Final Fantasy IX Part 12: Ipsen's Castle & Shimmering Island
Having rescued lady Hilda (Regent Cid's wife) from Kuja's clutches, our heroes travel to Ipsen's Castle where they find means of traveling to Kuja's homeworld to further their pursuit of the villain.
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Final Fantasy IX Part 13: Terra
Through Shimmering Island our heroes reach Kuja's homeworld Terra. There, Zidane comes face to face not only with Kuja and the terran leader Garland but also with his own mysterious past.
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Final Fantasy IX Part 11: Kuja's Scheme & Recovering Lost Treasure
Regend Cid had witnessed black mages on Kuja's airship and thus Zidane and crew check up on their steeple hatted friends only to find the village all but abandoned. Those few who stayed behind reveal Kuja has a hideout in the desert where our heroes are captured and a desperate deal must be made to ensure everyone's safety.
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Final Fantasy IX Part 10: Chasing After Kuja
With Alexandria in ruins and Garnet traumatized with grief, our heroes must put the pieces back together as best they can. They begin with exploration for Kuja and in the process seek out buried treasure with their trusty chocobo and moogle allies.
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Final Fantasy IX Part 9: The Queen Of Alexandria
Queen Brahne has fallen in her fight against Kuja. The throne now passes to Garnet who must reorient her life to a new kind of responsibility. Kuja's threat still looms on the horizon and before the day is done, Alexandria herself comes under jeopardy.
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Final Fantasy IX Part 8: Black Mages, Eidolons & Reckoning
Zidane, Garnet and Vivi reach the northern continent and find out there is a village of Black Mages. From the mages Garnet learns of Kuja and his destination: the IIfa Tree pass the Dwarven Village. Beyond lie answer to not only Kuja's schemes but mysteries regarding Garnet's past.
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Final Fantasy IX Part 7: Lindblum Falls & Secrets In The North
Zidane and Garnet alongside Vivi manage to escape Alexandria. However, the damage is done: Garnet's eidolons are gone and Queen Brahne now uses her newfound power with wanton destruction. Her next target: Linblum.
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Final Fantasy IX Part 6: Sandy Tree House & Rescuing The Princess
Burmecia has fallen and queen Brahne sets her sights to their cousins, the mysterious kingdom of Cleyra. A nation that hides within a massive sandstorm. Zidane and her crew seek them out to protect what is left of Freya's people. Brahne however, has a surprise in store for the peaceful rodents.
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Final Fantasy IX Part 5: The Runaway Princess
Garnet and Steiner continue their journey back to Alexandria in order to find out the truth about Queen Brahne and her activities against Burmecia. On the way they run into Marcus and Cinna, Zidane's friends from Tantalus. Their road lead them to the evernight city of Treno.
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Final Fantasy IX Part 4: A Knight's Charge & Tears In The Rain
Unlike Zidane assumed, Steiner and Garnet are not heading to Burmecia but back to Alexandria traveling incognito via the South Gate. Meanwhile Zidane, Vivi and Freya reach Burmecia, Freya's home land. Ravaged by a merciless onslaught from Alexandria our heroes search the city for any survivors.
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Final Fantasy IX Part 3: Oglops In The Castle
Having narrowly escaped the Black Waltz, Zidane, Garnet, Steiner and Vivi arrive at Linblum where they go their separate ways. Zidane's homecoming however is short lived as an attack on Burmecia prompts the princess to disappear. Zidane gives chase not only to find Garnet but also to help an old friend to return home in it's defence.
Final Fantasy IX Part 2: The Evil Forest & Leaving Alexandria
The plan to capture the princess worked but with complications. Their scheme was discovered and upon escape Queen Brahne's volley damaged Prima Vista to a point of crashing into the Evil Forest. Now Zidane must brave the forest's dwellers to rescue the princess and escort her out of Alexandria territory.
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Final Fantasy IX Part 1: I Want To Be Your Canary
A thief on his way to kidnap a princess. A black mage exploring the big city. Thus being our story in Gaia with Zidane, Vivi, Steiner and princess Garnet Til Alexandros.
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Final Fantasy VIII Part 13: Lunatic Pandora & Time Compression
It is time. Time to assault Lunatic Pandora and deal with the sorceresses once and for all. First Adel. Then Ultimecia. The fight will take Squall and his SeeD far into the distant future.
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Final Fantasy VIII Part 12: The Plan & Deep Sea Research
Having rescued RInoa, Squall and SeeD are hired by Esthar for a desperate gamble to deal with Sorceress Ultimecia using Rinoa as bait. Before assaulting the Lunatic Pandora however, our heroes will do some training and investigate a mysterious Deep Sea Research facility at the edge of the world.
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Final Fantasy VIII Part 11: The Moon & Two Sorceresses
To find Ellone, Squall has gone to extreme lengths, for Ellone is located in a space station observing the moon. There, Squall's resolve is once again tested as Rinoa wakes up but something is not right.
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Final Fantasy VIII Part 10: Esthar & Lunatic Pandora
In order to help Rinoa, Squall must find Ellone, his sister from Edea's orphanage. Her strange powers regarding time might be means as to bring Rinoa back. Ellone however, is not easily tracked down and Squall must abandon the Garden to pursue his goal into the far east across the ocean, to mysterious land of Esthar. The threat of the sorceress is still present, tied to Ellone and Squall's own destiny.
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Final Fantasy VIII Part 9: Matron Returned & Exploration
Sorceress Edea is defeated but the trouble does not end there. Rinoa has fallen into a coma and Squall must search for a way to help her while also contending with a new threat from a distant time.
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Final Fantasy VIII Part 8: Guardian Forces & Truth Of The Sorceress
With the Garden fixed and mobile and Squall appointed as the leader, it is time to return to Balamb to see what happened after the missile attack. The threat of the sorceress is real and SeeD must respond.
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Final Fantasy VIII Part 7: Fisherman's Horizon & New Leadership
Balamb Garden was saved from the Galbadia missiles but set adrift at sea. squall is forced to confront the Garden master NORG before the Garden crashes into Fisherman's Horizon where the locals offer to fix the Garden back to working order before our heroe's journey can continue.
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Final Fantasy VIII Part 6: Saving The Garden
Having escaped from the Desert Prison, Squall and party must now split to two teams. Selphie will lead Rinoa and Irwine to the Galbadia missile base to prevent a launch of missiles towards Balamb Garden while Squall takes Quistis and Zell back to Balamb to warn them of their impending doom.
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Final Fantasy VIII Part 5: Prisoners
The assassination of Sorceress Edea ended up in failure and Squall with his comrades are now prisoners. Their next task is to survive Seifer's merciless interrogation and attempt escape as he assumes the role of Sorceress' Knight to hunt down SeeD.
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Final Fantasy VIII Part 4: Assassination
Squall's party is joined in Galbadia Garden by a new companion Irwine Kinneas as a sharpshooter. Their new mission: assassinate Galbadia's new ambassador Sorceress Edea in a joined venture with Galbadia general Fury Caraway. The mission is not however without it's complications and does not go according to plan.
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Final Fantasy VIII Part 3: Escape From Timber And A New Mission
After the failed mission to capture president Deling of Galbadia, Squall, Zell and Selphie alongside Rinoa and her Forest Owl's must now device a new plan. Trouble arrives however in the form of Seifer and our heroes must escape Timber to seek out aid from Galbadia Garden where a new mission awaits.
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Final Fantasy VIII Part 2: First Mission On Train Tracks
Squall, Selphie and Zell receive their first official SeeD mission: to assist a resistance group called Timber Owls in their liberation of Timber from Galbadia occupation. Things however do not go entirely to plan as the train journey to Timber introduces a mystery and the Owl's plan too has some surprises in store for our heroes.
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