UNRELEASED PROTOTYPE: ShadowHawk for SNES - Absolutely Terrible Clone of Batman
Who ever developed this game really needs to get out more. A shameless clone of batman, only he wears silver and blue instead of all black. Imagine a Sunsoft Batman game, only with awful controls and terrible hit detection. This game was cancelled because torture was banned at the Geneva Convention.
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UNRELEASED PROTOTYPE: Super Drift Out for the SNES - Gameplay Sample / Fun Racing Game
This game appears to be nearly 100% complete. The gameplay is quite good too so I'm not exactly sure why this didn't ever get released. This difficulty is a bit too hard in the WRC races, but a lot of 16 games were like that.
UNRELEASED PROTOTYPE: Plucky Duck in Hollywood Hijinks for Atari Jaguar - Sample Gameplay
This is a really early prototype build. No opponents on screen. Single level. All Plucky can do is walk left or right, he can't even jump. A very primitive beta build.
Originally, the Atari Jaguar was supposed to have 2 separate games for Tiny Toons, the first game was supposed to be a platform game with Buster, Babs and Plucky as playable characters, along with other characters featured in the game, and multiple levels. As they were advertising through different magazines for the game's up and coming release, Atari decided to put the game development on hold to work on the Plucky's Hollywood Hijinks level, which was an idea based on the episode, Hollywood Plucky, and featured Plucky as the main playable character, but it was ultimately scrapped, along with a few other Atari Jaguar video games that have never been released or finished. In 1997, a website leaked pictures of the Tiny Toons Atari game on what it was supposed to look like. A few years later, more unreleased pictures and gameplay of the beta demo were shown as well.
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UNRELEASED PROTOTYPE: Targa for the Super Nintendo - Shooter from the Creator of Turrican!
This is the original game that was developed under the working title Targa. The producer eventually completely redid the graphics and released it as Rendering Ranger: R2. However, it is one of the rarest Super Famicom games ever made -- they only manufactured 10,000 copies.
I'm a huge fan of Turrican -- which was developed by the same software team. But this game doesn't have the same magic. Targa is okay, but it is largely forgettable. Probably a 5 or 6 out of 10.
GAME REVIEW: Double Dragon for NES - It should be called "Single Dragon"
My Game Rating = 2.5 out of 10 - Throw it in the Trash
This review is probably going to generate some hate. But this game sucks. I'm not going to sugarcoat it. It doesn't resemble the arcade game at all. If you want to play Double Dragon on an 8-bit system, stick to the Sega Master System version of the game. As for the positives, this game is better than the Atari 2600 and 7800 versions.... which isn't saying much.
Double Dragon is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.
The original Double Dragon was a blockbuster hit arcade game, ushering in a "Golden Age" for the beat 'em up genre, resulting in a flood of beat 'em ups during the late 1980s to 1990s that followed the conventions set by Double Dragon. Due to the popularity of the game series, a 1993 animated series and 1994 live-action film adaptation were produced; these adaptations were widely-panned by critics and audiences.
The franchise is now the property of Arc System Works, the company that ported the original Double Dragon to the Sega Master System console in 1988.
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UNRELEASED PROTOTYPE: FireArm for the Super Nintendo - Gameplay of Malibu Comic's Prototype
Firearm was an unreleased game for both the Super NES and Sega Genesis, based on the Malibu Comics multiverse.
Firearm was an 18 comic series about a private investigator named Alec Swan, who investigates cases involving super-humans. In the comics, Swan investigates kidnappings and murders.
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UNRELEASED PROTOTYPE: Spot Goes To Hollywood for the SNES - Gameplay of Isometric Platformer
The SNES version of Spot Goes to Hollywood was never released, since Virgin did not believe they could sell enough copies on the console. Even the late build prototype is really buggy, so it's probably best that this game never got released.
UNRELEASED PROTOTYPE: Mr Tuff for SNES - Sample Gameplay of Unfinished Platformer
Mr. Tuff is a 2D platform game in development by Sales Curve Interactive (SCI) and presumably set to be published by Ocean in 1994-1995. The game was done by the same people as Super SWIV, and as such, the graphics are incredibly polished. The game was apparently too ambitious, and was never fully complete (although the game engine and graphics certainly indicate that it is close).
The game follows a demolition robot known as Mr. Tuff. After the entire population of earth escapes to the planet Utopia, the army robots take over the world. It is up to Mr. Tuff to save the world for the peaceful domestic robots. The levels involve standard platform action, though there are a few shooter-esce hoverboard levels. Each world is set up into standard levels and a boss level.
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LONGPLAY: Roller Coaster Tycoon 2 - Electric Dreams Park - Gameplay Sample
RollerCoaster Tycoon 2 is a 2002 construction and management simulation game developed by Chris Sawyer and published by Infogrames Interactive. Released in October 2002 as the sequel to RollerCoaster Tycoon, the game simulates the management of amusement parks.
The features and expansions were ported to RollerCoaster Tycoon Classic in 2017. OpenRCT2, an open-source game engine recreation, was first released in 2015.
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LONGPLAY: Streets of Rage for the Sega Master System - Gameplay Sample - 8-bit Brawler
I was impressed by this port of Streets of Rage to the Sega Master System. I had never played it -- and it definitely retains the feel of the Sega Genesis original. My biggest disappointment would be the lack of 2 player cooperative play like its 16 bit version.
Streets of Rage was brought to the classic Sega Master System in 1993. Although the system's limitations constrained the game's graphics and sound, the majority of the gameplay remains intact, except for two-player co-operative play.
Some music tracks are shortened or are moved to different parts of the game. For example, the character selection music is now used in round 2, while the round 1 stage music is used when selecting a character.
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UNRELEASED PROTOTYPE: Batman: Revenge of the Joker for the SNES - Gameplay Sample
Batman: Revenge of the Joker was going to be released by Sunsoft in 1992. The company that developed it was Icom Simulations. It was commercially released on the NES (as Return of the Joker) and Genesis, but not the SNES, even though appears to be finished.
This game appears to be complete, though it becomes evident very quickly as to why it was likely not released. Probably the best comparison of the gameplay would be Total Recall, though that might be a bit unfair as it is probably beatable. The game is a platform shooter, with a couple of side-scrolling shooter levels thrown in. The extreme difficulty and poor level design hampers what could have been a worthy upgrade of the original NES game.
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UNRELEASED PROTOTYPE: RHI '95: Roller Hockey International for the SNES - Axed Because It Was Dumb
I played this game for about 14 minutes, which was about 10 more minutes than the actual RHI actually lasted. This is gameplay of the unreleased video game developed for the Super Nintendo.
But I know what you're thinking..... What could be more exciting that watching a sport based around roller skates? Well, how about playing a video game of a sport based around roller skates! I'm completely shocked that this game was never released.... Okay, not really.
This game basically took Brett Hull Hockey and just reskinned the players and title screens. It was a cynical attempt to cash in a fad that never was popular.
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UNRELEASED PROTOTYPE: Rally! Final Round for the SNES - The Absolute Worst Racing Game Ever
As I was playing the unreleased prototype for the Super Nintendo, it occurred to me that this was the worst racing game that I've ever experienced. Just a woefully broken game attempted on hardware that didn't have enough processing power to run a game like this. While earlier games like Test Drive successfully executed the cockpit view racing game -- this was a terrible idea for a Rally game at the time. Rally tracks are notoriously narrow, so a chase view is ideal (like the vastly superior Sega Rally on the Saturn). To give you a cockpit view on a narrow track with such an underpowered CPU in the SNES -- just a dismal and futile experience. I can emphasize just how terrible the gameplay and controls are for this mess. Cancelling this game is the only thing this developer got right.
Nintendo Power did a review prior to its planned release and shredded this game. They pointed out that the controls were awful and that the game looks like a scrolling landscape demo instead of an actual racing game.
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UNRELEASED PROTOTYPE: Super Shadow of the Beast for the SNES - Gameplay Sample / Playthrough
I was a huge fan of the Commodore Amiga version of Shadow of the Beast. But this port of the game is pretty lousy. I'm not surprised it never got released, we really didn't miss out on anything. A censored Shadow of the Beast is about engaging as a PG-13 Robocop movie..... Needless to say, it's a bad idea.
Super Shadow of the Beast would have been the Super Nintendo port of an old Amiga side-scrolling action game which was originally developed in 1989 by Reflections Interactive and published by Psygnosis.
The SNES version was developed by a company called IGS (Information Global Service) and was first reported seen at the summer edition of the 1992 Consumer Electronics Show (CES): in an article on Nintendo Power it was mentioned as a promising upcoming title for the SNES.
The original Shadow of the Beast game and most of its ports to other systems contain many grim, dark looking and bloody details such as bloody spikes, bouncing bloody eyeballs, flying skulls and decapitated enemies. To get approval from Nintendo and thus a license to publish the game on the SNES platform this port of the game had to undergo some serious censoring, mostly graphical adaptions like removal of blood, redesigned levels and removing or redrawing of enemies.
Apparently all the efforts from IGS to change the game weren’t good enough for Nintendo USA and thus Super Shadow of the Beast was not approved.
Other rumors however state that the mature content cannot have been the only reason why Nintendo dropped the game. It’s possible that Super Shadow of the Beast was just not good enough to be released, with its poor graphics and colorful style it became something too much different from the original game and its dark atmosphere.
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UNRELEASED PROTOTYPE: Jelly Boy 2 for the Super Nintendo - Sample Gameplay of Wonderful Platformer
I was actually shocked by this one. Most video games are cancelled because they suck, but this game is wonderful if a bit weird. It was 100% complete, but apparently Sony didn't release it because they needed the financial resources for the global launch of the Playstation 1. It's a shame, because this game plays really well. The gameplay reminds me of a Kirby or Bonk game. I'd probably rate this Super Nintendo game as an excellent 8 out of 10 if this were a game review.
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LONGPLAY: Railroad Tycoon 2 (PC) - Scenario for United States in 1925
This is another fun RTS strategy game back from the Windows 95 era. Gameplay still holds up pretty well. Railroad Tycoon is a business simulation game series. There are five games in the series; the original Railroad Tycoon (1990), Railroad Tycoon Deluxe (1993), Railroad Tycoon II (1998), Railroad Tycoon 3 (2003), and Sid Meier's Railroads! (2006).
Railroad Tycoon was written by game designer Sid Meier and published by MicroProse. Though it shares the "Tycoon" suffix, it is not related to other Microprose games such as RollerCoaster Tycoon and Transport Tycoon, which were developed by Scottish programmer Chris Sawyer.
The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The railroad must be built in a certain time to win the game.
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UNRELEASED PROTOTYPE: Prime for the Super Nintendo - Gameplay of Malibu Comics' Brawler
This is gameplay of a prototype fighting game that was developed for the SNES. It's basically Final Fight with a cloned character of Superman. It's actually a pretty decent fighting game, shame it didn't get released. This prototype was about 75% complete. The game was likely cancelled since the Prime comic book wasn't a sales success and the comic was discontinued roughly around the same time they ended development of this video game.
Prime is a superhero character created by Bob Jacob, Gerard Jones, Len Strazewski, Norm Breyfogle, and Bret Blevins. The character debuted in Prime #1 under Malibu Comics' Ultraverse imprint, and was one of the publisher's flagship characters, and a member of its superhero team Ultraforce. The character is a thirteen-year-old boy named Kevin Green with the power to transform into the physical form of a super-powered adult, but with his adolescent mind unchanged. This is a source of conflict for the character, as he is frequently placed in situations he may not be mature enough to deal with.
The character first appeared in Prime #1, dated June 1993, written by Gerard Jones and Len Strazewski and illustrated by Norm Breyfogle. The series ran until August 1995, with a total of 26 issues. Breyfogle departed as regular artist after issue 12, with subsequent artists including George Pérez, Darick Robertson, and John Statema.
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UNRELEASED PROTOTYPE: Congo for the Super Nintendo - Remarkably Even Worse Than The Film
Quite possibly the most accurate movie translation to a video game ever made = This game sucks just as much as that garbage film did. Absolutely dismal controls and pointless level. This game was cancelled because torture is illegal based on rules created at the Geneva Convention.
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UNRELEASED PROTOTYPE: Arena Football '95 for the Atari Jaguar - Demo Footage / Lots of Crashes
This is definitely the worst prototype I've ever run. Constant crashes and bugs. The game locks up immediately after the kickoff of every game. It appears that the play selection screen crashes the game on this build. So I started up 3 demos and you'll notice they crash in the same place each game like clockwork.
This prototype is totally unplayable. It's like the developer simply programmed this game to take some screenshots to put on posters. It's a shame too, an Arena football game would have been amazing to have -- especially an exclusive on the Jaguar with officially licensed teams. I wish this one had been completed.
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HOMEBREW VIDEO GAME: Green Beret for the Sega Master System - Full Playthrough / Gameplay Sample
I'm not gonna lie, I know this is the original soundtrack from the arcade -- but I was really missing the amazing soundtrack from the NES version, released with the title of Rush'n Attack.
Rush'n Attack is a run and gun video game developed and released by Konami in North American arcades in 1985, and converted to the Nintendo Entertainment System and MS-DOS PCs. Its name is a play on the phrase "Russian attack" due to its Cold War setting. It was released in some countries as Green Beret and ported to home systems, becoming a critical and commercial success for arcades and home computers.
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UNRELEASED PROTOTYPE: Slam Racers for the Atari Jaguar - Gameplay / Sample Footage
This game appears to be 100% complete. But it just wasn't very good. Nearly every race, my car gets caught/stuck on the side of the road -- making it impossible to finish the race. The hit/crash detection just doesn't work correctly. The steering controls are very sluggish too, making it impossible to avoid the barriers and obstacles on the track. On top of it, this is another lazy software developer that produced a game that doesn't even look 16-bit.... It looks like an 8 bit Nintendo game, specifically R.C. Pro Am.
The concept of the game is actually clever. You basically have a bulldozer of a car with giant tires -- and you can crush/disable all the other cars racing on the track by running them over. Hence the title, Slam Racers. It just wasn't executed properly.
The Atari Jaguar seemed to be doomed with all this lackluster shovelware.... So I'm not shocked this game never was released. It wouldn't have sold well and it would have once again tarnished the Jaguar's reputation as a 64 bit console. For every Alien Versus Predator or Skyhammer, the Jaguar got 20 games that looked 16 bit or with this example barely 8 bit.
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FIRST PLAY: Golden Axe on the Sega Genesis with Commentary (Newbie Gameplay)
Golden Axe is a side-scrolling hack-and-slash video game released by Sega for arcades in 1989, running on the Sega System 16B arcade hardware. Makoto Uchida was the lead designer of the game, and was also responsible for the creation of the previous year's Altered Beast. The game casts players as one of three warriors who must free the fantastical land of Yuria from the tyrannical rule of Death Adder, who wields the titular Golden Axe.
The game was well received at the time of release, Golden Axe was later converted for play on many different home systems, including Sega's own Mega Drive/Genesis and Master System. The game's success spawned an entire franchise consisting of several sequels and various spin-offs.
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UNRELEASED PROTOTYPE: Jack Nicklaus Cyber Golf for the Atari Jaguar - Demo Gameplay from CES
This is the demo mode for an early prototype of Jack Nicklaus Cyber Golf for the Atari Jaguar. I believe this build was exhibited at the Consumer Electronics Show in 1994. This code was apparently based on the Amiga CD32 Version that was also never released.
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GAME REVIEW: M.U.S.H.A. for Sega Genesis - Cult Classic Shooter for Sega
My Game Rating = 9 out of 10 - One of the Best Shooters of its Generation
MUSHA is a vertically scrolling shooter developed by Compile and released for the Sega Genesis in 1990. An entry in Compile's shooter series, Aleste, MUSHA places the player in the role of a flying mecha pilot who must destroy a large super intelligent computer threatening planet Earth. The game had a working title of Aleste 2 and originally featured a style similar to the first game, but this was changed to a more original Japanese aesthetic and speed metal soundtrack.
Initial reception for MUSHA was mixed. Critics generally agreed the game was enjoyable with great graphics, but found themselves overwhelmed by the number of scrolling shooters on the Genesis and felt the title was unremarkable and lacked challenge. The game was re-released on the Wii Virtual Console in Japan in 2008 and the West in 2009. It was re-released again on the Nintendo Switch Online + Expansion Pack in 2021. MUSHA has been more well-received in retrospective reviews, where it is cited for its challenging gameplay, strong soundtrack, and graphics that were ahead of its time.
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UNRELEASED PROTOTYPE: Robocop Vs. The Terminator for the NES - Playthrough / Gameplay Sample
When I was younger, I always wondered why 100% completed games never got released. Then I started playing them and I quickly realized why. About 90% of these cancelled games are just awful.
Robocop Versus Terminator is one of my favorite games on the Genesis. But this NES port was an embarrassing mess. This prototype is 100% complete, but the game is terrible. The NES could do better graphics than this... I've seen ColecoVision and Atari 5200 games that look better than this. The platforming action is solid, but the boss fights are garbage. Dumb AI, poor hit detection and basically just futile gameplay in general. I gave up playing the first level, the game just isn't a good experience.
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