WildMMO Kinematic Death Test
Check out a few of the things added in the past week to make death in Wild more memorable: a noticeable pause in gameplay, death taunts, gravestones, ragdoll animations and more.
https://www.patreon.com/posts/wild-death-75184630
75
views
Charged Attacks in MMORPG Kit
This week we cover adding charged melee attacks to the MMORPG Kit and character creation UX improvements.
77
views
BuildingMMO System / TownCenter Build Mode and Activatable Entities
This week we cover further improvements to the MMORPG Kit building system with a new menu-driven build mode that does not rely on Building Items in Inventory. It is our first use of the new Activatable Entities released in Kit 1.77.
160
views
BuildingMMO System / Shield and Siege Timers
"One does not simply walk up and claim a Resource Node." -- Aragorn (probably)
This week we cover further improvements to the MMORPG Kit building system with shield and siege timers applied to the ResourceNodeEntity. Resource nodes are invulnerable to damage when under a Shield timer, and can be claimed after HP has been reduced to 0 which can only happen with an active Siege timer.
63
views
BuildingMMO System / Guild Member Building and Upgrade Timer
This week we cover further improvements to the MMORPG Kit building system for guild controlled and leveled buildings, adding building upgrade timers, custom UI, and guild member only build areas.
63
views
BuildingMMO System / Guild Buildings (RTS) in MMORPG Kit
This week we cover a new MMORPG Kit building system for guild controlled and leveled buildings that adds some real-time strategy elements for resource contention.
75
views
Dynamic Hair Mesh with UMA Slots and Tags
Devlog this week on building dynamic hair mesh UMA recipes with a utility slot and tags. As we spent most of previous week modeling armor and helmets for the game, we ran into the common problem of hair bleeding through the helmet and wanted to solve that issue. Steps in Blender are also quickly shown.
Credit to:
- Amazing video series by @Secret Anorak
- o3n Studio (umutozkan) for demonstrating approach in John+Jane races https://assetstore.unity.com/packages/3d/characters/o3n-uma-races-stunner-jane-john-standard-render-pipeline-175172
10
views
BuildingEntity Manager and RespawnEntity
Releasing to the MMORPG Kit community two bits of code we worked on in the past week. BuildingEntity Manager saves BuildingEntity prefabs to the MySQL buildings table from the Editor. RespawnEntity is a BuildingEntity that players can interact with to set their respawn point.
https://github.com/denariigames/BuildingEntityManager
https://github.com/denariigames/RespawnEntity
7
views
Crafting / Crafter Skinning Skill
Turning from the Crafter Station to craftable resource items, we tackled the Skinning skill this week with a focus on minimal UI interaction. Equip a skinning knife, right click on a carcass.
15
views
Crafting / Under the hood of the Crafter Station Entity
A look at the code underpinning the Crafter Station Entity with MMORPG Kit. Added to build this week crafting recipe requirements and new mechanism for starting fires.
Crafting / Fueled Crafting Stations with MMORPG Kit
First iteration at combining the Kit campfire fuel mechanism with the queued workbench crafting formula mechanism. Also added in customization for required crafting tools.
2
views
Denarii Games Devlog / Combat Paired Animations and Events to Sell Lethality
Further iterating on our combat system for MMORPG Kit with paired animations and events. Our thinking on how combat should feel is greatly influenced by a GDC talk by Sucker Fish on Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'.
https://www.youtube.com/watch?v=dKS2kaI3aXE
Intro music by the immortal Mozart from Amadeus.
7
views