Top 10 Horror Games on the PS2 | Number 8: Siren #shorts
Siren,[a] known as Forbidden Siren in the PAL region, is a survival horror stealth game developed by Project Siren, a development team within Japan Studio, and published by Sony Computer Entertainment for the PlayStation 2 in 2003. The game's plot revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. It was followed by a sequel and remake, a loose film adaption and two manga adaptations.
#playstation #ps #games #gamer #videogames #gaming #xbox #sony #retrogaming #nintendo #retrogames #game #sonyplaystation #retrogamer #retro #pro #playstationgamer #playstationgames #playstationnetwork #playstationnation #playstationplus #videogame #playstationvita #psp #playstationportable
1
view
Top 10 Horror Games on the PS2 | Number 9: Haunting Ground #shorts
Haunting Ground, known in Japan as Demento, is a survival horror video game developed and published by Capcom for the PlayStation 2 in 2005. The story follows Fiona Belli, a young woman who wakes up in the dungeon of a castle after being involved in a car accident. She quickly befriends a White Shepherd, Hewie, and begins to explore the castle with his aid to seek a means of escape and unravel the mysteries of it and its inhabitants. The game shares many similarities with Capcom's earlier survival horror title Clock Tower 3 (2002), and has been described as a spiritual successor to the Clock Tower series.
#hauntingground #ps #playstation #clocktower #silenthill #ruleofrose #haunting #horrorgames #capcom #videogames #residentevil #survivalhorror #games #horror #survivalhorrorgame #demento #metalgear #finalfantasyx #childsplay #deadsilence #horrormovies #kuon #clowndoll #theconjuringuniverse #maryshaw #haunteddoll #jameswan #creepyclowns #dcjoker #dcpunchline
11
views
Top 10 Games of 1982 | Number 1: Dig Dug #shorts
Dig Dug is a maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks.
Dig Dug was planned and designed by Masahisa Ikegami, with help from Galaga creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game".
Upon release, Dig Dug was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in Japan. It prompted a long series of sequels and spin-offs, including the Mr. Driller series, for several platforms. It is in many Namco video game compilations for many systems.
#digdug #arcade #videogames #namco #pacman #arcadegames #s #nintendo #retrogames #retrogaming #gaming #retro #gamer #galaga #games #proyakyuufamista #bandainamco
22
views
Top 10 Games of 1982 | Number 2: Popeye #shorts
Popeye is a 1982 arcade platform game developed and released by Nintendo based on the comic strip of the same name created by E. C. Segar and licensed from King Features Syndicate. Some sources claim that Ikegami Tsushinki did programming work on the game. The game was licensed by Atari, Inc. for exclusive release in the United Kingdom and Ireland in an Atari-designed cabinet. Nintendo ported the game to the Famicom, while Parker Brothers published versions for other home systems. Popeye no Eigo Asobi, an educational spin-off similar to the later Donkey Kong Jr. Math, was released for the Famicom on November 22, 1983.
#videogame #videogames #ps #gamer #gaming #game #playstation #games #xbox #nintendo #gamers #xboxone #art #pc #twitch #cosplay #instagamer #instagaming #pcgaming #gamingcommunity #retrogaming #memes #nintendoswitch #anime #youtube #retrogames #meme #fanart
22
views
Top 10 Games of 1982 | Number 3: Donkey Kong Jr. #shorts
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to Donkey Kong, but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying to rescue his father. It first released in arcades and, over the course of the decade, was released for a variety of home platforms. The game's title is written out as Donkey Kong Junior in the North American arcade version and various ports to non-Nintendo systems.
The game was principally designed by Shigeru Miyamoto and his coworker and the company's chief engineer Gunpei Yokoi. Miyamoto also created the graphics for the title along with Yoshio Sakamoto. As with its predecessor, the music for the game was composed by Yukio Kaneoka.
#videogame #videogames #ps #gamer #gaming #game #playstation #games #xbox #nintendo #gamers #xboxone #art #pc #twitch #cosplay #instagamer #gamergirl #instagaming #pcgaming #gamingcommunity #retrogaming #memes #nintendoswitch #fortnite #anime #youtube #retrogames #meme #fanart
32
views
Top 10 Horror Games on the PS2 | Number 10: LifeLine #shorts
Lifeline, released in Japan as Operator's Side, is a video game released by SCEI and Konami for the PlayStation 2.
Its defining aspect is that the player controls the game entirely by using a microphone to speak commands to on-screen characters. These commands are interpreted by the game via speech recognition. It is generally regarded by game reviewers as average, although its innovation has caused it to become a cult classic among fans.
The game sold well enough to become one of the PS2 The Best, with the lower-priced version released on September 25, 2003, in Japan. Both versions in Japan included the option to purchase the USB headset packaged with the game. The North American release did not offer this bundle.
#playstation #ps #games #gamer #videogames #gaming #xbox #sony #retrogaming #nintendo #retrogames #game #sonyplaystation #retrogamer #retro #pro #playstationgamer #playstationgames #playstationnetwork #playstationnation #playstationplus #videogame #playstationvita #collection #psp #playstationportable
6
views
Top 10 Games of 1982 | Number 4: Joust #shorts
Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust's success and polished implementation popularized the concept. Player 1 rides an ostrich, player 2 a stork. Repeatedly pressing the flap button gains altitude, while a two-directional joystick controls direction. In a collision with enemy knights riding buzzards—or the other player—the higher rider dismounts the other.
7
views
Top 10 Games of 1982 | Number 5: BurgerTime #shorts
BurgerTime, originally released as Hamburger in Japan, is a 1982 arcade game developed by Data East initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding characters who pursue him.
In the United States, Data East USA licensed BurgerTime for distribution by Bally Midway as a standard dedicated arcade game. Data East also released its own version of BurgerTime in the United States through its DECO Cassette System. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks, as the game itself is identical.
The game's original Japanese title Hamburger changed outside of Japan to BurgerTime, reportedly to avoid potential trademark issues. In addition to all releases in the Western world, BurgerTime also became the title used for the later Japanese ports and sequels.
9
views
Top 10 Games of 1982 | Number 6: Q*bert #shorts
Q*bert is an arcade game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
10
views
Top 10 Games of 1982 | Number 7: Kangaroo #shorts
Kangaroo is a four-screen platform game released in arcades in 1982 by Sun Electronics and distributed in North America by Atari, Inc. Kangaroo is one of the first arcade games similar in style to Donkey Kong without being a direct clone. The player takes the role of a boxing glove-wearing mother kangaroo who is trying to rescue her joey from fruit-throwing monkeys.
1
view
Top 10 Games of 1982 | Number 8: Mr. Do! #shorts
Mr. Do! is a 1982 maze game developed by Universal. It is the first arcade video game to be released as a conversion kit for other arcade machines; Taito published the conversion kit in Japan. The game was inspired by Namco's Dig Dug released earlier in 1982. Mr. Do! was a commercial success in Japan and North America, selling 30,000 arcade units in the US, and it was followed by several arcade sequels.
2
views
Top 10 Games of 1981 | Number 1: Tempest #shorts
Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned.
1
view
Top 10 Games of 1981 | Number 2: Galaga #shorts
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
4
views
Top 10 Games of 1981 | Number 3: Donkey Kong #shorts
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of an ape named Donkey Kong and his clan of other apes and monkeys. The franchise primarily consists of platform games—originally single-screen action puzzle games and later side-scrolling platformers. The first game was the 1981 arcade game Donkey Kong, featuring the eponymous character as the main antagonist in an industrial construction setting and the debut of both the Donkey Kong and Mario characters. The game was a massive success and was followed by two sequels released in 1982 and 1983. In 1994, the franchise was relaunched with the platformer Donkey Kong Country, in which Donkey Kong defeats a variety of anthropomorphic enemies, mainly the Kremlings, a clan of crocodiles led by King K. Rool who antagonize the Kongs by stealing their banana hoard.
2
views
Top 10 Games of 1981 | Number 4: Defender #shorts
Defender is a scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. A side-scrolling shooter, the game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.
3
views
Top 10 Games of 1981 | Number 5: Frogger #shorts
Frogger[a] is a 1981 arcade action game developed by Konami and manufactured by Daz Gibson. In North America, it was released by Sega/Gremlin. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards.
1
view
Top 10 Games of 1982 | Number 9: Sinistar #shorts
The player pilots a lone spacecraft, mining drifting planetoids and catching the crystals which are released. Shooting a planetoid too rapidly destroys it without releasing any crystals. Each collected crystal turns into a "Sinibomb", which is needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face.
Sinistar does not exist at the start of the game, but is constructed by enemy worker ships. Enemy worker ships collect crystals which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship, shoot planetoids to mine crystals, and guard the Sinistar while it is being built. It takes 20 crystals to create the 20 pieces of a completely built Sinistar.
3
views
Top 10 Games of 1981 | Number 6: Castle Wolfenstine #shorts
Castle Wolfenstein is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer. It is one of the earliest games to be based on stealth mechanics. An Atari 8-bit family port was released in 1982 and was followed by versions for Commodore 64 (1983) and MS-DOS (1984).
7
views
Top 10 Games of 1982 | Number 10: Robotron 2084 #shorts
Robotron: 2084 (also referred to as Robotron) is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.
3
views
Top 10 Games of 1981 | Number 7: Ultima #shorts
Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games created by Richard Garriott, originally released for the Apple II. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2, 1980 and officially released it in June 1981. Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.
4
views
Top 10 Games of 1981 | Number 8: Wizardry: Proving Grounds of the Mad Overlord #shorts
Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.
3
views
Top 10 Games of 1981 | Number 9: Utopia #shorts
Utopia is a two-player game in which the two players each control one of the game's two islands. It lacks an AI opponent, although a single player can play to achieve a high score and ignore the other island. When starting the game, the players may choose how many rounds to play (up to 50) and the length of each round (30 to 120 seconds). The winner is the player with the most points at the end of the game.
Each player rules their own island and uses the controller disc to move a rectangular cursor around the screen. Both players spend gold bars to construct different buildings (houses, schools, factories, hospitals and forts), plant crops, build fishing boats or PT boats, or to fund rebel activity on the enemy island. As each island's population grows, the ruler is responsible for housing their people, feeding their populace and keeping them happy, or else risk rebel activity, which decreases the player's score and sometimes destroys buildings. Income is generated when randomly generated rain clouds, (and sometimes hurricanes) pass over a player's farms, when a fishing boat is positioned over a school of fish, and at the end of each round, based on the player's factory output and fishing boats.
2
views
Top 10 Games of 1981 | Number 10: Scramble #shorts
Scramble is a side-scrolling shooter game released for arcades in 1981. It was developed by Konami, and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels,[3] serving as a foundation for later side-scrolling shooters.
3
views
Top 10 Games of 1980 | Number 1: Pac-Man #shorts
Pac-Man, originally called Puck Man in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi. The in-game characters were made to be cute and colorful to appeal to younger players. The original Japanese title of Puck Man was derived from the titular character's hockey puck–like shape; the title was changed for the North American release to mitigate vandalism.
Pac-Man was a widespread critical and commercial success, leading to several sequels, merchandise, and two television series, as well as a hit single by Buckner & Garcia. The character of Pac-Man is now the mascot and flagship icon of Bandai Namco Entertainment. The game remains one of the highest-grossing and best-selling games, generating more than $14 billion in revenue (as of 2016) and 43 million units in sales combined, and has an enduring commercial and cultural legacy, commonly listed as one of the greatest video games of all time.
4
views
Top 10 Games of 1980 | Number 5: Missile Command #shorts
Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. Released during the Cold War, the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.
Atari brought the game to its home systems beginning with the 1981 Atari VCS port by Rob Fulop which sold over 2.5 million copies. Numerous contemporaneous clones and modern remakes followed. Missile Command is built into the Atari XEGS released in 1987, an Atari 8-bit family computer repackaged as a game console.
5
views