Featured
Featured
MPRPG UnNamed Survival Game V012 V013
Heres a new update to the Multiplayer Survival Role Playing Game I'm working on!
You can see the full list at
https://kotcstudios.com/mprpg-unnamed-survival-game-devlog/
Of course like and subscribe to the channel!
UPDATES V012 – V013, 01/21/24
– Fix Disable outline on world items when starting
– Add dropped items working when player drags item off equipment screen and drops it on the ground or right clicksequipped item
– Add dropped items working when player drags item off inventory screen and drops it on the ground or right clicks inventory item
– Fix, Cant pickup an item when Inventory count is 35, this includes equipment, need to change count for only non-equipped items, so all slots can hold items
– Add show Player inventory icon for a picked up item
– Add Player inventory count check for world item pickup
– Add Player distance check to world item for pickup
– Add World_Item Network script, add this to all item prefabs with syncVar Item to hold specific item data, if player picks up this item, destroy World Item, pass Item to players inventory
– Add player picking up items working
– Add Item outline working when player hovers over a world item
– Add Item Info working when player hovers over a world item
– Change item ids to use gameServer itemID’s instead of Network Identity ID. Player inventory items cant use Network Identity ID
– Chane when player equips item, remove the World_Item script from the prefab or disable it
– Change world items so the world item list points to game object fabs, Item cannot be a component due to not being a monobehaviour or a networkbehaviour
– Add world items
KOTC Role Playing Game Dev Log 1
Created a new video showing the latest game progress on my Role Playing Game and the addition of containers!
Also switched back to a classic role playing game, its just a bit too much to try coding a full blown multiplayer role playing game at this point!
Check out the Dev Log, todo list and update log list at...
https://kotcstudios.com/role-playing-game-devlog/
#unity3d #indiegamedev #gamedev
29
views
MPRPG UnNamed Survival Game V012 V013
Heres a new update to the Multiplayer Survival Role Playing Game I'm working on!
You can see the full list at
https://kotcstudios.com/mprpg-unnamed-survival-game-devlog/
Of course like and subscribe to the channel!
UPDATES V012 – V013, 01/21/24
– Fix Disable outline on world items when starting
– Add dropped items working when player drags item off equipment screen and drops it on the ground or right clicksequipped item
– Add dropped items working when player drags item off inventory screen and drops it on the ground or right clicks inventory item
– Fix, Cant pickup an item when Inventory count is 35, this includes equipment, need to change count for only non-equipped items, so all slots can hold items
– Add show Player inventory icon for a picked up item
– Add Player inventory count check for world item pickup
– Add Player distance check to world item for pickup
– Add World_Item Network script, add this to all item prefabs with syncVar Item to hold specific item data, if player picks up this item, destroy World Item, pass Item to players inventory
– Add player picking up items working
– Add Item outline working when player hovers over a world item
– Add Item Info working when player hovers over a world item
– Change item ids to use gameServer itemID’s instead of Network Identity ID. Player inventory items cant use Network Identity ID
– Chane when player equips item, remove the World_Item script from the prefab or disable it
– Change world items so the world item list points to game object fabs, Item cannot be a component due to not being a monobehaviour or a networkbehaviour
– Add world items
MPRPG UnNamed Survival Game V010-V011
This is an update to the game I'm currently working on temporarily called MPRPG UnNamed Survival Game.
Its a multiplayer survival role playing game.
Here is a list of the latest updates and of course like and subscribe our video!!
UPDATES V010-V011
- Add when user drags item off toolbar, it will clear item from toolbar
- Add when user right clicks toolbar, it will clear item from toolbar
- Add moving inv item to different inv slot
- Changed Inventory Manager, moved it to its own Empty Game Object so when the old GoInventory object was inactive, Inventory Manager will still be able to update and change variables
- Add moving toolbar item to different toolbar slot
- Fix – NonLocal Client isnt changing animation state when a torch is unequipped
- Fix – Clients aren't equipping/ unequipping items properly on NON-Local clients
- Add when user clicks toolbar button, they equip/unequip/use item
- Get toolbar click working
- Get drag and drop items working when user moves an inventory item or equipped item to toolbar
- Get Drag and drop items working between equipment panel and inventory panel
- If there is already an item in the equipment slot that the new item being equipped will occupy, unequip that item and swap icons with the newly equipped item
- Refactor the Equip method, reduce the amount of methods used, gets confusing, make sure the items variables are the same on server and client
- Refactor the unequip method, reduce the amount of methods used, gets confusing, make sure the items variables are the same on server and client
- Get equip inventory item working when clicking an inventory item button
MPRPG UnNamed Survival Game V007-V009
This is an update to the game I'm currently working on temporarily called MPRPG UnNamed Survival Game.
Its a multiplayer survival role playing game.
Here is a list of the latest updates and of course like and subscribe our video!!
UPDATES V007-V009
-Fix – NonLocal clients not equipping on new players game when they join. Had to uncomment the synced list
-Take another look at nonLocal-client equiping/unequiping, does nonLocal-client need to store syncd equipped list? Server just sends message to client telling them what equipment to equip/unequip?
No, need syncd list to
-Fix – Tooltip pops up too far away from cursor position on browser client, editor client is fine. Scaling issue? Had to apply scale factor to tooltip positioning
-Hide tooltip when an item is unequipped
-Change method used to unequip item in inventory manager, move icon from equipslot to inventory slot
-Move unequipped item from equipment slot to inventory slot
-Fix – If mouse is over an inventory slot and player closes inventory, slot highlight and tooltip stay visible
-Change from using non-local player invitems to store equipped items, use the syncd equippedItems list
-Fix – When 2nd player joins, 1st player cannot unequip items. Need to make sure gameMan.localPlayer is getting set properly
-Get unequip inventory item working on non-local Player
-Get unequip inventory item working on local Player
-Get unequip inventory item working on Server Player
-Get Tooltip working when mouse hovers over inventory, toolbar, equipment item slot
-Add inventory manager to cache inventory slots, manage inventory item functions like pick up item, drop item, move item, equip item, etc
-Hide Highlighter when mouse leaves a inventory, equipment, toolbar slot
-Show Highlighter when mouse is over a inventory, equipment, toolbar slot
-Show Inventory items on toolbar
-Show players equipped items on equipment panel
-Show players inventory on client inventory screen when inventory key is pressed
-Change message window to a button that will show messages in left hand side, like SPRPG V008
-Add Tool bar graphics
-Add Inventory Window
-Get new player info bars working and wired up correctly
-Get new chat window working, showing up correctly, new message button shows and hides chat properly
-Get Inventory window showing up correctly, fix slot backgrounds, drag around screen, save position working
-Copy MPRPG Player UI prefabs, inventory, skills, trader windows to MP Survival