-
Cyberpunk 2077 Phantom Liberty Pt.6 | EP 13 - END OF THE SERIES
ABDAfter completing the main storyline from Phantom Liberty in last night's Episode 12, we will finish up the remaining stories and some side quests. It's been a great playthrough series, and I've enjoyed it from start to finish. In this final episode, we'll simply have some fun doing those last quests, gigs, and side quests as we drive around one last time in Night City and Dogtown. MODs USED IN THIS PLAY THROUGH: Cyberpunk 2077 HD Reworked Project https://www.nexusmods.com/cyberpunk2077/mods/7652 Enhanced Air Traffic https://www.nexusmods.com/cyberpunk2077/mods/20208 Environment Textures Overhaul - ETO https://www.nexusmods.com/cyberpunk2077/mods/13372 Improved Distant Shadows and Reflections https://www.nexusmods.com/cyberpunk2077/mods/20623 Increased Level of Details Distance - Draw Distance https://www.nexusmods.com/cyberpunk2077/mods/8694 Nova Cam (Body Cam Reshade - Live HUD) https://www.nexusmods.com/cyberpunk2077/mods/13181 Nova City 2 (Custom Weather and Lighting - Exposure Overhaul) https://www.nexusmods.com/cyberpunk2077/mods/12490 Nova Rain (and Improved Ripples) https://www.nexusmods.com/cyberpunk2077/mods/13483 Superpopulation (Pedestrian and Traffic draw distance and density increase) https://www.nexusmods.com/cyberpunk2077/mods/7905 Universal Raytraced Player Shadows https://www.nexusmods.com/cyberpunk2077/mods/16849 All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own content usage policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy396 views -
Cyberpunk 2077 Phantom Liberty Pt.5 | EP 12 - SOMEWHAT DAMAGED
ABDLeading on from Episode 11, where we hijacked a MaxTAC convoy to free Songbird, and yeah, she bolted. Following her and through the hole in the wall caused by the crashed MaxTac truck, we have to find and catch up with Songbird or whatever it is she's become. This is where we pick up in Episode 12 SOMEWHAT DAMAGED. We are getting close to our Cyberpunk 2077 and Phantom Liberty play through and may finish this week. MODs USED IN THIS PLAY THROUGH: Cyberpunk 2077 HD Reworked Project https://www.nexusmods.com/cyberpunk2077/mods/7652 Enhanced Air Traffic https://www.nexusmods.com/cyberpunk2077/mods/20208 Environment Textures Overhaul - ETO https://www.nexusmods.com/cyberpunk2077/mods/13372 Improved Distant Shadows and Reflections https://www.nexusmods.com/cyberpunk2077/mods/20623 Increased Level of Details Distance - Draw Distance https://www.nexusmods.com/cyberpunk2077/mods/8694 Nova Cam (Body Cam Reshade - Live HUD) https://www.nexusmods.com/cyberpunk2077/mods/13181 Nova City 2 (Custom Weather and Lighting - Exposure Overhaul) https://www.nexusmods.com/cyberpunk2077/mods/12490 Nova Rain (and Improved Ripples) https://www.nexusmods.com/cyberpunk2077/mods/13483 Superpopulation (Pedestrian and Traffic draw distance and density increase) https://www.nexusmods.com/cyberpunk2077/mods/7905 Universal Raytraced Player Shadows https://www.nexusmods.com/cyberpunk2077/mods/16849 All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own content usage policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy417 views -
Cyberpunk 2077 Phantom Liberty Pt.4 | EP 11 - FIRE STARTER
ABDFollowing episode 10 and completing I'VE SEEN THAT FACE BEFORE, We and Alena Xenakis have just disguised ourselves as the Cassel twins. We now have to drive to the stadium, and meet with Hanson. Will our cover be blown? Can we complete the mission? Even if we succeed, who are we going to betray in order to stay alive? MODs USED IN THIS PLAY THROUGH: Cyberpunk 2077 HD Reworked Project https://www.nexusmods.com/cyberpunk2077/mods/7652 Enhanced Air Traffic https://www.nexusmods.com/cyberpunk2077/mods/20208 Environment Textures Overhaul - ETO https://www.nexusmods.com/cyberpunk2077/mods/13372 Improved Distant Shadows and Reflections https://www.nexusmods.com/cyberpunk2077/mods/20623 Increased Level of Details Distance - Draw Distance https://www.nexusmods.com/cyberpunk2077/mods/8694 Nova Cam (Body Cam Reshade - Live HUD) https://www.nexusmods.com/cyberpunk2077/mods/13181 Nova City 2 (Custom Weather and Lighting - Exposure Overhaul) https://www.nexusmods.com/cyberpunk2077/mods/12490 Nova Rain (and Improved Ripples) https://www.nexusmods.com/cyberpunk2077/mods/13483 Superpopulation (Pedestrian and Traffic draw distance and density increase) https://www.nexusmods.com/cyberpunk2077/mods/7905 Universal Raytraced Player Shadows https://www.nexusmods.com/cyberpunk2077/mods/16849 All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own content usage policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy560 views 3 comments -
Cyberpunk 2077 Phantom Liberty Pt.3 | EP 10 - GET IT TOGETHER
ABDWe got the data from Hands now we need to transfer it to Reed. It's all leading up to how we're going to get into the Black Sapphire and get Song Bird out. We'll meet Reed at the Moth and figure that last part out. MODs USED IN THIS PLAY THROUGH: Cyberpunk 2077 HD Reworked Project https://www.nexusmods.com/cyberpunk2077/mods/7652 Enhanced Air Traffic https://www.nexusmods.com/cyberpunk2077/mods/20208 Environment Textures Overhaul - ETO https://www.nexusmods.com/cyberpunk2077/mods/13372 Improved Distant Shadows and Reflections https://www.nexusmods.com/cyberpunk2077/mods/20623 Increased Level of Details Distance - Draw Distance https://www.nexusmods.com/cyberpunk2077/mods/8694 Nova Cam (Body Cam Reshade - Live HUD) https://www.nexusmods.com/cyberpunk2077/mods/13181 Nova City 2 (Custom Weather and Lighting - Exposure Overhaul) https://www.nexusmods.com/cyberpunk2077/mods/12490 Nova Rain (and Improved Ripples) https://www.nexusmods.com/cyberpunk2077/mods/13483 Superpopulation (Pedestrian and Traffic draw distance and density increase) https://www.nexusmods.com/cyberpunk2077/mods/7905 Universal Raytraced Player Shadows https://www.nexusmods.com/cyberpunk2077/mods/16849 All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own content usage policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy392 views -
Cyberpunk 2077 Phantom Liberty Pt.2 | EP 9 - LUCRETIA MY REFLECTION
ABDIn the previous episode, we rescued the President of the New USA, in what turned out to be a full assault by Kurt Hasen, the governor of Dog Town. Did Song Bird get fried? and will Reed call us in 2 days? In the meantime, we need to take on some gigs. We managed to get clear and met up with Reed, an agent (played by Idris Elba), who is now helping us figure out what's going on. We're playing in 4K UHD at max settings, on Rumble only. MODs USED IN THIS PLAY THROUGH (no Load order required). Cyberpunk 2077 HD Reworked Project https://www.nexusmods.com/cyberpunk2077/mods/7652 Enhanced Air Traffic https://www.nexusmods.com/cyberpunk2077/mods/20208 Environment Textures Overhaul - ETO https://www.nexusmods.com/cyberpunk2077/mods/13372 Improved Distant Shadows and Reflections https://www.nexusmods.com/cyberpunk2077/mods/20623 Increased Level of Details Distance - Draw Distance https://www.nexusmods.com/cyberpunk2077/mods/8694 Nova Cam (Body Cam Reshade - Live HUD) https://www.nexusmods.com/cyberpunk2077/mods/13181 Nova City 2 (Custom Weather and Lighting - Exposure Overhaul) https://www.nexusmods.com/cyberpunk2077/mods/12490 Nova Rain (and Improved Ripples) https://www.nexusmods.com/cyberpunk2077/mods/13483 Superpopulation (Pedestrian and Traffic draw distance and density increase) https://www.nexusmods.com/cyberpunk2077/mods/7905 Universal Raytraced Player Shadows https://www.nexusmods.com/cyberpunk2077/mods/16849 All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own asset use policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy523 views -
Cyberpunk 2077 Phantom Liberty Pt.1 | EP 8 - DOG EAT DOG
ABDCyberpunk 2077 Phantom Liberty Playing through directly from the base game. The Dog Eat Dog quest will take us into Dog Town, a Walled section of Night City under its own jurisdiction, completely new content from the Phantom Liberty DLC. We are running Cyberpunk 2077 with a few mods, and the graphics are set to the max with Ray Path Tracing on full. MODs USED IN THIS PLAY THROUGH (no Load order required). Cyberpunk 2077 HD Reworked Project https://www.nexusmods.com/cyberpunk2077/mods/7652 Enhanced Air Traffic https://www.nexusmods.com/cyberpunk2077/mods/20208 Environment Textures Overhaul - ETO https://www.nexusmods.com/cyberpunk2077/mods/13372 Improved Distant Shadows and Reflections https://www.nexusmods.com/cyberpunk2077/mods/20623 Increased Level of Details Distance - Draw Distance https://www.nexusmods.com/cyberpunk2077/mods/8694 Nova Cam (Body Cam Reshade - Live HUD) https://www.nexusmods.com/cyberpunk2077/mods/13181 Nova City 2 (Custom Weather and Lighting - Exposure Overhaul) https://www.nexusmods.com/cyberpunk2077/mods/12490 Nova Rain (and Improved Ripples) https://www.nexusmods.com/cyberpunk2077/mods/13483 Superpopulation (Pedestrian and Traffic draw distance and density increase) https://www.nexusmods.com/cyberpunk2077/mods/7905 Universal Raytraced Player Shadows https://www.nexusmods.com/cyberpunk2077/mods/16849 All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own asset use policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy357 views -
Cyberpunk 2077 | EP 7 - ACT 2 Pt 5 - THE END of All Along The Watchtower & One Last Gig
ABDCyberpunk 2077 ACT 2 Pt 5 . Well, we did it, the ending of Cyberpunk 2077. We started with the Nomad start, and we're at the end of the Nomad finish with Panam. As we ride into the sunset, roll the credits, we will switch to "One Last Gig" and mop up with some old side quests, before heading into the "Phantom Liberty DLC in the next Episode. We are running Cyberpunk 2077 with a few mods and the graphics are set to the max with Ray Path Tracing on full. MODs USED IN THIS PLAY THROUGH (no Load order required). Cyberpunk 2077 HD Reworked Project https://www.nexusmods.com/cyberpunk2077/mods/7652 Enhanced Air Traffic https://www.nexusmods.com/cyberpunk2077/mods/20208 Environment Textures Overhaul - ETO https://www.nexusmods.com/cyberpunk2077/mods/13372 Improved Distant Shadows and Reflections https://www.nexusmods.com/cyberpunk2077/mods/20623 Increased Level of Details Distance - Draw Distance https://www.nexusmods.com/cyberpunk2077/mods/8694 Nova Cam (Body Cam Reshade - Live HUD) https://www.nexusmods.com/cyberpunk2077/mods/13181 Nova City 2 (Custom Weather and Lighting - Exposure Overhaul) https://www.nexusmods.com/cyberpunk2077/mods/12490 Nova Rain (and Improved Ripples) https://www.nexusmods.com/cyberpunk2077/mods/13483 Superpopulation (Pedestrian and Traffic draw distance and density increase) https://www.nexusmods.com/cyberpunk2077/mods/7905 Universal Raytraced Player Shadows https://www.nexusmods.com/cyberpunk2077/mods/16849 All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own asset use policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy492 views 2 comments -
Cyberpunk 2077 | EP 6 - ACT 2 Pt 4 - Takemura and Down on the Streets
ABDCyberpunk 2077 ACT 2 Pt 4 . We will meet with Takemura and go over the plans for the Arasaka parade job. I we this desperate that we are going head to head with Arasaka like this? We still need to upgrade our punk and ensure we're carrying the best weapons, probability wise to put some perk points in too. I promise not so give any driving lessons in this episode. We are running Cyberpunk 2077 with a few mods and the graphics are set to the max with Ray Path Tracing on full. MODs USED IN THIS PLAY THROUGH (no Load order required). Cyberpunk 2077 HD Reworked Project https://www.nexusmods.com/cyberpunk2077/mods/7652 Enhanced Air Traffic https://www.nexusmods.com/cyberpunk2077/mods/20208 Environment Textures Overhaul - ETO https://www.nexusmods.com/cyberpunk2077/mods/13372 Improved Distant Shadows and Reflections https://www.nexusmods.com/cyberpunk2077/mods/20623 Increased Level of Details Distance - Draw Distance https://www.nexusmods.com/cyberpunk2077/mods/8694 Nova Cam (Body Cam Reshade - Live HUD) https://www.nexusmods.com/cyberpunk2077/mods/13181 Nova City 2 (Custom Weather and Lighting - Exposure Overhaul) https://www.nexusmods.com/cyberpunk2077/mods/12490 Nova Rain (and Improved Ripples) https://www.nexusmods.com/cyberpunk2077/mods/13483 Superpopulation (Pedestrian and Traffic draw distance and density increase) https://www.nexusmods.com/cyberpunk2077/mods/7905 Universal Raytraced Player Shadows https://www.nexusmods.com/cyberpunk2077/mods/16849 All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own asset use policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy265 views -
Cyberpunk 2077 | EP 3 - ACT 2 Pt 1 | 4K UHD
ABDyberpunk 2077 ACT 2. With the heist having gone awry, we're left to deal with the aftermath. V is on the run from Arasaka, who is hunting us down for the murder of Saburo Arasaka, the Emperor. With the help of Johnny Silverhand (Keanu Reeves), we have to figure out how to stay alive, clear our name, and remove the relic before it kills us. We also need to pay our respects to Jackie as we say goodbye one last time, to his memory. We are running Cyberpunk 2077 with a few mods along with Nudity off, Disable Copyright music, and the graphics are set to the max with Ray Path Tracing on full. MODs USED IN THIS PLAY THROUGH (no Load order required). Cyberpunk 2077 HD Reworked Project https://www.nexusmods.com/cyberpunk2077/mods/7652 Enhanced Air Traffic https://www.nexusmods.com/cyberpunk2077/mods/20208 Environment Textures Overhaul - ETO https://www.nexusmods.com/cyberpunk2077/mods/13372 Improved Distant Shadows and Reflections https://www.nexusmods.com/cyberpunk2077/mods/20623 Increased Level of Details Distance - Draw Distance https://www.nexusmods.com/cyberpunk2077/mods/8694 Nova Cam (Body Cam Reshade - Live HUD) https://www.nexusmods.com/cyberpunk2077/mods/13181 Nova City 2 (Custom Weather and Lighting - Exposure Overhaul) https://www.nexusmods.com/cyberpunk2077/mods/12490 Nova Rain (and Improved Ripples) https://www.nexusmods.com/cyberpunk2077/mods/13483 Superpopulation (Pedestrian and Traffic draw distance and density increase) https://www.nexusmods.com/cyberpunk2077/mods/7905 Universal Raytraced Player Shadows https://www.nexusmods.com/cyberpunk2077/mods/16849 All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own asset use policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy392 views 1 comment -
Cyberpunk 2077 | EP 2 - The Opening Act Pt.2 | 4K UHD
ABDCyberpunk 2077 and Phantom Liberty opening act part 2, V and Jackie are now at the Konpeki Plaza and are just about ready to execute the heist, which requires us to covertly enter Yorinobu Arasaka's penthouse and swipe the Relic. First, we need to expedite the first part of the plan so we can get into the penthouse and extract without killing anyone. Our Cyberpunk 2077 does have a few mods along with Nudity off, Disable Copyright music, and the graphics are set to the max with Ray Path Tracing on full. MODs USED IN THIS PLAY THROUGH (no Load order required). Cyberpunk 2077 HD Reworked Project https://www.nexusmods.com/cyberpunk2077/mods/7652 Enhanced Air Traffic https://www.nexusmods.com/cyberpunk2077/mods/20208 Environment Textures Overhaul - ETO https://www.nexusmods.com/cyberpunk2077/mods/13372 Improved Distant Shadows and Reflections https://www.nexusmods.com/cyberpunk2077/mods/20623 Increased Level of Details Distance - Draw Distance https://www.nexusmods.com/cyberpunk2077/mods/8694 Nova Cam (Body Cam Reshade - Live HUD) https://www.nexusmods.com/cyberpunk2077/mods/13181 Nova City 2 (Custom Weather and Lighting - Exposure Overhaul) https://www.nexusmods.com/cyberpunk2077/mods/12490 Nova Rain (and Improved Ripples) https://www.nexusmods.com/cyberpunk2077/mods/13483 Superpopulation (Pedestrian and Traffic draw distance and density increase) https://www.nexusmods.com/cyberpunk2077/mods/7905 Universal Raytraced Player Shadows https://www.nexusmods.com/cyberpunk2077/mods/16849 All material in this series is either licensed (MotionArray.com) or is allowed usage as per CD Projekt Red's own asset use policy: https://support.cdprojektred.com/en/cyberpunk/pc/content-policies/issue/830/video-policy16.1K views 3 comments