HOMEBREW VIDEO GAME: Turrican for the Sega Game Gear - Classic Platformer now on Sega's Handheld
Turrican is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.
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UNRELEASED PROTOTYPE: Missile Command VR for the Jaguar - Game For Failed Virtual Reality Headset
This is the prototype game that was demonstrated at the 1995 Winter CES Show using the Atari Jaguar's VR Headset. This prototype game only plays the first level of the game, then immediately crashes/stops.
A virtual reality headset compatible with the console, tentatively titled the Jaguar VR, was unveiled by Atari at the 1995 Winter Consumer Electronics Show. The development of the peripheral was a response to Nintendo's virtual reality console, the Virtual Boy, which had been announced the previous year. The headset was developed in cooperation with Virtuality, which had previously created many virtual reality arcade systems, and was already developing a similar headset for practical purposes, named Project Elysium, for IBM. The peripheral was targeted for a commercial release before Christmas 1995. However, the deal with Virtuality was abandoned in October 1995. After Atari's merger with JTS in 1996, all prototypes of the headset were allegedly destroyed. However, two working units, one low-resolution prototype with red and grey-colored graphics and one high-resolution prototype with blue and grey-colored graphics, have since been recovered, and are regularly showcased at retrogaming-themed conventions and festivals. Only one game was developed for the Jaguar VR prototype: a 3D-rendered version of the 1980 arcade game Missile Command, titled Missile Command 3D, and a demo of Virtuality's Zone Hunter was created.
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UNRELEASED PROTOTYPE: Space War 2000 for the Atari Jaguar - Space Shooter with 2 Player Death Match
I was shocked that this game is actually pretty good. This seems like a fairly late build of the prototype. It is really weird (with the guy with 3 eyes and LSD inspired graphics). But the 2 player death match is a really solid experience. The graphics are better than I expected out of a Jaguar game. I realize that BattleSphere was the superior title, but this one was also a solid effort.
Space War 2000 is an unreleased first-person space combat simulation video game developed and originally planned to be published by Atari Corporation on a scheduled November 1995 release date exclusively for the Atari Jaguar. It is an update by Robert Zdybel of Ian Shepard's 1978 Atari 2600 game Space War. In the game, players assume the role of a space knight to fight against other opponents.
Space War 2000 was first announced in 1994 under the working title Star Raiders 2000, however it was renamed at one point during its development due to drifting away from its original source material, Star Raiders. Although showcased at various trading shows and nearly completed for launch, the game was ultimately shelved in favor of 4Play's BattleSphere due to poor internal reception from test players. Despite being unreleased, a playable prototype has since been released and sold online by independent groups such as B&C Computervisions.
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LONG PLAY: Teenage Mutant Ninja Turtles: Hyperstone Heist for Sega Genesis (Entire Game)
Teenage Mutant Ninja Turtles(TMNT): The Hyperstone Heist, released in Europe as Teenage Mutant Hero Turtles: The Hyperstone Heist and in Japan as Teenage Mutant Ninja Turtles: Return of the Shredder, is a 1992 side-scrolling beat 'em up game developed and published by Konami for the Sega Genesis, based on the Teenage Mutant Ninja Turtles comic book characters. It was Konami's debut title for the Genesis. The game was re-released as part of Teenage Mutant Ninja Turtles: The Cowabunga Collection in 2022.
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GAME REVIEW: Robocop Vs Terminator for the Sega Genesis - Solid Action Platformer
My Score = 8.5 out of 10
RoboCop Versus The Terminator is a video game released for a number of platforms and is based on the RoboCop and Terminator franchises, two characters from the films are portrayed by Arnold Schwarzenegger from 1984's The Terminator and Peter Weller from 1987's RoboCop and the 1990 sequel, although both actors did not reprise their roles in this game, the likeness of the characters were used instead.
The Mega Drive/Genesis version, which was the original lead development of the game and was programmed by Virgin Games USA making use of David Perry's Mega Drive/Genesis engine, is loosely based on the 1992 four-issue comic book mini-series of the same name.
HOMEBREW VIDEO GAME: Tetris for the Sega Game Gear - Gameplay Sample - 8 Bit Sega Handheld
Tetris is a puzzle video game created by the Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing.
In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completing a significant number of lines. Some versions add variations on the rules, such as three-dimensional displays or a system for reserving pieces.
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UNRELEASED PROTOTYPE: Thea Realm Fighters for the Atari Jaguar - Gameplay Sample / Playthrough
This prototype build appears to be about 20% complete. All the characters in the game appear playable but only one fighting arena is in the game. It is also missing the title screen and sound effects.
Thea Realm Fighters is an unreleased fighting game that was in development by High Voltage Software and planned to be published by Atari Corporation on a scheduled October 1995 release date exclusively for both the Atari Jaguar and the Atari Jaguar CD add-on.
The player takes the role from any of the playable characters to defeat other characters before SurRaider, a powerful warrior from another dimension, attempts to conquer Earth and add it to their vast empire. Originally announced in January 1995, Thea Realm Fighters was one of the many fighting games developed in response to Mortal Kombat and the series' popularity during the 1990s, featuring digitized graphics and characters, with some of them portrayed by known martial artists from the Mortal Kombat series and even the plot bears striking resemblance to Mortal Kombat II.
After several delays and expenses, Atari Corporation cancelled the game in January 1996, a decision that was seen by the video game press as an indication that the company was preparing to drop support of the Jaguar, particularly as one of the other games, Black ICE\White Noise, was also cancelled at the same time. The game was close to completion before it was cancelled, according to one of the game's programmers. Although never released, various playable prototypes of the game have been showcased at multiple Jaguar-dedicated festivals such as the JagFest 2K1. In 2016 and 2017, several ROMs were leaked online by video game collector Nicolas Persjin.
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UNRELEASED PROTOTYPE: Tiny Toon Adventures for the Atari Jaguar - Gameplay Sample / Playthrough
This prototype only appears to be about 25% complete. But it's already better than Bubsy :)
It had 3 playable characters and a few playable levels. It doesn't have any sound effects yet.
Originally, the Atari Jaguar was supposed to have 2 separate games for Tiny Toons, the first game was supposed to be a platform game with Buster, Babs and Plucky as playable characters, along with other characters featured in the game, and multiple levels. As they were advertising through different magazines for the game's up and coming release, Atari decided to put the game development on hold to work on the Plucky's Hollywood Hijinks level, which was an idea based on the episode, Hollywood Plucky, and featured Plucky as the main playable character, but it was ultimately scrapped, along with a few other Atari Jaguar video games that have never been released or finished. In 1997, a website leaked pictures of the Tiny Toons Atari game on what it was supposed to look like. A few years later, more unreleased pictures and gameplay of the beta demo were shown as well.
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HARDWARE REVIEW: Gaming on a Thrift Store Console! The FIVE DOLLAR Game Console
This is definitely one of the worst game consoles ever made. But it does have 1 feature that was often overlooked. You can actually add games to it using an SD card without any modding of the game console. This is a review and deep dive into emulating Nintendo/Sega games on the Retro-bit Generations console.
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UNRELEASED PROTOTYPE: DinoBasher for Sega Master System - Playthrough / Gameplay Sample
This game was 100% complete. It was sent out for reviews -- and the results from the critics were dismal. So Codemasters buried the game. Just make it stop -- it is easily the worst platform game that I've ever played. 3 Lives, no continues. Awful controls. Unclear how much health you have. Just an awful attempt to clone Chuck Rock or Bonk's Adventure, which were both vastly superior to this cow manure. I'm actually shocked CodeMasters could program such a massive train wreck.
Okay.... I assume the game got cancelled for being terrible. But circa 2023, I can't help notice that his club used for "Dino Bashing" looks a lot him walking around holding his johnson. Sorry, now that I've said it -- you probably can't un-see it.
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Plants Vs Zombies (PC) - Longplay -- Gameplay Demonstration and Playthrough
This is a weird little casual game. But I definitely understand why it is reasonably popular. They gameplay is quite fun.... It's all about the Sunflowers! Plant as many as you can, as early as you can to power up your weapons.
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Railroad Tycoon II (PC) - Scenario in Eastern USA - Long Play & Gameplay Demo - Classic PC Game
This is another fun RTS strategy game back from the MS-DOS era. Gameplay still holds up pretty well. Railroad Tycoon is a business simulation game series. There are five games in the series; the original Railroad Tycoon (1990), Railroad Tycoon Deluxe (1993), Railroad Tycoon II (1998), Railroad Tycoon 3 (2003), and Sid Meier's Railroads! (2006).
Railroad Tycoon was written by game designer Sid Meier and published by MicroProse. Though it shares the "Tycoon" suffix, it is not related to other Microprose games such as RollerCoaster Tycoon and Transport Tycoon, which were developed by Scottish programmer Chris Sawyer.
The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The railroad must be built in a certain time to win the game.
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UNRELEASED PROTOTYPE: Pat Riley Basketball for Sega Master System - Playthrough / Gameplay
This was a great basketball game. It's a shame it never got finished and released. This prototype is about 75% done. It is missing season play and no matter what team you pick, they are always wearing either green or red uniforms. The controls are pretty good. The shooting mechanism still needs work, but the ability to dunk the ball makes scoring easy. Good graphics, great control and enjoyable gameplay. A lot of Sega games during this era had absurd difficulty, but this one if very approachable. I was one of the few people in the USA who owned a Sega Master System growing up -- and I would have bought this game and enjoyed it.
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GAME REVIEW: Spy Hunter for NES - The Bally Midway Classic Hits The Nintendo!
My Game Rating = 6 out of 10 - Better Than Average
Spy Hunter is a vehicular combat action game developed by Bally Midway and released for arcades in 1983. The game draws inspiration from the James Bond films and was originally supposed to carry the James Bond brand. The object of the game is to drive down roads in the technologically advanced "Interceptor" car and destroy various enemy vehicles with a variety of onboard weapons. Spy Hunter was produced in both sit-down and standard upright versions with the latter being more common. The game's controls consist of a steering wheel in the form of a futuristic aircraft-style yoke with several special-purpose buttons, a two-position stick shift (offering 'low' and 'high' gears), and a pedal used for acceleration.
Spy Hunter was a commercial success in American arcades, where it was one of the top five highest-grossing arcade games of 1984 and 1985. It was ported to the Atari 2600, Atari 8-bit family, Amstrad CPC, ZX Spectrum, Commodore 64, Apple II, ColecoVision, MS-DOS, Nintendo Entertainment System, and BBC Micro. Spy Hunter was followed by Spy Hunter II, which added a 3D view and two-player split-screen play, a pinball tie-in, and a successor series of games bearing the Spy Hunter name. In addition, the NES received a sequel titled Super Spy Hunter.
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GAME REVIEW: Out Run for Sega Genesis: The Iconic Arcade Racing Game on Sega!
My Game Rating = 8 out of 10 - It's A Classic... Arguably the best arcade racer on Genesis.
Out Run (also stylized as OutRun) is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi, and the hydraulic motion simulator deluxe arcade cabinet. The goal is to avoid traffic and reach one of five destinations.
The game was designed by Yu Suzuki, who traveled to Europe to gain inspiration for the game's stages. Suzuki had a small team and only ten months to program the game, leaving him to do most of the work himself. The game was a critical and commercial success, becoming the highest-grossing arcade game of 1987 worldwide as well as Sega's most successful arcade cabinet of the 1980s. It was ported to numerous video game consoles and home computers, becoming one of the best-selling video games at the time and selling millions of copies worldwide, and it spawned a number of sequels. Out Run is considered one of the most influential racing games, cited as an influence upon numerous later video games, playing a role in the arcade video game industry's recovery, and providing the name for a popular music genre.
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UNRELEASED PROTOTYPE: Native for the Atari Jaguar - Incredible 2D Space Shooter like R-Type
Honestly, this is the direction the Atari Jaguar should have gone..... The Jaguar hardware was a 2D Sprite Monster, something that would even humble the Neo Geo. It could basically push crazy numbers of sprites and animation, all without any slowdown or flicker. If they developed games like this and pushed the marketing of "an affordable Neo Geo" -- I think they would have succeeded. Unfortunately, Atari Corporation mismanaged the system and squandered some pretty incredible hardware by 1993 standards.
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SAVAGE Mode! 55 Minute Rampage in Armada: Modern Tanks - Online MMO Gameplay Demo / Playthrough
Armada: Modern Tanks is a free massively multiplayer online game that puts you behind the controls of a tank where you seek out and destroy your opponents on the battlefield. Available for Windows 10 PC and Mobile, Armada: Modern Tanks offers a few game modes, detailed graphics and challenging gameplay. SAVAGE! Mister G Goes On 55 Minute Rampage in Armada: Modern Tanks and Schools the Newbies!
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UNRELEASED PROTOTYPE: Rayman for SNES CD-Rom - Gameplay Sample / Playthrough
Ubisoft initially produced Rayman for the Atari ST, a 16-bit personal computer system, working alone on every aspect of the game. Following Houde's arrival on the project, Ancel noticed that public interest in the ST had started to wane and looked to the Super NES CD-ROM, a CD peripheral for the 16-bit Super Nintendo Entertainment System (SNES). However, in 1993 Nintendo abandoned the project before the hardware was produced. Ancel and Houde ruled out a release for the cartridge-based SNES, doubting its ability to handle the large amount of information they wanted to incorporate into the game. The pair switched focus towards newer and more powerful consoles, leaving the SNES version of the game unfinished. This led to the decision to produce Rayman for the Atari Jaguar, a 64-bit cartridge-based system that the team felt could handle the graphics they wanted. In late 1994, magazine advertisements announced the game as a Jaguar exclusive title. Between 1993 and 1994, Rayman originally was submitted to Apogee Software by Ancel, however the publisher was scrapped.
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