EPISODE 84 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 31
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 84 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 31
00:00 Intro
02:53 DD, DC verse SS
04:46 DDx2 verse SS
11:26 DDx2 verse SS
19:23 DD verse SS
30:08 DD verse SS
33:36 Ship adjustment and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
48
views
EPISODE 29 - Campaign 1081 - Byzantine vs Italo-Norman - Battle 3 - Part 3
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 29 - Campaign 1081 - Byzantine vs Italo-Norman - Battle 3 - Part 3
00:00 Intro, Review
04:38 Battle is Re-Joined
20:12 Enemies Left Flank Reduced
32:15 Enemies Right Flank Reduced
37:00 Our Center Holding
48:05 Enemies reinforcements disorganized
56:10 Tough Fighting All Fronts
1:02:01 Review and Plan for Next Time
Field of Glory Kingdoms: https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
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EPISODE 21 - DCS - Fw 190 A-8 Horrido! - Mission 8
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 21 - DCS - Fw 190 A-8 Horrido! - Mission 8
00:00 Intro, Mission 8 Briefing
06:29 Start up, Taxi, Takeoff
18:45 Enroute Merville-Calonne
32:00 Landing Merville-Calonne
35:07 Takeoff to defend Merville-Calonne
44:52 All Clear RTB
49:16 Landing Merville-Calonne
50:34 End Mission and Next Time
Thanks for Watching!!
My intent is to play each part of this campaign. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations https://www.youtube.com/@ReflectedSimulations
August, 1944. You arrive to Merville-Calonne to take over the leadership of 7./JG26 flying Focke Wulf 190A-8s. Most of the pilots are mere teenagers with only a few flying hours, and your job is to turn them into an efficient fighting unit under the ever-increasing pressures of the war. The Western-Allies have gained complete air superiority over the continent, and their ground forces are advancing rapidly through France. Experience the thrill of attacking large bomber formations head-on, or the terror of taking off amid the bullets of low flying Mustangs. Escort bombers to their target across the hazy Channel, or strafe enemy vehicles advancing relentlessly towards Germany. Join the last of the Jagdfliegers as they fight desperately day after day in the final months of the Third Reich.
Key Features:
12 semi-historical missions focusing on JG26 in August 1944
Detailed briefings and briefing images, including separate PDF mission files
Unique kneeboard cards and checklists for each mission
Hundreds of specially recorded voice-over messages and radio broadcasts
German voices with English subtitles
Historically accurate custom skins
A wide array of missions including patrol, intercept, bomber escort, ground attack and
more
Fw 190 A-8
One of the deadliest air superiority fighters of WW2, the Fw 190A-8 ‘Anton’ also punched above its weight for the Luftwaffe as a bomber-killer, fighter-bomber and night fighter. Armed with four wing-mounted MG 151 20 mm cannons and two nose-mounted 13 mm MG 131 machine guns, the single-seat Anton bit really hard in a scrap.
Combined with the Fw 190 A-8’s speed, rates of climb and dive and all-round agility, this fearsome amount of firepower gave Allied pilots a real challenge. Even the P-51D Mustang and the Mk.IX Spitfire struggled to match it in a dogfight. When they did land rounds on it, the Anton’s side and rear cockpit armour and armoured engine cowling made it harder to down.
The A-8 could also be loaded with unguided rockets and bombs, including the giant, Werfer-Granate 21 cm spin-stabilised rocket. This delivered a 40.8 kg (90 lb) warhead with a lethal blast area of about 30 metres (100 ft). Launched into massed Allied bomber fleets by packs of Antons, where they didn’t actually bring down the bombers, these mighty munitions forced the tight formations to split, leaving individual aircraft open to attack.
A powerful BMW 801D-2 14-cylinder radial engine gave the Anton a top speed of 654 km/h (408 mph) and an initial climb rate of 720 m (2,363 ft) per minute.
Strong, wide-track undercarriage allowed the Fw 190A-8 to operate from rough front-line airfields. More than 6,650 Fw 190 variants were produced in the last two years of the war. Many of the Luftwaffe's aces racked up their impressive victory counts in the Anton, but you can match it in the Spitfire Mk IX. Try both and see who comes out on top.
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
22
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JG1 RACING on LFM - Mazda MX5 Cup- Lime Rock Park (2021) - USA - Split 3
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
***Welcome New Subscribers!!***
Racing at Low Fuel Motorsports (LFM)
JG1 RACING on LFM - Mazda MX5 Cup- Lime Rock Park (2021) - USA - Split 3
Tuesday, January 23, 2024 8:20:00 PM GMT-06:00
00:00 Pre Race
02:27 Time to Bring the Action
24:07 Post Race
***JG1 RACING on LFM: https://lowfuelmotorsport.com/
***Join us on discord at: https://discord.gg/qcgZTMs
15
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EPISODE 201 - Order of Battle WW2 - Red Star - Khalkin Gol River - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 201 - Order of Battle WW2 - Red Star - Khalkin Gol River - Part 2
00:00 Intro, Review
04:44 Battle Re-Joined
24:00 1 Less IJA Bomber Returning Home
49:09 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Win
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star - Playing
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
The first of a trilogy of DLCs featuring the whole World War II from the Soviet Union's perspective. Starting with the fight against the Imperial Japan, players will get transferred to Europe in 1939. Red Star covers the battles of the Red Army in the years 1938-41.
The game starts with the Battle of Lake Khasan (July 29, 1938 – August 11, 1938), the attempted military incursion by the Japanese from Manchukuo, into territory claimed by the Soviet Union. It continues with the conflict of Khalkhin Gol, the decisive battle of the undeclared Soviet-Japanese Border War. Repel the Japanese and expel them from Mongolia!
Then, get transferred to Europe and participate in the Soviet invasion of Poland (as result of the so-called non-agression pact with Germany). Win by beating the FInnish forces in the gelid Winter War!
The last stage of the DLC from summer 1941 deals with the German invasion of the USSR and ends with the battle of Moscow in Dec. 1941.
13 NEW SCENARIOS
1. Lake Khasan 1938 (border conflict, with Japan, Manchuria)
2. Khalkin Gol, main Japanese attack in June 1939 (border conflict with Japan, Mongolia)
3. Khalkin Gol, Soviet counter-strike in early August 1939 to defeat the Japanese
4. Grodno, September 1939 (vs. Poland)
5. Invasion of Karelia, start of the Winter War vs. Finland, late 1939
6. Summa 1939, Finnish attacks after the 1st Soviet attempt to defeat this key part of the Mannerheim Line failed
7. Summa 1940, player leads the second major attempt to break through at Summa
8. Viipuri 1940, concludes the Winter War
9. Rasainiai, first battle in summer 1941 vs. strong German attacks
10. Smolensk, player needs to defend the region of Smolensk
11. Yelnya, first planned Soviet offensive of the war near Smolensk
12. Rostov, first liberation of a bigger Soviet city, albeit only temporarily
13. Moscow, player has to stop German attacks, then lead the Soviet counter-offensive
FEATURES
Added a number of Soviet units in use mainly in those early years up to 1940 (including BT-7A support tanks, KV-1 m1940 heavy tanks, both new towed and self-propelled artillery units, two truck-mounted light anti-air units, and R-10 and Su-2 tactical bombers).
If the player manages to complete certain objectives he can unlock a number of new Soviet commanders, including prominent military leaders like Zhukov.
Specialisations have been adapted too for the Soviet side, for example to give the player access to Guards infantry units, to a specific commander, or to allow for more experienced units or additional Command Points for unit deployment
235
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EPISODE 36 - Ultimate General - Civil War (Colonel) - Union - Rendezvous - 27 May 1862
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 36 - Ultimate General - Civil War (Colonel) - Union - Rendezvous - 27 May 1862
00:00 Intro, Camp
31:55 Rendezvous Deployment and Planning
42:50 Battle is Joined
46:28 First Contct with the enemy
50:00 Enemy on 3 sides
1:00:44 CSA Charging, my forces to North and East in trouble
1:01:15 USA Reinforcements Arrive
1:02:18 Review Aand Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Beautiful maps: In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
146
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JG1 RACING on RCO - Race 2 - GT3 Gen2 - Monza 2020 - Italy
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
Racing at racecraftonline (https://www.racecraft.online/)
JG1 RACING on RCO - Race 2 - GT3 Gen2 - Monza 2020 - Italy
00:00 Pre Race
01:20 Time to Bring the Action
22:03 Post Race
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/dMEnEQJ
12
views
EPISODE 1 - Total War - Napoleon - 1792 Campaign - Prussians - Part 1 of 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 1 - Total War - Napoleon - 1792 Campaign - Prussians - Part 1 of 2
00:00 Intro
01:47 The Mod and My choices for 1st Campaign
07:42 Starting the Campaign
16:11 Building my Army
23:45 1st Mission Issued
35:45 Spring Arrives, Time to Consolidate Army
46:00 Moving Army to Polish Border
51:50 End of Part 1 of 2 Episode 1
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
I'm useing the La montée de l'Empire (LME) mod: https://www.twcenter.net/forums/forumdisplay.php?1623-La-mont%E9e-de-l-Empire-(LME)&s=78be178295907c71e46cf8044f64fbe6
The La montée de l'Empire mod is a historical focused mod that adds or changes aspects, functions and appearances of the game to get a better historical representation of the period. It also disables aspects and functions that are not part of the Napoleonic war period.
ABOUT THIS GAME
Complete your Total War collection with this Definitive Edition of Total War: NAPOLEON, which includes all DLC and feature updates since the game’s release:
Take on the Peninsular Campaign, based on the intense conflict that raged over the Spanish Peninsula between 1811 and 1814. Choose one of the three nations at war - France, Great Britain or Spain – and lead your campaign across an independent map featuring 32 new controllable regions.
Turn the tide of war with the Coalition Battle Pack, which introduces the Battle of Friedland, the pivotal moment when Napoleon crushed Russia’s attempt to contain him.
Build an unstoppable force with Heroes of the Napoleonic Wars and the Imperial Eagle Pack, which together add over 20 legendary and elite new units.
Total War: NAPOLEON Definitive Edition offers hundreds and hundreds of hours of absorbing gameplay and every bit of content made for the game. See below for full details.
History is as yet unwritten
From the early Italian campaign to the battle of Waterloo, Total War: NAPOLEON covers two decades of relentless battles, a backdrop of a world in flames against which the story of an extraordinary military career unfolds.
Whether you play as the legendary general or against him, the outcome of war can never be guaranteed. The course of history relies on your ability to lead your troops through the most intense battles as never seen before in a Total War game.
35
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EPISODE 83 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 30
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 83 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 30
00:00 Intro
06:13 DD, DC verse SS
11:52 DDx2, MSx4 verse SS
21:23 DD verse SS
30:11 DD verse SS
34:38 DD verse SS
42:36 DD verse BB - Bismarck
1:01:27 Ship adjustment and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
50
views
EPISODE 20 - DCS - Fw 190 A-8 Horrido! - Mission 7
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 20 - DCS - Fw 190 A-8 Horrido! - Mission 7
00:00 Intro, Mission 7 Briefing
05:54 Start up, Taxi, Takeoff
10:00 Enroute
18:29 Abbeville Under Attack
22:00 Landing Abbeville
25:05 End Mission and Next Time
Thanks for Watching!!
My intent is to play each part of this campaign. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations https://www.youtube.com/@ReflectedSimulations
August, 1944. You arrive to Merville-Calonne to take over the leadership of 7./JG26 flying Focke Wulf 190A-8s. Most of the pilots are mere teenagers with only a few flying hours, and your job is to turn them into an efficient fighting unit under the ever-increasing pressures of the war. The Western-Allies have gained complete air superiority over the continent, and their ground forces are advancing rapidly through France. Experience the thrill of attacking large bomber formations head-on, or the terror of taking off amid the bullets of low flying Mustangs. Escort bombers to their target across the hazy Channel, or strafe enemy vehicles advancing relentlessly towards Germany. Join the last of the Jagdfliegers as they fight desperately day after day in the final months of the Third Reich.
Key Features:
12 semi-historical missions focusing on JG26 in August 1944
Detailed briefings and briefing images, including separate PDF mission files
Unique kneeboard cards and checklists for each mission
Hundreds of specially recorded voice-over messages and radio broadcasts
German voices with English subtitles
Historically accurate custom skins
A wide array of missions including patrol, intercept, bomber escort, ground attack and
more
Fw 190 A-8
One of the deadliest air superiority fighters of WW2, the Fw 190A-8 ‘Anton’ also punched above its weight for the Luftwaffe as a bomber-killer, fighter-bomber and night fighter. Armed with four wing-mounted MG 151 20 mm cannons and two nose-mounted 13 mm MG 131 machine guns, the single-seat Anton bit really hard in a scrap.
Combined with the Fw 190 A-8’s speed, rates of climb and dive and all-round agility, this fearsome amount of firepower gave Allied pilots a real challenge. Even the P-51D Mustang and the Mk.IX Spitfire struggled to match it in a dogfight. When they did land rounds on it, the Anton’s side and rear cockpit armour and armoured engine cowling made it harder to down.
The A-8 could also be loaded with unguided rockets and bombs, including the giant, Werfer-Granate 21 cm spin-stabilised rocket. This delivered a 40.8 kg (90 lb) warhead with a lethal blast area of about 30 metres (100 ft). Launched into massed Allied bomber fleets by packs of Antons, where they didn’t actually bring down the bombers, these mighty munitions forced the tight formations to split, leaving individual aircraft open to attack.
A powerful BMW 801D-2 14-cylinder radial engine gave the Anton a top speed of 654 km/h (408 mph) and an initial climb rate of 720 m (2,363 ft) per minute.
Strong, wide-track undercarriage allowed the Fw 190A-8 to operate from rough front-line airfields. More than 6,650 Fw 190 variants were produced in the last two years of the war. Many of the Luftwaffe's aces racked up their impressive victory counts in the Anton, but you can match it in the Spitfire Mk IX. Try both and see who comes out on top.
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
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EPISODE 146 - Battlestar Galactica Deadlock + The Broken Alliance - Part 9
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 146 - Battlestar Galactica Deadlock + The Broken Alliance - Part 9
00:00 Intro, CIC
04;10 Dropbox - Helios Delta - Styx
50:50 Replay
55:39 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock + The Broken Alliance (Playing)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack (N/A)
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack (N/A)
DLC: Battlestar Galactica Deadlock: Armistice (Completed)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
Tensions are rising during the First Cylon War.
Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the tide of the war…
New Quorum campaign
“The Broken Alliance” DLC pack for Battlestar Galactica Deadlock™ presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica universe, and brings a new story of intrigue and backstabbing to Battlestar Galactica Deadlock™.
New ships
The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.
Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded missile capabilities have provided it with a reputation as a devastating capital destroyer.
Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones to apply ablative armor plating to friendly units. A resupply depot has been retrofitted into the hangar, allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.
Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The external rocket pods on these ships are capable of significant anti-capital support, and the crews are trained in live combat support, at the expense of their usual ECM suites.
Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in the way of self-defense.
Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the Cylon’s deadly missile tactics.
Scorpion Sentry – The Scorpion is a defensive sentry drone with high caliber guns and pin-point accurate anti-missile capabilities. Although they excel at area control, they are unable to operate until they have been stabilized after moving.
New music
Four new beautiful tracks composed by Ash Gibson Greig in a pure Battlestar Galactica style!
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EPISODE 39 - Ultimate Admiral - Age of Sail - British Campaign - 11 April 1794
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 39 - Ultimate Admiral - Age of Sail - British Campaign - 11 April 1794
00:00 Intro, Review, the Plan continues
08:37 Battle Re-Joined
20:51 Contact with the Enemy
29:00 Starting to Push into Town, Artillery is devastating
41:05 Enemy Dragoons Attack
46:47 City Captured
50:33 Victory, Review, and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
1.41K
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JG1 RACING on LFM - Mazda MX5 Cup- Laguna Seca (1996) - USA - Split 4
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
***Welcome New Subscribers!!***
Racing at Low Fuel Motorsports (LFM)
JG1 RACING on LFM - Mazda MX5 Cup- Laguna Seca (1996) - USA - Split 4
Tuesday, January 16, 2024 8:20:00 PM GMT-06:00 Split 4 (Gordon Jacobson)
00:00 Pre Race
02:35 Time to Bring the Action
24:34 Post Race
***JG1 RACING on LFM: https://lowfuelmotorsport.com/
***Join us on discord at: https://discord.gg/qcgZTMs
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JG1 RACING on LFM - Mazda MX5 Cup- Laguna Seca (1996) - USA - Split 3
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
***Welcome New Subscribers!!***
Racing at Low Fuel Motorsports (LFM)
JG1 RACING on LFM - Mazda MX5 Cup- Laguna Seca (1996) - USA - Split 3
Tuesday, January 16, 2024 8:20:00 PM GMT-06:00 Split 3 (Walter Phillips)
00:00 Pre Race
02:35 Time to Bring the Action
24:34 Post Race
***JG1 RACING on LFM: https://lowfuelmotorsport.com/
***Join us on discord at: https://discord.gg/qcgZTMs
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EPISODE 200 - Order of Battle WW2 - Red Star - Khalkin Gol River - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 200 - Order of Battle WW2 - Red Star - Khalkin Gol River - Part 1
00:00 Intro, Deployment
17:22 Battle Joined
32:42 1 Less IJA Bomber Returning Home
51:40 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Win
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star - Playing
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
The first of a trilogy of DLCs featuring the whole World War II from the Soviet Union's perspective. Starting with the fight against the Imperial Japan, players will get transferred to Europe in 1939. Red Star covers the battles of the Red Army in the years 1938-41.
The game starts with the Battle of Lake Khasan (July 29, 1938 – August 11, 1938), the attempted military incursion by the Japanese from Manchukuo, into territory claimed by the Soviet Union. It continues with the conflict of Khalkhin Gol, the decisive battle of the undeclared Soviet-Japanese Border War. Repel the Japanese and expel them from Mongolia!
Then, get transferred to Europe and participate in the Soviet invasion of Poland (as result of the so-called non-agression pact with Germany). Win by beating the FInnish forces in the gelid Winter War!
The last stage of the DLC from summer 1941 deals with the German invasion of the USSR and ends with the battle of Moscow in Dec. 1941.
13 NEW SCENARIOS
1. Lake Khasan 1938 (border conflict, with Japan, Manchuria)
2. Khalkin Gol, main Japanese attack in June 1939 (border conflict with Japan, Mongolia)
3. Khalkin Gol, Soviet counter-strike in early August 1939 to defeat the Japanese
4. Grodno, September 1939 (vs. Poland)
5. Invasion of Karelia, start of the Winter War vs. Finland, late 1939
6. Summa 1939, Finnish attacks after the 1st Soviet attempt to defeat this key part of the Mannerheim Line failed
7. Summa 1940, player leads the second major attempt to break through at Summa
8. Viipuri 1940, concludes the Winter War
9. Rasainiai, first battle in summer 1941 vs. strong German attacks
10. Smolensk, player needs to defend the region of Smolensk
11. Yelnya, first planned Soviet offensive of the war near Smolensk
12. Rostov, first liberation of a bigger Soviet city, albeit only temporarily
13. Moscow, player has to stop German attacks, then lead the Soviet counter-offensive
FEATURES
Added a number of Soviet units in use mainly in those early years up to 1940 (including BT-7A support tanks, KV-1 m1940 heavy tanks, both new towed and self-propelled artillery units, two truck-mounted light anti-air units, and R-10 and Su-2 tactical bombers).
If the player manages to complete certain objectives he can unlock a number of new Soviet commanders, including prominent military leaders like Zhukov.
Specialisations have been adapted too for the Soviet side, for example to give the player access to Guards infantry units, to a specific commander, or to allow for more experienced units or additional Command Points for unit deployment.
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EPISODE 82 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 29
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 82 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 29
00:00 Intro
04:09 DD verse SSx2
23:53 DD, DC, MSx2 verse SSx2
33:31 DDx2 verse SS
38:47 DD, MS2 verse SS
40:46 DDx2 verse SSx2
47:54 DD, DC verse SS
56:04 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
47
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EPISODE 28 - Campaign 1081 - Byzantine vs Italo-Norman - Battle 3 - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 28 - Campaign 1081 - Byzantine vs Italo-Norman - Battle 3 - Part 2
00:00 Intro, Review
04:52 Battle is Re-Joined
20:12 Enemies Right Flank Breaking
33:17 Enemies Flaning Attack arrives on our Right Flank
39:39 Enemies Right Flank continues Breaking
47:15 Enemies Left Flank Breaking, Enemy Pressing our center
53:51 Review and Plan for Next Time
Field of Glory Kingdoms: https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
Field of Glory II Medieval is a turn-based tactical game set in the High Middle Ages from 1040 AD to 1270 AD.
This was the heyday of the mounted knight. Armoured from head to toe by the later 12th century, European knights rode heavy horses in tight formation, and delivered a devastating charge with couched lances.
Major themes of the period include the struggles of the Kings of France against the Kings of England and the German Emperors, the English wars of conquest or attempted conquest against the Welsh, Scots and Irish, the Baltic Crusades and the Mongol invasion of Eastern Europe. With dynastic struggles and rebellions by powerful nobles thrown into the mix, Europe was in an almost constant state of war.
Field of Glory II Medieval allows you to take command of the armies of the Anglo-Saxons and Normans, post-conquest England, France, Germany, Scotland, Wales, Ireland, the Low Countries, the Free Cantons, Denmark, Norway, Sweden, Bohemia, Poland, the Teutonic Knights, the pagan Old Prussians and Lithuanians, Russia, Hungary, the Cumans, Volga Bulgars and Mongols in an endless variety of battles and campaigns set in 11th-13th century North and Central Europe.
Field of Glory II Medieval has more than 100 beautiful and historically accurate fully animated troop units, each with multiple variations to bring out the color and variety of the era. Watch the swords flash and the arrows fly! Count the cost of victory or defeat as bodies litter the battlefield.
Field of Glory II Medieval has a campaign system that concentrates on the battles, and allows real strategic decisions without time spent moving armies around a strategic map. Each battle is vital to your progress. Your army will gain experience and elan as it goes from victory to victory against your enemies and their allies.
There are four historically-based campaigns covering major conflicts of the era: The Angevin Empire, The Northern Crusades, Alexander Nevsky and the Mongol Invasions.
Victory will require determination and tactical mastery.
Accurate simulation of battle in the High Middle Ages.
29 nations and factions covering North and Central Europe from 1040 AD to 1270 AD.
Historical scenarios covering key engagements of the period on an epic scale. These include Hastings 1066, Tinchebrai 1106, Trutina 1110, Crug Mawr 1136, The Standard (Northallerton) 1138, Steppes 1213, Bouvines 1214, Otepää 1217, Kalka River 1223, Bornhöved 1227, Lake Peipus 1242 and Kressenbrunn 1260.
Armies covered include Anglo-Saxons, Normans, post-conquest English, French, Imperial and Feudal German, Lowland Scottish, Highland/Isles Scottish, North and South Welsh, Irish, Anglo-Irish, Low Countries, Free Cantons, Danish, Norwegian, Swedish, Bohemian, Polish, Teutonic Knights, Old Prussians, Lithuanians, Russians, Hungarians, Cumans, Volga Bulgars and Mongols. 12 selectable scenarios include: Open Battle, Enemy expecting Reinforcements, Own side expecting Reinforcements, Flank March, Rearguard, Advance Guard, Kill the King, Escort Baggage Train, Own Side Defending, Enemy Defending, Relieve Besieged Fortress, Enemy Relieve Besieged Fortress.
Campaign mode allows you to play through historically-based campaign scenarios or “what-if” campaigns between any two opposing nations with thousands of permutations. Each victory increases the experience and elan of your core units. You can give each of them its own unique unit name. Quick to resolve strategic decisions allow you to go straight from one battle to the next without any delay.
Random map generator produces an infinite variety of historically realistic battlefield maps for custom battles and campaigns.
Classic turn-based, tile based gameplay.
Easy to use interface, hard to master gameplay.
Battles can range from a few units to as many as 80 units per side.
Named generals who can influence combat and morale of units under their command.
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EPISODE 19 - DCS - Fw 190 A-8 Horrido! - Mission 6
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 19 - DCS - Fw 190 A-8 Horrido! - Mission 6
00:00 Intro, Extra Dora MissionMission 6 Briefing
05:04 Mission 6 Briefing, Start up, Taxi, Takeoff and Flight Join up
16:24 Enroute
20:33 Over Lille
23:04 Engaging Bombers
34:49 Engine Hit Out of Fight
38:35 P-47 Tries to End my Day
40:22 End Mission and Next Time
Thanks for Watching!!
My intent is to play each part of this campaign. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations https://www.youtube.com/@ReflectedSimulations
August, 1944. You arrive to Merville-Calonne to take over the leadership of 7./JG26 flying Focke Wulf 190A-8s. Most of the pilots are mere teenagers with only a few flying hours, and your job is to turn them into an efficient fighting unit under the ever-increasing pressures of the war. The Western-Allies have gained complete air superiority over the continent, and their ground forces are advancing rapidly through France. Experience the thrill of attacking large bomber formations head-on, or the terror of taking off amid the bullets of low flying Mustangs. Escort bombers to their target across the hazy Channel, or strafe enemy vehicles advancing relentlessly towards Germany. Join the last of the Jagdfliegers as they fight desperately day after day in the final months of the Third Reich.
Key Features:
12 semi-historical missions focusing on JG26 in August 1944
Detailed briefings and briefing images, including separate PDF mission files
Unique kneeboard cards and checklists for each mission
Hundreds of specially recorded voice-over messages and radio broadcasts
German voices with English subtitles
Historically accurate custom skins
A wide array of missions including patrol, intercept, bomber escort, ground attack and
more
Fw 190 A-8
One of the deadliest air superiority fighters of WW2, the Fw 190A-8 ‘Anton’ also punched above its weight for the Luftwaffe as a bomber-killer, fighter-bomber and night fighter. Armed with four wing-mounted MG 151 20 mm cannons and two nose-mounted 13 mm MG 131 machine guns, the single-seat Anton bit really hard in a scrap.
Combined with the Fw 190 A-8’s speed, rates of climb and dive and all-round agility, this fearsome amount of firepower gave Allied pilots a real challenge. Even the P-51D Mustang and the Mk.IX Spitfire struggled to match it in a dogfight. When they did land rounds on it, the Anton’s side and rear cockpit armour and armoured engine cowling made it harder to down.
The A-8 could also be loaded with unguided rockets and bombs, including the giant, Werfer-Granate 21 cm spin-stabilised rocket. This delivered a 40.8 kg (90 lb) warhead with a lethal blast area of about 30 metres (100 ft). Launched into massed Allied bomber fleets by packs of Antons, where they didn’t actually bring down the bombers, these mighty munitions forced the tight formations to split, leaving individual aircraft open to attack.
A powerful BMW 801D-2 14-cylinder radial engine gave the Anton a top speed of 654 km/h (408 mph) and an initial climb rate of 720 m (2,363 ft) per minute.
Strong, wide-track undercarriage allowed the Fw 190A-8 to operate from rough front-line airfields. More than 6,650 Fw 190 variants were produced in the last two years of the war. Many of the Luftwaffe's aces racked up their impressive victory counts in the Anton, but you can match it in the Spitfire Mk IX. Try both and see who comes out on top.
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
34
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EPISODE 35 - Ultimate General - Civil War (Colonel) - Union - Secure River - 15 April 1862
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 35 - Ultimate General - Civil War (Colonel) - Union - Secure River - 15 April 1862
00:00 Intro, Review
05:01 Battle Re-Joined
08:57 CSA Chalmers surrendered
09:12 CSA Pond surrendered
17:35 Victory at Secure River
21:39 Camp and Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Beautiful maps: In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
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JG1 RACING on LFM - Mazda MX5 Cup- Hockenheim (2002) - DEU
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
***Welcome New Subscribers!!***
Racing at Low Fuel Motorsports (LFM)
JG1 RACING on LFM - Mazda MX5 Cup- Hockenheim (2002) - DEU
Tuesday, January 9, 2024 8:20:00 PM GMT-06:00 Split 3
00:00 Pre Race
02:30 Time to Bring the Action
24:39 Post Race
***JG1 RACING on LFM: https://lowfuelmotorsport.com/
***Join us on discord at: https://discord.gg/qcgZTMs
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EPISODE 199 - Order of Battle WW2 - Red Star - Lake Khasan - Part 2
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I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 199 - Order of Battle WW2 - Red Star - Lake Khasan - Part 2
00:00 Intro, Review
03:06 Battle is re-Joined
37:46 Victory and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine - Win
Order of Battle: Morning Sun - Defeat
Order of Battle: Panzerkrieg
Order of Battle: Red Star - Playing
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Defeat
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: Kriegsmarine
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
The first of a trilogy of DLCs featuring the whole World War II from the Soviet Union's perspective. Starting with the fight against the Imperial Japan, players will get transferred to Europe in 1939. Red Star covers the battles of the Red Army in the years 1938-41.
The game starts with the Battle of Lake Khasan (July 29, 1938 – August 11, 1938), the attempted military incursion by the Japanese from Manchukuo, into territory claimed by the Soviet Union. It continues with the conflict of Khalkhin Gol, the decisive battle of the undeclared Soviet-Japanese Border War. Repel the Japanese and expel them from Mongolia!
Then, get transferred to Europe and participate in the Soviet invasion of Poland (as result of the so-called non-agression pact with Germany). Win by beating the FInnish forces in the gelid Winter War!
The last stage of the DLC from summer 1941 deals with the German invasion of the USSR and ends with the battle of Moscow in Dec. 1941.
13 NEW SCENARIOS
1. Lake Khasan 1938 (border conflict, with Japan, Manchuria)
2. Khalkin Gol, main Japanese attack in June 1939 (border conflict with Japan, Mongolia)
3. Khalkin Gol, Soviet counter-strike in early August 1939 to defeat the Japanese
4. Grodno, September 1939 (vs. Poland)
5. Invasion of Karelia, start of the Winter War vs. Finland, late 1939
6. Summa 1939, Finnish attacks after the 1st Soviet attempt to defeat this key part of the Mannerheim Line failed
7. Summa 1940, player leads the second major attempt to break through at Summa
8. Viipuri 1940, concludes the Winter War
9. Rasainiai, first battle in summer 1941 vs. strong German attacks
10. Smolensk, player needs to defend the region of Smolensk
11. Yelnya, first planned Soviet offensive of the war near Smolensk
12. Rostov, first liberation of a bigger Soviet city, albeit only temporarily
13. Moscow, player has to stop German attacks, then lead the Soviet counter-offensive
FEATURES
Added a number of Soviet units in use mainly in those early years up to 1940 (including BT-7A support tanks, KV-1 m1940 heavy tanks, both new towed and self-propelled artillery units, two truck-mounted light anti-air units, and R-10 and Su-2 tactical bombers).
If the player manages to complete certain objectives he can unlock a number of new Soviet commanders, including prominent military leaders like Zhukov.
Specialisations have been adapted too for the Soviet side, for example to give the player access to Guards infantry units, to a specific commander, or to allow for more experienced units or additional Command Points for unit deployment.
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JG1 RACING on RCO - Race 1 - GT3 Gen2 - Imola GP 2018 - Italy
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
Racing at racecraftonline (https://www.racecraft.online/)
JG1 RACING on RCO - Race 1 - GT3 Gen2 - Imola GP 2018 - Italy
00:00 Pre Race
01:30 Time to Bring the Action
24:32 Post Race
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/dMEnEQJ
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EPISODE 81 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 28
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
EPISODE 81 - Atlantic Fleet - Royal Navy Battle of the Atlantic Part 28
00:00 Intro, Strategic planning Map force adjustments
05:31 DD verse SSx2
19:35 DD verse SSx2
27:44 DD, DC verse SS
29:29 DDx2, MSx2 verse HK
34:10 DDx2 verse SSx2
37:27 Force adjustments, Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
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EPISODE 145 - Battlestar Galactica Deadlock + The Broken Alliance - Part 8
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
For More Battlestar Galactica universe fan fiction: https://battlestarmercury.com/
EPISODE 145 - Battlestar Galactica Deadlock + The Broken Alliance - Part 8
00:00 Intro, CIC
09:37 Operation Gortyn - Gortyn
25:51 Replay
28:37 CIC
34:43 Operation Picon - Picon
43:50 Replay
45:30 CIC, Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock + The Broken Alliance (Playing)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack (N/A)
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack (N/A)
DLC: Battlestar Galactica Deadlock: Armistice (Completed)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
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EPISODE 18 - DCS - Fw 190 A-8 Horrido! - Mission 5
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I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
JG1 Discord: https://discord.gg/DJB2qmzGBy
If you are interested in joining JG1, please visit our forums and fill out an application - https://forum.jg1.org/forum/92-jg1-recruitment/
EPISODE 18 - DCS - Fw 190 A-8 Horrido! - Mission 5
00:00 Intro, Mission 5 Briefing
04:05 Start up, Taxi, Takeoff and Flight Join up
13:11 Enroute
21:30 Redirected to Bombers at Calais
24:17 Engaging Bombers
30:06 Heading to Boulogne
33:46 RTB
42:12 Out of Options and Fuel
42:55 End Mission and Next Time
Thanks for Watching!!
My intent is to play each part of this campaign. I plan on each video will last approximately 50 - 60 minutes in length.
DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations https://www.youtube.com/@ReflectedSimulations
August, 1944. You arrive to Merville-Calonne to take over the leadership of 7./JG26 flying Focke Wulf 190A-8s. Most of the pilots are mere teenagers with only a few flying hours, and your job is to turn them into an efficient fighting unit under the ever-increasing pressures of the war. The Western-Allies have gained complete air superiority over the continent, and their ground forces are advancing rapidly through France. Experience the thrill of attacking large bomber formations head-on, or the terror of taking off amid the bullets of low flying Mustangs. Escort bombers to their target across the hazy Channel, or strafe enemy vehicles advancing relentlessly towards Germany. Join the last of the Jagdfliegers as they fight desperately day after day in the final months of the Third Reich.
Key Features:
12 semi-historical missions focusing on JG26 in August 1944
Detailed briefings and briefing images, including separate PDF mission files
Unique kneeboard cards and checklists for each mission
Hundreds of specially recorded voice-over messages and radio broadcasts
German voices with English subtitles
Historically accurate custom skins
A wide array of missions including patrol, intercept, bomber escort, ground attack and
more
Fw 190 A-8
One of the deadliest air superiority fighters of WW2, the Fw 190A-8 ‘Anton’ also punched above its weight for the Luftwaffe as a bomber-killer, fighter-bomber and night fighter. Armed with four wing-mounted MG 151 20 mm cannons and two nose-mounted 13 mm MG 131 machine guns, the single-seat Anton bit really hard in a scrap.
Combined with the Fw 190 A-8’s speed, rates of climb and dive and all-round agility, this fearsome amount of firepower gave Allied pilots a real challenge. Even the P-51D Mustang and the Mk.IX Spitfire struggled to match it in a dogfight. When they did land rounds on it, the Anton’s side and rear cockpit armour and armoured engine cowling made it harder to down.
The A-8 could also be loaded with unguided rockets and bombs, including the giant, Werfer-Granate 21 cm spin-stabilised rocket. This delivered a 40.8 kg (90 lb) warhead with a lethal blast area of about 30 metres (100 ft). Launched into massed Allied bomber fleets by packs of Antons, where they didn’t actually bring down the bombers, these mighty munitions forced the tight formations to split, leaving individual aircraft open to attack.
A powerful BMW 801D-2 14-cylinder radial engine gave the Anton a top speed of 654 km/h (408 mph) and an initial climb rate of 720 m (2,363 ft) per minute.
Strong, wide-track undercarriage allowed the Fw 190A-8 to operate from rough front-line airfields. More than 6,650 Fw 190 variants were produced in the last two years of the war. Many of the Luftwaffe's aces racked up their impressive victory counts in the Anton, but you can match it in the Spitfire Mk IX. Try both and see who comes out on top.
Digital Combat Simulator World (DCS World) 2.8 is a free-to-play digital battlefield game.
Our dream is to offer the most authentic and realistic simulation of military aircraft, tanks, ground vehicles and ships possible. This free download includes a vast mission area of the Caucasus region and Black Sea that encompasses much of Georgia. It also includes a flyable Russian Sukhoi Su-25T ground attack aircraft and the famous WWII North American TF-51D fighter. An additional more than two dozen aircraft are available for purchase.
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