Top 10 Games of 1982 | Number 3: Donkey Kong Jr. #shorts
Donkey Kong Jr. is a 1982 arcade platform game that was released by Nintendo. It is the sequel to Donkey Kong, but with the roles reversed compared to its predecessor: Mario (previously named "Jumpman") is now the villain and Donkey Kong Jr. is trying to rescue his father. It first released in arcades and, over the course of the decade, was released for a variety of home platforms. The game's title is written out as Donkey Kong Junior in the North American arcade version and various ports to non-Nintendo systems.
The game was principally designed by Shigeru Miyamoto and his coworker and the company's chief engineer Gunpei Yokoi. Miyamoto also created the graphics for the title along with Yoshio Sakamoto. As with its predecessor, the music for the game was composed by Yukio Kaneoka.
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Top 10 Horror Games on the PS2 | Number 10: LifeLine #shorts
Lifeline, released in Japan as Operator's Side, is a video game released by SCEI and Konami for the PlayStation 2.
Its defining aspect is that the player controls the game entirely by using a microphone to speak commands to on-screen characters. These commands are interpreted by the game via speech recognition. It is generally regarded by game reviewers as average, although its innovation has caused it to become a cult classic among fans.
The game sold well enough to become one of the PS2 The Best, with the lower-priced version released on September 25, 2003, in Japan. Both versions in Japan included the option to purchase the USB headset packaged with the game. The North American release did not offer this bundle.
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Top 10 Games of 1982 | Number 4: Joust #shorts
Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust's success and polished implementation popularized the concept. Player 1 rides an ostrich, player 2 a stork. Repeatedly pressing the flap button gains altitude, while a two-directional joystick controls direction. In a collision with enemy knights riding buzzards—or the other player—the higher rider dismounts the other.
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Top 10 Games of 1982 | Number 5: BurgerTime #shorts
BurgerTime, originally released as Hamburger in Japan, is a 1982 arcade game developed by Data East initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding characters who pursue him.
In the United States, Data East USA licensed BurgerTime for distribution by Bally Midway as a standard dedicated arcade game. Data East also released its own version of BurgerTime in the United States through its DECO Cassette System. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks, as the game itself is identical.
The game's original Japanese title Hamburger changed outside of Japan to BurgerTime, reportedly to avoid potential trademark issues. In addition to all releases in the Western world, BurgerTime also became the title used for the later Japanese ports and sequels.
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Top 10 Games of 1982 | Number 6: Q*bert #shorts
Q*bert is an arcade game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
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Top 10 Games of 1982 | Number 7: Kangaroo #shorts
Kangaroo is a four-screen platform game released in arcades in 1982 by Sun Electronics and distributed in North America by Atari, Inc. Kangaroo is one of the first arcade games similar in style to Donkey Kong without being a direct clone. The player takes the role of a boxing glove-wearing mother kangaroo who is trying to rescue her joey from fruit-throwing monkeys.
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Top 10 Games of 1982 | Number 8: Mr. Do! #shorts
Mr. Do! is a 1982 maze game developed by Universal. It is the first arcade video game to be released as a conversion kit for other arcade machines; Taito published the conversion kit in Japan. The game was inspired by Namco's Dig Dug released earlier in 1982. Mr. Do! was a commercial success in Japan and North America, selling 30,000 arcade units in the US, and it was followed by several arcade sequels.
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Top 10 Games of 1981 | Number 1: Tempest #shorts
Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned.
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Top 10 Games of 1981 | Number 2: Galaga #shorts
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
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Top 10 Games of 1981 | Number 3: Donkey Kong #shorts
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of an ape named Donkey Kong and his clan of other apes and monkeys. The franchise primarily consists of platform games—originally single-screen action puzzle games and later side-scrolling platformers. The first game was the 1981 arcade game Donkey Kong, featuring the eponymous character as the main antagonist in an industrial construction setting and the debut of both the Donkey Kong and Mario characters. The game was a massive success and was followed by two sequels released in 1982 and 1983. In 1994, the franchise was relaunched with the platformer Donkey Kong Country, in which Donkey Kong defeats a variety of anthropomorphic enemies, mainly the Kremlings, a clan of crocodiles led by King K. Rool who antagonize the Kongs by stealing their banana hoard.
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Top 10 Games of 1981 | Number 4: Defender #shorts
Defender is a scrolling shooter video game developed by Williams Electronics in 1980 and released for arcades in 1981. A side-scrolling shooter, the game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis' first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980, before entering production in early 1981. It was distributed in Japan by Taito.
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Top 10 Games of 1981 | Number 5: Frogger #shorts
Frogger[a] is a 1981 arcade action game developed by Konami and manufactured by Daz Gibson. In North America, it was released by Sega/Gremlin. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards.
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Top 10 Games of 1982 | Number 9: Sinistar #shorts
The player pilots a lone spacecraft, mining drifting planetoids and catching the crystals which are released. Shooting a planetoid too rapidly destroys it without releasing any crystals. Each collected crystal turns into a "Sinibomb", which is needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face.
Sinistar does not exist at the start of the game, but is constructed by enemy worker ships. Enemy worker ships collect crystals which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship, shoot planetoids to mine crystals, and guard the Sinistar while it is being built. It takes 20 crystals to create the 20 pieces of a completely built Sinistar.
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Top 10 Games of 1981 | Number 6: Castle Wolfenstine #shorts
Castle Wolfenstein is a 1981 action-adventure game that was developed by Muse Software for the Apple II home computer. It is one of the earliest games to be based on stealth mechanics. An Atari 8-bit family port was released in 1982 and was followed by versions for Commodore 64 (1983) and MS-DOS (1984).
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Top 10 Games of 1982 | Number 10: Robotron 2084 #shorts
Robotron: 2084 (also referred to as Robotron) is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional world where robots have turned against humans in a cybernetic revolt. The aim is to defeat endless waves of robots, rescue surviving humans, and earn as many points as possible.
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Top 10 Games of 1981 | Number 7: Ultima #shorts
Ultima, later known as Ultima I: The First Age of Darkness or simply Ultima I, is the first game in the Ultima series of role-playing video games created by Richard Garriott, originally released for the Apple II. It was first published in the United States by California Pacific Computer Company, which registered a copyright for the game on September 2, 1980 and officially released it in June 1981. Since its release, the game has been completely re-coded and ported to many different platforms. The 1986 re-code of Ultima is the most commonly known and available version of the game.
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Top 10 Games of 1981 | Number 8: Wizardry: Proving Grounds of the Mad Overlord #shorts
Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.
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Top 10 Games of 1981 | Number 9: Utopia #shorts
Utopia is a two-player game in which the two players each control one of the game's two islands. It lacks an AI opponent, although a single player can play to achieve a high score and ignore the other island. When starting the game, the players may choose how many rounds to play (up to 50) and the length of each round (30 to 120 seconds). The winner is the player with the most points at the end of the game.
Each player rules their own island and uses the controller disc to move a rectangular cursor around the screen. Both players spend gold bars to construct different buildings (houses, schools, factories, hospitals and forts), plant crops, build fishing boats or PT boats, or to fund rebel activity on the enemy island. As each island's population grows, the ruler is responsible for housing their people, feeding their populace and keeping them happy, or else risk rebel activity, which decreases the player's score and sometimes destroys buildings. Income is generated when randomly generated rain clouds, (and sometimes hurricanes) pass over a player's farms, when a fishing boat is positioned over a school of fish, and at the end of each round, based on the player's factory output and fishing boats.
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Top 10 Games of 1981 | Number 10: Scramble #shorts
Scramble is a side-scrolling shooter game released for arcades in 1981. It was developed by Konami, and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels,[3] serving as a foundation for later side-scrolling shooters.
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Top 10 Games of 1980 | Number 1: Pac-Man #shorts
Pac-Man, originally called Puck Man in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi. The in-game characters were made to be cute and colorful to appeal to younger players. The original Japanese title of Puck Man was derived from the titular character's hockey puck–like shape; the title was changed for the North American release to mitigate vandalism.
Pac-Man was a widespread critical and commercial success, leading to several sequels, merchandise, and two television series, as well as a hit single by Buckner & Garcia. The character of Pac-Man is now the mascot and flagship icon of Bandai Namco Entertainment. The game remains one of the highest-grossing and best-selling games, generating more than $14 billion in revenue (as of 2016) and 43 million units in sales combined, and has an enduring commercial and cultural legacy, commonly listed as one of the greatest video games of all time.
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Top 10 Games of 1980 | Number 5: Missile Command #shorts
Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. Released during the Cold War, the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.
Atari brought the game to its home systems beginning with the 1981 Atari VCS port by Rob Fulop which sold over 2.5 million copies. Numerous contemporaneous clones and modern remakes followed. Missile Command is built into the Atari XEGS released in 1987, an Atari 8-bit family computer repackaged as a game console.
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Top 10 Games of 1980 | Number 8: The Prisoner #shorts
The Prisoner is a 1980 Apple II computer game produced by Edu-Ware. The game was loosely based on the 1960s television series The Prisoner and incorporates that show's themes about the loss of individuality in a technological, controlling society. The player's role is that of an intelligence agent who has resigned from his job for reasons known only to himself, and who has been abducted to an isolated island community that seems designed to be his own personal prison. The island's authorities will use any means—including coercion, disorientation, deception, and frustration—to learn why their prisoner has resigned, and every character, location, and apparent escape route seem to be part of a grand scheme to trick the player into revealing a code number representing the prisoner's reason for resigning. The game occasionally breaks the fourth wall by acknowledging that a game is being played.
Considered unique among interactive fiction games of its era, The Prisoner was reportedly used as a training tool by the Central Intelligence Agency.
In 1982, Edu-Ware released a remake, Prisoner 2, with improved graphics and a limited number of design changes.
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Top 10 Games of 1980 | Number 4: Zork I #shorts
Zork is a text-based adventure game, first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. It was expanded by the original developers and others as Infocom and split into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released commercially for a variety of personal computers beginning in 1980.
In the game, the player explores the abandoned Great Underground Empire in search of treasures. The game is composed of hundreds of areas, and the player moves between these areas and interacts with objects in them by typing commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It has been described as the most famous piece of interactive fiction.
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Top 10 Games of 1980 | Number 3: Adventure #shorts
Adventure is a video game developed by Warren Robinett for the Atari Video Computer System (later renamed Atari 2600) and released in 1980 by Atari, Inc. The player controls a square avatar whose quest is to explore an open-ended environment to find a magical chalice and return it to the golden castle. The game world is populated by roaming enemies: three dragons that can eat the avatar and a bat that randomly steals and hides items around the game world. Adventure introduced new elements to console games, including a play area spanning multiple screens and enemies that continue to move when offscreen.
The game was conceived as a graphical version of the 1977 text adventure Colossal Cave Adventure. Warren Robinett spent approximately one year designing and coding the game, while overcoming a variety of technical limitations in the Atari 2600 console hardware, as well as difficulties with management within Atari. As a result of conflicts with Atari's management which denied giving public credit for programmers, Robinett programmed a secret room that contained his name within the game, only found by players after the game shipped and Robinett had left Atari. While not the first such Easter egg, Robinett's secret room pioneered this idea within video games and other forms of media, and since has transcended into popular culture, such as the climax of Ernest Cline's book and film adaption Ready Player One.
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Top 10 Games of 1980 | Number 2: Rogue #shorts
Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based mainframe systems as a freely distributed executable. It was later included in the official Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers. Additional ports to modern systems have been made since by other parties using the game's now-open source code.
In Rogue, players control a character as they explore several levels of a dungeon seeking the Amulet of Yendor located in the dungeon's lowest level. The player-character must fend off an array of monsters that roam the dungeons. Along the way, players can collect treasures that can help them offensively or defensively, such as weapons, armor, potions, scrolls, and other magical items. Rogue is turn-based, taking place on a square grid represented in ASCII or other fixed character set, allowing players to have time to determine the best move to survive. Rogue implements permadeath as a design choice to make each action by the player meaningful — should one's player-character lose all his health via combat or other means, that player-character is simply dead. The player must then restart with a fresh character as the dead character cannot respawn, or be brought back by reloading from a saved state. Moreover, no game is the same as any previous one, as the dungeon levels, monster encounters, and treasures are procedurally generated for each playthrough.
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