Premium Only Content
Gamer By Proxy: "Close Combat" [US Battle 1 - Off the Beach] (PC - 2024) [NA Version]
Gamer By Proxy
Close Combat [接近戦闘]
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Unite States Campaign
Battle 1: Off the Beach
Easy Difficulty Mode
-Part 1: Off the Beach [Map 1]
-Part 2: Off the Beach [Map 3]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
-
UPCOMING
GAMING WITH THE DESERTPUNK!
16 hours agoYour Wednesday Game Factory [S1E32]
5 -
LIVE
Darkhorse Podcast
3 hours agoThe 300th Evolutionary Lens with Bret Weinstein and Heather Heying
444 watching -
1:14:05
DeVory Darkins
4 hours agoDemocrats get BAD EPSTEIN NEWS after major mistake
115K65 -
1:06:28
Jeff Ahern
2 hours agoNever Woke Wednesday with Jeff Ahern
17.4K2 -
37:17
Stephen Gardner
23 hours ago💥Trump Was RIGHT About Court Packing as Crockett MELTS DOWN!
31.8K61 -
38:51
Professor Nez
3 hours ago🚨BREAKING: Epstein Estate Emails Reveal New Trump Connection! (FULL BREAKDOWN)
24.3K42 -
50:52
The White House
6 hours agoPress Secretary Karoline Leavitt Briefs Members of the Media, Nov. 12, 2025
37.3K27 -
1:01:12
Timcast
5 hours agoMAGA Base FURIOUS With Trump Over H1-B Defense
195K158 -
1:11:30
Sean Unpaved
4 hours agoJameis Winston To START For Giants vs. Packers! | UNPAVED
25.4K -
1:53:58
The Charlie Kirk Show
4 hours agoAmerica for Americans? + Operation Midway Blitz + Berkeley Aftermath | Jobob, McCoy, Schneider
87.5K24