Fallout 3 Mods - Glowing Mushrooms Of The Capital Wasteland by DynexTheSergal
Now you can collect those Glowing Mushrooms. Thanks to DynexTheSergal for creating this cool little mod. https://www.nexusmods.com/fallout3/mods/25869
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Fallout 3 Mods - Subtle Sunglare FX by CptJoker71
It's subtle, and I like it. Also, don't stare at the sun for too long. https://www.nexusmods.com/fallout3/mods/315
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Fallout 3 Mods - Lootable Rubble Piles by AbbaddoN33
Another small thing that makes so much sense. https://www.nexusmods.com/fallout3/mods/21877
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Fallout 3 Mods - Brain Fungus Of The Capital Wasteland by DynexTheSergal
I like mods that add things like this. https://www.nexusmods.com/fallout3/mods/25880
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Fallout 3 Mods - Wasteland Boat Travel by FlatMop
Use boats to travel to some areas of the Capital Wasteland. https://www.nexusmods.com/fallout3/mods/25471
Fallout 3 Redesigned/Project Beauty White Face Fix: https://rumble.com/v1nih78-fallout-3-redesigned-aka-project-beauty-white-face-fix.html
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Fallout 3 Mods - Animated Pylon Wires by Ashens2014
It's a subtle animation, but I liked it. Thanks to Ashens20014 for creating all those animation mods. https://www.nexusmods.com/fallout3/mods/24686
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Fallout 3 Mods - Lootable Vehicles of the Capital Wasteland by DynexTheSergal
This mod seems simple, but it makes so much sense. Why couldn't we loot vehicles? https://www.nexusmods.com/fallout3/mods/25899
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Fallout 3 Bugs (Modded) - Flying Glowing One #03
This is getting out of hand. Now there are two of them flying.
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Fallout 3 Bugs (Modded) - That Car Tried To Kill Me
Buggy car physics can be deadly.
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Fallout 3 Bugs (Modded) - Wacky Body Physics 2
A regular day in Fallout 3. Things like this happened before: https://rumble.com/v2h6zb8-fallout-3-bugs-modded-wacky-body-physics.html
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Fallout 3 Bugs (Modded) - I Don't Think Skeletons Are Supposed To Stand Still
The Dancing Skeletons were better: https://rumble.com/v2h6zb8-fallout-3-bugs-modded-wacky-body-physics.html
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Fallout 3 Bugs (Modded) - Albino Radscorpion Falls Through The Ground, Then Appears Elsewhere
Gamebryo is at it again.
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Fallout 3 Bugs (Modded) - Super Mutant Pole Dance
I wasn't expecting such moves from a Super Mutant.
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Fallout 3 Bugs (Modded) - Fawkes, Are You All Right?
That plasma effect made his body physics go crazy.
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Fallout 3 Bugs (Modded) - Radscorpion, Stretched And Flying
Weird. It's like the Radscorpion was moved really fast to your position.
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Fallout 3 Bugs (Modded) - Fawkes' Super Sledge Hits So Hard, Enemies Started Levitating
Who needs a firearm when you can do that?
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Fallout 3 Bugs (Modded) - How Stretched Can The Body Of A Mirelurk King Be
Maybe not as stretched as that giant ant: https://rumble.com/vlmzhl-fallout-3-bugs-modded-how-much-can-a-giant-ants-body-be-stretched.html
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Fallout 2 Playthrough (Mostly Blind) - Part 62 - The End
The time has come. Rescue the people of Arroyo and destroy the Enclave.
Timestamps for you:
- 00:41 - Any attempt to go in guns blazing was a bad idea. The sneak approach was the way.
- 01:42 - Inspecting the area.
- 03:57 - I returned to the entrance and headed to the stairs.
- 04:48 - A minigun on the crate. I didn't need it, though.
- 05:44 - I find the Elder of Arroyo.
- 08:36 - Trying to figure out what to do next.
- 11:09 - I use the Computer Console to access some information.
- 11:41 - I download information about the reactor. I wasn't aware of its importance.
- 14:10 - I return to the entrance.
- 14:26 - I access the Computer Console at the entrance. I need to find the Presidential Passkey to access some things.
- 15:13 - I go downstairs again.
- 15:49 - Another set of stairs.
- 16:13 - The room with many trap doors and an electrified floor.
- 17:42 - Checking the lockers in the room on the right.
- 18:16 - Another GECK.
- 18:35 - Healing items and other things.
- 19:00 - Maybe I was just tired - playing the game for 3 hours in a row - but I failed to figure the way out on my own. Skip to 22:20.
- 24:06 - Looting some lockers and creates on the room on the left.
- 24:39 - Two gauss rifles and ammo on the two crates.
- 24:58 - Okay, back to the trap door puzzle.
- 26:07 - I'm finally free!
- 26:51 - Another set of stairs.
- 27:34 - I realized I was in the area reserved for the President.
- 27:50 - I go through the corridor and take the stairs to the lower level. It's the reactor area.
- 29:34 - I finally read the Power Plant Operations downloaded from the computer at 11:41.
- 33:00 - I returned to the level above to talk with the President.
- 33:23 - Meeting President Richardson.
- 34:21 - I let him talk.
- 35:14 - Learning about the vault's true purpose.
- 37:23 - The Project, FEV, and all their plan.
- 39:59 - The shoot-in-the-face option is not a good idea. I tried it. The super stimpak option was the most effective.
- 40:55 - I take the Presidential Passkey and return to the reactor level.
- 41:16 - It took me some time to realize there was no way inside the reactor room.
- 44:03 - Threatening the scientist to shut down and overheat the reactor was an option.
- 45:02 - Level up. I chose the last perk. I'll not have much chance to try it out.
- 46:56 - It's time to run.
- 48:10 - Bumping in some enclave soldiers.
- 48:56 - Dude, this place is about to blow up.
- 50:04 - I use the terminal to turn the turrets against Frank Horrigan. I brought my companions and so much ammo and barely used it.
- 53:08 - Frank Horrigan defeated.
- 54:13 - Leaving the Oil Rig and destruction of the place.
- 55:28 - Ending slideshow.
- 59:02 - I didn't plan the fate of the talking deathclaws.
- 01:00:05 - End Credits.
Thanks for watching.
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Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 61
I challenge Lo Pan to a fight. Then I use the PMV Valdez to reach the Enclave Oil Rig.
Timestamps for you:
- 00:54 - First random encounter: a press gang.
- 03:56 - Second random encounter: a caravan fending off fire geckos.
- 05:57 - Third random encounter: a pack of deathclaws.
- 07:32 - Those tiny deathclaws were a bit tougher than I expected.
- 10:14 - Fourth random encounter: a crashed (federation) shuttle.
- 10:39 - I haven't used that hypo to see what it does. I also forgot to grab two of them.
- 11:35 - Fifth random encounter: a pack of deathclaws.
- 13:23 - Level up.
- 14:41 - LOL. I forgot to enter the car.
- 15:52 - Back in San Francisco, in the Hubologists base.
- 16:32 - I loot some stuff in their base.
- 19:57 - I went to fight Lo Pan. I didn't know he would use a gun. I'll buff my stats with chems.
- 21:02 - The Chosen One vs. Lo Pan.
- 22:02 - Your gun is not saving you this time.
- 22:55 - I won.
- 24:19 - Speaking with The Dragon after the battle.
- 26:43 - Back to loot what I left behind in the Hubologist base.
- 32:22 - Selling the loot.
- 33:18 - I noticed that I need more 2mm ammo for the Gauss Rifle. I traveled to the NCR to find some.
- 33:27 - Sixth random encounter: A caravan fending off fire geckos.
- 33:32 - Caravan Master needs to use better armor.
- 34:43 - I stopped in the crashed federation shuttle to grab the hypo I forgot before.
- 35:33 - I arrived at the NCR to buy ammo. You can skip to 37:14.
- 37:14 - Seventh random encounter: a swarm of mantis.
- 38:27 - Back in San Francisco.
- 38:43 - Okay, I'll buy stock-up ammo and healing items for the final battle. You can skip 44:12.
- 44:19 - One last stop at the Brotherhood bunker.
- 44:49 - I grab one combat armor in a locker to sell it.
- 47:21 - I lost track of Sulik. He was stuck in the bunker.
- 49:15 - I enter the PMV Valdez.
- 50:23 - Starting the boat.
- 53:16 - The Enclave Oil Rig.
The next episode is the last one of this playthrough.
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Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 60
I rescue Suze from the lower levels of the PMV Valdez. Also, Skynet joins the team.
Timestamps below:
- 01:08 - Back in the PMV Valdez.
- 05:05 - I return to the lower level of the ship.
- 05:17 - I use the FOB to access the navigation computer.
- 06:14 - Now I use the NacCom Parts on the computer.
- 08:23 - I'll clean the inventory. You can skip to 15:21 if you want.
- 10:10 - Reading a skill book I just bought.
- 14:59 - Buying another skill book and other things.
- 15:43 - I return to the Huboloigist Base to loot the place.
- 17:33 - Inventory gets full again.
- 18:02 - I sold what I collected and bought more medical supplies.
- 18:52 - More inventory management. You can skip to 21:22.
- 21:23 - I thought it was a good idea to run around the world map, trigger random encounters, and level up the companions like Skyne stand K-9. I thought they would be necessary for my future attack on the Enclave Oil Rig.
- 21:50 - First random encounter: some fire geckos.
- 23:29 - Second random encounter: more fire geckos.
- 24:19 - The cave was full of Pig rats.
- 26:55 - Third random encounter: a pack of centaurs.
- 28:57 - Lesser Deathclaws inhabit the cave.
- 35:31 - Fourth random encounter: another pack of centaurs.
- 37:14 - Companions leveled up, and so did I.
- 38:18 - I put some point in Unarmed because I still had to challenge Lo Pan in San Francisco.
- 39:48 - A cave full of fire geckos.
- 44:13 - Ouch!
- 48:26 - Fifth random encounter: a large pack of aliens (wanamingos).
- 50:19 - Damn critical hit.
- 52:42 - Deathclaws inhabit the cave.
- 55:17 - It's time to test the Gatling laser on the Deathclaws inside the cave.
- 58:59 - That's the last deathclaw in the cave.
Well, that is all for today.
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Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 59
I rescue Suze from the lower levels of the PMV Valdez. Also, Skynet joins the team.
Timestamps in case you need them:
- 01:07 - Buying some skill books.
- 03:02 - Buying and selling more things. If you want, skip to 04:25.
- 05:22 - Retuning to the PMV Valdez.
- 06:12 - Buying and selling more stuff.
- 07:27 - I find stairs that lead to the lower level.
- 07:38 - The lower level was full of wanamingos, floaters, and centaurs.
- 14:36 - Wait, but there's more of them.
- 18:58 - A woman was in the top right corner of the area.
- 19:15 - She starts following me. I head to the upper level.
- 20:04 - The woman disappears. Turns out I returned through the "wrong" path. Skip to 21:31.
- 21:33 - I return to the lower level, still looking for the woman.
- 22:12 - To trigger the quest end, you must climb that specific ladder.
- 23:00 - Level-up time.
- 23:39 - I chose the Magnet Personality perk. Now I have the chance to recruit one more companion.
- 25:40 - I leave the ship and return to my car.
- 26:20 - Unarmed skill not high enough to challenge Lo Pan.
- 27:22 - Back in the Sierra Army Depot to recruit Skynet.
- 28:42 - Taking the elevator to the third floor.
- 29:17 - Skynet joins the team.
- 30:17 - It's the first time I tweak the companion disposition.
- 32:55 - Using Dixon's Eye to return to the second floor.
- 33:20 - Disabling some robots torn earn some experience.
- 34:34 - Leaving the base once and for all.
- 35:00 - I give some weapons to Skynet.
- 36:30 - Vic's disposition menu.
- 37:29 - Sulik's disposition menu.
- 38:12 - Skynet disposition menu, again.
- 40:50 - K-9 disposition menu.
- 42:19 - Random encounter: a large pack of aliens (wanamingos).
- 45:08 - The nearby cave was full of mole rats. They were easy to kill, though.
- 50:38 - I leave the cave to continue my trip back to San Francisco.
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Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
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Fallout 2 Playthrough (Mostly Blind) - Part 58
The mad brahmins are exploding, man.
Here are the timestamps:
- 00:44 - Leaving Sierra Army Depot.
- 01:09 - First random encounter: a pack of Fire Geckos.
- 04:44 - No cave to enter this time.
- 04:59 - Second random encounter: a swarm of Floaters. It was a long fight.
- 10:03 - Friendly fire.
- 12:56 - Third random encounter: Hubologists fending off a press gang.
- 15:05 - Looting the dead.
- 17:07 - Back in San Francisco.
- 17:17 - It's time to buy and sell things.
- 18:55 - I bought a Gatling Laser.
- 22:22 - It's training time.
- 23:43 - Okay, I'll be farming
- 24:09 - Fourth random encounter: A press gang.
- 31:11 - Fifth random encounter: a herd of (exploding) brahmin.
- 31:32 - I was so confused by the situation that I had to retreat. Also, the team took a lot of damage from the explosions.
- 32:22 - Level up while using my Doctor skills. K-9 leveled up too.
- 35:24 - I return to fight the exploding brahmin.
- 37:31 - To my surprise, they kept respawning.
- 39:36 - I eventually gave up and left the place.
- 39:49 - Sixth random encounter: some aliens (wanamingos).
- 42:15 - Seventh random encounter: a band of mercenaries.
- 46:03 - Eighth random encounter: Hubologists fending off a press gang.
- 47:39 - I expected the Hubologists to be hostile after a killed AHS-9.
- 48:58 - Not ready to fight Lo Pan yet.
- 49:59 - Okay, you can skip all this part if wanted. It's more inventory management.
- 51:39 - Buying more rockets for the hypothetical attack on the Enclave Oil Rig.
See you guys in the next episode.
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