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After This, Gamers Are FURIOUS with Xbox!
Today, let's dive into the current state of Xbox and Microsoft, which seems to be in a pretty rough spot. I've been closely following the console's developments, from the decline in Game Pass numbers to their games launching in broken states. It's concerning to see Xbox titles being released on PS5, indicating a struggle for profitability.
What's peculiar is the silence from Xbox's top brass like Phil Spencer and Matt Booty. Despite the console wars essentially ending, there's been a lack of transparency about the company's direction. However, a former Microsoft employee recently shed some light on why Game Pass may have failed.
He pointed out that Game Pass has created a paradox where games launching on the service miss their sales goals. This is because gamers are less inclined to pay full price for a game that's already available on a subscription service. While Game Pass initially showed promise, its growth has stagnated, leading to questions about its long-term viability.
Furthermore, Xbox's focus on Game Pass has led to the closure of studios like Tango and Arkane Austin, which produced successful titles like Hi-Fi Rush and Dishonored. This raises concerns about Xbox's commitment to quality gaming experiences.
Xbox's current strategy seems unsustainable. While Phil Spencer has touted Game Pass for increasing player engagement, it hasn't translated into significant revenue growth. This has forced Xbox to cut costs, leading to the closure of studios and the cancellation of projects like the upcoming Perfect Dark reboot.
In conclusion, Xbox's reliance on Game Pass as a primary revenue driver may not be sustainable in the long run. The lack of profitability for games on the service and the closure of studios raise questions about the future of Xbox. As a fan of the brand, it's disheartening to see its current state, but only time will tell if Xbox can turn things around.
#xbox #xboxgamestudios #xboxseriesx #xboxseriess #xboxnews #xboxclosesstudios #xboxgamepass #xboxstudios #xboxgames #xboxone
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Woke Kotaku Writers and Nick Calandra Censor Smash JT's Website!
Nick Calandra's Petty Vendetta: Taking Down SmashJT.com In this video, we expose Nick Calandra's latest antics and the coordinated attack that led to the takedown of SmashJT.com. Jeff, aka Smash JT, planned a tongue-in-cheek video about Nick's questionable behavior in gaming journalism, only to wake up to his website being taken down by a mass reporting campaign.
🔹 The Attack on SmashJT.com: Discover how a coordinated effort by Nick Calandra and his supporters led to the unjust takedown of Jeff's website. Public figures felt threatened by their own words being compiled in one place, leading to a mass flagging campaign to silence Jeff.
🔹 Nick Calandra's Cry Bully Tactics: Nick Calandra has a history of using accusations, threats, and mass reporting to silence critics. We'll explore his behavior and how he manipulated his followers to achieve his goal.
🔹 Free Speech Under Attack in Gaming Journalism: Wix cited a privacy violation to justify disabling the site, but there was no private information posted. This segment highlights the attack on free speech and the dangerous precedent it sets for transparency and accountability in gaming journalism.
🔹 The Double Standard in Media Accountability: The hypocrisy is clear when comparing Jeff's situation to others in the industry. While some can list public figures without repercussions, Jeff's site was taken down for doing the same. This double standard underscores the biased enforcement of rules in the gaming community.
🔹 Fighting Back Against Censorship: Jeff's response to Wix and his determination to restore SmashJT.com show his commitment to fighting back against these tactics. He won't be bullied off the platform and is dedicated to ensuring that public figures are held accountable for their actions.
Jeff explains how this attack was a desperate move to silence public accountability and free speech. Despite the coordinated efforts to bring him down, Jeff is determined to fight back and restore SmashJT.com.
📢 Don't miss this deep dive into the hypocrisy and censorship plaguing gaming journalism. Like, subscribe, and hit the bell icon to stay updated on this ongoing battle for free speech and accountability in the gaming industry.
#NickCalandra #SmashJT #kotaku #GamingJournalism #FreeSpeech #Censorship #Accountability #Wix #GamingNews #MediaBias #CryBully #Kotaku #NickCalandraExposed #SmashJTWebsite #GamingControversy #JournalismEthics #FightForFreeSpeech #DoubleStandards #PublicAccountability
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ReviewTechUSA Caught Lying?
In a surprising turn of events, ReviewTechUSA's Rich has officially announced his retirement from his main channel, ReviewTechUSA, to focus exclusively on streaming on his live stream channel, RTUStreams. This news has sent shockwaves through his fan base, many of whom have been loyal followers for years. However, less than 24 hours after his heartfelt goodbye announcement, Rich uploaded a sponsored drama video, sparking a wave of backlash and controversy.
Rich has been under fire for some time, especially after the controversial firing of his editor, JKB. His comment sections have been flooded with relentless feedback from fans who feel betrayed and disillusioned by his recent actions. Many have questioned his integrity and transparency, accusing him of prioritizing sponsorship deals over genuine content and connection with his audience.
In response to the criticism, Rich claimed he had sponsor obligations to fulfill, which is why he posted the sponsored drama video. However, many fans have called him out, alleging that he is lying and using sponsorships as an excuse to backtrack on his retirement announcement.
As the controversy continues to unfold, it remains to be seen how Rich from ReviewTechUSA will navigate this turbulent period and whether he can regain the trust of his once-devoted fan base. Join the conversation and share your thoughts on this unfolding drama in the comments below.
#ReviewTechUSA #rtustreams #ReviewTech #JayHooft #GamingDrama #Controversy #Apology #OnlineConflict
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Stellar Blade JUST PISSED off WOKE Gamers!
Stellar Blade PS5 Quietly Adds Uncensored Costumes Amid Controversy: Fans Speak Out
Stellar Blade has been at the center of controversy since its launch, with a day one patch altering several of Eve's outfits in the game. Many fans believed that Korean developer Shift Up had been pressured by Sony to censor the character, despite other revealing outfits remaining in the game. The studio insisted that the changes were intentional, though it acknowledged the difficulty in convincing fans.
In a surprising turn, Shift Up has quietly added two new extremely revealing outfits as part of its Boss Challenge patch, which were not communicated prior to the update. These new outfits seem to be a response to the backlash and a nod to the ongoing #freestellarblade movement, which advocates against censorship in the game.
Upon installing the update, players automatically unlock the Black Kunoichi and White Kunoichi outfits. Additionally, the Neurolink Suit can be obtained by defeating all opponents in the new mode. However, the update also includes the Midsummer Alice and Midsummer Redhood outfits, which can be purchased from Roxanne in Xion, a fact that was not mentioned in the patch notes.
The #freestellarblade movement has been gaining traction, with fans pushing back against perceived censorship and advocating for artistic freedom. This latest update appears to be an attempt by Shift Up to address these concerns while maintaining a balance between creative vision and fan expectations.
Fans have mixed reactions to these changes. Some view the new outfits as a positive step towards addressing their concerns, while others remain skeptical about the studio's intentions. The addition of these costumes without prior communication has fueled further discussion about transparency and the influence of major publishers on game content.
In a recent statement, Sony announced that an in-game graffiti referencing a racial slur in Stellar Blade will be patched out in the game’s day-one update. The controversial graffiti, which reads ‘Hard’ and appears next to an in-game shop known as the ‘R Shop’, has sparked debate and criticism.
Sony clarified that the placement of the two graphics was unintentional and that developer Shift Up had no intention of creating offensive artwork. They assured players that the graffiti would be replaced in the day-one patch.
Despite the game receiving positive reviews, some critics, including IGN, have taken issue with the graffiti, calling it racist. This has led to discussions about fake outrage in gaming journalism and the need to find controversy where there may not be any.
What are your thoughts on this situation? Do you think the graffiti was intentionally racist, or is it being blown out of proportion? Let us know in the comments below!
#StellarBlade #GraffitiControversy #DayOnePatch #Sony #ShiftUp #GamingJournalism #FakeOutrage #Controversy #RacismInGaming
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Unhinged WOKE Journalist Nick Calandra THREATENS VIOLENCE!!
Second Wind Co-Founder Nick Calandra Labels Sweet Baby Inc. Curator List Followers as “Bigots,” Threatens Physical Confrontation Against Anti-Wokeness Opponents
A screenshot purportedly from Calandra’s Second Wind Discord, shared on the Kotaku In Action subreddit, reveals Calandra's comments from March 13, 2024. He stated, “I’ve managed to convince some folks to see how foolish they’re being. It’s possible. But right now these individuals are just trolling, trying to paint everyone calling them out as the ‘actual’ racists lol – while they’ve joined a curator group that might as well be named ‘I’m a bigot.’”
He further added, “Before taking over The Escapist, I did my homework. Most of this nonsense originates from the same dweebs who run the KotakuInAction subreddit, and sometimes I’m more than happy to remind people from that sub that nobody will ever love them lol.”
In another message, he wrote, “Some folks in my replies are like – wow, that was harsh! And I’m like, yeah, these are the kinds of people that if they said any of this stuff to me at a bar, I would happily get kicked out for knocking them out.” The screenshot surfaced on the KotakuInAction subreddit after former World of Warcraft Team Lead Mark Kern, aka Grummz, accused Calandra of doxing him and his family, calling for Calandra to be banned from X, YouTube, Discord, and Patreon.
Mark Kern, aka Grummz, the founder of the #FreeStellarBlade movement, has been doxxed. Grummz is calling for Second Wind co-founder and Editor-in-Chief Nick Calandra to be banned from X, YouTube, Discord, and Patreon for his involvement in the doxxing.
In a post on X, Grummz wrote, “I just got doxxed. My family has been doxxed. Second Wind and former EIC of Escapist, Nick Calandra @jnickjcal, has weaponized his Discord server and is encouraging his thousands of Patreon supporters to dox me. They did.”
He continued, “And unlike certain other journalists who don’t post receipts, I will. My addresses were posted, among other details about people they assume are me. Instead of banning the user who did so (and who later edited his post to ‘Nick’s Secret’ to obscure my address, but only after it was seen by thousands), Nick encouraged them to do more, and to avoid further TOS violations, asked that the information be sent to him in secret to avoid Discord disciplinary action. These users go unpunished by his moderation team. Instead, they are praised.”
Grummz also accused Calandra of stalking him, tweeting about him non-stop for nearly two months, and being so eager to "get him" that he was fooled by a supporter of Grummz into publishing a fake story. He stated, “There have been multiple, documented threats on my life, including cash bounties, and Nick is happy to enable these violent people and arm them with the information that could lead to violence against myself, my wife, and my children.”
Kern's accusations highlight the seriousness of the situation, noting that thousands of users in Calandra's Discord now have his personal information and are attempting to dox members of his community as well. He also called out Calandra's hypocrisy, stating, “He calls me a grifter, but earns over $54,000 dollars a MONTH attacking me and enabling violence against me by egging on his community.”
Kern's campaign to get Stellar Blade uncensored has made him a target. Bounties have been placed on his head, with Twitch streamer Denims even raising the bounty to $30,000 while reacting to a video about Toneman’s death threat against Kern. Kern has called for a permanent suspension for Denims on Twitch and X, and an FBI investigation.
#freestellarblade #grummz #kotaku #gamergate2 #stellarblade #bladestellar #stellarblade #stellarbladestore #stellarbladeeve #evestellarblade
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Nintendo's Woke Agenda Ruins Paper Mario?!
Vivian's Transgender Identity Confirmed in Paper Mario: The Thousand-Year Door Remake? Nintendo’s remake of Paper Mario: The Thousand-Year Door has brought significant changes to the beloved game, most notably confirming Vivian, the mustachioed plumber's flame-wielding ally, as transgender. Ever since the original game debuted in 2004, Vivian's exact identity has been a topic of hot debate. The game used vague language, leaving Nintendo’s exact intent for the character unclear.
In the original Japanese release, during her first encounter with Mario, Vivian introduces herself and her fellow Shadow Sirens as the “Shadow Sisters.” Her sister Beldam angrily corrects her, saying, “You’re a man, aren’t you?!!!!!!” This led many to believe Vivian was always intended to be transgender. Others thought Vivian was a feminine male, reinforced by the Japanese version of 2007’s Super Paper Mario, which described Vivian using the term ‘Otokonoko’ (オトコのコ), typically used for male-to-female cross-dressers and extremely feminine boys.
Thanks to new lines of dialogue in the remake, this uncertainty about Vivian's identity is gone. In a video review published by Nintendo Life, confirmation of Vivian’s transgender identity is provided by Vivian herself just before she joins Mario’s party.
Now, however, Vivian says, “Hey, that’s OK! Don’t worry about my problems… I’m not sure I really want to stay with my sisters anymore, anyway. We aren’t very happy together. Truth is, it took me a while to realize I was their sister… not their brother. Now their usual bullying feels heavier.”
Paper Mario: The Thousand-Year Door Censorship Causes Outrage. In addition to Vivian's confirmation as transgender, the remake of Paper Mario: The Thousand-Year Door has also faced criticism for other changes in dialogue. About a month ago, it was reported that certain scenes had been heavily altered, changing the context of those scenes.
One example involves Bowser. Known for being a villain who kidnaps women and causes chaos in the Mushroom Kingdom, Bowser had some of his dialogue changed to be less mean to his Koopa Troop. Specifically, they removed dialogue that could be seen as fat-shaming. Originally, Bowser telling a turtle to do more sit-ups was deemed offensive, so that was cut.
Another example is Goombella, a playable character who joins your party. When Mario and Goombella end up in Rogueport, some other Goombas catcall her. This catcalling was removed in the new version because it was considered misogynistic. Originally, the scene made Goombella look strong and capable as she stood up to the bullies. The new dialogue changes the Goombas' issue with Mario and Goombella to being about class, accusing them of being snobs from the surface.
To understand more about the outrage, let’s look at how different sources covered Vivian's character change. Kotaku, known for its left-leaning stance, claims the new localization restores Vivian's trans identity and even used a doctored image of Mario waving a trans flag. Their article implied that the remake is faithful to the original Japanese version, but this isn't entirely true.
Bounding Into Comics, a right-leaning site, argues that the new localization makes Vivian a trans character, which wasn't the case in the original game. They point out that the original Japanese version described Vivian as an ‘Otokonoko,’ meaning a crossdresser or extremely feminine boy, not a trans woman.
Both sides are trying to create outrage and division. The truth is that the original depiction of Vivian in the Japanese version was different from the English version, likely because Nintendo of America didn't want to explain crossdressing to children back then. Now, with trans representation being more common, it was easy for them to make Vivian a trans character.
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BAN This Unhinged Video Game Journalist NOW!
Founder of #FreeStellarBlade Movement Doxxed, Calls for Ban on Second Wind's Nick Calandra
Mark Kern, aka Grummz, the founder of the #FreeStellarBlade movement, has been doxxed. Grummz is calling for Second Wind co-founder and Editor-in-Chief Nick Calandra to be banned from X, YouTube, Discord, and Patreon for his involvement in the doxxing.
In a post on X, Grummz wrote, “I just got doxxed. My family has been doxxed. Second Wind and former EIC of Escapist, Nick Calandra @jnickjcal, has weaponized his Discord server and is encouraging his thousands of Patreon supporters to dox me. They did.”
He continued, “And unlike certain other journalists who don’t post receipts, I will. My addresses were posted, among other details about people they assume are me. Instead of banning the user who did so (and who later edited his post to ‘Nick’s Secret’ to obscure my address, but only after it was seen by thousands), Nick encouraged them to do more, and to avoid further TOS violations, asked that the information be sent to him in secret to avoid Discord disciplinary action. These users go unpunished by his moderation team. Instead, they are praised.”
Grummz also accused Calandra of stalking him, tweeting about him non-stop for nearly two months, and being so eager to "get him" that he was fooled by a supporter of Grummz into publishing a fake story. He stated, “There have been multiple, documented threats on my life, including cash bounties, and Nick is happy to enable these violent people and arm them with the information that could lead to violence against myself, my wife, and my children.”
Grummz called for X, YouTube, Patreon, and Discord to ban Calandra, stating, “I am calling on Discord, YouTube, Patreon, and X to permanently ban Nick Calandra and his weaponized Patreon and Discord server, as well as the users who have engaged in this violation of TOS. This has to stop.”
Kern's accusations highlight the seriousness of the situation, noting that thousands of users in Calandra's Discord now have his personal information and are attempting to dox members of his community as well. He also called out Calandra's hypocrisy, stating, “He calls me a grifter, but earns over $54,000 dollars a MONTH attacking me and enabling violence against me by egging on his community.”
Kern's campaign to get Stellar Blade uncensored has made him a target. Bounties have been placed on his head, with Twitch streamer Denims even raising the bounty to $30,000 while reacting to a video about Toneman’s death threat against Kern. Kern has called for a permanent suspension for Denims on Twitch and X, and an FBI investigation.
Calandra admitted to being fooled by a sting operation orchestrated by GigaBear, who sent him a fabricated story that Calandra published without verification. After being exposed, Calandra posted, “Welp fair enough. He seems to have got me on this. I’ll happily retract. The constant manipulation, and lying is hard to verify, and he faked an identity to get me. I gave him the benefit of the doubt, hoping to help get his money back and he used that.”
What do you make of Grummz’s accusations against Calandra and his call to have Calandra banned?
#freestellarblade #grummz #kotaku #gamergate2 #stellarblade #bladestellar #stellarblade #stellarbladestore #stellarbladeeve #evestellarblade
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Yasuke Is GAY Now?! Ubisoft Goes Woke!
Ubisoft has confirmed that the main characters of Assassin’s Creed Shadows, Yasuke and Naoe, are LGBTQ+??! In a blog post on May 15th, Ubisoft revealed, “Naoe and Yasuke’s different personalities lead to varying relationships with other characters, and they don’t always have the same feelings towards people, nor do people always feel the same about them.”
The post further explained the romantic dynamics: “Romantically, they will attract and be attracted to different types of people. Players will experience a multitude of relationships through Yasuke and Naoe.”
This announcement comes as Ubisoft collaborates with Dartmouth Associate Professor Sachi Schmidt-Hori, an LGBTQ+ activist. Her biography on Dartmouth’s website states, “I explore how gender, sexuality, corporeality, and power are represented in pre-seventeenth-century Japanese narratives and illustrations. My book, Tales of Idolized Boys: Male-Male Love in Medieval Japanese Narratives, examines romantic relationships between Buddhist priests and adolescent boys in medieval tales.”
Schmidt-Hori’s current research focuses on "milk kinships" in pre-seventeenth-century Japanese tales. She teaches courses such as Introduction to Japanese Culture, Gender, Sexuality, and Power in Premodern Japan, and Thinking of Contemporary Issues in Japan through Graphic Novels (Manga).
Additionally, an internal Ubisoft document shared by Jeremy Hambly, aka TheQuartering, in April stated, “We are proud to represent diversity and inclusion in our everyday work. Representation is part of our DNA and will remain so despite external pressures.”
The document concluded, “Ubisoft firmly stands for diversity and inclusion in our workplace and our games, and we believe there is no room for hate in gaming.”
Assassin’s Creed Shadows is set during the late Sengoku period in the 16th century, featuring three of Japan’s most significant historical figures. Alongside potential LGBTQ+ storylines, Ubisoft is focused on refining game details to ensure accuracy and innovation.
While the exact nature of Yasuke and Naoe’s sexuality is still speculative, it’s clear the game will explore these themes, marking a positive step forward for representation.
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Unhinged E-Girl Says Men Ruined Gaming
Men are the problem for gaming. Men are the problem with the gaming community. Unhinged E-Girl Jhanna has recently posted a rant on social media, claiming that men have ruined gaming. Her video has sparked a lot of controversy, and it's so ridiculous that we need to break it down. Then we'll look at another clip from this person that takes it to a whole new level of absurdity. Let's jump into it. The video starts with the claim that "Men are the problem in the gaming community." Let's hear what she has to say.
First, the argument that "she wouldn't last 10 minutes in a CoD lobby" isn't an excuse for men to act like jerks. This isn't a gender-specific issue; gamers use this phrase for anyone. If you don't get that, it's your problem, not ours. Trying to frame it as a gender-specific insult is just wrong.
She says, "I shouldn't have to play a game where all I say is 'Hi' and the whole game is thrown because men are being emotional about it." That's exactly how old CoD lobbies were. If you deny that, you're lying. In those days, any sign of weakness was pounced on. Guys would even pretend to be girls just to provoke a reaction.
The reality is that in old CoD lobbies, anything that could be used against you was fair game. Having a Southern accent? I was constantly called a cousin-f***er. Guys with lisps got it even worse. It didn't matter who you were, everyone got roasted.
She claims, "As a man, you've never had someone throw a game based on your gender." That's false. Men face their own unique challenges in these lobbies. But somehow, our experiences don't count.
She says men need to intervene and stop other men from being toxic. So, men are the problem, but also the solution? That's contradictory. Plus, she assumes women can't handle the rough environment of gaming lobbies, which is patronizing.
And the idea that men want to be oppressed is ridiculous. We talk more trash to each other than to any woman. The issue is the double standard: we get banned for saying things that others get away with.
She wants a safe space in gaming. But gaming has never been about safe spaces. It's competitive, and trash talk is part of the culture. If you can't handle it, maybe public game chat isn't for you.
Finally, her second clip where she talks about "indoctrinating" her future son to be gay or trans is deeply troubling. It contradicts the idea that sexual orientation isn't a choice, showing her true colors. This person doesn't understand gaming culture and is just playing the victim.
#toxic #gaming #toxicgaming #toxicgamers #toxicgamergirl #toxicgamingrage #toxicfemalegaming #toxicgamingcommunities #toxicgamerraging #egirl #fakeegirl #egirlboxed #egirlvideo #egirltiktok #russianegirl #egirliceberg #annoyingegirl #hotgirls #girlsonomegle
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WOKE Kotaku Writer Alyssa Mercante Threatens Lawsuit
Welcome to another video. Today, there's some news about Alyssa Mercante, the infamous Kotaku journalist, who is now threatening to sue Smash JT. Yes, she's threatening to sue him for talking about a situation that, to me, is more than a little odd.
You see, there are situations where you might feel there's defamation or tangible harassment, but if you've followed the incidents since Smash JT started the #EndKotaku campaign, you'd see the sequence of events: her getting upset to the point of contacting his wife, trying to cause strife in their relationship, him talking about that in a video, and now, her threatening to sue him. It's hard to make sense of it all. Any rational person can see what's going on, but that doesn't stop the madness when someone with the reach and influence of Kotaku's employee is involved.
What's particularly interesting is that she picks on a channel like Smash JT's, with about 25,000 subscribers and a handful of members. He's a nobody in the grand scheme of YouTube, yet the truth he speaks and the facts he presents seem to affect her deeply. It's ironic that she, who once messaged Smash JT's wife to harass and threaten his family because of the videos he makes about her, now plays the victim. She tries to silence him with a lawsuit, but it's laughable. She has no case.
Alyssa Mercante is a cry bully, plain and simple. She dehumanizes herself by her actions and then blames others when they call her out. She tries to use her position at Kotaku to make people believe her narrative, but the truth always comes out. Smash JT is just a YouTuber reporting on what's happening. He's not creating websites or contacting family members. He's simply sharing the facts.
Her claim that he emboldens people to harass her is hysterical, coming from a journalist who fails to tell the full story. She says he dehumanizes her in his videos by showing her own tweets, yet she refuses to take accountability for her actions. Several lawyers have been consulted, and it's clear she has nothing to hold onto. Her threats are empty.
Alyssa, if you're listening, stop playing games. Apologize for your mistakes, take responsibility, and maybe people will be more forgiving. Until then, Smash JT will keep reporting the truth.
If you want more information, check out his videos and the #EndKotaku campaign.
#kotaku #alyssamercante #gamergate2 #alyssamercantesweetbabyinc #alyssamercantekotaku #kotakualyssamercante #alyssamercantetwitter #alyssamercantewoke #kotaku #wokehollywood #wokekotaku #woke #kotakuwoke #wokemedia #kotakusweetbabyinc #kotakueditor #wokebad #kotakualyssamercante
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WOKE Kotaku Writer Alyssa Mercante Faces Karma!!!
It's incredibly hypocritical of Alyssa Mercante to act like a victim now, considering she just messaged Smash JT's wife last week in an attempt to harass and threaten his family over the videos he makes about her. Alyssa's behavior is a classic case of dishing out what she can't take—she's quick to engage in harassment herself but cries foul when faced with similar actions. Her lack of self-awareness and accountability is astonishing, especially when she's directly responsible for initiating this cycle of harassment. This double standard only underscores her inability to handle the consequences of her own actions.
So, what's going on here? Alyssa Mercante is back in the news for reasons she'd rather avoid. It seems her sister's website has been hacked, or the domain has been purchased and is now being used to harass her. While I do not condone this behavior towards anyone for any reason, I can’t help but find some irony in the situation. It feels like the consequences of her actions are coming back to haunt her.
First off, let me clarify that I don’t support harassment of any kind. I woke up this morning to a shout-out from Master of TDS, who shared that someone bought Alyssa's sister's domain name and is emailing her for comments on Alyssa’s actions. Alyssa tweeted, “Some chud paid for my sister's domain name and is emailing her and me for comment on ‘my actions’. Tell me again how this isn’t a harassment campaign comprised of obsessive losers with too much free time.”
It's fascinating how Alyssa can’t see that her own actions are creating the chaos in her life. The entire reason this is happening is because she invited it, and I don't want that to be overlooked. She’s been provoking people to bring this on her just to play the victim when something goes wrong.
On the website, there’s even a link to a tweet saying, “Quick thing: doxxing is not reaching out to someone's significant other and sending a polite message. Doxxing is posting someone's home address. Thanks.” So, I guess it’s not harassment if this person is creating a website and reaching out to her family members, sending a polite message asking about the actions she’s taken.
Again, I do not condone anyone harassing Alyssa or her family members. Even though she did that to me, I could have easily taken the approach of, "Hey, she asked for it, so go get her," but I don’t believe in that. However, this is how the internet works. When you publicly throw stuff out there, holding it over people like you’re untouchable, people are going to tear you down. Alyssa is learning that lesson right now.
It's impressive to see Mercante's inability to recognize the repercussions of her behavior, proving just how disillusioned and mentally unhinged she really is. People on Twitter are having a field day absolutely destroying her. I don’t condone it, but I can see the comedy in it. It’s funny that she can’t recognize why this is happening to her, nor does she take any accountability.
Her employer, Kotaku, hasn’t publicly said anything about any repercussions for her actions. Instead, the internet is taking it upon itself to deal with this. Someone purchased the domain name alanamercante.com and is using it to contact Alana and Alyssa, reportedly emailing the sisters seeking comments on Alyssa’s actions.
Alyssa claims this is a harassment campaign driven by obsessive losers with too much free time. The complete lack of introspection is striking. She went on Twitter saying, “Explain to me how paying for a domain name for one of my family members and then emailing her from that is even remotely comparable to a polite DM.” She deleted that tweet, realizing it’s exactly the same thing.
#kotaku #alyssamercante #gamergate2 #alyssamercantesweetbabyinc #alyssamercantekotaku #kotakualyssamercante #alyssamercantetwitter #alyssamercantewoke #kotaku #wokehollywood #wokekotaku #woke #kotakuwoke #wokemedia #kotakusweetbabyinc #kotakueditor #wokebad #kotakualyssamercante
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Assassin's Creed Shadows WOKE Lead Writer EXPOSED!
Ubisoft has unveiled the official world premiere trailer for "Assassin's Creed: Shadows," set to release later this year. This time, they're diving into an open-world samurai adventure set in Japan, drawing inspiration from the success of "Ghost of Tsushima." The protagonist is Yasuke, a historical figure whose story is rarely told in Western media.
However, there are some concerns worth noting. The lead writer for "Assassin's Creed Shadows" (@mossinmind) follows Sweet Baby Inc. on Twitter, indicating possible collaboration. This is significant because Sweet Baby Inc. has been linked to pushing DE&I (Diversity, Equity, and Inclusion) narratives in games, an issue that has been affecting the gaming industry since the Sweet Baby Inc. detected situation and the onset of GamerGate 2.
This choice of character, while fascinating, raises eyebrows considering Ubisoft’s motivations. Critics previously blasted "Ghost of Tsushima" for being developed by non-Japanese creators, yet similar scrutiny is absent here, likely due to Yasuke being a Black samurai. This inconsistency in the gaming community's reaction is striking.
There are concerns about historical accuracy, with some leaks suggesting Yasuke’s storyline might be heavily dramatized for the game, diverging from the records that suggest he was more likely a retainer than a samurai. Ubisoft's emphasis on diversity and representation is clear, but it seems more driven by contemporary social expectations than historical fidelity.
Interestingly, while "Ghost of Tsushima" faced backlash for its development team, "Assassin's Creed: Shadows" is getting praised despite its Western roots. Ubisoft seems to be pushing for diversity by making Yasuke the lead, likely anticipating less criticism and more praise for representation.
Moreover, there's a broader issue with how AAA games are developed today, with high development costs and the pressure to appeal to modern social trends often leading to historical liberties being taken. Ubisoft's decision to make Yasuke a samurai who fell into Japan via a slave ship raid rather than the likely historical missionary route is one such example. It appears that the developers are prioritizing a narrative that fits contemporary sensibilities over strict historical accuracy.
I'm curious to see how "Assassin's Creed: Shadows" will be received and whether it will face the same level of scrutiny as other games. The game industry’s double standards are evident, and it will be interesting to watch the discourse unfold around this title.
Let me know your thoughts in the comments. Don’t forget to like, subscribe, and share this video. Make sure you're still subscribed and hit that notification bell for updates.
#assassinscreedshadows #assassinscreedshadowstrailer #ubisoft #ubisoftgames #ubisofttrailer #ubisoft2018 #ubisofte32018 #ubisoftus #ubisofte3 #ubisoftdlc #ubisoft2019 #ubisoftlive #ubisoftstore
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Gamers Outraged: Black Samurai in Assassin's Creed Shadows!
Ubisoft has unveiled the official world premiere trailer for "Assassin's Creed: Shadows," set to release later this year. This time, they're diving into an open-world samurai adventure set in Japan, drawing inspiration from the success of "Ghost of Tsushima." The protagonist is Yasuke, a historical figure whose story is rarely told in Western media.
This choice of character, while fascinating, raises eyebrows considering Ubisoft’s motivations. Critics previously blasted "Ghost of Tsushima" for being developed by non-Japanese creators, yet similar scrutiny is absent here, likely due to Yasuke being a Black samurai. This inconsistency in the gaming community's reaction is striking.
There are concerns about historical accuracy, with some leaks suggesting Yasuke’s storyline might be heavily dramatized for the game, diverging from the records that suggest he was more likely a retainer than a samurai. Ubisoft's emphasis on diversity and representation is clear, but it seems more driven by contemporary social expectations than historical fidelity.
Interestingly, while "Ghost of Tsushima" faced backlash for its development team, "Assassin's Creed: Shadows" is getting praised despite its Western roots. Ubisoft seems to be pushing for diversity by making Yasuke the lead, likely anticipating less criticism and more praise for representation.
Moreover, there's a broader issue with how AAA games are developed today, with high development costs and the pressure to appeal to modern social trends often leading to historical liberties being taken. Ubisoft's decision to make Yasuke a samurai who fell into Japan via a slave ship raid rather than the likely historical missionary route is one such example. It appears that the developers are prioritizing a narrative that fits contemporary sensibilities over strict historical accuracy.
I'm curious to see how "Assassin's Creed: Shadows" will be received and whether it will face the same level of scrutiny as other games. The game industry’s double standards are evident, and it will be interesting to watch the discourse unfold around this title.
Let me know your thoughts in the comments. Don’t forget to like, subscribe, and share this video. Make sure you're still subscribed and hit that notification bell for updates. For exclusive content and to support the channel, check out my Locals community. Link in the description.
#AssassinsCreed #Ubisoft #GhostOfTsushima #Yasuke #Samurai #GamingNews #VideoGames #DiversityInGaming #HistoricalAccuracy
#assassinscreedshadows #assassinscreedshadowstrailer #ubisoft #ubisoftgames #ubisofttrailer #ubisoft2018 #ubisofte32018 #ubisoftus #ubisofte3 #ubisoftdlc #ubisoft2019 #ubisoftlive #ubisoftstore
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Square Enix is Officially a PS5 Disaster!
In today's video, we’re diving deep into the latest Square Enix restructuring news and their shift to a multiplatform strategy. Square Enix is stepping away from exclusivity and expanding to Nintendo platforms, PlayStation, Xbox, and PCs. This big change comes after disappointing sales from major PS5 titles, and there's a lot to unpack.
Yesterday, we touched on how Square Enix’s new business plan focuses less on exclusives. Today, we’ll discuss why this is happening. Recent reports confirm that PS5 games like Final Fantasy 16, Final Fantasy 7 Rebirth, and Foam Stars underperformed, failing to meet Square Enix’s internal targets. These AAA titles didn’t reach their expected sales, impacting both Square Enix and Sony significantly.
Bloomberg's article by Mochizuki reveals that while initial sales for these games were promising, they quickly lost momentum. This sales decline has led to serious repercussions, including planned layoffs in Square Enix’s European and American divisions. Interestingly, Japanese divisions remain unaffected, highlighting differences in labor laws and business practices.
We’ll explore why Triple-A game development costs are becoming unsustainable and how this shift is impacting the industry. Development costs are skyrocketing, making it harder for games to turn a profit. Unlike the PS2 or PS3 eras, where risks could be taken and smaller games could succeed, today’s market demands high sales just to break even.
We’ll also touch on Sony’s latest financial report, revealing a dip in PS5 system sales year-over-year, and the appointment of a new two-headed CEO for PlayStation, including Herman Holst. With the gaming industry facing many challenges, from underperforming games to rising development costs and shifting market strategies, it’s a critical time for gamers and developers alike.
Why isn't Final Fantasy 7 Remake on Xbox yet? Why are development times getting longer with new hardware demands? And how does this affect the future of gaming as we know it? We’ll answer these questions and more.
Subscribe if you’re new to the channel for the latest gaming news, in-depth analysis, and honest discussions about the future of the industry. Don’t miss out on this important conversation!
#SquareEnix #PS5 #FinalFantasy #GamingNews #MultiplatformStrategy #TripleA #GameDevelopment #NintendoSwitch #Sony #Xbox #VideoGames #IndustryNews #Layoffs #Bloomberg
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Unhinged OF Camgirl Defends Alyssa Mercante's Bad Behavior
Video game journalism is facing a lot of issues, especially with outlets like Kotaku pushing certain agendas over focusing on games. Recently, there's been a lot of talk about online harassment, with people like @EmmySpeens joining the conversation.
During a recent livestream, EmmySpeens talked about what she sees as bullying and harassment directed at journalists, especially Alyssa Mercante from Kotaku. However, EmmySpeens's approach has sparked a bigger discussion about her methods in the gaming community.
EmmySpeens wants to exclude gamers who harass others, aiming to make gaming spaces safer. While this is meant to stop toxic behavior, it also raises concerns about freedom of expression and excluding parts of the gaming community. Some found her arguments contradictory and her demeanor erratic.
While condemning harassment, EmmySpeens also suggests excluding those with different views from gaming discussions. Her approach, described by some as "unhinged," may not resonate with everyone, especially those who prefer calm, reasoned debates.
Her intense style might not effectively address the root causes of harassment and could divide the community further. The gaming community needs to find ways to address harassment that involve everyone and promote a respectful culture.
EmmySpeens's passion shows the ongoing fight against online harassment, but her approach might not bring the unity needed to combat it effectively. The community must find a balance between fighting toxicity and welcoming diverse opinions.
Recently, there has been a notable defense of Alyssa Mercante from Kotaku by figures such as EmmySpeens, who has taken a strong stance against what she perceives as online harassment and bullying directed at Mercante. In various online discussions and social media posts, EmmySpeens has voiced support for Mercante, condemning any form of harassment and advocating for a more respectful and inclusive gaming community. This support highlights the complex dynamics surrounding online discourse and the efforts of individuals to stand up against perceived injustices in the gaming industry.
#kotaku #alyssamercante #gamergate2 #emmyspeens #alyssamercantesweetbabyinc #alyssamercantekotaku #kotakualyssamercante #alyssamercantetwitter #alyssamercantewoke #kotaku #wokehollywood #wokekotaku #woke #kotakuwoke #wokemedia #kotakusweetbabyinc #kotakueditor #wokebad #kotakualyssamercante
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Alyssa Mercante: It's Time to Apologize
In today's video, I'll be discussing the recent controversial actions of Kotaku editor Alyssa Mercante. Mercante, in an alarming move, contacted Smash JT's wife via social media, which many have interpreted as an attempt to threaten his family. This behavior has sparked outrage and raised serious questions about journalistic ethics and personal boundaries. In my opinion, Alyssa Mercante owes Smash JT and his family a sincere apology for overstepping these boundaries and causing unnecessary distress. It's essential for journalists to uphold ethical standards and respect the privacy of individuals, even in the context of online discourse.
In recent years, the boundaries of journalistic ethics and the influence of media outlets have sparked significant debate. One such example is the transformation of Kotaku, a once-popular gaming news site, into what some perceive as a platform for political agendas rather than gaming news.
The blending of personal and professional boundaries at Kotaku has sparked concerns about the ethical implications of modern journalism. A recent incident involving Kotaku writer Alyssa Mercante has brought these concerns to the forefront. Mercante's unprovoked contact with a private individual, in this case, contacting Smash JT's wife via social media DMs, has raised questions about the acceptable limits of journalistic behavior.
Despite the gravity of the situation, Kotaku has not publicly commented on the incident or taken any visible action against Mercante, who continues to be employed by the outlet. This lack of accountability has only exacerbated the situation, leading to further threats and harassment.
As consumers of media, it is essential to not only evaluate the content but also consider the context and methods of journalistic practices. The incident involving Alyssa Mercante underscores the need for a reevaluation of ethical standards in journalism, particularly in the digital age where personal boundaries can easily be crossed in the pursuit of a story.
Moving forward, it will be crucial for Kotaku and other media outlets to address these internal challenges and reassess their approach to reporting. The balance between journalistic freedom and respect for individual privacy will continue to be a contentious issue, highlighting the evolving nature of media ethics in today's digital landscape.
#kotaku #alyssamercante #gamergate2 #alyssamercantesweetbabyinc #alyssamercantekotaku #kotakualyssamercante #alyssamercantetwitter #alyssamercantewoke #kotaku #wokehollywood #wokekotaku #woke #kotakuwoke #wokemedia #kotakusweetbabyinc #kotakueditor #wokebad #kotakualyssamercante
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After This, Gamers Are FURIOUS with Xbox!
Today, let's dive into the current state of Xbox and Microsoft, which seems to be in a pretty rough spot. I've been closely following the console's developments, from the decline in Game Pass numbers to their games launching in broken states. It's concerning to see Xbox titles being released on PS5, indicating a struggle for profitability.
What's peculiar is the silence from Xbox's top brass like Phil Spencer and Matt Booty. Despite the console wars essentially ending, there's been a lack of transparency about the company's direction. However, a former Microsoft employee recently shed some light on why Game Pass may have failed.
He pointed out that Game Pass has created a paradox where games launching on the service miss their sales goals. This is because gamers are less inclined to pay full price for a game that's already available on a subscription service. While Game Pass initially showed promise, its growth has stagnated, leading to questions about its long-term viability.
Furthermore, Xbox's focus on Game Pass has led to the closure of studios like Tango and Arkane Austin, which produced successful titles like Hi-Fi Rush and Dishonored. This raises concerns about Xbox's commitment to quality gaming experiences.
Xbox's current strategy seems unsustainable. While Phil Spencer has touted Game Pass for increasing player engagement, it hasn't translated into significant revenue growth. This has forced Xbox to cut costs, leading to the closure of studios and the cancellation of projects like the upcoming Perfect Dark reboot.
In conclusion, Xbox's reliance on Game Pass as a primary revenue driver may not be sustainable in the long run. The lack of profitability for games on the service and the closure of studios raise questions about the future of Xbox. As a fan of the brand, it's disheartening to see its current state, but only time will tell if Xbox can turn things around.
#xbox #xboxgamestudios #xboxseriesx #xboxseriess #xboxnews #xboxclosesstudios #xboxgamepass #xboxstudios #xboxgames #xboxone
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Xbox's Stupid Moves Piss Off Gamers....
Microsoft recently announced significant changes to their Bethesda and ZeniMax teams, with the closure of several studios and a shift in focus towards high-impact franchises. This decision, according to Microsoft, stems from a "reprioritization of titles and resources" to invest more deeply in Bethesda's portfolio of blockbuster games and beloved worlds.
Among the studios affected are Arkane Austin, Alpha Dog Studios, and Tango Gameworks, with Roundhouse Games being realigned to ZeniMax Online Studios. The impact of these changes is substantial. Development on Redfall has been abruptly ended, leaving players with an incomplete game. Mighty Doom, another title from Alpha Dog Studios, will also be sunset, with no further updates planned.
Despite the closures and realignments, Microsoft has stated that they will provide support, including severance benefits, to affected employees. They have also highlighted their future game lineup, which includes highly anticipated titles like Starfield: Shattered Space, Fallout 76: Skyline Valley, Indiana Jones in the Great Circle, and The Elder Scrolls Online: Golden Road.
However, these announcements have raised questions about Microsoft's decision-making and management. There is a sense of distrust among some observers, particularly regarding the handling of Redfall. The closure of studios that were known for their innovation and creativity, such as Arkane Austin and Tango Gameworks, has left many wondering about the future of new intellectual properties (IPs) under the Xbox umbrella.
While some may see the focus on established franchises like Fallout and Elder Scrolls as a positive, there are concerns about the lack of new IP development. The optics of shutting down studios known for creating new and unique experiences while focusing on existing franchises may not bode well for the future.
In conclusion, Microsoft's recent announcements regarding the changes to their Bethesda and ZeniMax teams have sparked mixed reactions. While there is excitement for upcoming games in established franchises, there is also a sense of disappointment and concern about the future of new IPs and studio closures. Microsoft's ability to balance these concerns and deliver on their promises will be closely watched by the gaming community.
#xbox #xboxgamestudios #xboxseriesx #xboxseriess #xboxnews #xboxclosesstudios #xboxgamepass #xboxstudios #xboxgames #xboxone
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Fire Kotaku's Alyssa Mercante Now! Worst Journalist Ever!
Alyssa Mercante, a journalist at Kotaku, has come under fire for her lack of journalistic integrity, particularly following accusations of misrepresenting individuals in interviews. Her recent interview with Crytivo CEO Alex Koshlekov has sparked controversy, with Koshlekov himself accusing Mercante of twisting his words. This incident adds to a growing list of concerns about Mercante's reporting, including her defense of Sweet Baby Inc. and perceived bias against gamers. Critics argue that Mercante's actions undermine the credibility of gaming journalism and highlight the need for more ethical reporting practices in the industry.
Alyssa Mercante's Controversial Interview with Crytivo CEO Sparks Backlash
Koshlekov accuses Mercante of misrepresenting his words. The gaming community is up in arms over an interview conducted by Kotaku's Alyssa Mercante with Crytivo CEO Alex Koshlekov. The controversy began when Koshlekov accused Mercante of intentionally misrepresenting his comments about gamers during their hour-long interview. This accusation has led to a heated debate about journalistic integrity and the role of the gaming press in shaping public opinion.
The interview centered around a recent incident involving Crytivo's game, "Farm Folks," which asked its community about female breast jiggle physics. After receiving backlash, Crytivo issued an apology, stating that they had "missed the mark" with their community feedback post. However, Koshlekov's comments in the interview with Mercante have reignited the controversy, with many accusing him of holding controversial views about women in gaming.
Mercante defended her approach, stating that Koshlekov's attempts to avoid political statements were naive given the current social climate. She argued that her questions were valid within the broader context of addressing sexism in gaming. However, critics argue that Mercante's interview was biased and pushed a false narrative about Koshlekov's views.
Overall, this incident has sparked a larger conversation about the responsibilities of journalists in the gaming industry. Many are calling for greater accountability and transparency in gaming journalism, citing this incident as a prime example of the need for reform.
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WOKE Kotaku Employee Goes After YouTubers Family?!
In a shocking turn of events, Kotaku's senior editor Alyssa Mercante has come under fire for reportedly attacking Smash JT's family and messaging his wife in an attempt to sabotage their marriage. This disturbing behavior allegedly stems from Smash JT's criticism of Mercante's actions and Kotaku's narrative-driven journalism.
Creative director at GRIMOIRE, @abigbat, has openly supported Mercante's actions, stating that targeting gamers' families and anyone who disagrees with the mainstream industry narrative is the right thing to do. He encourages more people in the industry to "track down" significant others and mothers to "string them up" in front of them.
This revelation sheds light on the disturbing trends within the mainstream gaming industry. It highlights a concerning lack of journalistic integrity and a willingness to attack individuals personally for holding differing opinions. As @abigbat and Mercante's actions demonstrate, some individuals within the industry are willing to go to extreme lengths to silence dissent and enforce a specific narrative.
The implications of this behavior extend beyond the individuals involved. It raises questions about the integrity of gaming journalism as a whole and the need for ethical reporting practices. It is a stark reminder that journalistic integrity should always come first, and personal attacks have no place in the industry.
It's time for a change. The gaming community deserves better than sensationalism and personal attacks. We need journalism that values truth, fairness, and respect for all individuals. Join us in demanding accountability from Kotaku's parent company, G/O Media, and advocating for a return to unbiased reporting. Sign the petition to demand that Kotaku either reforms or relinquishes its platform, ensuring that video game journalism remains a pillar of truth and integrity.
#Kotaku #AlyssaMercante #smashjt #endkotaku #MarkKern #GamingJournalism #StalkingAllegations #kotaku #alyssamercante #sweetbabyinc #sweetbabyincdetected #gamergate2 #gamergate
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Nintendo Switch 2 is FINALLY Confirmed!
In a surprising turn of events, Nintendo has officially announced that the successor to the Nintendo Switch, tentatively named the Nintendo Switch 2, will be unveiled before April 2025. This revelation came directly from Nintendo President Shuntaro Furukawa during the company's recent financial earnings report.
With global Nintendo Switch sales exceeding 141.32 million units, the anticipation for the next iteration of the popular console has been steadily building. Rumors and leaks about the Switch 2 have been circulating for some time, with speculation pointing to a potential release date in early 2025. However, Furukawa's announcement has now confirmed that the new hardware will be announced within the current fiscal year, which ends on March 31, 2025.
Despite this exciting news, fans will have to wait a bit longer for more details. Furukawa made it clear that the upcoming Nintendo Direct in June will not feature any information about the Switch 2. Instead, the focus will be on the Nintendo Switch's software lineup for the latter half of 2024.
While specific details about the Nintendo Switch 2 are still scarce, previous leaks have hinted at potential upgrades such as magnetic Joy-Cons, support for Nvidia DLSS, and backward compatibility with existing Nintendo Switch titles. With the console's release date still up in the air, it's clear that Nintendo is taking its time to ensure a successful launch without the supply issues seen with other recent console releases.
As we eagerly await more news about the Nintendo Switch 2, one thing is certain: Nintendo fans have a lot to look forward to in the coming months. Stay tuned for further updates on this highly anticipated console!
#nintendoswitch2 #NintendoDirect #nintendoswitch2 #switch2 #nintendoswitch #nintendoswitch2leak #nintendoswitch2news #nintendoswitch2rumor #newnintendoswitch2 #switch2news #nintendo #nintendoswitch #nintendodirect #nintendoswitch2 #nintendonews #newnintendoswitch #nintendo3ds #nintendoswitcholed #nintendowii
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SONY FAILED! Helldivers 2: PSN Account Requirement REVERSED!
SONY FAILED! Helldivers 2: PSN Account Requirement REVERSED! In a dramatic turn of events, PlayStation has reversed its decision on the Helldivers 2 PSN account requirement following massive backlash from fans. The controversial policy, which would have forced new players to link their Steam and PlayStation Network accounts, has been scrapped after tens of thousands of negative reviews and the delisting of the game in 177 countries. Arrowhead CEO Johan Pilestedt expressed relief, stating, "Waking up to the sunshine of yesterday replaced with a dreary drizzle and shivering winds makes me reflect on how I spent my time those rare few moments when all was perfect." Despite the uproar, Pilestedt took responsibility for the debacle, admitting, "I did not ensure players were aware of the requirement and we didn't talk about it enough." The decision has been met with cautious optimism from fans, who hope that future games will not include similar requirements. The focus can now return to Helldivers 2's gameplay, which has garnered praise for its unique storytelling approach, leading to its immense success with an estimated 8 million units sold as of March 2024.
The uproar over the Helldivers 2 PSN account requirement reached a fever pitch over the weekend, with fans expressing outrage over what they saw as an unnecessary and intrusive policy. Arrowhead CEO Johan Pilestedt, who has been a vocal presence throughout the controversy, took to social media to address the situation. In a series of tweets, Pilestedt acknowledged the backlash and expressed his regret over how the situation had unfolded. He also revealed that Arrowhead was in discussions with PlayStation to find a solution that would satisfy both parties and the player base.
The decision to reverse the PSN account requirement came as a relief to many fans, who had feared that the controversial policy would tarnish the reputation of the beloved franchise. With the policy now scrapped, players can once again focus on enjoying the game without the added burden of linking their accounts. Pilestedt thanked fans for their support and understanding throughout the ordeal, stating, "We just want to make a good game, and we're grateful to have such passionate fans who care about the future of Helldivers 2."
The controversy surrounding the PSN account requirement is just the latest in a series of challenges that Arrowhead has faced since the game's launch. Despite these setbacks, the studio remains committed to delivering a great gaming experience to its fans and is already hard at work on future updates and content for Helldivers 2. With the PSN account requirement now behind them, Arrowhead and PlayStation can once again focus on what matters most – delivering a fantastic game that keeps players coming back for more.
#helldivers2 #helldivers2news #helldivers2ps5 #helldivers2gameplay #helldivers2game #helldivers2pc #helldivers2review #helldivers
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Sony Doubles Down on KILLING Helldivers 2!
Helldivers 2 is now mired in a quagmire of controversy, and it seems unlikely to recover from the fallout. The decision to require players to link their Steam accounts to a PlayStation Network account has backfired spectacularly, leading to a wave of negative reviews and a significant drop in player numbers. Sony's decision to double down and remove the game from countries where PlayStation Network is not available has only added fuel to the fire. This move not only alienates a significant portion of the player base but also sends a clear message that player feedback is not being taken seriously. The negative response to these decisions is likely to be the final nail in the coffin for Helldivers 2, marking it as a cautionary tale of how not to manage a game's community and player base. Helldivers 2 Community Manager Claims Players in Countries Without PlayStation Network Won't Need to Link Steam Accounts
Sony's decision to require linking Steam accounts to PlayStation Network for Helldivers 2 has sparked outrage among gamers. The move, which was announced in early June, led to a wave of negative reviews and a drop in player numbers.
In response to the backlash, Helldivers 2's Community Manager, Spitz, clarified that players in countries where PlayStation Network is not available will not need to link their accounts. This statement comes after Sony's initial announcement, which stated that all new Helldivers 2 players on Steam would be required to connect their accounts to PlayStation Network.
Despite efforts to address the concerns, negative feedback continues to pour in, with many players expressing frustration over the forced account linking. The situation has led to a significant decline in the game's popularity, as reflected in its Steam rating and player numbers.
Sony's decision to reinstate the PlayStation Network login requirement on PC has left many gamers feeling betrayed and has raised questions about the future of Helldivers 2.
#helldivers2 #helldivers2news #helldivers2ps5 #helldivers2gameplay #helldivers2game #helldivers2pc #helldivers2review #helldivers
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Helldivers 2 Officially Canceled! Sony Lied to Gamers!
Sony has now ruined Helldivers 2. It's been a terrible day for the game and the team behind it. Angry players swarmed the co-op shooter's Steam page to review-bomb it like a giant hive of Terminids after a PlayStation Network login requirement was reinstated on PC.
“Ouch, right in the review score,” Arrowhead Studios CEO Johan Pilestedt tweeted after the hit game's rating turned to “mixed” on the Valve-owned storefront.
“Well, I guess it’s warranted,” the head developer continued. “Sorry, everyone, for how this all transpired. I hope we will make it up and regain the trust by providing a continued great game experience.”
Genuinely, I think it's a completely needless thing. It ruins the experience. You now have to make a PlayStation account to play Helldivers 2 on PC. Why? All right, 'cause of hurt feelings, I guess. This is absolutely insane, and it's not going down very well.
In fact, Sony (and this will probably be the title of the video) has now nuked Helldivers 2. And I know it sounds trivial, but it's not trivial. People's information is not trivial. People don't want to make these accounts. People can't be bothered to do this. Why add a needless step when people were just enjoying it as is? It was a success. Why are you doing this? It's dumb. So no, it's not trivial to all those saying it is.
So, Helldivers 2's official Twitter account tweeted this out. Hell divers an important message from our partner PlayStation about account linking for PC players and its significance in providing player safety features. You're playing online, you're safe. In fact, you're less safe if you give people your information. You're more safe by retaining anonymity. Oh no, wait, they don't want people to be anonymous. Of course, this is so dumb.
Anyway, here it is. I see, just insane. Why do you have to ruin stuff? It says, "Attention helldivers, due to technical issues at the launch of Hell divers 2, we allowed the linking requirements for steam accounts to a playstation network account to be temporarily optional. That grace period will now expire. Did you notify people of this before they bought the game? I see mass refunds coming. See details below in this post.
Account linking plays a crucial role in protecting our players' and upholding the values of Safety and Security provided on PlayStation and Playstation Studios games. You are as safe as they come. You're online. No one's going to hurt you. Just your feelings, perhaps, which, at the end of the day, just grow a pair. It's really not a big deal. This is our main way to protect players from griefing and abuse by enabling the banning of players that engage in that type of behavior.
It also allows those players that have been banned the right to appeal. Such as, such as of May 6th, all new hell divers 2 players on Steam will be required to connect their Steam account to a playstation network account. So no one wants this. Current players on on Steam will start to see the mandatory login from May 30th and will be required to have linked a steam and playstation network account by June 4th.
PlayStation Network accounts are free and easy to set up. But people don't want it. People don't want to give people their information. What are you doing? We understand that while this may be an inconvenience to some of you, this step will help us to continue to build a community that you're all proud to be a part of. Now, all that's going to happen here, by the way, will be a bunch of passes will be like, "Oh, they hurt my feelings." And it will just enable people to just abuse that system.
This is ridiculous. This appears to make no sense beyond forcing PSN accounts onto players. Thousands of other games have protected players, upheld value of safety and security through Steam without the need for an additional platform login.
#helldivers2 #helldivers2news #helldivers2ps5 #helldivers2gameplay #helldivers2game #helldivers2pc #helldivers2review #helldivers
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The 3DO just KILLED the WORST Video Game Company Ever!
After this latest scandal involving Limited Run Games, I can't see myself supporting them ever again. The decision to use low-quality CD-Rs for their game releases, especially at premium prices, shows a lack of respect for their customers and the gaming community as a whole. Trust and transparency are crucial in this industry, and Limited Run Games has severely damaged that trust. As a consumer, I expect better, and until they can demonstrate a genuine commitment to quality and integrity, I'll be taking my business elsewhere.
Limited Run Games is facing criticism for using low-quality CD-Rs for their game releases, particularly for the 3DO console. While traditional software releases come on pressed disks, Limited Run Games opted for burning games onto CD-Rs, which are seen as less reliable and prone to failure over time.
Despite charging a premium for their "limited releases," Limited Run Games chose to go cheap on the disks, selling them as limited edition releases. This decision has sparked outrage among fans and critics alike, questioning the company's integrity and commitment to quality.
The use of CD-Rs raises concerns about the longevity and compatibility of these disks, especially with older hardware like the 3DO. This move has disappointed many fans who expected better from a company known for its physical releases of games.
Limited Run Games has since issued an apology and promised to work on a solution, offering replacement pressed disks for affected customers. However, this incident has damaged the trust and reputation of Limited Run Games, leaving many wondering about the quality of their future releases.
#limitedrungamesscam #limitedrungamesrant #limitedrungames #limitedrungamescdr #limitedrungamesdrama #limitedrungames3do
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Streamer Ruins Her Life Over Stellar Blade..
DenimsTV decision to jokingly raise the bounty on Mark Kern's head to $30,000 and make inappropriate remarks about altering a character's appearance in Stellar Blade should be taken seriously. While it may have been intended as a joke, comments like these can have real-world consequences and should not be made lightly. The online community, including content creators, should be mindful of the impact their words can have and strive to create a positive and respectful environment for all.
Grummz, also known as Mark Kern, has sparked controversy by calling for an FBI investigation into Twitch streamer Denims after she jokingly raised the bounty on his head to $30,000. This move came in response to Kern's campaign to free the game Stellar Blade from censorship.
Kern's initiative has gained momentum, with supporters contacting Shift Up offices and emailing the company to express their desire for an uncensored version of the game. Additionally, Kern encouraged gamers to cancel their PlayStation Network subscriptions in solidarity with the #FreeStellarBlade movement. His petition to restore the original game has amassed over 53,000 signatures.
Despite his efforts, Kern has faced backlash, including death threats, which he has publicly denounced. Denims' decision to increase the bounty during a stream, coupled with her demand to alter a character's appearance, has drawn widespread criticism.
The fallout from these events raises questions about the impact of online behavior on real-world consequences. While Denims' actions may have been intended as a joke, they highlight the dangers of making threats, even in jest. Kern's call for an investigation underscores the seriousness of the situation and the need for responsible behavior online.
As the #FreeStellarBlade movement continues to gather support, it serves as a reminder of the importance of creative freedom in gaming. Join the conversation and share your thoughts using the hashtag #FreeStellarBlade.
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