Fallout 3 Walkthrough (Modded) Part 175

2 years ago
58

The third and last part of my tour through the Trenton Towers. What happened there? https://www.nexusmods.com/fallout3/mods/18179

Timestamps are below:
- 00:28 - I entered an area of the fourth floor only available after destroying a part of the floor on the fifth level.
- 00:59 - Unlocking the door on the left with the Rusted Key collected in previous episodes. More feral ghouls emerge from the stairs on the right.
- 02:11 - Checking the local map. The stair leads to the basement.
- 03:21 - Entering Trenton Towers Basement. A Glowing Ones and other feral ghouls were in the room on the right.
- 05:33 - Unlocking the Maintenance Terminal (high Science Skill). More lore about the place.
- 08:14 - Lockpicking the safe. Then looting the room.
- 09:59 - The area ahead has a workbench and stairs to the lower levels.
- 12:00 - Opening the door next to the workbench. I follow that path eventually.
- 13:41 - Checking the local map. I follow the path to the Personal Vault. It needs a key I have yet to find.
- 14:34 - Returning through the path, I turn left. I reach a locked door that I can lockpick. More feral ghouls.
- 15:27 - Before going any further, I remember I left the team behind.
- 17:00 - Back to where I lockpicked the last door. I enter the elevator to the Natural Caverns alone.
- 17:38 - Glowing Ones and other feral ghouls inhabit the place. The combat begins. I'm sorry for any low frame rate you may see. My older computer was weak on the CPU side.
- 19:06 - The door facing to the south also leads to the cave below. I throw plasma grenades at the enemies.
- 19:38 - Clearing the cave with the Missile Launcher and the Burnmaster.
- 21:10 - The room to the west seems to be a detention room.
- 21:20 - There's a briefcase near the bench and the elevator. It also requires a key I don't have.
- 21:35 - Looking for clues while looting the area.
- 22:13 - Lockpicking the cell doors.
- 23:12 - Cell door to the armory.
- 24:16 - Using the hole in the floor to reach the Natural Caverns.
- 24:34 - Looking for clues in the collapsed structure.
- 25:01 - The Battered Terminal also requires a keycard. A Dusty Key and the Security Clearance Card are on top of the keyboard.
- 25:27 - Accessing the Battered Terminal. More information about what happened to this place.
- 33:23 - Opening the first safe. Some Stealth Boys and other things. Also, looting the metal boxes and crates.
- 34:58 - Back to where I came from.
- 35:19 - Opening the briefcase found at 21:20. I take the Vault Emergency Access Keycard.
- 35:33 - Back to the basement.
- 36:05 - Now I can open the door to the Personal Vault (13:41).
- 36:15 - Many lockers and containers to loot.
- 36:40 - That path leads us back to the entrance (that locked door on the right, if you remember).
- 37:06 - The "Maint Entrance" leads to a storage area.
- 37:17 - A Dean's Electronics is on the workbench. Also, I craft some Plasma Grenades.
- 38:20 - You can make this place a player home or loot the place.
- 38:49 - Reaching the cafeteria.
- 39:18 - The Administration Room.
- 39:34 - Accessing the Reign of Grelok (beta). It's a text-based game. I'm unaware of any reward for completing it.
- 41:39 - Opening the two safes.
- 41:54 - The Personal Vault even has a My First Infirmary. The Laboratory was on the table. I should have removed my RadAway Addiction there.
- 42:01 - Accessing the Vault Mainframe. More lore about the place.
- 45:47 - The Atrium. Lots of space downstairs.
- 46:44 - The Apartments. Then I leave the vault.
- 48:00 - Going upstairs to the Lobby. I tell my followers to wait.
- 48:37 - I open the door with the Dusty Key, only to find a lot o rigged shotguns pointed toward me. Nice try, Talon Company.
- 48:44 - After I disarm the tripwire, kill the Talon mercs near the entrance.
- 49:39 - Looting the dead.
- 51:34 - Leaving Trenton Towers.

Many thanks to General Varus II (https://www.nexusmods.com/fallout3/users/1305165) for creating Trenton Towers. It was fun to explore the place and learn what happened when the bombs fell. Your previous mod, New Office - Mulddon Electronics, was also excellent. https://www.nexusmods.com/fallout3/mods/17694
See you guys in the next episode.
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Mods: (A - Z) (Updated! 02/24/2018)

A Note Easily Missed
A World of Pain for Fallout 3 (VERSION 1.9 AVAILABLE!)
Adjustable HUD
Advanced Recon Range Finder
Advanced Recon Thermal Nightvision
Advanced Recon Stealth Armor
Alphas Robot Overhaul
Alphas Raider Overhaul
Alton IL
An Evening with Mr. Manchester
Automatic Karma Perks - WATCH https://www.youtube.com/watch?v=vljdlmzssfM
Better Clutter and Furniture
Blackened (FWE MMM EVE Project Beauty patch)
Black Leather Armored Duster
Blending Graffiti
BOS DX
CASM (Essential)
Cinematech (using reshade film grain at the moment)
Conelrad
Custom Clouds Textures by myself
Darkened Interiors (Thanks, Xepha)
DarNified UI F3
DC Interiors Project
Director's Chair
Dynamic Weather (amazing)
Dynavsion
Enclave DX
Enhanced Blood Texture (Bloody Mess FTW!)
Enhanced Night Sky
Enhanced Weather - Rain and Snow
Epic Mini Nukes
EVE
EVE - Lost and Found
EXcalibr Ammo EXpanision
Existence 2.0
Fallout 3 Redesigned
Fallout Stutter Remover (FSR_4-1-36)
Fallout Wanderers Edition (Amazing)
Flora Overhaul - Dead Edition ()
FO3 Npc Travel
FO3 Random Encounters Field Guide
FOIP (WMK - FWE Patch)
FOSE http://fose.silverlock.org
Gangs of the Wasteland
Gauss Rifle Hi-Res Retexture *NEW - https://www.nexusmods.com/fallout3/mods/21167/?
Ghoul Hires Retexture
Glowing Ghouls (Glowing One will actually glow now)
GNR Enhanced
GOAT Perks
Gore Guts Retexture (Yummy...)
Hectrol Lock Interface
Hellfire DX
Immersive Hud (Must Have)
Impact
Imperfection - The Definitive Creature Mod (Great Mod by DeathclawAlpha)
Impervious Power Armour (feel the true power of Power Amor)
In The Shadow of The Swamp
JIP Companions Command & Control
JIP Realistic Weapon Overheating
JIP Selective Fire
Krzymar HI Res Moon
Martigen's Mutant Mod (MUST HAVE)
Martigen's Mutant Mod (Paradox Merged) http://www.nexusmods.com/fallout3/mods/16787/?
MG Neat Clutter
New Mall - Franklin Mall
New Office - Muldoon's Electronics
New Uniques (You may want to adjust the values ​​of weapons and armor to match the FWE standards.)
New Vegas Anti Crash - TRUST ME, IT... IT JUST WORKS!
NMC Texture Pack - Large (Essential)
Omnis Hires Pip-boy 3000
Out of Pip-Boy Interactions
Outcast DX
Paradox RH Ironsights
Point Lookout Reborn (Great)
Potomac Steamworks
Reilly's Rangers Expanded
RH Ironsight (patches for FWE, EVE, and WMK are still needed even with the Paradox version)
http://www.nexusmods.com/fallout3/mods/6938
Reshade 3.0 (Color LUT by myself, DPX, Cross Process - updated - 12/01/16) http://reshade.me/
Safe Regulator HQ (Very helpful)
Smart Almost Perfect (NEW!)
Shadow and Dust - Tales from Southwest DC
Shadow and Dust Vol 2
Stealth Kill Enabled
Subtle Sun Glare
Swampfolk Backwater Retexture
The Regulators (great!)
Trenton Towers
T51b DX
Tenpenny Tower Alternate Endings
Tesla Power Armor DX6
The Imaginator for FO3 (TREK Vaseline Cam)
The Mantis Imperative
To Sleep Perchance to Dream
Tribal DX
UHQ - Terrain Overhaul (Awesome)
UIO - User Interface Organizer
Ultimate Perk Patch (Quest Perk, Experience Perks)
Updated Unofficial Fallout 3 Patch (Must have)
Vault 87 Redesigned
Wasteland Violence
Weapon Mod Kits (Must have)

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