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Resident Evil 3_ Nemesis (PS1) #Magnus
"Resident Evil 3" redirects here. For the 2020 remake, see Resident Evil 3 (2020 video game). For other uses, see Resident Evil 3 (disambiguation). "RE3" redirects here. For other uses, see RE3 (disambiguation). Resident Evil 3: Nemesis North American cover art Developer Capcom Publishers Capcom Director Kazuhiro Aoyama Producer Shinji Mikami Programmer Kiyohiko Sakata[4] Writer Yasuhisa Kawamura Composers Masami Ueda Saori Maeda Series Resident Evil Platforms PlayStation, Windows, Dreamcast, GameCube Release September 22, 1999 Genre Survival horror Mode Single-player Resident Evil 3: Nemesis[a] is a 1999 survival horror video game developed and published by Capcom originally for the PlayStation. It is the third game in the Resident Evil series and takes place almost concurrently with the events of Resident Evil 2. The player must control former elite agent Jill Valentine as she escapes from Raccoon City, which has been overrun by zombies. The game uses the same engine as its predecessors and features 3D models over pre-rendered backgrounds with fixed camera angles. Choices through the game affect how the story unfolds and which ending is achieved. Resident Evil 3 was developed concurrently with Resident Evil – Code: Veronica and was conceived as a spin-off featuring a different protagonist. It was designed to have a more action-oriented gameplay than its predecessors and features a larger number of enemies for the player to defeat. It also introduces Nemesis, a creature that periodically pursues the player throughout the game and that was inspired by the T-1000 Terminator from the 1991 film Terminator 2: Judgment Day. Resident Evil 3 received critical acclaim and sold more than three million copies worldwide. Critics praised the setting, detailed graphics and Nemesis as an intimidating villain, but some criticized its short length and story. In the years following its release on the PlayStation, Resident Evil 3 was ported to Windows, Dreamcast, and GameCube with varying degrees of critical success. In particular, the GameCube version was criticized for its relatively high retail price and outdated graphics. A remake, entitled Resident Evil 3, was released in 2020. The fourth mainline installment, Resident Evil 4 was released in 2005. Gameplay The player, playing as Jill Valentine, is evading a zombie. Like its predecessors, the graphical style of the game features 3D models over pre-rendered backgrounds with fixed camera angles. Resident Evil 3: Nemesis is a survival horror game where the player controls the protagonist, Jill Valentine, from a third-person perspective to interact with the environment and enemies. The player takes control of another character for a brief portion of the game.[5] To advance, the player explores a city while avoiding, outsmarting and defeating enemies. The player can interact with the environment in several ways, such as opening doors, pushing objects or climbing obstacles. Scattered throughout the city are weapons, ammunition and other items, which can be collected and put in the player's inventory. Items can be examined, used, or combined with others.[5] The inventory is limited to a certain number of slots, and the player must often move items from the inventory to a storage box located in special rooms to manage space.
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