Recent Fiverr Project - Phaser Project to Defold
Completed a recent Fiverr project where I had to port a game from Phaser over to Defold. Simple #platformer called GothicVania Church and took 6 weeks to complete everything shown in the video.
Check out my Fiverr Profile; if interested in having work done: https://www.fiverr.com/vigmu2games?public_mode=true
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2
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Enabling Virtual Gamepad for Defold
Was working on a #fiverr project and needed to get some virtual controls on-screen. Went to my demo defold project where I do all my experimenting and managed to get virtual controls to work. Check out the whole process.
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11
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6
comments
#defold #iap In-App Purchases Walkthrough with Google Play Store
As promised, here is the walkthrough for getting In-App purchases set up for the Google Play Store.
PLEASE NOTE - On my test android phone, the 5 Gems product did work like the previous demo video.
HERE IS THE GUI_SCRIPT FROM THE VIDEO FOR COPYING AND PASTING MINUS THE COMMENTED LINES:
local GEMS_SM = "com.ia.purchases.gem.small"
local GEMS_MD = "com.ia.purchases.gem.medium"
local GEMS_LG = "com.ia.purchases.gem.large"
local function iap_listener(self, transaction, message_id, message, error)
if error == nil then
if transaction.state == iap.TRANS_STATE_PURCHASED then
iap.finish(transaction)
if transaction.ident == GEMS_SM then
msg.post(".", "gems_small")
elseif transaction.ident == GEMS_MD then
msg.post(".", "gems_medium")
elseif transaction.ident == GEMS_LG then
msg.post(".", "gems_large")
end
end
else
gui.set_text(gui.get_node("text"), error.error)
end
end
function init(self)
msg.post(".", "acquire_input_focus")
iap.set_listener(iap_listener)
self.gems = 0
end
function on_message(self, message_id, message, sender)
if message_id == hash("update_gems_small") then
iap.buy(GEMS_SM)
elseif message_id == hash("update_gems_medium") then
iap.buy(GEMS_MD)
elseif message_id == hash("update_gems_large") then
iap.buy(GEMS_LG)
end
if message_id == hash("gems_small") then
self.gems = self.gems + 5
elseif message_id == hash("gems_medium") then
self.gems = self.gems + 50
elseif message_id == hash("gems_large") then
self.gems = self.gems + 500
end
gui.set_text(gui.get_node("gem_inv"), self.gems)
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
if gui.pick_node(gui.get_node("gems_small"), action.x, action.y) then
gui.set_enabled(gui.get_node("answer"), true)
elseif gui.pick_node(gui.get_node("gems_medium"), action.x, action.y) then
gui.set_enabled(gui.get_node("answer1"), true)
elseif gui.pick_node(gui.get_node("gems_large"), action.x, action.y) then
gui.set_enabled(gui.get_node("answer2"), true)
elseif gui.pick_node(gui.get_node("com.ia.purchases.gem.small"), action.x, action.y) then
gui.set_enabled(gui.get_node("answer"), false)
self.purchase = true
gui.set_text(gui.get_node("text"), "small gems bought")
if self.purchase == true then
msg.post(".", "update_gems_small")
end
elseif gui.pick_node(gui.get_node("com.ia.purchases.gem.medium"), action.x, action.y) then
gui.set_enabled(gui.get_node("answer1"), false)
self.purchase = true
gui.set_text(gui.get_node("text"), "medium gems bought")
if self.purchase == true then
msg.post(".", "update_gems_medium")
end
elseif gui.pick_node(gui.get_node("com.ia.purchases.gem.large"), action.x, action.y) then
gui.set_enabled(gui.get_node("answer2"), false)
self.purchase = true
gui.set_text(gui.get_node("text"), "large genm bought")
if self.purchase == true then
msg.post(".", "update_gems_large")
end
elseif gui.pick_node(gui.get_node("no"), action.x, action.y) then
gui.set_enabled(gui.get_node("answer"), false)
gui.set_text(gui.get_node("text"), "THANKS FOR CONSIDERING.")
elseif gui.pick_node(gui.get_node("no1"), action.x, action.y) then
gui.set_enabled(gui.get_node("answer1"), false)
print("NO")
gui.set_text(gui.get_node("text"), "THANKS FOR CONSIDERING.")
elseif gui.pick_node(gui.get_node("no2"), action.x, action.y) then
gui.set_enabled(gui.get_node("answer2"), false)
print("NO")
gui.set_text(gui.get_node("text"), "THANKS FOR CONSIDERING.")
elseif gui.pick_node(gui.get_node("power"), action.x, action.y) then
os.exit()
end
end
end
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5
views
Defold In-App Purchases
Monetizing games with Defold has been a big goal for me. Last video showed admob set up and this video has a quick look at In-App Purchases enabled.
Longer form video of the process I went through will be happening soon.
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9
views
Google #admobads Setup for #defold
Process for getting Google Admob Ads setup for a Defold project. Doing just the Banner ad for this video, more videos for other types of ads will be coming soon.
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Find me on Fiverr for help with your projects
https://www.fiverr.com/vigmu2games?public_mode=true
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#defold Project Showcase
Just a little look at some of the projects I am currently working on along with the Metroidvania that has been seen previously. Hoping to make some walkthrough videos for each genre once they are at an adequate minimal viable product to present. #gamedev #indiedev
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Defold DefSave Example
#defold has an Asset for easily saving and loading game information. Going through setting up a local game leaderboard as an example of what #defsave can do.
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1
view
Scene Transitions and Game Pause Functionality in #Defold
I wanted to show how I was able to pause and unpause a game in play through #defold and decided to go through creating the scene navigation set up too. Check out my loader collection and GUI manipulation in this walkthrough.
#defolt
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44
views
Defold Metroidvania Update Log
Logging an update with my metroidvania title I am making for a #gamejam
Be on the lookout for more updates as we get closer to submission time.
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4
views
First Look at Defold Metroidvania Game
Showing my first #Metroidvania area of the #GameJam #Game being made in #defold.
4
views
Holding First Looks Gameplay
My game Holding, made with #defold , is available for playing on itch.io now.
https://vigmu2games.itch.io/holding
Leave a comment or like if you made it off the island. More updates to come with the game.
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8
views
Holding First Gameplay Trailer - #Defold Title
Made with #Defold , Holding is an adventure game where the player traverses island environments to gain their freedom by reaching the Warden's Bay Port or wander aimlessly until their end.
4
views
Tilemapping, Starter Player, and Camera Movement in Defold
Starting a new project in Defold and we getting some beginning steps into my #game. Hopefully coming to itch.io this month. Let's keep gettting after it; in the mean time, enjoy how I set up tilemapping, player movement, and getting the camera to follow the player.
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3
views
Button GUI with Scene Transition #defold
Creating a Button for any GUI in Defold plus adding some functionality with switching to a new scene.
As promised: Code for each script used in video
----------Code Snippet----------
loader.script
local function show(self, proxy)
if self.current_proxy then
msg.post(self.current_proxy, "unload")
self.current_proxy = nil
end
msg.post(proxy, "async_load")
end
function init(self)
msg.post(".", "acquire_input_focus")
self.current_proxy = nil
msg.post("#", "show_game_over")
end
function on_message(self, message_id, message, sender)
if message_id == hash("show_game_over") then
show(self, "#game_over")
elseif message_id == hash("show_main") then
show(self, "#main")
elseif message_id == hash("proxy_loaded") then
self.current_proxy = sender
msg.post(sender, "enable")
end
end
~loader.script
game_over.gui_script
function init(self)
msg.post(".", "acquire_input_focus")
end
function on_input(self, action_id, action)
if action_id == hash("touch") and action.pressed then
local button = gui.get_node("button")
if gui.pick_node(button, action.x, action.y) then
msg.post("00000:/loader#loader", "show_main")
print("button clicked!")
end
end
end
~game_over.gui_script
-----------Code Snippet----------
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4
views
Enabling 3D Objects in #Defold
Went through the process of enabling a 3D environment in Defold. Simple set up and walkthrough to get #3dgames up-and-developing as soon as possible.
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100
views
#Cocos2dx Simple Sprite Animating - 2D Sprite
Animating sprites sometimes is not easy especially integrating them into your game. See how I went about getting simple idle and walk animations to display in this video.
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108
views
Preparing #GIMP for Sprite Animating for #cocos2d x projects
Using GIMP to create my sprites and needed to animate them. Found a workaround that lets me do just that within GIMP.
35
views
#defold - Sprite Animation from #gimp
Creating and exporting a spritesheet through GIMP and bringing it over to my Defold Game project. Nothing crazy, but gets you creating in-game animations quickly.
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14
views
Creating a SpriteSheet in #gimp - SpeedEdit
Create my first #SpriteSheet in GIMP and thought to show how one would go about creating one. NO COMMENTARY on the video because it is just going quickly through the process.
Detailed Process for creating a SpriteSheet in GIMP:
1. Choose size of sprite; in the video 64x64 was chosen.
2. Create separate files for each SpriteSheet tile; I created four as shown in the video for idle and walk animations.
3. Export/save each separate file as a .png file.
4. Open a new file that would be 64 in height x number of files made; 64 x 4 would equal 256. So file would be 256 weight by 64 height. This will get you four tiles long that are all 64x64.
5. You will add each separate .png file that was exported in grid by selecting Open as Layer under File within Menu Bar.
6. Place the files within a 64x64 grid section. You can enable grid lines under View tab of Menu Bar; if needed to place everything exactly right.
7. There is a plugin that can be installed that produces a Property Source List of all images for a SpriteSheet to translate over into Game Engines. (Link to GIMP plugin - https://sourceforge.net/projects/gimpplistplugin/)
You would use that plugin to get a .plist file for the game engine to properly see what is in the SpriteSheet.
8. Export the newly created SpriteSheet as a .png file and place it into the project of the game engine you are utilizing.
***Note - This method has worked successfully with #Cocos2d x and #Defold game projects.
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18
views
#Defold Game Engine - Adding first Sprite made in GIMP
My first steps back into the Defold Game Engine by getting a sprite into the game world. Next steps will be to animate our sprite with a idle and waving animation.
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13
views
#gamedevelopment Special Announcement for the Channel!!!
SPECIAL ANNOUNCEMENT on the additional of something new coming to the channel.
Going to be working with the Defold Game Engine on top of the Cocos2dx Framework and the Nvidia GameWorks Donut Framework for the foreseeable future until I decided which is going to coincide with the future of my #gamedev #indiedev needs.
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8
views
Changing Cocos2dx Project icon for Desktop Executable
Messing around trying to change the icon for my executable for any windows #cocos2d x projects and managed to get it to work. See how I did it in this video.
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6
views
Adding Background to a Scene - #Cocos2dx Project (BONUS INFO AT THE END)
Adding Background is always a good start to every #2dgamedevelopment scene. Check out the way it was done in this video and some extra info available at the end so stay tune through the end.
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32
views