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Myth of Empires | Death and Taxes | Taking On Entire Clan | 37 Kills
While out scouting I ran into a farm of the Chinese. It turned into a massive battle where Bucket and I brought the smoke.
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Coyote Hunting w/Mom | Nice Walk In The Woods | No Luck Today
Went out looking for coyote sign with Cankerblossom, no luck today, but it was a beautiful day for a walk.
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Star Citizen | Day of the Vara | My Pumpkin Carving Design Submission
Had to hand forge a tool just to make this happen today. Had a amazing time doing it and look forward to seeing you all in the Verse! Happy Day of the Vara!
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Star Citizen | CitizenCon 2953 | Day 1 | Shaping the ‘Verse - The Future of StarEngine
This panel is chock full of updates. Benoit Beausejour the Chief Technical Officer and his team from the Turbulent office in Canada cover a wide variety of crucial updates that we will be seeing in the near future. Mike Snowdon the Director of Visual Effects gives us the update on fire and atmosphere with a simulation of their voxel tech. Will Hain the Engine Programmer III for water tech gives us a wowing preview to the new water simulations in the game. Ali Brown the Senior Director of Graphics and Procedural Tech gives us updates on new planetary machine learning procedural planet tech, and the final phases of Vulkan the Gen12 renderer that Star Citizen is migrating to. Ben Parry the Principal Graphics Programmer gives us an update on global illumination, Chris Raine the Senior Lead Physics Programmer gives us an amazing preview of planetary and ship destruction, star cloth, hair physics, . Paul Reindell the Senior Technical Director of Online Technology gives us a live presentation of Server Meshing not only in production, but fully functioning across multiple shards.
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Star Citizen | CitizenCon 2953 | Day 1 | Star Engine Demo
This is a demo that was given to us by Chris Roberts during the opening ceremonies for CitizenCon 2953. Thank you to all of you wonderful Citizens out there that made this possible!
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Star Citizen | CitizenCon 2953 | Day 1 | Navigating The Universe
This panel was brought to us by Zane Bien the Senior Principle UI-Tech Developer and Mr.Bones himself David Gill, and Dr. Emily Hanson plus their wonderful staff. This panel covered the last remaining remnant from the beginning of the game, the Star Map. It hadn't changed in an entire decade and is the most hated feature of the game. They blew us away with the tech and quality of life changes with the Star Map this year, completely revolutionizing how maps could and should be done in the future for gaming.
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Star Citizen | CitizenCon 2953 | Day 2 | Living On The Edge
This is a panel by Kaan Cakir the Lead Level Designer and the Los Angeles Cloud Imperium Games level design team for the improvements to...well levels!!! So many amazing changes to the feel and design of everything coming out very soon.
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Star Citizen | CitizenCon 2953 | Day 1 | Fix It Fly It
This is panel was put on by the Lead Gameplay Programmer who's name I can't find and Buillermo Bilbao the Gameplay Programer III with their gameplay programming team at Cloud Imperium Games. A massive amount of change is coming to multicrew ships, fire, engineering, ship destruction, and the players overall inability to solo crew very large ships in the future. Exciting changes for sure, and something we've been waiting on since the creation of this game.
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Star Citizen | CitizenCon 2953 | Day 2 | Character Advancement
This is the panel by Ian Leyland the Star Citizen Art Director and the United Kingdom's Foundry studio crew on the advancements made to the DNA character customizer tool and the massive updates to skin, hair, facial hair, tattoos, blood, sweat, and tears of character models in the game.
** This footage was uploaded from BoredGamer's YouTube channel as it has not dropped yet on the Star Citizen main channel on YouTube. BoredGamer is a Star Citizen News content creator and has a wonderful channel dedicated to the latest Star Citizen news.**
Check out BoredGamer's Channel Below:
https://youtu.be/0hySam_Nzyc?si=AXEkVi7-v5vSTvYC
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Star Citizen | CitizenCon 2953 | Day 1 | Talking Ship
This was a panel about all things vehicles by John Crewe the Vehicle Director, Ben Curtis the Vehicle Art Director, and their crew. It was an excellent look at the progress of the white box for the Polaris and the Pioneer, and a first look into the throwback with a modern twist ship the Zeus, and it's 3 variants. Work also began on the 2 Variants of the cutter, which are being fleshed out by the new studio in Canada Turbulent.
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Star Citizen | CitizenCon 2953 | Day 2 | Taking Flight
In this panel Yogi Klatt the Principle Vehicle Programmer and his crew talk about the major flight changes coming to the Verse with the new Master Modes features. We will be receiving changes to: vehicle HUD, Multi-Function Displays, physical button pushing, F key ease of use, ship radar, ship scanning, Quantum Travel update, target indicators, weapon convergence, locking individual ship parts, atmospheric flight, throttle control, and landing. These changes will completely change flight characteristics and are a welcome change to the PU.
** This footage was uploaded from BoredGamer's YouTube channel as it has not dropped yet on the Star Citizen main channel on YouTube. BoredGamer is a Star Citizen News content creator and has a wonderful channel dedicated to the latest Star Citizen news.**
Check out BoredGamer's Channel Below:
https://youtu.be/0hySam_Nzyc?si=AXEkVi7-v5vSTvYC
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Star Citizen | CitizenCon 2953 | Day 2 | Life In The First Person
This panel was introduced to us by Jens Lind the Engineering Director of First Person and his crew at the Foundry 42 office in the United Kingdom. It covered that multitude of extremely impactful changes that we will be getting in game within the next year.
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Star Citizen | CitizenCon 2953 | Day 2 | Destination: Adventure
In this panel we see the work of Todd Papy the Star Citizen Live Director and his crew in reference to the base building mechanics that we should shortly see in Star Citizen PU. Todd personally announced that it would be available in game Q1 2024, and is in its final stages of production.
**This footage was uploaded from the Bored Gamer channel on YouTube as it hasn't come up on the Star Citizen main channel as yet, so that it may have Rumble representation.**
BoredGamer is a Star Citizen news provider and a wonderful channel, so go check him out at the link below:
https://youtu.be/U5KEJ6MDM3Y?si=_OgGuQR5MiJdx3Gu
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Star Citizen | CitizenCon 2953 | Day 2 | I Held The Line
This was the closing video by the chairman Chris Roberts releasing information we haven't seen in a little over 6 years. It was an emotional day seeing our chairman cry as this adventure into the impossible became possible. Thank you so much Chris and all of the wonderful staff at Cloud Imperium Games. You made our dreams come true.
**This footage was uploaded from the Star Citizen channel on YouTube so that it has a Rumble presence.**
Star Citizens YouTube Channel is located here:
https://youtu.be/IDtjzLzs7V8?si=f48ciDHZoGOFHFda
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PC World Record - 36 Kills | No Aim Assist | No Cheats | Farlight 84
Bringing home a world record for the Rumble crew on Farlight 84. Thanks to all those who were there that day. There is a higher current record on phone. This is the current world record on PC as of 9/22/2023.
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Don't Be A Sucker | We Were Warned
Almost 80 years ago we were warned they would come to divide us. They didn't do it on the streets, but instead in our Universities and Schools. Now our nation is in its death throws, because we ignored the warnings of our great grandfathers.
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JumpTown Wars: The Lost Files
I'd recently discovered some old recording of the first battles of the JumpTown Wars and thought I'd throw something together for everyone.
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46 Kill TDM Day 1!!!! Going GigaChad
When other streamers are waiting for their cheat providers to send out the first batch of cheats, I'm full sending it raw into buttholes, like your uncle Rick.
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First Look Into Modern Warfare 2
Finally a game that isn't dogshit from Activision. It's juicy, come drink some.
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