These Crossovers Should Return In Grand Summoners!

9 months ago
44

If you've been playing Grand Summoners for a while then you know that they had a few collabs that passed by but in those collabs, it has some good units or units that are your favorite. I'll be discussing some of the collabs/crossovers I want to see return to in Grand Summoners.

Benimaru's current stats:
SKILL
8s CT - 1800% Fire DMG (PHY). Increase own Arts by 30. 900 BREAK

ARTS
23000% Fire DMG (MAG). For 20s, increase own Skill CT REC by 50%, increase own DMG by 30%. 1800 BREAK

TRUE ARTS
62000% Fire DMG (MAG). 100% chance to inflict Burn + If this True Arts inflicts Burn, for 20s, reduce Burnt Enemies' MAG RES by 80%. 3900 BREAK

Santa Shion's current stats:
SKILL
15s CT - 5000% Dark DMG (PHY). Increase BE generation of this Skill by 100%. 400 BREAK

ARTS
22000% Dark DMG (PHY). For 20s, increase own Skill CT REC by 100%. 1600 BREAK

TRUE ARTS
100000% Dark DMG (PHY). For 15s, increase own accuracy by 100%. 3500 BREAK

Garou's current stats:
SKILL
7s CT - 1800% Dark DMG (PHY). For 4s, reduce Enemies' accuracy by 10%. 500 BREAK

ARTS
19000% Dark DMG (PHY). For 20s, reduce Enemies' evasion by 30%, increase own accuracy by 50% and Skill CT REC by 70%. 1700 BREAK

TRUE ARTS
50000% Dark DMG (PHY). Permanently increase own Arts DMG by 60% (up to 300%). 3000 BREAK

Boros current stats:
SKILL
9s CT - 1666% Dark DMG (PHY). For 7s, increase own Skill CT REC by 20%. 1444 BREAK

ARTS
14444% Dark DMG (PHY). Consume 10% of own HP. For 10s, increase own DMG to Enemies in BREAK by 50%, and Break Power by 50% against Enemies not in BREAK. 2222 BREAK

TRUE ARTS
26666% Dark DMG (MAG). Consume 30% of own HP. For 10s, increase own True Arts' Critical Rate by 100%, reduce Enemies' Fire, Water, Earth, Light and Dark RES by 20%. 4444 BREAK

Terrible Tornado's current stats:
SKILL
7s CT - 2000% Earth DMG (MAG). For 8s, reduce Enemies' Break RES by 30%. 2000 BREAK

ARTS
17000% Earth DMG (MAG). For 15s, reduce all Enemies' MAG RES by 25%. 4200 BREAK

TRUE ARTS
32000% Earth DMG (MAG). High chance to inflict Paralysis. For 8s, increase all Allies' Break PWR by 50%. 8000 BREAK

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