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Recreating Keen Automaton Demo Vehicle #2 | Space Engineers
bobofthewindReddit requested an unposted KSW SE Automaton grid. Can I do it justice? Already been done...? https://www.youtube.com/watch?v=IR3CP9Rj3Fo https://steamcommunity.com/sharedfiles/filedetails/?id=302566598230 views -
Recreating Keen Automaton demo vehicle | Space Engineers
bobofthewindReddit requested an unposted KSW SE Automaton grid. Can I do it justice? Already been done...? https://www.youtube.com/watch?v=IR3CP9Rj3Fo https://steamcommunity.com/sharedfiles/filedetails/?id=302566598246 views -
Vehicle Assembly Bay | Action Relay Command Chain | Space Engineers
bobofthewindFaster than walking across a room. More powerful than just a Timer Block. Able to open your garage door from a separate grid. Look! It is a spreadsheet; take big concepts; make individual block actions. It is Action Relay! At first, I thought, “This was just going to be a garage door opener or a clapper light switch.” While still useful, the Action Relay is actually really powerful. This video demonstrates the Action Relay’s ability to make vehicles interact with a base. Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive. Find bobofthewind ‘s creations on the Steam Workshop https://steamcommunity.com/profiles/76561197999668891/myworkshopfiles/?appid=244850 Find Space Engineers on Steam https://store.steampowered.com/app/244850/Space_Engineers/ Space Engineers is used pursuant to the terms laid out in their video policy, found at http://www.keenswh.com/press.html35 views 1 comment -
REFERENCE BEACON QUIRKS
bobofthewindReference Beacons are used by AI Recorder (Task) blocks to generate waypoint coordinates based on the Beacon instead of the GPS coordinate system. That is what KSH wants you to believe! But Klang has revealed that copies all follow the original Reference Beacon. Failing that, the GPS coordinates of the original waypoint capture at the nexus of the ‘verse. Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive. Find bobofthewind ‘s creations on the Steam Workshop https://steamcommunity.com/profiles/76561197999668891/myworkshopfiles/?appid=244850 Find Space Engineers on Steam https://store.steampowered.com/app/244850/Space_Engineers/ Space Engineers is used pursuant to the terms laid out in their video policy, found at http://www.keenswh.com/press.html46 views -
A.I. Cargo Drone - Space Engineers - Automatons Tutorial
bobofthewindI tried to explain the Automations update blocks and discovered that it was a far lengthier process than I anticipated. Hopefully, the explanation and diagrams are helpful and empower you to make your creations overly elaborate though the use of many small steps. This world should work as intended without any additional setup or replotting the drone waypoints. Try it out and dissect as necessary for your learning endeavors. https://steamcommunity.com/sharedfiles/filedetails/?id=3025675151 This is just the grids attached together. The waypoints do not transfer from blueprints. You will have to set up your waypoints again if you copy/paste the grids, change the reference beacons, alter the waypoints…etc. I recommend 1) At the docked location in the correct orientation, 2) Directly away from that docked position (These connectors are vertically orientated and the second way point is away from the connector and far enough to clear any obstacles. DO NOT change the ship facing direction) 3) Perpendicular to the flight path drawn by the previous two points. (This docking sequence sets a path away and above the landing area to allow the cargo drone to path successfully to the landing area. Back up from the previous waypoints. DO NOT change the ship facing direction.) https://steamcommunity.com/sharedfiles/filedetails/?id=3025665982 My solutions are different from the one in the Automations trailer and the guidance from Keen and the use of the A.I. blocks to achieve similar results. Check that guide out here: https://www.spaceengineersgame.com/new-players/grid-ai-guide/ “Any sufficiently advanced technology is indistinguishable from magic.” – Authur C. Clarke GIMP Wire Frame Tutorial https://steamcommunity.com/sharedfiles/filedetails/?id=311634092 Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive. Find my creations on the Steam Workshop https://steamcommunity.com/profiles/76561197999668891/myworkshopfiles/?appid=244850 Find Space Engineers on Steam https://store.steampowered.com/app/244850/Space_Engineers/ Space Engineers is used pursuant to the terms laid out in their video policy, found at http://www.keenswh.com/press.html Music and Sound Effects by: Space Engineers157 views -
Missile Precursors - Space Engineers - Automatons Interactions Tutorial
bobofthewindA massive barrage of artillery will certainly suppress an enemy and a railgun wall will delete blocks in a flashy show. But sometimes you want to deliver a slow creeping death to chase your foe to the ends of the ‘verse. Understanding the interactions of many of these new functional blocks will be critical to repeatable missile launchers and help with the development of other projects as well. Be prepared for a long explanation. SMALL GRID + SMALL GRID MISSILE Separation (Event Controller detect Block Removal) - Trigger (Activation/Separation Sequence) Activation/Separation (Timer Block) Apply as necessary to missile components - Battery On (Off from Blueprint) - Battery set to Auto (Recharge from Blueprint) - Hydrogen Tank On (On from Blueprint) - Hydrogen Tank Stockpile Off (Stockpile from Blueprint) - Connector Disconnect - Connector Off (On from Blueprint) - Merge Block Off (On from Blueprint) - Thrusters On (Up, Down, Left, Right, and Forward. (Off from Blueprint) - Seaker Timer Block On (On from Blueprint) - Seaker Timer Block Start (Set to 4 seconds) - Forward Override On (Off from Blueprint) (optional) - Exhaust On (Off from Blueprint) (optional) Seaker / A.I. Systems (Timer Block) (Used in Activation/Separation Timer or Seaker Timer depending on missile behavior) - A.I. Flight On (Off from Blueprint) - A.I. Flight Behavior On (Off from Blueprint) - A.I. Offensive On (Off from Blueprint) - A.I. Offensive Behavior On (Off from Blueprint) - Gyroscope On (Off from Blueprint) - Sensor On (Off from Blueprint) - Warhead Armed (Disarmed from Blueprint) - Warhead Countdown Start (Time for 180 seconds) Sensor - Field Detected - Detonate Warhead Warhead https://spaceengineers.fandom.com/wiki/Warhead BuildInfo (extra block+terminal info, air leak finder) https://steamcommunity.com/sharedfiles/filedetails/?id=514062285 Engi’s Aegis Hammerhead with missiles https://steamcommunity.com/sharedfiles/filedetails/?id=2995665611 Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive. Find my creations on the Steam Workshop https://steamcommunity.com/profiles/76561197999668891/myworkshopfiles/?appid=244850 Find Space Engineers on Steam https://store.steampowered.com/app/244850/Space_Engineers/ Space Engineers is used pursuant to the terms laid out in their video policy, found at http://www.keenswh.com/press.html Music and Sound Effects by: Space Engineers62 views -
Missile Tests - Space Engineers - Automatons Interactions Tutorial
bobofthewindThe follow up practical demonstrations of the humble missile and its journey to the blaze of glory! Player made missiles are still grids and must conform to the same rules as other grids. Small Grid Warheads on a player made weapon (PMW) are limited in damage value and range. This also limits the destructive capability of the missile as a kinetic weapon because of the capped speed limit of the game. That A6 Small Grid Missile does have a critical flaw of arming all of its Warheads once the Seeker Head Timer Block activates which caused the missile to mostly explode when hit with point defense fire. This does help limit cleanup by exploding the missile on detonation but also stops the missile husk from acting as a kinetic slug. Even if it were a kinetic slug, the damage was still minimal because the speed is capped and the mass of the Small Grid missile is small. Not to say that it could not punch through light armor, it can, the moving target was able to dodge most of the threat a small grid missile posed. Drones can have some success if you use Railguns at near maximum range since it has the fastest projectile speed and the range can grant some level of safety by dodging. The Target Practice Ship was heavily armed and on a flight path which did seem to enable it to dodge a lot of incoming fire and missiles. I ended up cutting hours of footage because it was mostly redundant. Even with a speed mod, the A6 missile lacks the thrust to turn to hit a moving target when it has accumulated a high speed. The problem becomes wanting more speed and needing a bigger missile to accommodate the additional thrusters to appropriately track a target. Drones and missiles do seem to make good distractions for turrets which can allow a decisive strike against a large grid and visa versa. Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive. Find my creations on the Steam Workshop https://steamcommunity.com/profiles/76561197999668891/myworkshopfiles/?appid=244850 Find Space Engineers on Steam https://store.steampowered.com/app/244850/Space_Engineers/ Space Engineers is used pursuant to the terms laid out in their video policy, found at http://www.keenswh.com/press.html Music and Sound Effects by: Space Engineers109 views -
Station Security Systems Demo / AI and Event Control Blocks
bobofthewindThree new bosses to monitor your every move and make sure that you know when you have messed up. Each will send you a copy of the new TPS cover sheet! Just some little things to make you bases and ships more interactive. Cut these out and add them to your grids or just duplicate them as needed. Keeping your naming conventions tight will be very helpful. Space Engineers is a sandbox game about engineering, construction, exploration, and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive. Find my creations on the Steam Workshop https://steamcommunity.com/profiles/76561197999668891/myworkshopfiles/?appid=244850 Find Space Engineers on Steam https://store.steampowered.com/app/244850/Space_Engineers/ Space Engineers is used pursuant to the terms laid out in their video policy, found at http://www.keenswh.com/press.html Music and Sound Effects by: Space Engineers27 views