Blender Tutorial - Octane Render (Free Tier) - HDRI and Shadow Catcher
Blender Tutorial - Octane Render (Free Tier) - HDRI and Shadow Catcher
This is a quick tutorial to cover setting up HDRI and shadow catcher in Octane Blender Renderer.
Download Blender (free tier)
www.otoy.com
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Cyberpunk Faster - Nvidia #MadeInMachinima @NVIDIAOmniverse
Cyberpunk Faster - Nvidia #MadeInMachinima @NVIDIAOmniverse
A project made for the Nvidia Machinima contest. The story takes place in a cyberpunk dystopia where man and machine are indistinguishable.
Software used:
Omniverse Machinima
Blender 3D - Omniverse Version
iClone - with Omniverse Connect Plugin
Davinci Resolve
BMD Fusion
Audacity
Affinity Photo
KitBash3D
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#ambocc #ambocc3d #amboccstudios
43
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4
comments
Blender Cycles Render - Cyberpunk Zero One - Dragons Gate - Kitbash3D
Blender Cycles Render - Cyberpunk Zero One - Dragons Gate - Kitbash3D
The Dragons Gate Station in the 3D world of Cyberpunk Zero One.
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#ambocc #ambocc3d #amboccstudios
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Installing Blender Octane Render Edition (Free Tier)
Installing Blender Octane Render Edition (Free Tier)
SynchedIn Affiliate - https://synchedin.com/id/Ambocc3D
Support Ambocc 3D
Paypal Donation - https://www.paypal.com/donate?hosted_button_id=2ADTS27QT2R86
Gumroad Store - https://ambocc3d.gumroad.com/
Normally, I wouldn't make a video about installing software, but I wasn't very clear on how to get the Blender Octane Render Edition (Free Tier) working. This video will cover finding the correct Free Tier version, registering an Otoy account, installation, and basic setup of Blender Octane Render Edition to work with your GPU.
Blender 3D
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process.
Octane Render
OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.
OTOY® is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration.
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#ambocc #ambocc3d #amboccstudios
3.66K
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Kitbash3D & Octane Modeling the Thunder Force 5 RVR-01 Gauntlet Starfighter - Part 3/3
Kitbash Modeling Thunder Force 5 RVR-01 Gauntlet Starfighter - Part 3/3
Project Concept
To build a space starfighter sequence based on the story and design from Technosoft / Tecno Soft Thunder Force V.
Software Used: 3DS Max and Octane Renderer
Kit Used: Kitbash3D Spaceships
Soundtrack: Thunder Force V and The Best of Thunder Force.
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#ambocc #ambocc3d #retrogaming
58
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Kitbash3D & Octane Modeling the Thunder Force 5 RVR-01 Gauntlet Starfighter - Part 2/3
Kitbash Modeling Thunder Force 5 RVR-01 Gauntlet Starfighter - Part 2/3
Project Concept
To build a space starfighter sequence based on the story and design from Technosoft / Tecno Soft Thunder Force V.
Software Used: 3DS Max and Octane Renderer
Kit Used: Kitbash3D Spaceships
Soundtrack: Thunder Force V and The Best of Thunder Force.
---
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https://ambocc3d.gumroad.com/
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#ambocc #ambocc3d #retrogaming
49
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Kitbash3D & Octane Modeling the Thunder Force 5 RVR-01 Gauntlet Starfighter - Part 1/3
Kitbash Modeling the Thunder Force 5 RVR-01 Gauntlet Starfighter - Part 1/3
Project Concept
To build a space starfighter sequence based on the story and design from Technosoft / Tecno Soft Thunder Force V.
Software Used: 3DS Max and Octane Renderer
Kit Used: Kitbash3D Spaceships
Soundtrack: Thunder Force V and The Best of Thunder Force.
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http://www.ambocc.com
https://ambocc3d.gumroad.com/
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#ambocc #ambocc3d #retrogaming
45
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Octane for 3DS Max v2020 11.11 - Background and Physical Material Support
Octane for 3DS Max v2020 11.11 - Background and Physical Material Support
Changes of the 11.11 version, from 11.10
- Updated to Octane Render 2020.2.5
- Fixed rotation of 2D transform
- Fixed texture animation of Composite material
- Fixed Ornatrix hair vertex color RGB order (added setting in Support/Ornatrix)
- Fixed Rendering of Render Elements passes
Changes of the 11.10 version
- Updated to Octane Render 2020.2.4
- Improved support of Environment maps [see details there https://render.otoy.com/forum/viewtopic.php?f=27&t=78198]
- Fixed loading of materials with invalid textures from some old scenes.
- Updated render AOV system and dialog
- Replaced custom drop down category buttons by standard 3dsmax rollups for some objects (scatter surface, scatter volume)
- Added support for normal / bump map from Physical material
- Fixed issues with OCIO
- Updated default type of some material's textures to be Color instead of None
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#octanerender #ambocc3d #3dsmax
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Blender 3D - Cycles X vs Cycles - Incredible Speed Up!
Blender 3D - Cycles X vs Cycles - Incredible Speed Up!
A Comparison of Blender 2.92 Cycles and Blender 3.0 Alpha Cycles X. This scene is from my Zero One animation project. It is a relatively big scene with a large amount of geometry and texture data. In addition, it is almost entirely lit by emission textures.
I recorded the render times after running the render at least once to avoid the conversion time to Cycles and Cycles X. Although I have 2 x 2070 Super, I'm only running 1 x 2070 super GPU in this test as Cycles X does not support multi GPUs at the moment. With that said, Cycles X is still pretty fast with just 1 GPU.
My computer specs are:
AMD Ryzen 1800x with 16 Threads.
2 x 2070 Super (but only using a single 2070 Super for a fair comparison)
32 GB of Vram
1TB SSD Drive for data caching.
If you have any questions on how I ran the test, please ask me below. Thanks.
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#ambocc #blender3d #b3d
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2
comments
How to 3DS Max - Octane Render Plugin Quick Start
How to 3DS Max - Octane Render Plugin Quick Start
In this tutorial, I'm going over how to quickly get up and running with Octane Render engine for 3DS Max.
We'll start with
- registering an Otoy account
- downloading and installing the plugin
- sign-in to use Octane.
- set Octane as the render engine in 3DS Max
- we will finish by applying a Octane Universal Material on a sphere.
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#ambocc #octanerender #3dsmax
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How to Make Cartoons with 3DS Max and Octane
How to Make Cartoons with 3DS Max and Octane
This tutorial walks through setting up a Non Photorealistic Render (specifically toon shading) using 3DS Max and Octane render engine.
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#ambocc #octanerender #3dsmax
66
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How to Create Realistic Skin with 3DS Max and Octane
How to Create Realistic Skin with 3DS Max and Octane
This tutorial goes over how to setup Octane Render - Random Walk Sub Surface Scattering for Realistic Skin. The tutorial will use the free head model from Ten24 Media. You can download the head model from:
https://www.3dscanstore.com/blog/Free-3D-Head-Model
The video is broken into two parts. You can navigate to the sections from the time code below.
Chapters
00:00 Introduction
00:31 Part 1 - Setup Head Model
17:30 Part 2 - Setup Octane Skin
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88
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Fallout - Liberty Prime Attacks at Walmart - cg 3d animation
Fallout - Liberty Prime Attacks at Walmart - cg 3d animation
Just a fun video.
#fallout #walmart #fallout4 #fallout76 #vfx #animation
42
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3DS Max Octane vs Arnold Skin with Node Setup CG 3D
3DS Max Octane vs Arnold Skin with Node Setup CG 3D
This is a short CG 3D comparison of the skin material setup between Otoy Octane and Autodesk Arnold. 3DS Max is the host application. I'm using a Nvidia 2070 Super and a Ryzen 1800x with 32gb of ram.
If you want a more detailed overview of my node setup, let me know.
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#Octanerender #arnoldrender #3dsmax #tutorial #3d #cg #cgi #animation
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How To 3DS Max - Octane Basic PBR Setup CG 3D
How To 3DS Max - Octane Basic PBR Setup CG 3D
In this CG 3D tutorial, we'll cover the basics of setting up PBR textures with Otoy Octane Render.
The PBR dragon statue model can be purchased from:
https://gum.co/IPiNL
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#ambocc #amboccstudios #3dsmax #OctaneRender #3d #cg #cgi #animation #tutorial #howto
140
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How to 3DS Max - Relink Textures CG 3D
How to 3DS Max - Relink Textures CG 3D
This CG 3D tutorial will go over relinking textures or bitmaps in 3DS Max. In this example, I'll be using the Kitbash3D Utopia kit and 3DS Max Octane Render plugin. However, the relinking process applies it any kit or render engine. The steps are the same.
If you have any questions, please comment below.
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#ambocc #amboccstudios #3dsmax #octanerender #3d #cg #cgi #animation #tutorial #howto
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How to Setup KitBash3D for 3ds Max and Redshift Renderer CG 3D
How to Setup KitBash3D for 3ds Max and Redshift Renderer CG 3D
This video goes over setting up a KitBash3D Parisian Kit for 3ds Max and Redshift renderer. However, you can use the same method for other KitBash3D kits. I will go over:
1) Relinking textures
2) Setting up a Redshift sunlight
3) Adjusting render settings for render output
If you have any questions, please ask in the comment section.
Free trial of Redshift here:
https://www.redshift3d.com/demo
Free KitBash3D sample kits available when you join the KB3D community. More information here:
https://kitbash3d.com
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#ambocc #kitbash3d #3dsmax #redshift3d #3d #cg #cgi #animation
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PBR Viewport Fight! - Compare Unreal, 3DS Max, Blender, and Modo CG 3D
PBR Viewport Fight! - Compare Unreal, 3DS Max, Blender, and Modo CG 3D
Tested using Unreal 4.24.3, 3DS Max 2021, Blender 2.82a, and Modo 14v1
This is a personal study and not at all scientific. All tests use the same PBR textures with equivalent PBR material settings. No Post Processing.
Rough Render Times for 240 frames are listed below:
Unreal
Test 1 - Under 1 Minute
Test 2 - Under 1 Minute (with DOF)
Test 3 - 7 Minutes
3DS Max
Test 1 - 8 Minutes
Test 2 - 24 Minutes (with DOF)
Test 3 - 13 Minutes
Blender
Test 1 - 9 to 10 Minutes
Test 2 - 7 Minutes (with DOF)
Test 3 - 39 Minutes
Modo
Test 1 - 4 Minutes
Test 2 - 15 Minutes (no support for DOF)
Test 3 - 5 Minutes
The New Beginning – Matt Key
Listen to the track on Spotify:
https://open.spotify.com/album/2KTdLUOOs5ZrpAN6eoFtIf?si=K6THIiP2SQGm2TN2nOTUeA
Robots Hard Borne from Ragian
https://sketchfab.com/Ragian
Free Head Scan Model from
https://www.3dscanstore.com/blog/Free-3D-Head-Model
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#3dsmax #Unreal #blender3d #madewithmodo #3d #cg #cgi #animation
211
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4
comments
Cyberpunk Zero One - High Speed Drive CG 3D Animation
Cyberpunk Zero One - High Speed Drive CG 3D Animation
Cruising along the cyberpunk city highway I'm working on. Rendered in 3DS Max Redshift3D with KitBash3D Utopia elements.
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#CyberpunkZeroOne #cyberpunk #cyberpunkcity #3d #cg #cgi #animation
93
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Cyberpunk Zero One - Reveal Shot to Short CG 3D Animation
Cyberpunk Zero One - Reveal Shot to Short CG 3D Animation
The opening to a cyberpunk animation I'm working on. Rendered in 3DS Max Redshift with KitBash3D elements.
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#CyberpunkZeroOne #cyberpunk #cyberpunkcity #3d #cg #cgi #animation
58
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3D Animation - Curiosity Killed the Cat - Fallout Liberty or Death EP01
3D Animation - Curiosity Killed the Cat - Fallout Liberty or Death EP01
In the Fallout world, curiosity put down the cat!
The Mysterious Stranger appears in 3 places. Listen to the chime for a hint at where to look.
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#falloutlibertyordeath #atompunk #fallout #ambocc #3d #cg #cgi #animation #fallout76 #fallout4
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Radeon Pro Render vs Foundry Modo vs Blender Cycles CG 3D
Radeon Pro Render vs Foundry Modo vs Blender Cycles CG 3D
AMD Radeon Pro Render is a free render engine for Blender, Cinema 4D, 3DS Max, Maya, and Solidwokrs. A Modo release will be out later this year.
https://pro.radeon.com/en/software/prorender/
This is a comparison of three render engines that supports PBR textures. I tried to make this render as close to each other as possible. All three setups use the same HDRI, FBX, and PBR texture set. All 3 uses the same settings for the Principled Shaders. RPR calls their version of Principled as Uber, but it is essentially the same thing. The setup process was to import the FBX, apply the Principled/Uber shader and connect the textures. I didn't tweak the shader settings as I wanted to see how the defaults settings look. Due to the different parameters of each render engine, I adjusted the settings to derive at similar noise levels. However, all three engine had at least 3 GI bounces.
I lower the samples in Cycles to 128, and increase the samples with RPR to 256. Both have denoiser on. In Modo, I up the GI bounce to 3 and increased the AA to get less noise, doesn't have a denoiser. This model and PBR texture set have both dielectric and conductor surfaces, so the base Principled shader fits well.
Rendered 240 frames each at 960x1080
The softwares used are:
AMD Radeon ProRender 1.6 - GPU Mode
The Foundry Modo 12 - CPU Mode
Blender Cycles 2.79b - GPU Mode
Mid-Range Computer Specs:
Ryzen 1800x
32 gb Ram
RX 480 8gb Vram
If you have any questions, comment below.
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#ambocc #prorender #madewithmodo #b3d #vfx #rendering #pipboy #fallout4 #fallout3 #fallout #falloutlibertyordeath #atompunk #3d #cg #cgi #animation #fallout76
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Fallout Liberty or Death CG 3D Animation - ep00
Fallout Liberty or Death CG 3D Animation - Loot, Not Worth It! ep00
Two raiders break into an old government facility. What will they find?
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#fallout #falloutlibertyordeath #atompunk #ambocc #3d #cg #cgi #animation #fallout76 #fallout4
36
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