Laura', a multi limbed, long haired, crawling creature; Ruvik, the game's main antagonist; 'The Keeper', a large humanoid with a safe as a head who wields a large meat tenderizer hammer; and 'Sadist', a large humanoid wearing a spiked metal mask on his face, wielding a chainsaw covered in blood.
Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas. Sebastian can find and use Syringes and Medical Kits to heal himself when injured. The Medical Kit expands Sebastian's health, but causes hallucinations to occur for a short time. Collecting vials of 'Green Gel' hidden throughout the game, players can upgrade Castellanos' abilities; more ammunition, extra stamina, and additional health are some of the upgrades.
Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding bright glowing mirrors. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house.
The player has access to various weapons such as a revolver, shotgun, sniper rifle, knife, grenades, and the 'Agony Crossbow', a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is very scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, are traps that react to the player's proximity or movement. Bombs can be stuck to walls or the floor, in chests, and in vending machines. The bombs can be disarmed via a minigame.[5] Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them.Enemies that are downed or incapacitated are capable of reviving; to avoid this, players may set fire to the downed enemy using a limited supply of matches to permanently defeat them.Certain items in the environment, such as bottles, can be thrown to stun or distract enemies.
There are seven different types of collectables in The Evil Within: 'Personal Documents'; Sebastian's personal log, detailing his life as a detective and his life with his wife and daughter. 'Documents'; the personal logs of other characters. 'Map Fragments'; pieces of the game's map; once collected, they are stored at the safe house. If the player collects all 28 map fragments, they will unlock the Burst Handgun and the High-Penetration Sniper Rifle. 'Newspapers'; newspapers detailing events concerning or involving Sebastian. 'Missing Persons Posters'; posters of characters Sebastian encounters throughout the game who have been reported missing. 'Audio Tapes'; tapes containing a recording that can be played which are recorded by characters through the game. Collectables can be found in levels themselves or in the safe house.
The player unlocks several bonuses for completing the game. Extra weapons, character models and bios, 'Nightmare' and 'AKUMU' difficulties (the game's hardest difficulty levels, AKUMU being the hardest), and New Game+ are some of the unlocks. If the player completes the game on AKUMU mode, they'll unlock the Brass Knuckles weapon.
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Let's Play The Evil Within Walkthrough Gameplay Chapter 9 - The Cruelest Intentions (No Commentary)
The single-player story is arranged in 15 chapters, which players complete in order to progress through the story. The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving the dangers of the game. Such dangers include: bear traps, barbed wire traps, bombs, and spike traps; 'The Haunted', the game's most common enemy; 'Reborn Laura', a multi limbed, long haired, crawling creature; Ruvik, the game's main antagonist; 'The Keeper', a large humanoid with a safe as a head who wields a large meat tenderizer hammer; and 'Sadist', a large humanoid wearing a spiked metal mask on his face, wielding a chainsaw covered in blood.
Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas. Sebastian can find and use Syringes and Medical Kits to heal himself when injured. The Medical Kit expands Sebastian's health, but causes hallucinations to occur for a short time. Collecting vials of 'Green Gel' hidden throughout the game, players can upgrade Castellanos' abilities; more ammunition, extra stamina, and additional health are some of the upgrades.
Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding bright glowing mirrors. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house.
The player has access to various weapons such as a revolver, shotgun, sniper rifle, knife, grenades, and the 'Agony Crossbow', a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is very scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, are traps that react to the player's proximity or movement. Bombs can be stuck to walls or the floor, in chests, and in vending machines. The bombs can be disarmed via a minigame.[5] Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them.Enemies that are downed or incapacitated are capable of reviving; to avoid this, players may set fire to the downed enemy using a limited supply of matches to permanently defeat them.Certain items in the environment, such as bottles, can be thrown to stun or distract enemies.
There are seven different types of collectables in The Evil Within: 'Personal Documents'; Sebastian's personal log, detailing his life as a detective and his life with his wife and daughter. 'Documents'; the personal logs of other characters. 'Map Fragments'; pieces of the game's map; once collected, they are stored at the safe house. If the player collects all 28 map fragments, they will unlock the Burst Handgun and the High-Penetration Sniper Rifle. 'Newspapers'; newspapers detailing events concerning or involving Sebastian. 'Missing Persons Posters'; posters of characters Sebastian encounters throughout the game who have been reported missing. 'Audio Tapes'; tapes containing a recording that can be played which are recorded by characters through the game. Collectables can be found in levels themselves or in the safe house.
The player unlocks several bonuses for completing the game. Extra weapons, character models and bios, 'Nightmare' and 'AKUMU' difficulties (the game's hardest difficulty levels, AKUMU being the hardest), and New Game+ are some of the unlocks. If the player completes the game on AKUMU mode, they'll unlock the Brass Knuckles weapon.
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Let's Play The Evil Within Walkthrough Gameplay Chapter 8 - A Planted Seed Will Grow (NO COMMENTARY)
The single-player story is arranged in 15 chapters, which players complete in order to progress through the story. The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving the dangers of the game. Such dangers include: bear traps, barbed wire traps, bombs, and spike traps; 'The Haunted', the game's most common enemy; 'Reborn Laura', a multi limbed, long haired, crawling creature; Ruvik, the game's main antagonist; 'The Keeper', a large humanoid with a safe as a head who wields a large meat tenderizer hammer; and 'Sadist', a large humanoid wearing a spiked metal mask on his face, wielding a chainsaw covered in blood.
Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas. Sebastian can find and use Syringes and Medical Kits to heal himself when injured. The Medical Kit expands Sebastian's health, but causes hallucinations to occur for a short time. Collecting vials of 'Green Gel' hidden throughout the game, players can upgrade Castellanos' abilities; more ammunition, extra stamina, and additional health are some of the upgrades.
Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding bright glowing mirrors. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house.
The player has access to various weapons such as a revolver, shotgun, sniper rifle, knife, grenades, and the 'Agony Crossbow', a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is very scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, are traps that react to the player's proximity or movement. Bombs can be stuck to walls or the floor, in chests, and in vending machines. The bombs can be disarmed via a minigame.[5] Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them.Enemies that are downed or incapacitated are capable of reviving; to avoid this, players may set fire to the downed enemy using a limited supply of matches to permanently defeat them.Certain items in the environment, such as bottles, can be thrown to stun or distract enemies.
There are seven different types of collectables in The Evil Within: 'Personal Documents'; Sebastian's personal log, detailing his life as a detective and his life with his wife and daughter. 'Documents'; the personal logs of other characters. 'Map Fragments'; pieces of the game's map; once collected, they are stored at the safe house. If the player collects all 28 map fragments, they will unlock the Burst Handgun and the High-Penetration Sniper Rifle. 'Newspapers'; newspapers detailing events concerning or involving Sebastian. 'Missing Persons Posters'; posters of characters Sebastian encounters throughout the game who have been reported missing. 'Audio Tapes'; tapes containing a recording that can be played which are recorded by characters through the game. Collectables can be found in levels themselves or in the safe house.
The player unlocks several bonuses for completing the game. Extra weapons, character models and bios, 'Nightmare' and 'AKUMU' difficulties (the game's hardest difficulty levels, AKUMU being the hardest), and New Game+ are some of the unlocks. If the player completes the game on AKUMU mode, they'll unlock the Brass Knuckles weapon.
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Let's Play The Evil Within Walkthrough Gameplay Chapter 7 - The Keeper (NO COMMENTARY)
The single-player story is arranged in 15 chapters, which players complete in order to progress through the story. The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving the dangers of the game. Such dangers include: bear traps, barbed wire traps, bombs, and spike traps; 'The Haunted', the game's most common enemy; 'Reborn Laura', a multi limbed, long haired, crawling creature; Ruvik, the game's main antagonist; 'The Keeper', a large humanoid with a safe as a head who wields a large meat tenderizer hammer; and 'Sadist', a large humanoid wearing a spiked metal mask on his face, wielding a chainsaw covered in blood.
Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas. Sebastian can find and use Syringes and Medical Kits to heal himself when injured. The Medical Kit expands Sebastian's health, but causes hallucinations to occur for a short time. Collecting vials of 'Green Gel' hidden throughout the game, players can upgrade Castellanos' abilities; more ammunition, extra stamina, and additional health are some of the upgrades.
Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding bright glowing mirrors. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house.
The player has access to various weapons such as a revolver, shotgun, sniper rifle, knife, grenades, and the 'Agony Crossbow', a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is very scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, are traps that react to the player's proximity or movement. Bombs can be stuck to walls or the floor, in chests, and in vending machines. The bombs can be disarmed via a minigame.[5] Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them.Enemies that are downed or incapacitated are capable of reviving; to avoid this, players may set fire to the downed enemy using a limited supply of matches to permanently defeat them.Certain items in the environment, such as bottles, can be thrown to stun or distract enemies.
There are seven different types of collectables in The Evil Within: 'Personal Documents'; Sebastian's personal log, detailing his life as a detective and his life with his wife and daughter. 'Documents'; the personal logs of other characters. 'Map Fragments'; pieces of the game's map; once collected, they are stored at the safe house. If the player collects all 28 map fragments, they will unlock the Burst Handgun and the High-Penetration Sniper Rifle. 'Newspapers'; newspapers detailing events concerning or involving Sebastian. 'Missing Persons Posters'; posters of characters Sebastian encounters throughout the game who have been reported missing. 'Audio Tapes'; tapes containing a recording that can be played which are recorded by characters through the game. Collectables can be found in levels themselves or in the safe house.
The player unlocks several bonuses for completing the game. Extra weapons, character models and bios, 'Nightmare' and 'AKUMU' difficulties (the game's hardest difficulty levels, AKUMU being the hardest), and New Game+ are some of the unlocks. If the player completes the game on AKUMU mode, they'll unlock the Brass Knuckles weapon.
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LET'S PLAY STREET FIGHTER 6 GAMEPLAY WALKTHROUGH PART 8 - Mike Haggar Memorial Stadium
Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub.Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight's Metro City and the small nation of Nayshall, with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode. In the Battle Hub, players can compete in ranked or casual matches, battle using their created avatars, using the skills learned in World Tour mode, participate in special events, or play emulated Capcom arcade titles, using the same emulation technology used in the Capcom Arcade Stadium series, among other features.
The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc.The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input, and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.
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LET'S PLAY STREET FIGHTER 6 GAMEPLAY WALKTHROUGH PART 7 - Bound for England (NO COMMENTARY)
Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub.Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight's Metro City and the small nation of Nayshall, with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode. In the Battle Hub, players can compete in ranked or casual matches, battle using their created avatars, using the skills learned in World Tour mode, participate in special events, or play emulated Capcom arcade titles, using the same emulation technology used in the Capcom Arcade Stadium series, among other features.
The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc.The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input, and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.
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LET'S PLAY STREET FIGHTER 6 GAMEPLAY WALKTHROUGH PART 6 - The Mad Gear Gang of Metro City
Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub.Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight's Metro City and the small nation of Nayshall, with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode. In the Battle Hub, players can compete in ranked or casual matches, battle using their created avatars, using the skills learned in World Tour mode, participate in special events, or play emulated Capcom arcade titles, using the same emulation technology used in the Capcom Arcade Stadium series, among other features.
The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc.The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input, and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.
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