Race 5-6 - JG1 Racing League - Group A - S2000 Racing Series - Circuit of the America's (Natl) - USA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Race 5-6 - JG1 Racing League - Group A - S2000 Racing Series - Circuit of the America's (National) - USA
0:00 Pre Race
1:17 Race 5 - Time to Bring the Action
24:15 Post Race
26:57 Race 6 - Time to Bring the Action
49:27 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 5 week race series.
2x20 minute sprint races.
Tracks:
New Hampshire Motor Speedway (Oval) - USA
Mont Tremblant GP (Variant) - CAN
Circuit of the America's (National) - USA
Autodromo Miguel E. Abed (Ovalo de Puebla) - MEX
New Jersey Motorsports Park - USA
Honda S2000 (AP1/2)
The Honda S2000 (AP1/2), known simply as the S2000 or the S2K, was the first model of the Honda S2000 line.
The Honda S2000 is an open top sports car that was manufactured by Honda from 1999 to 2009. It was released to celebrate the company's 50th anniversary. The AP1 was the original version of the S2000, released from 1999 to 2003. It was facelifted in 2004, with new facelifted models being known under the AP2 chassis code.
=======================================================================================================================
Next Race series | 09 January 2023 | 1923 Grand Prix Championship | Register Here: http://162.203.189.38:8772/championships
-----------------------
27
views
EPISODE 143 - U.S. Marines - Blissful & Goodtime - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 143 - U.S. Marines - Blissful & Goodtime - Part 1
Next Time: EPISODE 144 - U.S. Marines - Blissful & Goodtime - Part 2
0:00 Intro
01:30 Review of Current Situation and "the Plan"
05:04 Land the Landing Forces
16:42 Slugging it out on Stirling Island
21:20 Initial Success on Choiseul Island
43:51 Review and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Playing
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: U.S. Marines
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In the spring of 1942 the Japanese suffer their first major setbacks of the Pacific War with the naval battles of Coral Sea and Midway. Seizing this opportunity to take back the initiative, US High Command launches an offensive operation against forward Japanese outposts in the Solomon Islands.
As part of this expeditionary force, the US Marine Corps is tasked with assaulting the islands of Tulagi and Guadalcanal. A long and bloody campaign of island hopping in the Pacific Ocean has begun...
Order of Battle: U.S. Marines puts players in control of the elite U.S. military branch which proved essential in the Allied victory over Japan. This new expansion follows the story of the U.S. Marine Corps during the island hopping campaign of 1942-1945. As the fighting progresses across small, isolated jungle islands, the Japanese adapt their strategy from ruthless assaults to deep, well-prepared defensive systems - determined to hold on and fight to the last man.
Scenarios
Tulagi
Guadalcanal
Munda Point
Blissful & Goodtime
Bougainville
Gilbert Islands
Marshall Islands
Saipan
Guam
Palau
Iwo Jima
New units
M2A4 Light Tank
DUKW Amphibious Truck
Marine Scouts
Mortar Infantry
F2A Buffalo
Captured Shinhoto Chi-Ha
BB Kongō
Concrete Bunkers
New features
Support Fire ability for Heavy Infantry
New faction: Marine Corps
Editor: New Trigger Effect to change hex supply output
Editor: Disable production for specific factions
Editor: Trigger Effect "Set Unit AI Team" extended to allow - for example - units patrolling back and forth
33
views
EPISODE 28 - Atlantic Fleet - Campaign Battles 15
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 28 - Atlantic Fleet - Campaign Battles 15
0:00 Intro British Navy Campaign
01:29 Battle 1 Mission 14 Sending the Admiral Hipper to the bottom
11:06 Battle 2 Mission 15 3 Cls vs BB\CA\SS
34:57 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
235
views
EPISODE 7 - Ultimate General - Civil War (Colonel) - 1st Bull Run - 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 7 - Ultimate General - Civil War (Colonel) - 1st Bull Run - 2
0:00 Intro
01:11 Review and Plan
10:05 CSA Withdraws to Henry Hill
24:00 Can't cross the Stone Bridge, Crossing the Northern Ford
28:00 CSA Jackson forces arrive we are engaged
45:00 Battle not going well
1:09:15 Save and getting ready for Next Episode
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
45
views
EPISODE 112 - Battlestar Galactica Deadlock - Armistice - Part 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 112 - Battlestar Galactica Deadlock - Armistice - Part 2
0:00 Intro
01:30 Fleet Configuration Mission Briefings
08:28 Resource Mission - Ambush Icarus
44:31 Resource Mission - Ambush Persephone
1:20:00 Next Time
Next Time: EPISODE 113 - Battlestar Galactica Deadlock - Armistice - Part 3
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Playing)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
11
views
Race 3-4 - JG1 Racing League - Group A - S2000 Racing Series - Mont Tremblant GP - Quebec - CAN
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Race 3-4 - JG1 Racing League - Group A - S2000 Racing Series - Mont Tremblant GP - Quebec - CAN
0:00 Pre Race
1:30 Race 3 - Time to Bring the Action
23:20 Post Race
25:44 Race 4 - Time to Bring the Action
47:25 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 5 week race series.
2x20 minute sprint races.
Tracks:
New Hampshire Motor Speedway (Oval) - USA
Mont Tremblant GP (Variant) - CAN
Circuit of the America's (National) - USA
Autodromo Miguel E. Abed (Ovalo de Puebla) - MEX
New Jersey Motorsports Park - USA
Honda S2000 (AP1/2)
The Honda S2000 (AP1/2), known simply as the S2000 or the S2K, was the first model of the Honda S2000 line.
The Honda S2000 is an open top sports car that was manufactured by Honda from 1999 to 2009. It was released to celebrate the company's 50th anniversary. The AP1 was the original version of the S2000, released from 1999 to 2003. It was facelifted in 2004, with new facelifted models being known under the AP2 chassis code.
24
views
EPISODE 142 - U.S. Marines - Munda Point - Final
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 142 - U.S. Marines - Munda Point - Final
Next Time: EPISODE 143 - U.S. Marines - Blissful & Goodtime - Part 1
0:00 Intro
01:15 Review of Current Situation and "the Plan"
17:10 Final Push to take Munda Airfield
26:13 Spend Specialistion Points
27:42 Next Mission Briefing and Deployment
41:00 2d or 3d Map Which do you like and Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Playing
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: U.S. Marines
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In the spring of 1942 the Japanese suffer their first major setbacks of the Pacific War with the naval battles of Coral Sea and Midway. Seizing this opportunity to take back the initiative, US High Command launches an offensive operation against forward Japanese outposts in the Solomon Islands.
As part of this expeditionary force, the US Marine Corps is tasked with assaulting the islands of Tulagi and Guadalcanal. A long and bloody campaign of island hopping in the Pacific Ocean has begun...
Order of Battle: U.S. Marines puts players in control of the elite U.S. military branch which proved essential in the Allied victory over Japan. This new expansion follows the story of the U.S. Marine Corps during the island hopping campaign of 1942-1945. As the fighting progresses across small, isolated jungle islands, the Japanese adapt their strategy from ruthless assaults to deep, well-prepared defensive systems - determined to hold on and fight to the last man.
Scenarios
Tulagi
Guadalcanal
Munda Point
Blissful & Goodtime
Bougainville
Gilbert Islands
Marshall Islands
Saipan
Guam
Palau
Iwo Jima
New units
M2A4 Light Tank
DUKW Amphibious Truck
Marine Scouts
Mortar Infantry
F2A Buffalo
Captured Shinhoto Chi-Ha
BB Kongō
Concrete Bunkers
New features
Support Fire ability for Heavy Infantry
New faction: Marine Corps
Editor: New Trigger Effect to change hex supply output
Editor: Disable production for specific factions
Editor: Trigger Effect "Set Unit AI Team" extended to allow - for example - units patrolling back and forth
16
views
EPISODE 27 - Atlantic Fleet - Campaign Battles 14
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 27 - Atlantic Fleet - Campaign Battles 14
0:00 Intro British Navy Campaign
02:30 Battle 1 Mission 12 CL Battle
23:40 Battle 2 Mission 13 BB Battle
34:00 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
242
views
EPISODE 10 - Ultimate Admiral - Age of Sail - British Campaign 8
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 10 - Ultimate Admiral - Age of Sail - British Campaign 8
0:00 Intro
01:06 Review of Situation and the "Plan"
04:30 Crossfire Part 2
24:50 Landing the Naval Units
29:00 Pushing the final enemy units off the island
37:55 Reviwing the Battle Results and back in Post
55:48 Smoke Over Island
57:18 Next TIme
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
55
views
EPISODE 141 - U.S. Marines - Munda Point - Part 3
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 141 - U.S. Marines - Munda Point - Part 3
Next Time: EPISODE 142 - U.S. Marines - Munda Point - Part 4
0:00 Intro
01:20 Review of Current Situation and "the Plan"
08:10 Japanese attempting to land more marines
11:45 Assault on Zeita
29:50 Prep for push to Piru Plantation and Munda
37:40 Review and Plan for Next Time
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Playing
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: U.S. Marines
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In the spring of 1942 the Japanese suffer their first major setbacks of the Pacific War with the naval battles of Coral Sea and Midway. Seizing this opportunity to take back the initiative, US High Command launches an offensive operation against forward Japanese outposts in the Solomon Islands.
As part of this expeditionary force, the US Marine Corps is tasked with assaulting the islands of Tulagi and Guadalcanal. A long and bloody campaign of island hopping in the Pacific Ocean has begun...
Order of Battle: U.S. Marines puts players in control of the elite U.S. military branch which proved essential in the Allied victory over Japan. This new expansion follows the story of the U.S. Marine Corps during the island hopping campaign of 1942-1945. As the fighting progresses across small, isolated jungle islands, the Japanese adapt their strategy from ruthless assaults to deep, well-prepared defensive systems - determined to hold on and fight to the last man.
Scenarios
Tulagi
Guadalcanal
Munda Point
Blissful & Goodtime
Bougainville
Gilbert Islands
Marshall Islands
Saipan
Guam
Palau
Iwo Jima
New units
M2A4 Light Tank
DUKW Amphibious Truck
Marine Scouts
Mortar Infantry
F2A Buffalo
Captured Shinhoto Chi-Ha
BB Kongō
Concrete Bunkers
New features
Support Fire ability for Heavy Infantry
New faction: Marine Corps
Editor: New Trigger Effect to change hex supply output
Editor: Disable production for specific factions
Editor: Trigger Effect "Set Unit AI Team" extended to allow - for example - units patrolling back and forth
17
views
Race 1-2 - JG1 Racing League - Group A - S2000 Racing Series - New Hampshire Motor Speedway - USA
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Race 1-2 - JG1 Racing League - Group A - S2000 Racing Series - New Hampshire Motor Speedway (Oval) - USA
0:00 Pre Race
1:56 Race 1 - Time to Bring the Action
22:40 Post Race
25:27 Race 2 - Time to Bring the Action
46:24 Post Race
***Join us on discord at: https://discord.gg/dMEnEQJ
***Register Here: http://162.203.189.38:8772/championships
This is a 5 week race series.
2x20 minute sprint races.
Tracks:
New Hampshire Motor Speedway (Oval) - USA
Mont Tremblant GP (Variant) - CAN
Circuit of the America's (National) - USA
Autodromo Miguel E. Abed (Ovalo de Puebla) - MEX
New Jersey Motorsports Park - USA
Honda S2000 (AP1/2)
The Honda S2000 (AP1/2), known simply as the S2000 or the S2K, was the first model of the Honda S2000 line.
The Honda S2000 is an open top sports car that was manufactured by Honda from 1999 to 2009. It was released to celebrate the company's 50th anniversary. The AP1 was the original version of the S2000, released from 1999 to 2003. It was facelifted in 2004, with new facelifted models being known under the AP2 chassis code.
33
views
EPISODE 26 - Atlantic Fleet - Campaign Battles 13
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 26 - Atlantic Fleet - Campaign Battles 13
0:00 Intro British Navy Campaign
01:11 Battle 1 Mission 10 - Merchant Ships to the Bottom
27:43 Battle 2 Mission 11 - CA verse CL
42:25 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
253
views
EPISODE 6 - Ultimate General - Civil War (Colonel) - 1st Bull Run - 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 6 - Ultimate General - Civil War (Colonel) - 1st Bull Run - 1
0:00 Intro
01:15 North Camp 2 1861
18:45 Battle of Bull Run 21 July 1861
34:17 Contact with the CSA
49:40 Cavalry Charges
53:38 Save and getting ready for Next Episode
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
42
views
EPISODE 9 - Ultimate Admiral - Age of Sail - British Campaign 7
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 9 - Ultimate Admiral - Age of Sail - British Campaign 7
0:00 Intro
00:51 In Port Repairing and fitting out Ships
23:14 Reset to previous Save: Mistakes were Made
25:24 Crossfire Part 1
57:28 First Settlement Captured
59:54 Next TIme
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
38
views
Race 21 - Come and Race Series - Group C - Porsche 962C - Sliverstone GP - GBR
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome NEW SUBS!!
Automobilista 2
Different tracks\cars each week
20 min Practice -- 10 Qualy -- 20 minute race
Default setups - Changing conditions
No Penalities - No Points - Just FUN
Start Time: 8 PM Central US
Server Name: JG1RT AMS2 Server
Conditions
Default Setups
Damage – Full - Medium
Ai – 73%
Weather – Clear
Time of Day – Varies
Race 21 - Come and Race Series - Group C - Porsche 962C - Sliverstone GP - GBR
0:00 Pre Race
1:05 Green Flag Drops
21:33 Post Race
Should be fun!!
***Join JG1RT on discord at: https://discord.gg/dMEnEQJ
13
views
EPISODE 111 - Battlestar Galactica Deadlock - Armistice - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 111 - Battlestar Galactica Deadlock - Armistice - Part 1
0:00 Intro
06:00 Fleet Configuration
13:40 Resource Mission - Ceremonial Weapons Gemenon
44:31 Resource Mission - Future Foods Hestia
1:34:25 Next Time
Next Time: EPISODE 112 - Battlestar Galactica Deadlock - Armistice - Part 2
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice (Playing)
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
ABOUT THIS CONTENT
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.
But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time to uncover the Cylon secret, and prevent the annihilation of the human race...
The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary Operation Raptor Talon.
New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.
New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of Battlestar Galactica Deadlock to life.
13
views
EPISODE 140 - U.S. Marines - Munda Point - Part 2 (No Audio Voice Over)
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 140 - U.S. Marines - Munda Point - Part 2 (No Audio Voice Over)
Next Time: EPISODE 141 - U.S. Marines - Munda Point - Part 3
0:00 Intro
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Playing
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: U.S. Marines
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In the spring of 1942 the Japanese suffer their first major setbacks of the Pacific War with the naval battles of Coral Sea and Midway. Seizing this opportunity to take back the initiative, US High Command launches an offensive operation against forward Japanese outposts in the Solomon Islands.
As part of this expeditionary force, the US Marine Corps is tasked with assaulting the islands of Tulagi and Guadalcanal. A long and bloody campaign of island hopping in the Pacific Ocean has begun...
Order of Battle: U.S. Marines puts players in control of the elite U.S. military branch which proved essential in the Allied victory over Japan. This new expansion follows the story of the U.S. Marine Corps during the island hopping campaign of 1942-1945. As the fighting progresses across small, isolated jungle islands, the Japanese adapt their strategy from ruthless assaults to deep, well-prepared defensive systems - determined to hold on and fight to the last man.
Scenarios
Tulagi
Guadalcanal
Munda Point
Blissful & Goodtime
Bougainville
Gilbert Islands
Marshall Islands
Saipan
Guam
Palau
Iwo Jima
New units
M2A4 Light Tank
DUKW Amphibious Truck
Marine Scouts
Mortar Infantry
F2A Buffalo
Captured Shinhoto Chi-Ha
BB Kongō
Concrete Bunkers
New features
Support Fire ability for Heavy Infantry
New faction: Marine Corps
Editor: New Trigger Effect to change hex supply output
Editor: Disable production for specific factions
Editor: Trigger Effect "Set Unit AI Team" extended to allow - for example - units patrolling back and forth
20
views
EPISODE 25 - Atlantic Fleet - Campaign Battles 12
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 25 - Atlantic Fleet - Campaign Battles 12
0:00 Intro British Navy Campaign
03:00 Battle 1 Sun Setting
28:30 Battle 2 Dusk
52:00 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
329
views
EPISODE 5 - Ultimate General - Civil War (Colonel) - Distress Call 2
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 5 - Ultimate General - Civil War (Colonel) - Distress Call 2
0:00 Intro
01:51 Current Situation Review
06:29 Battle Distress Call Resumes
22:09 Cavalry Takes Out CSA's Left Flank Guns
43:00 CSA Walker Pushes at the Wrong Time
1:06:00 CSA Offensive Thrust Broken
1:14:58 Distress Call Battle Results
1:17:46 Camp June-ish 1861
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
20
views
EPISODE 8 - Ultimate Admiral - Age of Sail - British Campaign 6
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 8 - Ultimate Admiral - Age of Sail - British Campaign 6
0:00 Intro
1:10 In Port Repairing and fitting out Ships
06:35 SNAKES and POWDER Part 2
28:06 VOICES automatic battle
31:00 Back in Port Repairing after VOICES
46:22 SECOND WAVE
1:30:01 A Shp is burning
1:34:25 Battle Finished, Review of Resultss
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
64
views
4
comments
EPISODE 139 - U.S. Marines - Munda Point - Part 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
Welcome New SUBS!!
Today's video is a continuation of the Order of Battle World War II series.
EPISODE 139 - U.S. Marines - Munda Point - Part 1
Next Time: EPISODE 140 - U.S. Marines - Munda Point - Part 2
0:00 Intro
0:59 Mission Planning and Deployment
8:48 Mission Starts, land the landing force
27:02 Second Wave Lands
33:45 Sea Battle Continues, cutting off Japanese Reinforcements
43:24 Army Arrives
49:00 Planning for Next Episode
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 30-40 minutes in length.
Order of Battle World War II (base game)
Order of Battle: Blitzkrieg
Order of Battle: Burma Road - Defeat
Order of Battle: Endsieg
Order of Battle: Kriegsmarine
Order of Battle: Morning Sun
Order of Battle: Panzerkrieg
Order of Battle: Red Star
Order of Battle: Rising Sun
Order of Battle: Sandstorm
Order of Battle: U.S. Marines - Playing
Order of Battle: U.S. Pacific
Order of Battle: Winter War - Win
Order of Battle: Allies Defiant
Order of Battle: Allies Resurgent
I hope you enjoy learning with me as I play this series. It is a simple game with surprising depth.
Order of Battle: U.S. Marines
DEVELOPER:The Artistocrats
PUBLISHER: Slitherine Ltd.
ABOUT THIS CONTENT
In the spring of 1942 the Japanese suffer their first major setbacks of the Pacific War with the naval battles of Coral Sea and Midway. Seizing this opportunity to take back the initiative, US High Command launches an offensive operation against forward Japanese outposts in the Solomon Islands.
As part of this expeditionary force, the US Marine Corps is tasked with assaulting the islands of Tulagi and Guadalcanal. A long and bloody campaign of island hopping in the Pacific Ocean has begun...
Order of Battle: U.S. Marines puts players in control of the elite U.S. military branch which proved essential in the Allied victory over Japan. This new expansion follows the story of the U.S. Marine Corps during the island hopping campaign of 1942-1945. As the fighting progresses across small, isolated jungle islands, the Japanese adapt their strategy from ruthless assaults to deep, well-prepared defensive systems - determined to hold on and fight to the last man.
Scenarios
Tulagi
Guadalcanal
Munda Point
Blissful & Goodtime
Bougainville
Gilbert Islands
Marshall Islands
Saipan
Guam
Palau
Iwo Jima
New units
M2A4 Light Tank
DUKW Amphibious Truck
Marine Scouts
Mortar Infantry
F2A Buffalo
Captured Shinhoto Chi-Ha
BB Kongō
Concrete Bunkers
New features
Support Fire ability for Heavy Infantry
New faction: Marine Corps
Editor: New Trigger Effect to change hex supply output
Editor: Disable production for specific factions
Editor: Trigger Effect "Set Unit AI Team" extended to allow - for example - units patrolling back and forth
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EPISODE 24 - Atlantic Fleet - Campaign Battles 11
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 24 - Atlantic Fleet - Campaign Battles 11
0:00 Intro British Navy Campaign
01:04 Battle 1 Night
14:55 Battle 2 Day
29:56 Battle 3
47:20 Next Time
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 45 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Turn based tactical and strategic naval combat. Atlantic Fleet puts you in command of the Allies or Kriegsmarine (German Navy) in the longest military campaign of WWII, The Battle of the Atlantic.
Take command of surface ships, submarines as well as carrier and land based aircraft in the deadly struggle for control of Atlantic shipping lanes.
Protect convoys as the Allies or go on the offensive with deadly submarine wolf packs and surface raiders of the German Navy.
Play through 30 historical Single Missions or make your own with the Custom Battle editor.
Take on 50 mission campaigns for each navy and build your own fleet.
Recreate the challenges of the Battle of the Atlantic as you play a Dynamic Campaign with limited resources, historical units, actual convoy routes and real world-based weather.
Features:
No Advertising. No Pay-to-Progress. One Price = full Game
A unique blend of deep strategic planning combined with quick tactical decisions
Play as the Allies or Kriegsmarine (German navy)
Up to 10 versus 10 ships in combat
3 Game Modes:
1) Single Battle Editor along with 30 Historical Missions for standalone combat
2) Campaigns of 50 missions per faction
3) Full Dynamic Campaign from 1939 to 1945
Sink ships with realistic buoyancy physics, not with hit-point bars!
Target specific ship subsystems to sink or cripple the enemy
62 historical ship classes representing over 630 ships and 450 submarines
13 aircraft
Submarine warfare, wolf packs and convoys
Carrier operations and land-based air strikes
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EPISODE 110 - Battlestar Galactica Deadlock - Ghost Fleet Offensive - Final
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 110 - Battlestar Galactica Deadlock - Ghost Fleet Offensive - Final
0:00 Intro
03:50 Fleet Configuration
14:02 Mission 10 - Eram Quod Es Cylon Territory
53:52 Mission 10 Replay
1:00:33 Epilogue
Next Time: EPISODE 111 - Battlestar Galactica Deadlock - Armistice - Part 1
My intent is to play each of the DLC for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
Battlestar GALACTICA Deadlock (base game)
DLC: Battlestar Galactica Deadlock: Reinforcement Pack
DLC: Battlestar Galactica Deadlock: The Broken Alliance
DLC: Battlestar Galactica Deadlock: Anabasis
DLC: Battlestar Galactica Deadlock: Sin and Sacrifice (Completed)
DLC: Battlestar Galactica Deadlock: Resurrection (Completed)
DLC: Battlestar Galactica Deadlock: Ghost Fleet Offensive (Completed)
DLC: Battlestar Galactica Deadlock: Modern Ships Pack
DLC: Battlestar Galactica Deadlock: Armistice
I hope you enjoy learning with me as I play this series. Time to fry some toasters!
Battlestar GALACTICA Deadlock
DEVELOPER: Black Lab Games
PUBLISHER: Slitherine Ltd.
===================
The people of the Twelve Colonies believe that Colonial forces are keeping the Cylon threat in check. In reality, the Ministry of Defense loses ground every day. Under Atropos’ command, Cylon attacks have become precise and terrifying. Perfectly timed ambushes designed to cripple communications and logistics. Efficient and methodical.
Commander Nash and the crew of the Galactica have to keep up the pretense of the good fight, never revealing how close the people back home are to the knife’s edge. Meanwhile, Admiral Sarkis has one last plan that could finally bring this war to an end, or doom them all. It is time to activate the Ghost Fleet Offensive.
New Campaign
Ghost Fleet Offensive is a brand new 10-mission story campaign. Relive the infamous Ghost Fleet Offensive, strike behind enemy lines and turn the tide of the war for the Twelve Colonies.
New ships
Colonial Orion - Recon Frigate
A light frigate equipped with an experimental suite of ECM jamming and stealth technologies. Able to protect itself from hostile DRADIS sensors, the Orion can lay in wait, maneuver for the perfect torpedo angle, and then speed away while its stealth battery recharges.
Colonial Defender - Support Specialist
A support ship of Gemenese origin, the Defender is a mobile marine detachment platform. The Raptors from the Defender can both bolster the marine defense of friendly ships that have been boarded, and provide technical support to boost the strength of ally subsystems. Based on the ship design and used with permission of Todd Boyce.
Cylon Medusa - Central Command
A technologically advanced command ship lined with point defence cannons, and capable of overclocking the subsystems of multiple ships with its advanced transmission arrays. The Medusa pushes the capabilities of Cylon technology to its very limits.
New Cylon Munitions
Cylon Cluster Nukes - A devastating multi-missile system capable of striking six individual targets with high yield nuclear warheads.
Cylon Virus Mines - A short-range ECM field generator that both hacks the subsystems of hostile ships, and compromises enemy squadrons.
Ghost Fleet Offensive will be accompanied by a new free update, called the Fleet Admiral Update.
The Fleet Admiral Update contains a plethora of new features and improvements, including:
● Fleet Admiralty Difficulty - For the ultimate challenge against Cylon Command.
● Updated officer profiles - All new artwork for your flagship officers .
● UI enhancements - More QoL improvements to the UI, including additional
information tooltips, double-click to select all ships of the same type, more squadron
groups, and more.
● Cinematics Browser - Replay any intro or outro cinematic you’ve unlocked
● Select flagship - Select the ship in any campaign fleet you want as flagship, to get
the most of your officer bonuses.
● New Loading Screens - Five new gorgeous loading screens.
● And more...
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EPISODE 7 - Ultimate Admiral - Age of Sail - British Campaign 5
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 7 - Ultimate Admiral - Age of Sail - British Campaign 5
0:00 Intro
1:00 Position and Planning
06:35 SNAKES and POWDER Part 2
28:01 Camp Captured Prepare for Counter Attack
36:41 Reinforcements Sighted
39:32 Spanish Counter Attack Starts
1:09:16 Battle Finished and Review of Results
My intent is to play each part of this game. I plan on one video each week that will last approximately 35 - 50 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE
Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.
REALISTIC SAILING
Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.
HISTORICAL SHIPS AND WEAPONS
We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.
NAVAL BATTLES
To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.
LANDING OPERATIONS
When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!
GAMEPLAY
Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.
Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.
Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.
HISTORICAL CAMPAIGNS
Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:
- Battle of Bunker Hill (1775)
- Burning of Norfolk (1776)
- Siege of Savannah (1779)
- Battle of Cape Henry (1781)
- Battle of the Chesapeake (1781)
- Siege of Toulon (1793)
- Battle of Cape St. Vincent (1797)
- Battle of the Nile (1798)
- Battle of Trafalgar (1805)
- + 70 additional historical and speculative battles and actions
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EPISODE 4 - Ultimate General - Civil War (Colonel) - Distress Call 1
\\\ Notice - These videos are intended for a mature audience only. ///
I could really use your help in growing this channel. It takes hours for me to record, edit, render, & upload these videos, but only a second for you to hit that “Like” or “Subscribe” button, so if you Liked the Video, Please “Like it” and “Subscribe”, it will help my videos get recommended to other viewers. Also feel free to leave some comments, I would love to hear from you.
WELCOME NEW SUBS!!!!
Today's video is EPISODE 4 - Ultimate General - Civil War (Colonel) - Distress Call 1
0:00 Intro
1:15 Camp for the first time
38:21 Distress Call Part 1 (skip to here if you don't want to see the Camp)
41:38 Disposition of Forces
52:43 Confederates are arriving on the field
1:11:22 Union Cannons Arrive
1:21:57 Saving for Next Episode
My intent is to play each part of this game. I plan on one video each week that will last approximately 50 - 60 minutes in length.
I'm using the J&P rebalance Mod: https://discord.gg/jAQCErmk
If you are looking for the definitive way to play, don't look here. LoL
ABOUT THIS GAME
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
Developed and Published by Game-Labs
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Battle of Aquia Creek
Battle of Philippi
1st Battle of Bull Run
Battle of Shiloh
Battle of Gaines' Mill
Battle of Malvern Hill
2nd Battle of Bull Run
Battle of Antietam
Battle of Fredericksburg
Battle of Stones River
Battle of Chancellorsville
Battle of Gettysburg
Battle of Chickamauga
Battle of Cold Harbor
Battle of Richmond
Battle of Washington
+ 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it.
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
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