Minecraft Science: Enderman Teleport Testing Revised
I realized the previous video was far from scientific as I was expecting people to take my word for it as to the results of my tests. Well, this one contains actual tests but I really should have used F3 to show the distances so again, in this regard I'm hoping you can take my word for it.
The first test pretty much rules out the use of water contact to separate enderman in an above ground mob trap.
The second test shows the feasibility of using a water method but sadly I'm thinking I may abandon finishing work on such a system for now at least because I'm sick to death of spelunking right now. Also, with 1.9's proper release I fully expect access to the "End" will be viable and we will therefore have no desire to farm enderman in the overworld.
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Minecraft: Maximum Yield Automated XP / Blaze farm TUTORIAL!
In response to the demand I made my first tutorial, completely legit while on HARD difficulty. Yes, I died a few times...
This design is based around a Blaze spawner as they give the highest XP per kill bar ender dragons. Water was never an option in the Nether for me as I was convinced it would be a short lived unintentional side effect to Silk Touch.
Materials:
Sticky Piston x 28
Redstone x 61
Redstone torch x 5
Redstone repeater x 51
Stone pressure plate x 20
Texture Pack is Misa's Realistic: http://www.minecraftforum.net/topic/69354-64x18119pre5-misas-realistic-texture-pack-updated-17oct/
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Minecraft: Nether Mob Trap Concept - Ghasts, Pigmen and Magma Cubes.
While mining and gathering materials I tend to visualize ideas for mob traps etc and this time I decided I needed to try some builds and test out the physics involved.
After many partially successful designs I built a framework for a concept I think has legs and before I flesh it out more I figured I'd toss a video up and get some feedback from you guys.
Does it look feasible? Saw a major flaw already? Let me know.
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Minecraft: Blaze / XP farm UPDATE: 35 min = 36 levels of XP! (285 blazes)
UPDATE. Sorry about the 360P I compressed this video wrong. Next video should be a huge improvement on my previous efforts.
I think I'm almost there with the design! So close!
I added some pusher pistons but more importantly I'm now dropping the mobs 1.5 (instead of 2) blocks down for each 1 block over until I reach the 4x4 quadrant before the crusher itself. That has allowed me to shift the crusher over 1 block closer to my second system.... er, best just watch the video!
Now to try to fix that piston glitch, pretty sure it's a known bug not just my amateurish redstone wiring.
Much thanks for that suggestion from HoboRabies!
http://www.youtube.com/user/HoboRabies
Misa's HD Texture pack:
http://www.minecraftforum.net/topic/69354-64x18119pre5-misas-realistic-texture-pack-updated-17oct/
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Minecraft: Building the Ghast trap legit. Part 2
RED DOT!
Anyone read the descriptions? : )
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Minecraft: Building the Ghast trap legit. Part 1
I've started work in my legit world on the nether trap to farm ghasts, pigmen and magma cubes.
Step one, mark out the build site and add a protective curtain. : )
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Minecraft: Ghast Trap MKII UPDATE - Pez dispensers galore!
EDIT: I just got a suggestion from ShootzObby in the form of a video response. I've tried it out and it's not as simple as it appears. The cart orientation, the carts place in the stack etc may not work out for me... : (
Working on the pez dispenser sections of the system and it's still not set up right but I'm getting there bit by bit.
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Minecraft: Ghast trap MKII
Trying out a variation on the design where I collect the ghasts in carts directly from the spawning strips.
I was really tired while recording this and fumbled my words even more than usual.
I should also mention I will no longer need double length piston pushers and I'll change that soon.
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Minecraft: Ghasts in minecarts!
I was doing some testing on the ghast trap to work out a decent kill method and discovered a surprising fact about their hitboxes.
red3yz video : http://www.youtube.com/watch?v=B7b1O3EwCFU
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Minecraft: Ghast Farm!!! Working prototype.
Finally I have a working ghast trap which also produces zombie pigmen and magma cubes!
I'm really quite proud of this even though it's unfinished because I spent so much time experimenting and failing over and over again that I was stunned at how simple the design could be in the end.
I haven't even heard of a working ghast farm so I decided to take a crack at it.
Feedback welcomed and encouraged : )
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Minecraft: Thanksgiving special!
As an Englishman in NY I don't really celebrate thanksgiving in general but for those of you that do I figured I'd put a up a special episode to honour a national tradition.
Save me some turkey and stuffing!
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Minecraft: Base Tour Part 2
Is this a let's play? Erm, not really. Just an update up to my previous base tour for now.
I mention the changes in mob spawning and pathing and suggest you check out Hypnotizd's video about it here : http://www.youtube.com/watch?v=of8nhscjitI
I show some works in progress, a nice area for my farm animals to roam around in for now (I plan to do something else with them soon).
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Minecraft: XP farm 50 levels in under 2 minutes!!! (apart from the 50 mins afk ; )
Inspired by DocM77 I wanted to do a stress test while recording to see if it was possible for my computer to handle 500 blazes and the explosion of XP / Blaze Rods.
TEXTURE PACK: Misa's realistic
Fps dropped severely but no crash! Strange thing happened though, pistons glitched out after blew up the 500 in the chamber a few times.
I'm sure there's room for improvement and I'm open to ideas from you guys. I plan to put in a piston floor to access the chamber for the blaze rods next.
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Super Hostile - Spellbound Caves Part 8 - Lime Wool and Light Grey Wool
Super Hostile - Spellbound Caves Part 8 - Lime Wool and Light Grey Wool
Vechs Super Hostile #10 Spellbound Caves download:
http://www.minecraftforum.net/topic/191908-ctmcollection-%E2%98%A0-vechs-super-hostile-series-%E2%98%A0/
Misa's Realistic texture pack download:
http://www.minecraftforum.net/topic/69354-64x110-pre-misas-realistic-texture-pack-updated-15dec/
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Super Hostile - Spellbound Caves Part 7 - Yellow wool + New XP farm
Super Hostile - Spellbound Caves Part 7 - Yellow wool + New XP farm
Vechs Super Hostile #10 Spellbound Caves download:
http://www.minecraftforum.net/topic/191908-ctmcollection-%E2%98%A0-vechs-super-hostile-series-%E2%98%A0/
Misa's Realistic texture pack download:
http://www.minecraftforum.net/topic/69354-64x110-pre-misas-realistic-texture-pack-updated-15dec/
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Super Hostile - Spellbound Caves Part 6 - Light Blue, Orange and Magenta Wool
Super Hostile - Spellbound Caves Part 6 - Light Blue, Orange and Magenta Wool
Vechs Super Hostile #10 Spellbound Caves download:
http://www.minecraftforum.net/topic/191908-ctmcollection-%E2%98%A0-vechs-super-hostile-series-%E2%98%A0/
Misa's Realistic texture pack download:
http://www.minecraftforum.net/topic/69354-64x110-pre-misas-realistic-texture-pack-updated-15dec/
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Super Hostile - Spellbound Caves Part 5 - Michael Jackson
Super Hostile - Spellbound Caves Part 5 - Michael Jackson
Vechs Super Hostile #10 Spellbound Caves download:
http://www.minecraftforum.net/topic/191908-ctmcollection-%E2%98%A0-vechs-super-hostile-series-%E2%98%A0/
Misa's Realistic texture pack download:
http://www.minecraftforum.net/topic/69354-64x110-pre-misas-realistic-texture-pack-updated-15dec/
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Super Hostile - Spellbound Caves Part 4 - XP / Arrow farm
Super Hostile - Spellbound Caves Part 4 - XP / Arrow farm
Vechs Super Hostile #10 Spellbound Caves download:
http://www.minecraftforum.net/topic/191908-ctmcollection-%E2%98%A0-vechs-super-hostile-series-%E2%98%A0/
Misa's Realistic texture pack download:
http://www.minecraftforum.net/topic/69354-64x110-pre-misas-realistic-texture-pack-updated-15dec/
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Minecraft: Building the Ghast trap legit. Part 4
Half slabbage!
Mob proofing the nether the old fashioned way.
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Minecraft: Building the Ghast trap legit. Part 3
Almost there! Caught my first ghast in the legit trap but I had only just fired it up so I wasn't recording.
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Minecraft: Spawning on rails issue + redundancy feature
Sadly the trap door fix turns out to not be a fix after all, back to the drawing board on that one.
Added the redundancy feature in case multiple carts head for the crusher close together.
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Minecraft: Spawn suppression on minecart tracks in the nether.
The next step in the development of the ghast farm is to suppress spawning on the minecarts tracks. Solution found, on to implementation.
Special thanks to endsgamer : http://www.youtube.com/user/endsgamer
for helping me think this through to a working solution. Also many thanks to everyone's suggestions and feedback!
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Minecraft: Ghast trap MKII TEST
All the elements are now in place as far as ghasts go for this nether mob trap. I still need to address the rogue pigmen on the tracks and then start hacking away at the whole setup to reduce the amount of resources used and increase efficiency overall.
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Minecraft: Silverfish Block Builder
After watching Etho setting up the silverfish xp storage system I decided to have a go at a fix for the jamming. I've been playing around with this for a couple of days and have since seen Etho's update and JL2579's version (panda's?).
I realized all I needed to do was create a bottleneck that only let one silverfish through at a time but fast enough to keep up with spawn rates and after hours of testing I consider this design a success. : )
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