MH370x Flightpath Explainer
In this video I break down the flightpath as determined by the preponderance of evidence collected in the case of the MH370 videos.
A lithium ion battery fire emergency event and subsequent classified US technology used on MH370.
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MARVEL VFX team - Would require 6+ months to make the videos
Jeffrey Ford of VFX Marvel Studios claims that it would take 6+ months to produce these videos. The timeframe is between 4 and 72 days.
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FAKE VFX Debunked - Not from a 90s video game
No part of the MH370 videos from an obscure, low quality, 2D video game that a serial liar and debunker found, who has no credibility.
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What it would take to fake the leaked MH370 videos
Requirements to 'hoax' the leaked MH370 videos:
- Between 4 and 72 days to create
- No reference to copy from
- How to create realistic volumetric clouds
- How to accurately animate cameras
- How clouds form at a low altitude (cumulus clouds)
- How to accurately light volumetric clouds
- Recreate what MH370 looked like exactly
- What the turn radius of a Boing 777 is at a certain altitude and in descent
- Where the plane would have been at that exact time
- Accurate coordinate shifts relative to the location
- How to animate the coordinates shifts
- What the weather was like in the Nicobar islands
- How to accurately create the exhaust/smoke trailing the plane using particles in two videos
- What thermal looks like at a level that would fool the experts
- Knowledge of military classified systems unknown to the public
- That the military are using the citrix environment
- The frame rate difference created by capturing sat footage on a citrix session
- What type of mouse they use
- What satellites the US have in operation and what their payload is
- What false IR looks like
- How to create 3D stereoscopic imagery
- How to animate orbs
- How to create a particle system for the orb forward facing engine
- What a MQ-1C drone looks like
- What the MQ-1C drone payload is
- Where that payload is located to get the exact camera angle
- Know that we would never find the plane
- How not to use 2d VFX in a 3d environment (low quality from the 90s)
- Know that we would never find a plane even 9+ years later
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