Fallout 3 Walkthrough (Modded) Part 184

2 years ago
114

In this episode, I travel to DC ruins to explore Franklin Mall. What will I find there? https://www.nexusmods.com/fallout3/mods/17798

DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).
https://web.archive.org/web/2/https://stepmodifications.org/forum/topic/12717-problems-with-fallout-stutter-remover/
https://www.nexusmods.com/fallout3/mods/23542

Timestamps are below in case you need them:
- 00:26 - Another morning in Megaton. I fast travel to Penn Ave. Northeast.
- 00:51 - A Talon Company ambush to start the day.
- 01:13 - Oops! The Drifter Laser Rifle overheated way too fast.
- 01:40 - Looting the dead.
- 02:13 - Heading to Metro Central area. Paladin Haffley and his squad were fighting Super Mutants.
- 04:40 - Looting the dead.
- 05:46 - Selling some things to the scavenger to the west.
- 07:40 - Placing some frag mines near the gates on the other side of the street. I have a suspicion.
- 07:52 - Entering the Franklin Mall Utility. Super Mutants and feral ghouls are everywhere. Grenades and land mines are your friends. A flamethrower (+pyromaniac perk) helped a lot.
- 10:56 - I can breathe now. Also, looting the dead.
- 12:08 - A Brotherhood Initiate in the lower area. Take the holotag if you want.
- 12:26 - More creatures to loot upstairs.
- 13:33 - The stairs below lead to the sewer and beyond. I return outside and bring the team.
- 15:55 - I knew it! An ambush!
- 16:10 - Looting the dead.
- 18:02 - Entering the Franklin Mall Utility again... and where did you guys come from?!
- 20:07 - Glowing One clipped in the wall.
- 21:06 - Placing some frag mines near the door before entering.
- 21:27 - Entering Franklin Mall Concourse. I see Glowing One ahead. More frag mines will help.
- 23:06 - Things didn't go as I planned. I had to retreat.
- 24:31 - The Glowing One waited for me to explode (LOL). The stealth boy really worked, though.
- 25:42 - This time, they followed me.
- 26:43 - To the concourse again to kill all the feral ghouls.
- 27:57 - Eat some missiles.
- 29:40 - Checking the upper floor. One last Glowing One.
- 32:22 - I left the team behind. Also, Star Paladin Cross ran back to the entrance. The AI was confused.
- 36:40 - Back in the Franklin Mall Concourse.
- 36:50 - The clothing shop.
- 37:34 - The toys shop.
- 38:37 - The gun shop. So far, it's the place with more valuable things to loot. I'll check the door later.
- 40:16 - The Atomic Burger.
- 40:58 - The Home Furnishings.
- 42:13 - Entering the Pennsylvania Savings Bank. More feral ghouls.
- 44:47 - Opening the safes.
- 45:12 - I lockpick the door downstairs.
- 45:50 - AI stupidity makes things easier. More safes to open and a hole in the wall.
- 45:58 - Feral ghouls upstairs.
- 47:11 - A dead Chinese Remnant Spy.
- 47:17 - That the door to the US Army Recruitment Center.
- 47:26 - The coffee shop.
- 48:59 - Well, there are a lot of safes here. This is going to take some time.
- 51:18 - Inventory management. Then more safes to open.
- 55:54 - Telling the followers to wait on the stairs while I enter the US Army Recruitment Center.
- 56:15 - Bye, Chinese Remnants.
- 56:21 - How the hell did I miss that shot?
- 56:50 - Looting the dead.
- 57:20 - I bring the team inside. It's repair time on the workbench.
- 57:50 - Looting the place.
- 58:42 - That door leads to the concourse. Your allies may get stuck in the other room. Use the console command to move them to your - side - Pride/companion ID/move to the player.
- 01:01:13 - To the door at the gun shop. It's a room with beds, a workbench, a fridge, and more.
- 01:02:42 - Back in the concourse. That elevator fooled me.
- 01:03:02 - The local map showed Cornucopia Fresh Groceries. It took some time to realize it was a window on the upper floor. Lots of groceries to eat.
- 01:06:08 - Lockpicking the door.
- 01:06:34 - A Rusted Key and a Dusty Letter on the safe.
- 01:09:11 - The lower floor. I opened the Lead-Lined Case with the Rusted Key I found. The reward is 50 bottles of Purified Water.
- 01:09:53 - The door in the other room leads to Pennsylvania Avenue. To the Metro Central entrance, to be more precise.
- 01:11:09 - The door glitches sometimes. I left the team inside the mall.
- 01:12:41 - Everybody followed me this time.

Many thanks to General Varus II for creating another mod for Fallout 3. That was all for today.

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Mods: (A - Z) (Updated! 02/24/2018)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.9 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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