Need For Speed: Most Wanted Gameplay Walkthrough ''Porsche Panamera''
Need For Speed: Most Wanted Gameplay Walkthrough ''Porsche Panamera''
is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. Need For Speed Most Wanted is racing game and features gameplay similar to earlier Need For Speed titles, such as Criterion’s Need For Speed: Rivals and Need For Speed: Hot Pursuit.
Players take on the role of a Racer with each side of the law offering its own play style. Rivals features eleven upgradeable gadgets such as EMPs, shockwaves, spike strips, and the ability to call in roadblocks. The open world environment features a similar set up to Most Wanted, with several jumps, speed traps, and unlockable cars, as well as shortcuts that are not shown on the map.
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Need For Speed: Most Wanted Gameplay Walkthrough 2012 (Ford)
Need For Speed: Most Wanted Gameplay Walkthrough 2012 (Ford)
is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. Need For Speed Most Wanted is racing game and features gameplay similar to earlier Need For Speed titles, such as Criterion’s Need For Speed: Rivals and Need For Speed: Hot Pursuit.
Players take on the role of a Racer with each side of the law offering its own play style. Rivals features eleven upgradeable gadgets such as EMPs, shockwaves, spike strips, and the ability to call in roadblocks. The open world environment features a similar set up to Most Wanted, with several jumps, speed traps, and unlockable cars, as well as shortcuts that are not shown on the map.
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Need For Speed: Shift Gameplay Walkthrough Part 1 (No Commentary)
Need For Speed: Shift Gameplay Walkthrough Part 1 (No Commentary)
Need for Speed Shift delivers an authentic and immersive driving experience, replicating the true feeling of racing high end performance cars like never before.
Aimed at a hardcore gamer-style audience, Shift reverts to the touring-car simulation style of its 2007 predecessor, Need for Speed: ProStreet. Although the gameplay of these two titles are similar, Shift recreates car handling much more realistically than its predecessor, and does not contain a story. Upon starting the career mode, the player performs two laps around the Brands Hatch racecourse to determine his or her skill. Once completed, the player is welcomed to the 'NFS Live World Series', and must earn stars in races to earn money, and unlock new races and tiers.
G-force plays an important role in the game, as it affects both the player and the AI. The in-car view also returns, making its first appearance in a Need for Speed game since Porsche Unleashed.
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L.A. Noire Gameplay Walkthrough ''TRAILER'' 2011
The gameplay of L.A. Noire is similar to that of other crime-based adventure and third-person action games. However, the roles are reversed. You play as Cole Phelps, a US Marine returning from World War II, solving crimes as a policeman in Los Angeles. By finishing cases, Phelps rises through the ranks of the LAPD, from a regular patrol officer all the way to a widely respected Vice detective.
Supplementary modes of play include driving, shooting and hand-to-hand combat, but the bulk of the game is comprised of investigation, which can require combing through crime scenes, following leads, solving puzzles or tailing suspects, and the signature interrogation mechanic, for which the game's proprietary MotionScan facial animation technology was developed, which allows the player to read each character's exact expressions when attempting to deduce the veracity of their statements.
The main story campaign is largely linear and mission-based, but the open world every chapter takes place in can be freely explored at almost any time, with various collectibles and side missions scattered throughout; for these, the game additionally includes a free-roam mode, The Streets of L.A., which has no mandatory objectives to follow.
Following the end of World War II, Cole Phelps (Aaron Staton), a USMC Pacific Campaign veteran who was awarded the Silver Star for his bravery during the battle for Sugar Loaf Hill, returns to Los Angeles, California to live with his family while taking on work as a patrol officer of the LAPD. In 1947, working with his partner Ralph Dunn (Rodney Scott), Phelps successfully and almost singlehandedly solves a murder case, impressing the captain of the Homicide department, James Donnelly (Andrew Connelly), who helps promote him to detective.
Working alongside Stefan Bekowsky (Sean McGowan) in Traffic, and then Finbarr "Rusty" Galloway (Michael McGrady) in Homicide, Phelps earns a reputation for solving difficult and high-profile cases, which eventually lands him a promotion to Vice. Around this time, he begins falling for German lounge singer Elsa Lichtmann (Erika Heynatz), and eventually has an extramarital affair with her.
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Sniper Elite III Gameplay Walkthrough Part ! (No Commentary) (Full Game)
Sniper Elite III Gameplay Walkthrough Part ! (No Commentary) (Full Game)
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Brink Gameplay Walkthrough Beginning (No Commentary) (Full Game)
Brink Gameplay Walkthrough Beginning (No Commentary) (Full Game)
Brink features a unique campaign for most first person shooters. You have the option of playing on either side of the fight. Play as either Security and fight for the Ark, or play as The Resistance and fight to escape the Ark. Both sides have six missions and two what if missions. The Campaign can be played both on or offline. Offline allows you to select one of three difficulties—Easy, Normal, or Hard. It is best to play as a Heavy Body type if you decide to play on Hard.
Each mission has a set of Primary Objectives you must complete. Some missions will have Secondary Objectives which are optional, but the Primary Objectives are all that really matter. If you're on defense, then all you have to do is defend until the time runs out to complete the mission. You don't have to do each defensive Primary Objective unless the offensive team keeps pushing you back. Each Objective is given a time frame to complete it in. The times in this walkthrough are based on Normal Difficulty. Easy Difficulty may give you more time, but Hard Difficulty should be the same amount.
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Uncharted 3: Drake's Deception Gameplay Walkthrough Underground London (No Commentary) (Full Game)
Uncharted 3: Drake's Deception Gameplay Walkthrough Underground London (No Commentary) (Full Game)
Uncharted 3: Drake's Deception is a 2011 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the third main entry in the Uncharted series, and was released in November 2011 for the PlayStation 3.
Set two years after Among Thieves (2009), the single-player story follows Nathan Drake and his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars while battling a mercenary group led by Sullivan's former employer, Katherine Marlowe.
Uncharted 3: Drake's Deception is an action-adventure platform video game played from a third-person perspective, with the player in control of Nathan Drake. Drake has a large number of different animation sets, enabling him to react according to his surroundings.
Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, and perform other acrobatic actions.
Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay.
Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.
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Uncharted 3: Drake's Deception Gameplay Walkthrough Welcome To France (No Commentary) (Full Game)
Uncharted 3: Drake's Deception Gameplay Walkthrough Welcome To France (No Commentary) (Full Game)
Uncharted 3: Drake's Deception is a 2011 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the third main entry in the Uncharted series, and was released in November 2011 for the PlayStation 3.
Set two years after Among Thieves (2009), the single-player story follows Nathan Drake and his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars while battling a mercenary group led by Sullivan's former employer, Katherine Marlowe.
Uncharted 3: Drake's Deception is an action-adventure platform video game played from a third-person perspective, with the player in control of Nathan Drake. Drake has a large number of different animation sets, enabling him to react according to his surroundings.
Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, and perform other acrobatic actions.
Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay.
Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.
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Need For Speed: Most Wanted Gameplay Part 1 (No Commentary)
Need For Speed: Most Wanted Gameplay Part 1 (No Commentary)
is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. Need For Speed Most Wanted is racing game and features gameplay similar to earlier Need For Speed titles, such as Criterion’s Need For Speed: Rivals and Need For Speed: Hot Pursuit.
Players take on the role of a Racer with each side of the law offering its own play style. Rivals features eleven upgradeable gadgets such as EMPs, shockwaves, spike strips, and the ability to call in roadblocks. The open world environment features a similar set up to Most Wanted, with several jumps, speed traps, and unlockable cars, as well as shortcuts that are not shown on the map.
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Call Of Duty: Modern Warfare 3 Gameplay Walkthrough Black Tuesday (No Commentary) (Full Game)
Call Of Duty: Modern Warfare 3 Gameplay Walkthrough Black Tuesday (No Commentary) (Full Game)
Call of Duty: Modern Warfare 3 is a 2011 first-person shooter video game, jointly developed by Infinity Ward and Sledgehammer Games and published by Activision. The game was released worldwide in November 2011 for Microsoft Windows, the Xbox 360, PlayStation 3, and Wii.
It is the third and final installment in the original Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment overall. A separate version for the Nintendo DS was developed by n-Space, while Treyarch developed the game's Wii port. In Japan, Square Enix published the game with a separate subtitled and dubbed version
The player assumes the role of various characters during the single player campaign, changing perspectives throughout the progression of the story, which, like its predecessors, is divided into three sets of missions called "Acts".
Each mission in an act featuring a series of objectives that are displayed on the heads up display, which marks the direction and distance between such objectives and the player. Damage to the player is shown by the visualization of blood-spatter or red-outs on the screen. The player's health regenerates over time as long as the player character avoids taking damage for a limited time.
Mission objectives vary in their requirements, ranging from having the player arrive at a particular checkpoint, to eliminating enemies in a specified location, to standing their ground against enemy squadrons, directing remote-operated weapons, and planting explosive charges on enemy installations.
Fellow soldiers who cannot be issued orders also accompany the player. Like its predecessor, the game includes an interactive scene of a terror attack against civilians, which the player is given the option of skipping due to the portrayal of graphic and potentially upsetting content, including harm to children.
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Need For Speed: Shift Gameplay Walkthrough Nissan GT-R (No Commentary) (Full Game)
Need For Speed: Shift Gameplay Walkthrough Nissan GT-R (No Commentary) (Full Game)
Need for Speed Shift delivers an authentic and immersive driving experience, replicating the true feeling of racing high end performance cars like never before.
Aimed at a hardcore gamer-style audience, Shift reverts to the touring-car simulation style of its 2007 predecessor, Need for Speed: ProStreet. Although the gameplay of these two titles are similar, Shift recreates car handling much more realistically than its predecessor, and does not contain a story. Upon starting the career mode, the player performs two laps around the Brands Hatch racecourse to determine his or her skill. Once completed, the player is welcomed to the 'NFS Live World Series', and must earn stars in races to earn money, and unlock new races and tiers.
G-force plays an important role in the game, as it affects both the player and the AI. The in-car view also returns, making its first appearance in a Need for Speed game since Porsche Unleashed. The in-car view is highly detailed, and it is possible to see the driver changing gears and moving his head to get a better view of the mirror. The crashes affect the player's visuals. While crashing, there is a temporary blur on screen. The sound aspect have detailed car crash sound, as well as a sharp gasp of breath from the driver before a collision
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Uncharted 3: Drake's Deception Gameplay Walkthrough Small Beginnings (No Commentary) (Full Game)
Uncharted 3: Drake's Deception Gameplay Walkthrough Greatness From Small Beginnings (No Commentary) (Full Game)
Uncharted 3: Drake's Deception is a 2011 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the third main entry in the Uncharted series, and was released in November 2011 for the PlayStation 3.
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Set two years after Among Thieves (2009), the single-player story follows Nathan Drake and his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars while battling a mercenary group led by Sullivan's former employer, Katherine Marlowe.
Uncharted 3: Drake's Deception is an action-adventure platform video game played from a third-person perspective, with the player in control of Nathan Drake. Drake has a large number of different animation sets, enabling him to react according to his surroundings.
Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, and perform other acrobatic actions.
Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay.
Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.
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Uncharted 3:Drake's Deception Gameplay Walkthrough Another Round (No Commentary) (Full Game)
Uncharted 3:Drake's Deception Gameplay Walkthrough Another Round (No Commentary) (Full Game)
Uncharted 3: Drake's Deception is a 2011 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the third main entry in the Uncharted series, and was released in November 2011 for the PlayStation 3.
Set two years after Among Thieves (2009), the single-player story follows Nathan Drake and his mentor Victor Sullivan as they search for the legendary lost city of Iram of the Pillars while battling a mercenary group led by Sullivan's former employer, Katherine Marlowe.
Uncharted 3: Drake's Deception is an action-adventure platform video game played from a third-person perspective, with the player in control of Nathan Drake. Drake has a large number of different animation sets, enabling him to react according to his surroundings.
Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, and perform other acrobatic actions.
Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay.
Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies.
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