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Doom 2 Summer of Slaughter [v2.3] Level 8 UV [TAS] with 103% in 56:07
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Kills (7,220/6,666) and 100% on items and secrets. Record for low health = 12. This level, designed by El Inferno, is "Godhood Cathedral". This one reminds me of level 8 from Death in Excess. Slow motion was used during the recording of this demo. I don't think you would need to TAS this map if you were playing this with GZDoom because you would not have to worry about infinite heights, unlike Boom (unless you are playing it with GZDoom using Boom-strict compatibility of course. Another thing too is that GZDoom does not support slow motion). It makes me wonder if I should play this map with GZDoom instead of Boom but I do not know for certain because when shooting across a field with vertical aiming, the mouse would end up bouncing all over the place, causing you to miss several shots and waste away your ammo (not only that but you might run into issues with frame rates with thousands of mobile actors and projectiles). I'm used to playing slaughter maps with Boom unless there is a need to play it with GZDoom (for example, Boom compatibility issues or that the map is impossible to beat with Boom even when Boom-compatible). It does, however, depend on the conditions. If it is a map where you can just perform rocket jumps and watch enemies infight then I may play it with GZDoom (for example, level 30 from Slaughterfest 2012).
Summer of Slaughter forum: https://www.doomworld.com/forum/topic/122972-puss-x-the-summer-of-slaughter-beta-v23-release-out-now/
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Doom 2 Summer of Slaughter [v2.3] Level 4 UV with 110% in 24:52
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Kills (1,844/1,431) and 100% on items and secrets. This level, designed by Muumi, is "Summer of Resistance".
Summer of Slaughter forum: https://www.doomworld.com/forum/topic/122972-puss-x-the-summer-of-slaughter-beta-v23-release-out-now/
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Doom 2 Summer of Slaughter [v2.3] Level 2 UV Max in 19:56
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100% on kills, items, and secrets. This level, designed by DynamiteKaitorn, is "Thou Art in Heaven". You are in heaven, hence the title of this map.
Summer of Slaughter forum: https://www.doomworld.com/forum/topic/122972-puss-x-the-summer-of-slaughter-beta-v23-release-out-now/
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Doom 2 Abandon [Beta 1] Level 13 UV [TAS] with 103% in 42:33
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Kills (3,677/3,400) and 100% on items and secrets. Record for low health = 6. This level, designed by Bemused, is "Gehenna". This one reminds me of "The Hags Finger", level 10 from Sunder. Slow motion was used during the recording of this demo (it turns out that it was a good thing because the last fight can be highly toxic).
Abandon forum: https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/
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Doom 2 Abandon [Beta 1] Level 12 UV with 101% in 31:25
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Kills (2,972/2,906) and 100% on items and secrets. This level, designed by Bemused, is "Iron Colossus". I remember playing level 15 from Dank Midis and Linedefs and this map is basically the same stuff but abridged. I think this is a good map to do.
Abandon forum: https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/
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Doom 2 Abandon [Beta 1] Level 4 UV with 98% in 26:51
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Kills (678/567), items (10/11), and secrets (100%). Record for low health = 5. This level, designed by Benjogami, is "Abyssal Artifact". I know I didn't get the armor bonus at the end but that was because I didn't want to risk falling into the slime and dying due to that wall pushing me away from the skinny ledge. There are no teleporters to get yourself back on the ground so I didn't want to take the risk.
Abandon forum: https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/
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Doom 2 Abandon [Beta 1] Level 3 UV [TAS] Max in 14:43
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100% on kills, items, and secrets.This level, designed by Bemused, is "Claustrophobic Sting". It looks like the marine has claustrophobia. Slow motion was used during the recording of this demo. Good luck surviving the last fight because you will likely get beaten up by revenants or get 9/11'ed by the tracers or the rockets.
Abandon forum: https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/
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Doom 2 Abandon [Beta 1] Level 2 UV [TAS] with 101% in 20:40
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Kills (454/444) and 100% on items and secrets. This level, designed by Alex Scott, is "The Cauldron". This one reminds me of "Precarious", level 5 from Sunder. Slow motion was used during the recording of this demo.
Abandon forum: https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/
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6
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Doom 2 Underground Cult UV with 99.6% in 16:38 (Commentary)
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Kills (215/217) and 100% on items and secrets. Record for low health = 15. This level, designed by Eoomu, is "Underground Cult".
Underground Cult: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/undkult
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Doom 2 Vanilla Cake Carnage UV Max in 7:22:26
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100% on kills, items, and secrets. Record for low health = 1. I designed this level, and I titled it "Vanilla Cake Carnage". It is another sequel to "Oreo Cake Massacre". This time, I included heavy amounts of yellow and white (mainly yellow), resembling a vanilla cake (I could use yellow and white for a lemon cake if I wanted to). Vanilla cake is one of the common types of cake that many people have. If you went to Publix and ordered a cake for your birthday, all they have for birthday cakes (minus the ice cream cakes) is chocolate or vanilla. I like buying vanilla. I don't buy ice cream cakes though (not because I dislike ice cream but because it melts). This map that I made can be used as a reason to go out and purchase a vanilla cake when it comes time for your birthday. Also, I had to fix a few sides of textures in the spider mastermind maze building (where you take out one spider mastermind by one) because they did not look right.
Vanilla Cake Carnage: https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vcc
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Doom 2 Peanut Butter Cookie UV [TAS] with 100.0% in 25:18
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Kills (7,801/7,800) and 100% on items and secrets. Record for low health = 8. This level, designed by myself, is "Peanut Butter Cookie". Slow motion was used during the recording of this demo (DSDA-Doom was used instead of Boom). This is one of the harder cookie slaughter maps. The beginning is very brutal because you are fighting the cybers on the stairs (going upward) with rockets coming your way from the other side while you are busy dodging the ones from the front. The last fight gets very brutal because you have the teleporting cybers on the alcove. Surely you could use the skinny pillars to migrate to the other side of the cavern but you could easily get knocked into the pit which is instant death (if you are playing this with a latest version of GZDoom or DSDA-Doom). This is an MBF21 level. I look forward to making more of these in the future. Also, I love peanut butter cookies so that is why I made this map. Whoever UV Maxes this map gets a peanut butter cookie for a reward.
Peanut Butter Cookie: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/pbcookie
DSDA-Doom forum (I would recommend the stable version because the experimental one could have some bugs that need to be ironed out): https://www.doomworld.com/forum/topic/118074-dsda-doom-source-port-v0223/
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Doom 2 Abandon [Beta 1] Level 11 UV with 105% in 1:19:04
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Kills (7,017/6,039) and 100% on items and secrets. This level, designed by Bemused, is "Decayed Valhalla". My comment about this map: It reminds me of a mix between levels 13 and 14 from Sunder because of the colors used. I was reluctant in doing videos of maps from this WAD because this WAD is still in beta form but I don't see any new versions available anytime soon so in the meantime, I decided to do some play throughs of this WAD. I think this is a good map to do since there isn't any deceptive platforming that you have to go through unlike some other maps out there. I don't see anyone else doing videos of this map so I might be the first one to do it (if not, then oh well).
Abandon forum: https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/
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Doom 2 Abandon [Beta 1] Level 6 UV [TAS] with 104% in 50:43
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Kills (4,496/4,052) and 100% on items and secrets. This level, designed by Bemused, is "Rathcroghan". Not a huge fan of having to dodge projectiles while on the platforms. You could easily fall off and die. Slow motion was used during the recording of this demo (I could try to do this non-TAS but right now, my patience for that has run thin. I don't want to be spending weeks trying to get through this map without deaths nor would I rather be using saving and loading). I was reluctant in doing videos of these maps because my concern is that this WAD is in Beta form which means that these maps may be subject to updates and I don't usually like doing videos of unfinished maps. However, I don't see any new versions of this WAD coming out anytime soon so I decided to do videos of the maps in the meantime. There are other people out there who are also doing it so I decided to join.
Abandon forum: https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/
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Doom 2 NoReason's Speedmaps 3 Level 30 UV [TAS] with 106% in 37:14
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Kills (5,385/4,536) and 100% on items and secrets. This level is "Deception" from NoReason's Speedmaps 3. Slow motion was used during the recording of this demo. The last fight starting @27:46 gets very dangerous, so do be careful.
NoReason's Speedmaps 3: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/nosp3
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4
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Doom 2 Abandon [Beta 1] Level 9 UV [TAS] with 101% in 57:39
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Kills (7,343/7,059) and 100% on items and secrets. This level, designed by Alex Scott, is "Solaris". Very hard map, honestly. This is another leprechaun map because there is so much green in it. Slow motion was used during the recording of this demo. I tried doing a non-TAS demo of this thing and it turns out that you are going to end up wasting away your valuable cell charge packs in the fight in the room adjacent to the one with the 2 circles.
Abandon forum: https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/
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Doom 2 Abandon [Beta 1] Level 5 UV [TAS] with 101% in 19:12
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Kills (1,256/1,215) and 100% on items and secrets. This level is "7th Gate", designed by Bemused. About this map: There is a lot of green so this one may as well be a leprechaun map. Get your greens ready because it is going down. Slow motion was used during the recording of this demo.
Abandon forum: https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/
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Doom 2 Abandon [Beta 1] Level 1 UV with 102% in 13:02
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Kills (357/340) and 100% on items and secrets. This level, designed by Alex Scott, is "Crimson Dawn". This is a very simple map. I've seen Nevanos play through this one. I wonder if he has ever tried level 9 yet. That one is pretty brutal.
Abandon forum: https://www.doomworld.com/forum/topic/108251-abandon-beta-is-here/
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Doom 2 Judgment Level 32 UV with 103% in 56:22
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Kills (2,203/2,021) and 100% on items and secrets. This level is "Walk With Me In Hell 2021" from Rayziik's wad, Judgment. I've played this map from Slaughterfest 2012. The difference is that in this version of the map, you are dealing with new monsters. There are 2,021 9/11'ers on this map (hence the name of it). Just a word of caution that this one is tougher than the original one, so be prepared for that.
Judgment: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/judgment
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Doom 2 NoReason's Speedmaps 3 Level 23 UV [TAS] with 100.0% in 20:36
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Kills (5,917/5,911) and 100% on items and secrets. This level is "Firing Squad" from NoReason's Speedmaps 3. Slow motion was used in the recording of this demo (In DSDA Doom, you will need to go to the options menu and lower the game speed, restart the program, and add "-tas" as a parameter in the .bat file). This map reminds me of level 35 from Slaughterfest 3 (idgames version). If you think that this map is very simple, then I would like to see you try it and see how simple it is (trust me, it isn't). This map, as the name suggests, involves relying on enemies to launch a rocket into a layer of different species of enemies (you have 2 rooms that involve that). The last room starting @12:23 is very tough. That is the room that several players will struggle to get past (many times, they will either get beaten up by the revenants or get blasted by the cybers. Very painful fight to endure).
NoReason's Speedmaps 3: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/nosp3
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Doom 2 NoReason's Speedmaps 3 Level 11 UV Max in 12:10
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100% on kills, items, and secrets. Record for low health = 19. This level is "Furious Garden" from NoReason's Speedmaps 3.
NoReason's Speedmaps 3: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/nosp3
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Doom 2 NoReason's Speedmaps 3 Level 24 UV with 102% in 30:06
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Kills (10,540/9,806) and 100% on items and secrets. This level is "Scorching Singularity" from NoReason's Speedmaps 3. This one requires -complevel 21 or you will not pass the last room.
NoReason's Speedmaps 3: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/nosp3
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Doom 2 Sol Ank Level 3 UV with 103% in 33:58
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Kills (13,879/12,570) and 100% on items and secrets. This level is "Black Monday" from El Inferno's WAD, Sol Ank. This map is a black Pacman map, a maze filled with black textures and you are running around like Pacman to avoid getting stumped.
Sol Ank: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/solank
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Doom 2 NoReason's Speedmaps 3 Level 17 UV Max in 31:01
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100% on kills, items, and secrets. This level is "Intergalactic Industry" from NoReason's Speedmaps 3.
NoReason's Speedmaps 3: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/nosp3
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5
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Doom 2 NoReason's Speedmaps 3 Level 15 UV with 101% in 7:24
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Kills (2,302/2,260) and 100% on items and secrets. This level is "The Core" from NoReason's Speedmaps 3.
NoReason's Speedmaps 3: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/nosp3
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6
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Doom 2 Occula [RC 1] Level 33 UV with 98% in 24:49
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Kills (2,552/2,535), items (121/130), and secrets (100%). Record for low health = 8. This level is "Cailsnave" from Bemused's and Tourniquet's WAD, Occula. The majority of this map reminds me of what Chris Balch does with his. I want to caution you that the second half of this one will likely give you a seizure.
Occula forum: https://www.doomworld.com/forum/topic/126833-cl9-occulawad-rc1/
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9
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